Lets resolve this ONCE AND FOR ALL! Is SSB a fighter?

Azih

Member
To rectify the travesty of a Leguna thread morphing into something other then everybody beating up on Leguna (see http://forums.gaming-age.com/showthread.php?t=37073&page=1&pp=50) The great 'SSB=fighter?' must be resolved ONCE AND FOR ALL!

Not only will this allow us to return to kicking Leguna around instead of fighting amongst ourselves, it will also allow for more focused discussion of the various types of fighters. While 3D figher and wrestling game discussions usually do not get derailed, general fighting discussions and 2D fighter discussion inevitably get drawn into a SSB debate. This phenomenon is not unlike the Godwin's law in OT discussions

To end this I propose the following

Fighting Games shall henceforth be referred to as either 'traditional' or 'non traditional' fighters. The defining characteristics shall be as follows:

Traditional fighters are fighters that feature:

One vs One fights at all times (Tag fighters, and striker gameplay, fall under this definition)
Health based gameplay (Winner determined by who has most health when game ends Knock out or Time out)
Environmental interaction limited to, ring outs, obstructions that a character can be knocked against (usually, but not limited to, walls), and slopes.

A fighter is not a traditional fighter if it features:
Multiplayer fights
Victory conditition that are not limited to health or ring out
Random Events (including, but not limited to, powerups and stage effects)

Further a fighter may not be considered traditional if there is a marked emphasis on Environmental Interaction beyond what is specified in the features of Traditional fighters; this includes platorm fighting environments, hazards, using objects in the stage as weapons.

Examples:
By this definition Powerstone 1 is much closer to being a traditional figher than Powerstone 2 is.

Bushido Blade *MAY* be considered a traditional fighter as the only non traditional element is multi level stages, and a stage in which a heavy wind is blowing, these elements are not heavily empahsised and do not have a marked effect on the game.

A thread starter, may specify that the discussion is limited to 'traditional' fighters. If so then bringing up non traditional fighters in any sense ('SSB sucksl' or 'SSB is the best') will be frowned upon. Debates as to whether a particular title fits as 'traditional' shall be confined to their own threads.

Caveat:
Just as traditional fighting games may have non-traditional fighting modes (ex: Tekken Force beat-em-up), it must be allowed for a non traditional fighter to have a traditional fighting mode and these may be fairly brought up in a traditional fighting disucssion. This shall include situations in which a non traditional fighter can have its rule set limited to traditional bounds.

For example SSBM MAY be brought up in a traditional fighting thread IF the only mode that is discussed is one vs one, stock or HP gameplay, on Final Destination (single platform) with all items turned off.

Thoughts?
 
Yes, it is...

WCW/nWo World tour I would also classify as a fighter (as would the AIAS)...

different types of fighters? yes

traditional fighters? no

fighters? yes
 
Kabuki Waq said:
Edge camping.
Edge camping in a game is a variation of ring out. In fact it may be considered a less draconian form of ring out as at least the fighter falling off the ring has a chance to recover.
 
Well using that standard, the DOA series and Guilty Gear Isuka would be non traditional fighters. :/

Rather than setting arbitrary boundries, it'd probably just be better to classify like with like. SF/Vampire/KOF/GG/etc versus VF/DOA/Tekken/SC/etc versus SSB/PowerStone/Rakugaki/etc versus Virtual On/GundamVs/Gotcha Force versus Tobal/Erghiez ve Destrega/PsycicForce versus WWE/FirePro/etc versus...
 
No. It's not even a good game. It's just batshit Nintendo fanservice, which either provides a very intense and climactic kind of entertainment for the sweaty loser set, or doesn't appear on the radar of the average sane gamer.

Really, if you've EVER asked yourself WHO WOULD WIN INNA FIGHT KIRBY OR PIKACHU you've already answered the larger question.
 
Azih said:
Edge camping in a game is a variation of ring out. In fact it may be considered a less draconian form of ring out as at least the fighter falling off the ring has a chance to recover.


see when the whole game is about not falling off the edge then it becomes a problem.

Cmon One on One it becomes insanely cheap if you fight someone who knows what he is doing.
 
I consider it more of a "co-op sidescrolling platformer that allows you to hurt your teammates, and like every co-op game invariably devolves to you killing your teammates over and over again." (Kind of like a sidescrolling version of Halo).
 
Edge camping is non-existant in SSBM if you know how to recover properly with your character. It also adds an element of skill, in the sense that knowing whether to sweet spot the edge or go over, and how to get back if you grab onto the ledge, whether it be an attack or a roll or a drop hop.

And I don't see why this can't be discussed in the other forum? You have good points.

EDIT: I mean thread. THREAD! :lol
 
Drinky Crow said:
No. It's not even a good game. It's just batshit Nintendo fanservice, which either provides a very intense and climactic kind of entertainment for the sweaty loser set, or doesn't appear on the radar of the average sane gamer.



depends if you play single player or multiplayer.
 
jarrod said:
Well using that standard, the DOA series and Guilty Gear Isuka would be non traditional fighters. :/

Guilty Gear Isuka would not be considered traditional.

DOA however would be.

Rather than setting arbitrary boundries, it'd probably just be better to classify like with like. SF/Vampire/KOF/GG/etc versus VF/DOA/Tekken/SC/etc versus SSB/PowerStone/Rakugaki/etc versus Virtual On/GundamVs/Gotcha Force versus Tobal/Erghiez ve Destrega/PsycicForce versus WWE/FirePro/etc versus...
Every other genre has well established genres that have features, and thus any new game is fitted into a genre or creates a new sub-genre. This is a much better method of classifying games then adding new games to an ever growing list of games it's like. Especially since you can always debate as to which list the new game should be included in.
 
Artanisix said:
Edge camping is non-existant in SSBM if you know how to recover properly with your character. It also adds an element of skill, in the sense that knowing whether to sweet spot the edge or go over, and how to get back if you grab onto the ledge, whether it be an attack or a roll or a drop hop.

And I don't see why this can't be discussed in the other forum? You have good points.


their are certain attack by link roy and marth that you wont be able to recover from. Trust me, me and Azih have logged thousands of matches.
 
Kabuki Waq said:
their are certain attack by link roy and marth that cannot you wont be able to recover from. Trust me, me and Azih have logged thousands of matches.
Yeah but our competition sucks. Sad, but true.
 
Kabuki Waq said:
see when the whole game is about not falling off the edge then it becomes a problem.

Cmon One on One it becomes insanely cheap if you fight someone who knows what he is doing.

That's only sort of true. Note that the lower your damage is, the easier it is to get back on. It is in your best interest to damage others and keep yours lower, just like in a regular fighting game, but the form of KO is different. Not only that, but if you smash someone with a high percentage, there is no way they are coming back. That is similar to having your energy depleted in a regular fighting game, whereas being knocked off with a chance to recover is more akin to a ring out.

Fighting game? Yes. Non-traditional? Absolutely.
 
What Ferrio said. Also, Smash Brothers is like the Disney Store for loveless Nintendo nerds.

Y'know, I shudder to think of a Disney/Nintendo IP crossover RPG. It'd bring all sorts of gay out on these forums. Half of you would just explode into pink sunbursts of estrogen the day the first screenshot was released.

MAN UP AND PLAY SOME BATTLEFIELD.
 
Drinky Crow said:
Why aren't you playing VF4 FUCKING EVO?

Grown men playing Smash Brothers makes baby Jacky cry.


Grown men dont have time to play truly deep games. :(


or for that matter repetitive ass MMORPGS like FFXI or WoW
 
I say it's not a Fighting Game, which is the exact phrase (with capitals) that I've tried to adhere to in all of this debate.

Someone mentioned F Zero GX in a thread concerning Gran Turismo 4 or other racers and the point was quickly replied against with "apples vs oranges" and no subsequent debate. I'd like to think such a clear distinction is entirely visible when comparing SSBM to the likes of 3S or VF4Evo.

Just because people say SSBM isn't a Fighting Game doesn't mean it fails to share a lot in common with those games; again, I'd say it's more that SSBM transcends the rigid definitions of what makes a Fighting Game an actual Fighting Game and therefore has no need to be grouped with the rest of the genre.

Also, people who say SSBM isn't a Fighting Game aren't necessarily slighting it, either; I don't own the game but I think it's OK, and wonderful for the presentation and fan-service it provides. I'd still never classify it as a Fighting Game.
 
Lets just settle this with a week long Poll.

Can we get one on the main page?

It would mean most of us get to visit it for the first time in years.
 
It's really popular among college students...

just recently I put together an informal "tournament" at the student center, and will do so weekly now that I've got a portable LCD monitor and VGA cable...
 
Drinky Crow said:
What Ferrio said. Also, Smash Brothers is like the Disney Store for loveless Nintendo nerds.

Y'know, I shudder to think of a Disney/Nintendo IP crossover RPG. It'd bring all sorts of gay out on these forums. Half of you would just explode into pink sunbursts of estrogen the day the first screenshot was released.

MAN UP AND PLAY SOME BATTLEFIELD.

Exactly why it will be no surprise when we have a Serafakia redux and 65% of the "men" on this forum are exposed as japanese school girls.

I no more think of this as a "fighter" than I do Powerstone. But the whole definition of GAF's RULES OF ORDER was nice.
 
Azih said:
Guilty Gear Isuka would not be considered traditional.

DOA however would be.
DOA has environmental hazards and platforms. Using this standard, it's a non traditional fighter then.


Azih said:
Every other genre has well established genres that have features, and thus any new game is fitted into a genre or creates a new sub-genre. This is a much better method of classifying games then adding new games to an ever growing list of games it's like. Especially since you can always debate as to which list the new game should be included in.
Classifying like with like would lead to better classifications though. To lump everything not derivative of SF2 and VF into "non traditional fighters" is sort of counter intuitive if you really want to convey game understanding through genre classifications.
 
jarrod said:
DOA has environmental hazards and platforms. Using this standard, it's a non traditional fighter then.
DOA Environmental Interaction is limited to objects you can be knocked against and getting knocked off the stage, which is a variation of ring outs.


Classifying like with like would lead to better classifications though. To lump everything not derivative of SF2 and VF into "non traditional fighters" is sort of counter intuitive if you really want to convey game understanding through genre classifications.
Not particularly as SF2 and VF are the games that defined traditional fighters in any case. Tying down 'traditional fighters' to a set of features would allow people who just want to talk about SF2/VF derivaties to do so without getting drawn into a SSB debate.

Should there be further sub genres? absolutely, mech fighters, party fighters etc. I just want to get the main default genre tied down. And hell the wrestling sub genre has been established.
 
Also nice to see the resident elitists hold hands in accord. Yes, let's all nod in agreement with asinine comments from Ferrio shall we? Only Nintendo fanbabies consider Smash Bros a videogame! Har!!
 
Maybe "real" fighting games should be referred to as simulations*. I mean, Gran Turismo is considered a racing sim, while something like Outrun is an arcade racer ...

OR!

Maybe I should refrain from replying and just read the thread instead. It's very entertaining.

^_~

*Yes I realize that you don't air juggle people when you fight in real life, but for the sake of argument I'll refer to them as sims.
 
jarrod said:
Also nice to see the resident elitists hold hands in accord. Yes, let's all nod in agreement with asinine comments from Ferrio shall we? Only Nintendo fanbabies consider Smash Bros a videogame! Har!!
It's really just Drinky in this thread. But that's more a case of "DO NOT FEED THE TROLL".
 
I would consider Smash Bros. a party fighter. In the same class as Powerstone and it's ilk. I don't see what the big deal is.
 
I'm just curious why exactly Mr. Crow feels Smash Bros isn't a fighting game? Can I get any sort of insightful response? Something that doesn't piggyback the fruitless "random" argument? Or should I just expect more tag taunts and other such juvenile messageboard emasculation?
 
You "SSBM isn't a fighter" are a bunch of finger-in-ears whiny crybabies. It's a fighter. Period. Full stop. Case closed. Stick a fork in it, it's done. Not only has the fat lady sung, she's packed up and left the building. So has Elvis.

What other genre would it be in? Platformer? Hardly. Action? Only if the definition of "Action" was so broad that it also included every other fighter. RTS? RPG? TBS? I got it! FPS!

So you want qualifiers added to the "Fighter" tag? Fine. SSBM is not a "traditional" fighter. SSBM is a "party" fighter. There you go. Bully for you. +1 to the temper tantrum deniers of plain facts.

Does it belong in the same conversation as Tekken, VF, SC, SF, etc...? It depends on the conversation. If it's a light conversation about fighters in general (i.e. "What do you like about fighters?"), it absolutely belongs. But if it's a deep conversation about the details of the mechanics of one or two games (i.e. "How do you compare the juggles in VF as opposed to SC?"), then it probably doesn't.

It's fighter, it's fighter, it's fighter. (How do I make the font larger, in color, and flashing?) Got that? It's a fighter plain and simple. If you can't accept that a gay game might be in your precious genre, you need to grow the hell up and realize that one gay game in your cherished genre doesn't make you gay too. (Not that there's anything wrong with being gay.)
 
Link316 said:
I don't consider SSB to be a fighter anymore than I consider Final Fight or Double Dragon to be a fighter
But FF and DD are brawlers with you fighting against computer controlled idiots. SSB is based on competition between players just like every other fighter. Doesn't that demand at the very least to be put in a fighter sub genre?
 
If what you're looking for is an overdose of Nintendo nostaligia(And that's not a bad thing, really! I love me some old 8-bit Nintendo), then Smash Bros. is the game for you. Don't get me wrong, it was the game I bought alongside my Gamecube, it's not bad. There just isn't much there to keep me interested.

But really. Would you really rather play this than Virtua Fighter 4? In a real test of skills?

Smash Bros. is a fighting game...in the same way Marvel Vs Capcom and Power Stone are fighting games, too. OK, we'll make everybody happy. A new genre. They're party-Fighters. There, that works.
 
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