Lets resolve this ONCE AND FOR ALL! Is SSB a fighter?

Pimpwerx said:
I played two SSBM games. One on the N64, one on the GC. Not that I owned the GC version, but I played it. It's a button-masher by any means. People call KI a button masher and it's infinitely deeper than SSBM. People call Tekken a button-masher and it's 10 times deeper than KI. By that logic, SSBM is a button-masher of colossal proportions. The googleplex of button-mashers. The only game that could out-button-mash it would be that hideous arcade game from the mid-90's where the whole point was to try and button-mash your opponent's head off. I think it was Time Killers or something. That's the only game that beats SSBM in button-mashing.

Maybe there's some depth to it, but it wasn't apparent with anyone I played against. And as far as total time devoted, I'd say about 3 hours for the GC game, and a few days worth of multiplayer with the N64 version. Compared to your traditional fighters, there's no denying SSBM is rather shallow. PEACE.
Got anything of substance to say or are you just planning to repeat "button masher" til you pass out? Bottom line, SSB places far too much emphasis on level navigation and positioning for button mashing to ever be an effective strategy. The only thing shallow here is your basic understanding of fighting games evidently.
 
Azih said:
You don't say Mario Kart isn't a racer, it's a kart racer. So why not the same for SSB?

Mario Kart is just as much of a racer as Ridge Racer, Gran Turismo, FZero, WipeOut, etc. Just because you drive around in a particular type of car doesn't make it a completely different sub-genre. The same basic rules still apply among all those games whereas SSB throws the fighting game rule book practically out the window.

There are different sub-genres to racing but "kart", "futuristic", "arcade", and "similation" aren't one of them. They all describe different characteristics of the games. They are adjectives and nothing more. The two truly unique sub-genres for racing games are:

1. Games where you race around a track (like the games listed above).
2. Games where you race from point A to point B (Outrun 2, Rad Racer, etc).
 
Pimpwerx said:
By that logic, SSBM is a button-masher of colossal proportions. The googleplex of button-mashers.
You are confusing button-masher with lack of depth. Now all button mashers lack depth but the two are not the same things. A button masher is a game in which someone with low skill can beat someone of higher skill by mindless MASHING BUTTONS (hence the term). You can't do that in SSB so it's not a button masher. You can call it no depth if you wish and there's an actual discussion.
 
Pimpwerx said:
Maybe there's some depth to it, but it wasn't apparent with anyone I played against. And as far as total time devoted, I'd say about 3 hours for the GC game, and a few days worth of multiplayer with the N64 version. Compared to your traditional fighters, there's no denying SSBM is rather shallow. PEACE.

I don't think anyone can argue that it's as complex as Tekken or SC, but I believe there's more to depth to it than what you may think. However, a lot of what makes a good SSBM player is largely different than the required skill sets for a traditional fighter. Of course, a lot of that changes depending on how you customize the game, which I suppose is partly why this argument started in the first place.
 
JC10001 said:
Mario Kart is just as much of a racer as Ridge Racer, Gran Turismo, FZero, WipeOut, etc. Just because you drive around in a particular type of car doesn't make it a completely different sub-genre.
I think you might be in the minority in this one. I've heard 'kart racer' being thrown around all the time. Plus the fact is that any poster who discussed 'racers' by comparing GT to Mario Kart and Wipeout would get laughed at. That's becasue they are very different games. GT should be compared to other sim racers, Mario Kart should be compared to Crash Nitro Racing, Wipeout should be compared to FZero. Subgenres.

And are rally racers (who have both of the track types you listed) two genres of racing in one?
 
Pimpwerx said:
I played two SSBM games. One on the N64, one on the GC. Not that I owned the GC version, but I played it. It's a button-masher by any means. People call KI a button masher and it's infinitely deeper than SSBM. People call Tekken a button-masher and it's 10 times deeper than KI. By that logic, SSBM is a button-masher of colossal proportions. The googleplex of button-mashers. The only game that could out-button-mash it would be that hideous arcade game from the mid-90's where the whole point was to try and button-mash your opponent's head off. I think it was Time Killers or something. That's the only game that beats SSBM in button-mashing.

Maybe there's some depth to it, but it wasn't apparent with anyone I played against. And as far as total time devoted, I'd say about 3 hours for the GC game, and a few days worth of multiplayer with the N64 version. Compared to your traditional fighters, there's no denying SSBM is rather shallow. PEACE.
frustration_00.jpg
 
SSB's a fighter alright, a shitty fighter with a bunch of stuff to unlock. Kinda like Mortal Kombat Deception, except MKD has a good story and a few cool characters.
 
If you take any skilled player in SSB/M any put him up against a newbie, the newbie will win 0 out of 100 times.

The entire 'button mashing' came from people who were upset about losing to a scrub. In games like Tekken, Soul Calibur, and DoA, it's pretty easy to lose to someone who mashes button because they have no sense of direction and you get attacked with a random move. You mash a button in SSBM and a good player will know what button you're pressing and how to punish you for it.

I'm pretty sure this is what it stems down to on GAF. Most people who are claiming it's not a fighter probably just suck at the game and are somehow trying to defend their fighting genre penis. I'm not that great at Virtua Fighter or Tekken but I'm not going to use that as an excuse to lower the game somehow.

To all the haters, why don't you tell your exact definition of what a fighting game is? Like I said in the other thread, name it and most likely SSB has it. :P
 
Smash Brothers isn't a fighting game. It is one of the best fucking strategy games I have ever played though.
 
I didn't assign that tag, asspeeps. I rarely do tags because it takes more clicks than banning. Plus, when I do pencil a tag in, it's FAR more cruel than that.
 
Drinky Crow said:
I didn't assign that tag, asspeeps. I rarely do tags because it takes more clicks than banning. Plus, when I do pencil a tag in, it's FAR more cruel than that.
Well can I get a more cruel tag then? Maybe asspeep?
 
Sure. But you owe me, because changing tags is a pain in the frickin' ass. Plus being witty takes heat energy better spent on gnawing tooth marks in my styrofoam coffee cup as I wait for my lunch cronies.
 
Consider me asspeeped. I withdraw all comments against Drinky (how could I ever say you're not witty? Forgive me?)
 
So we argued down to that SSB is a fighter but not a traditional fighter?


As for the button mashing argument, it may be possible with shiek but everyone useless for button mashing.

<- Greatest button masher in the world.
 
How is "The Earnest GAFfer" witty? Maybe I'm missing the joke...

Also, this thread really died quickly. I figured we had a good ten pages in us for arguments over semantics and minutiae.
 
Historically, games like Street Fighter are not "traditional fighters." The genre of "fighter" already belonged to games like Double Dragon. Street Fighter and its ilk were put into a sub-genre called "tournament fighters" (hence the name of TMNT Tournament Fighter).

SSB is a fighter. It may not be a straight tournament fighter, but very few (of what here are being called) "traditional fighters" are. The factors being used to include some games as "traditional fighters", but exclude SSB are completely arbitrary.



On a related note, games like Final Fantasy were once only reffered to as adventure games. The term "RPG" wasn't used to define them until later.
 
Minotauro said:
Also, this thread really died quickly. I figured we had a good ten pages in us for arguments over semantics and minutiae.
I noticed that most people settle for "It's a fighter, just not a traditional one!" description fairly quickly.
 
JJConrad said:
Historically, games like Street Fighter are not "traditional fighters." The genre of "fighter" already belonged to games like Double Dragon. Street Fighter and its ilk were put into a sub-genre called "tournament fighters" (hence the name of TMNT Tournament Fighter).

SSB is a fighter. It may not be a straight tournament fighter, but very few (of what here are being called) "traditional fighters" are. The factors being used to include some games as "traditional fighters", but exclude SSB are completely arbitrary.



On a related note, games like Final Fantasy were once only reffered to as adventure games. The term "RPG" wasn't used to define them until later.

I figured that SF2 become so popular that it took over what it means to be a 'fighter' and Double Dragon games retreated to being called 'Beat em ups'. Really as other people have said what most people consider 'fighters' are SF2 and VF clones. And VF itself adhered closely to the base concept of SF2 (one on one human vs human fisticuff competition with victory determined mainly by health bar. The Ring out was the biggest change in the formula... aside from the 3D thing :lol)
 
I swear, it wasn't until about 8 years ago that I can remember such nitpicking over what a genre is or isn't. Whatever happened to "Honor among Fanboys?" :)

Games like Final Fight became known as "Beat 'Em Ups" to help destinct them from games like Street Fighter 2. SF2 was not the first game of its kind, but it made its kind popular. Prior to it, all games like it were just called "fighters." As both styles became popular, there was a need to give them a seperate terms to help avoid confusion. However, both tournament fighters and beat-em-up were recognized as fighters.

Even if you change the debate to "Is SSB a tournament fighter?," the logic being used in this topic is completely arbitrary. There are several games that no one would argue over their status as a tournament fighter, that use all the mechianic of Smash Bros.; including fighting more than one on one fights, no health limit, ring-outs, platforms, etc. On top of that, most "fighters" nowadays have options that stray from the "traditional" fighter.
 
Bogdan said:
It isn't a fighter, it's a party game

A party where chocolate milk is the beverage of choice, a dog pile for the first man knocked out of the ring, and mom comes to tell you to turn the Nintendo PlayStation off at 9:00 PM.

But seriously, the game sucks.

Haha you fucking idiot.

I'm picking apart your post as well as you picked apart the game..idiot
 
Bogdan said:
It isn't a fighter, it's a party game

A party where chocolate milk is the beverage of choice, a dog pile for the first man knocked out of the ring, and mom comes to tell you to turn the Nintendo PlayStation off at 9:00 PM.

But seriously, the game sucks.

:lol
 
jarrod said:
Got anything of substance to say or are you just planning to repeat "button masher" til you pass out? Bottom line, SSB places far too much emphasis on level navigation and positioning for button mashing to ever be an effective strategy. The only thing shallow here is your basic understanding of fighting games evidently.
What fighting games have you owned/played extensively. I was a big fighting fan back in the day. The whole SF series up to and including SF Alpha, which I had for my PS1. MK1-3, KI1-2, VF1-3, Tekken1-3 and TTT. Clearly, I've stopped playing them in the last few years, ironically, since getting my GC. There's a general lack of fighters on the GC. SSBM is one of the notable few worth playing, much less owning. I will say BUTTON-FUCKING-MASHER b/c compared to REAL fighters (as in everything I listed and more), SSBM is a button-masher's paradise. I could use the word button-masher a few more times, but I'd have to button-mash my keyboard to get it all in there. :D

Seriously, you're talking about level "navigation and positioning" as a reason a fighter isn't a button-masher. Who doesn't know much about fighters? :? Unless you're gonna projectile attack all day, you eventually have to get in range for hand-to-hand combat. Once you do that.....MASH MASH MASH MASH MASH MASED.KMASL,DNA.,SKDBAS,DNL,AKSDNLKADSN...FUCKING MASH 'EM BABY! Mash mash mash...win. :lol Did I miss some of the subtle nuances? Like jumping...and running...both essential in a fight ... that's you're running from.

Yes, level design does matter for SSBM. I'm no dummy. But it does for VF and Samurai Showdown too. Both offer a level of depth SSBM couldn't dream of achieving even if it wasn't full of cutesy chibi characters targeted at kids. Positioning (which is determined by level design) is also important in those two games. But what sets them apart is that you have an intuitive combo, parry and grapple system implemented that adds *gasp* depth. Depth that SSBM simply doesn't have if you played ANY other fighter. For combat, SSBM really isn't much better than Time Killers:

1087935247.jpg


You can quote me on that. Mash mash mash...head falls off...WINNER! One of the worst fighters ever unleashed on an unassuming public. This abortion was once placed next to a KI machine. :lol That's what I think of SSBM's gameplay. But like I said, millions of people love it, so my opinion doesn't matter. I don't think it makes it a good fighter though. A fighter? Yes. But damn sure ain't a good one. PEACE.
 
If you think that you can button-mash in close quarters in SSB then you definitely havnt played against anyone good and/or you only play against CPU players.

Just because you are good at SF and KI games it doesnt mean that youre going to be good at SSB, so unless you play the game properly dont expect to uncover the strategy of it.
 
And SSB does have combos which require some skill. Even more so than other fighters because you have to take in to account the damage % of the oppenent when comboing.
 
Seriously, you're talking about level "navigation and positioning" as a reason a fighter isn't a button-masher. Who doesn't know much about fighters? :? Unless you're gonna projectile attack all day, you eventually have to get in range for hand-to-hand combat. Once you do that.....MASH MASH MASH MASH MASH MASED.KMASL,DNA.,SKDBAS,DNL,AKSDNLKADSN...FUCKING MASH 'EM BABY! Mash mash mash...win. Did I miss some of the subtle nuances? Like jumping...and running...both essential in a fight ... that's you're running from.


You have no clue what you are talking about.
 
Pimpwerx said:
What fighting games have you owned/played extensively. I was a big fighting fan back in the day. The whole SF series up to and including SF Alpha, which I had for my PS1. MK1-3, KI1-2, VF1-3, Tekken1-3 and TTT. Clearly, I've stopped playing them in the last few years, ironically, since getting my GC. There's a general lack of fighters on the GC. SSBM is one of the notable few worth playing, much less owning. I will say BUTTON-FUCKING-MASHER b/c compared to REAL fighters (as in everything I listed and more), SSBM is a button-masher's paradise. I could use the word button-masher a few more times, but I'd have to button-mash my keyboard to get it all in there. :D

Seriously, you're talking about level "navigation and positioning" as a reason a fighter isn't a button-masher. Who doesn't know much about fighters? :? Unless you're gonna projectile attack all day, you eventually have to get in range for hand-to-hand combat. Once you do that.....MASH MASH MASH MASH MASH MASED.KMASL,DNA.,SKDBAS,DNL,AKSDNLKADSN...FUCKING MASH 'EM BABY! Mash mash mash...win. :lol Did I miss some of the subtle nuances? Like jumping...and running...both essential in a fight ... that's you're running from.

Yes, level design does matter for SSBM. I'm no dummy. But it does for VF and Samurai Showdown too. Both offer a level of depth SSBM couldn't dream of achieving even if it wasn't full of cutesy chibi characters targeted at kids. Positioning (which is determined by level design) is also important in those two games. But what sets them apart is that you have an intuitive combo, parry and grapple system implemented that adds *gasp* depth. Depth that SSBM simply doesn't have if you played ANY other fighter. For combat, SSBM really isn't much better than Time Killers:

1087935247.jpg


You can quote me on that. Mash mash mash...head falls off...WINNER! One of the worst fighters ever unleashed on an unassuming public. This abortion was once placed next to a KI machine. :lol That's what I think of SSBM's gameplay. But like I said, millions of people love it, so my opinion doesn't matter. I don't think it makes it a good fighter though. A fighter? Yes. But damn sure ain't a good one. PEACE.

I was going to just call you ignorant and be done with it, but 'cutesy chibi characters targeted at kids'? Now you're just a fucking retard.

You shouldn't speak on an issue where you have zero credibility. :)
 
If you can pick Fox McCloud or Link or Captain Falcon from a character roster and not TOTALLY HATE NINTENDO for making you decide which lame-ass cereal box mascot you hate less than the rest, you're in the target market Mister Bogdan here suggests. Folks pick up Smash Brothers initially because the thought of pitting Princess Daisy versus Princess Zelda is some sort of creepy-ass dream come true for them and that's just not a thought that occurs to anyone over the age of 13 or doesn't post at 4chan.
 
Hero said:
I was going to just call you ignorant and be done with it, but 'cutesy chibi characters targeted at kids'? Now you're just a fucking retard.
Yes, adults want cute chibi characters!
I sometimes stop around to think, geez, I sure wish there would be more cute chibi characters around because I sure as hell think they're mature and cool!
 
I repent. SSBM is the greatest fighter ever. I shall never buy it, or rent it, or subject any of my loved ones to it...but only b/c I respect its greatness too much to touch with a 10 foot pole. The only thing better than Time Killers Melee...I mean SSBM would be a fighting game where they forgo the buttons altogether. All you do it jump and run around tiered levels. The fun. We'll call it Super Mario Brothers...Melee. All the kids will love it. :lol

And maybe I never played against anyone good, but I've been able to drum up competition in Tekken, Soul Blade, SF and MK while I was at RPI (last time I was into fighters). SSBM was not one of them. Mash mash mash mash. I mean, come on. They even tell you that in the title. Super SMASH Brotheres Melee. I mean, even if you don't take that literally, you can just call it a button-Smasher. Super Smash Button Melee 2 coming to a Revolution near you. PEACE.
 
Yes, adults want cute chibi characters!

I think he is trying to say that they arent even close to "cute chibi characters".




Pimpwerx said:
I repent. SSBM is the greatest fighter ever. I shall never buy it, or rent it, or subject any of my loved ones to it...but only b/c I respect its greatness too much to touch with a 10 foot pole. The only thing better than Time Killers Melee...I mean SSBM would be a fighting game where they forgo the buttons altogether. All you do it jump and run around tiered levels. The fun. We'll call it Super Mario Brothers...Melee. All the kids will love it. :lol

And maybe I never played against anyone good, but I've been able to drum up competition in Tekken, Soul Blade, SF and MK while I was at RPI (last time I was into fighters). SSBM was not one of them. Mash mash mash mash. I mean, come on. They even tell you that in the title. Super SMASH Brotheres Melee. I mean, even if you don't take that literally, you can just call it a button-Smasher. Super Smash Button Melee 2 coming to a Revolution near you. PEACE.

Now, i have to agree with Hero, you are a complete fucking retard.
 
Monk said:
I think he is trying to say that they arent even close to "cute chibi characters".
No, they don't have deformed heads. Oh the horror. I've used an inappropriate term? Fine, nix the chibi. They sure are adorable though. Even link in all his faux bravado. Might as well put him in a tutu and make him prance around...more. :P PEACE.
 
Malakhov said:
Yes, adults want cute chibi characters!
I sometimes stop around to think, geez, I sure wish there would be more cute chibi characters around because I sure as hell think they're mature and cool!

My point was that there aren't any 'cute, chibi' characters in SSBM, but I guess you missed that. Obviously deduction isn't your strong point.
 
Bogdan said:
"Kids say the darndest things!"
Such an expected response.... *sigh*...
What next? I expect a comment about Celda in my avatar... or maybe, "Kids are so insecure these days.."... or just maybe, if we're lucky, he'll go on about how he boned some hot chick last night..

AM I RITE OR WHAT? :lol

=/
 
God pimpwerx I'm dying here man :lol I've never seen such a display of unfounded ignorance. I really hope you're just fucking around :lol
 
Justin Bailey said:
God pimpwerx I'm dying here man :lol I've never seen such a display of unfounded ignorance. I really hope you're just fucking around :lol
Partially fucking around. But I don't pretend to find SSBM even remotely enjoyable. It's an exercise in tedium. And yes, I do find it to be a bit of a masher, that's my honest opinion on it. Maybe it has to do with the competition, but I've yet to see anyone play it at a level beyond pure mashing, whereas a traditional fighter (which SSBM is not) would require you to at least make an effort.

If it's not readily apparent, I'm not a fan. If SSBM was a dinosaur, I'd name it Mashasaurus Rex. :lol PEACE.
 
I am suprised that the people that have claimed SSB's items make it a non fighter are not all over Mortal Kombat 4. MK4 is considered a fighter yet it has dumb ass random skulls on the floor in some levels. Pretty much the same thing in that regard.
 
Sp3eD said:
I am suprised that the people that have claimed SSB's items make it a non fighter are not all over Mortal Kombat 4. MK4 is considered a fighter yet it has dumb ass random skulls on the floor in some levels. Pretty much the same thing in that regard.
Probably b/c MK died as a series the moment MK3 was released. :( PEACE.
 
Goddamn, some of the responses in this thread are are hilarious in their absolute ridiculousness.

SSBM is a fighter. Damn. It may be super low level shit compared to the greats, but who the hell cares?
 
Pimpwerx said:
What fighting games have you owned/played extensively. I was a big fighting fan back in the day. The whole SF series up to and including SF Alpha, which I had for my PS1. MK1-3, KI1-2, VF1-3, Tekken1-3 and TTT.
I bought a Saturn for $400 just to play Virtua Fighter at home in June 1995. Over the course of it's lifespan I bought VF2, Fighting Vipers, VF Kids, Fighters MegaMix, Last Bronx, Virtual On, SFA1-2, SF Collection, XMen CotA, MSH, NightWarriors, Galaxy Fight then went on to import DOA, Astra Superstars and countless SNK/Capcom fighters. Oh and I got VF Remix for free in the mail. That's how into fighters I used to be. Also had a PS1 with various games (Tekken 2-3, Soul Edge, Bloody Roar 1-2, Zero Divide, Tobal 1-2, Bushido Blade, Star Gladiator, SF EX1-2, Erghiez, DOA again, etc) and a N64 with Smash Bros and Rakuga Kids. Looking back, I wonder how I had time for it all.


Pimpwerx said:
Clearly, I've stopped playing them in the last few years, ironically, since getting my GC. There's a general lack of fighters on the GC. SSBM is one of the notable few worth playing, much less owning.
Beat you to it, I got burned on during Dreamcast. And that platform was fighter heaven.

GC has a few worthwhile games though, arguably the best version of CVS2, Bloody Roar PF, Gotcha Force and the Naruto trilogy. It's not much but there's more than simply SSBM.


Pimpwerx said:
I will say BUTTON-FUCKING-MASHER b/c compared to REAL fighters (as in everything I listed and more), SSBM is a button-masher's paradise. I could use the word button-masher a few more times, but I'd have to button-mash my keyboard to get it all in there. :D
Moreso than Tekken or DOA? Come now... even my little sister gets by in SC1/2 by mashing, she can't get in anywhere in SSB/SSBM using the same mash strategy. Who were you playing in this game? The CPU on very easy?


Pimpwerx said:
Seriously, you're talking about level "navigation and positioning" as a reason a fighter isn't a button-masher. Who doesn't know much about fighters? :? Unless you're gonna projectile attack all day, you eventually have to get in range for hand-to-hand combat. Once you do that.....MASH MASH MASH MASH MASH MASED.KMASL,DNA.,SKDBAS,DNL,AKSDNLKADSN...FUCKING MASH 'EM BABY! Mash mash mash...win. :lol Did I miss some of the subtle nuances? Like jumping...and running...both essential in a fight ... that's you're running from.
And using that strategy against someone who knows what they're doing, you'll be countered/sidestepped and punished. Just like most complex fighters really.


Pimpwerx said:
Yes, level design does matter for SSBM. I'm no dummy. But it does for VF and Samurai Showdown too.
Not nearly to the same degree.


Pimpwerx said:
Both offer a level of depth SSBM couldn't dream of achieving even if it wasn't full of cutesy chibi characters targeted at kids.
*yawn*


Pimpwerx said:
But what sets them apart is that you have an intuitive combo, parry and grapple system implemented that adds *gasp* depth. Depth that SSBM simply doesn't have if you played ANY other fighter.
Er, clearly you've missed the finer points of SSBM's combat engine which happens to include among many things *gasp* intuitive combo, parry and grapple systems of it's own. Wonder of wonders.


Pimpwerx said:
For combat, SSBM really isn't much better than Time Killers:

1087935247.jpg


You can quote me on that. Mash mash mash...head falls off...WINNER! One of the worst fighters ever unleashed on an unassuming public. This abortion was once placed next to a KI machine. :lol That's what I think of SSBM's gameplay. But like I said, millions of people love it, so my opinion doesn't matter. I don't think it makes it a good fighter though. A fighter? Yes. But damn sure ain't a good one. PEACE.
Well, bringing up a comparison with Time Killers of all things just shows you're ignorance on this whole issue. Then again, what else should I expect from a Sony bred Tekken fan, the fact you even criticize other games as mash fests is delightfully hypocritical. You guys are lucky you finally got VF to see what a real 3D fighter's made of. :P
 
Sp3eD said:
I am suprised that the people that have claimed SSB's items make it a non fighter are not all over Mortal Kombat 4. MK4 is considered a fighter yet it has dumb ass random skulls on the floor in some levels. Pretty much the same thing in that regard.


The skulls are not "random". They're always in the same levels and in the same spot. Having interactive background items to throw doesn't really compare to how SSBM has powerups falling.

However in MK4 there IS a Kombat Kode that makes random weapons fall from the sky, which is like SSB.
 
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