Yeah... we're in agreement then. We're both saying they promoted choices having meaning, but at the end they said, "ha ha just kidding, it all meant nothing!" The difference is you think it was on purpose as a "twist" where I just think it was poor follow through.
"Twist" wasn't the right word (wrote that post on a phone on a busy train) but I think it's a sound thematic conclusion. 'All we did was fuck stuff up, let's fix all of it'.
I also felt that all of our choices and how things panned out (up until the ending) were still totally valid. The game didn't invalidate everything we did by giving us a binary choice in the end. The journey was still fantastic and still affected us and made us consider every choice. That's the point.
Also lol we're not in agreement at all.
Just because something happened in another game, doesn't make it apply to all games ever, so "didn't you play X" really isn't an argument at all. And your explanation is even less satisfying than everything else. You're not changing anything, you're really not doing anything at all other than deciding what reality the PC Max occupies. What does that even matter?
You seem to be really digging for a linear, conclusive follow-through on all the choices in the game. You want the game to validate your choices, to make them important.
But it doesn't, and that's the point. The game is about the fact that your choices don't matter (or make things worse). It makes that pretty clear, and on top of all of it, the journey is what the experience is all about ("coming of age") and it absolutely nails that.
All the things that happened - Kate living or dying, euthanising Chloe or not - all those things still really happened. That is how they would happen. It's just in the end you overwrote them. They still happened and that is still how they went down. Subjective experience is king in Life Is Strange's time travel narrative. That's the point - Max is the only one who sees all sides of the cube at once, it's all real. It's not invalidated by the final choice.
TL;DR: this:
Man you guys must've been disappointed as hell by Majora's Mask, or Groundhog Day.
Trying to apply standard linear narrative progression to time travel stories is silly.