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Limited Run Games - Putting digital games into your hands

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Regarding the mystery 10k print game, it would be amazing if they did a physical print of "I Am Setsuna," which comes out next month. But I don't think Square Enix is all that good at cooperation in lending their IPs to other companies.

The game isn't coming to Vita here in the West, so it can't be that. Square is also fully capable of publishing a game by themselves without anyone holding their hand across the street.
 
What about Grimfandango or Day of the Tentacle? Successful PSN re-releases that have dedicated fans.

Or the OlliOlli games?

Can't be OlliOlli, as that is already slated for US release through Badlands and is available for preorder on Gamestop for shipping in late July.
 

joe2187

Banned
I'm sticking to my Skullgirls guess.

I dont know man, it would be pretty hard to top the Skull Heart box I imported from Japan.

20160414130900.jpg


If they could do something like that, I'd double dip.
 

pikablu

Member
I'm interested in getting YIIK when it comes out on LR games. Have these LR games sold out at an alarming rate? Or if I'm ready with my money on day 1 I should be able to buy it?
 

Hobbun

Member
I'm interested in getting YIIK when it comes out on LR games. Have these LR games sold out at an alarming rate? Or if I'm ready with my money on day 1 I should be able to buy it?

It has really depended on the title with a combination how many copies were allotted. With the lower print numbers, they sold out very quick and you needed to be there when sales opened. It also depends on which platform you are looking to buy for. Vita has been selling out more quickly.

With Oddworld and Octodad, which have had higher print runs, they’ve lasted at least a day. Octodad is two days now (with only the PS4 version).

The best thing to do is be there when the sales open up to give your best chance for a copy. And even then, if it’s a very popular title/low print run, there have been some people who were there at opening and didn’t get a copy. But keep in mind that LRG has been doing two batches. First batch usually at 10 a.m. EST and the other at 6 p.m. So if you miss the first one, and they sell out, then you can try and get your copy at the second batch. And it’s normally been the case that the 2nd batch doesn’t sell out quite as fast.
 

Moofers

Member
I think part of the reason Octodad and to a lesser extent Oddworld ended up lasting longer is because the fan base just isn't there. I think some of the earlier LRG titles sold out faster due to the novelty of them being such small runs. Now I think some people have that "gotta catch em all" fever out of their system a bit so it's a case of only having real fans and the curious buy up the games.
 

dallow_bg

nods at old men
Physical Shovel Knight Vita print.

Pre-order link:
http://www.fangamer.com/products/shovel-knight-for-ps-vita

Thanks for the heads up!

•Includes a lovingly crafted, full color, 42 page instruction manual!
•Game version 2.0 just like the original 2015 retail release. Complete with the Plague of Shadows campaign, Challenge Mode, and a very special guest: Kratos from God of War!
•This version will receive free upcoming updates just like the digital PS Vita version. Including Specter Knight’s campaign, King Knight’s campaign, and Body Swap Mode.
•Shares the same trophy/game data as the digital PS Vita release.
•Transfer your save file from other Sony platforms using the in-game Cross-Save menu
•Region-free so you can enjoy Shovel Knight no matter where you are!
 

Hobbun

Member
Does Shovel Knight have good replayability? I want to purchase the PS4 version, but thinking about double-dipping on the Vita one, as well.
 
Does Shovel Knight have good replayability? I want to purchase the PS4 version, but thinking about double-dipping on the Vita one, as well.

Its got a game plus mode, its got free DLC campaigns (full length games in their own right) and tons of challenges to complete in the game (and a separate challenge mode). I've played it through 8 times already, not counting my Plague Knight playthroughs. In my opinion its one of the best (indie) games released in recent years.

Glad to see a Vita physical port coming, already pre ordered it :)
 

Hobbun

Member
Its got a game plus mode, its got free DLC campaigns (full length games in their own right) and tons of challenges to complete in the game (and a separate challenge mode). I've played it through 8 times already, not counting my Plague Knight playthroughs. In my opinion its one of the best (indie) games released in recent years.

Glad to see a Vita physical port coming, already pre ordered it :)

I went ahead and pre-ordered the Vita version. But plan on having the PS4 version, as well.

It does say though that the physical PS4 and physical Vita are ‘not’ cross-play (only the digital versions). But that’s ok.
 
Does Shovel Knight have good replayability? I want to purchase the PS4 version, but thinking about double-dipping on the Vita one, as well.

Yeah, I'd say it has great replayability. You can upgrade in different manners and use different special equipment. On top of that they're adding DLC story campaigns that highlight a different character with unique gameplay mechanics.
 
Thanks for the Shovel Knight link. Been waiting for a Vita physical release to happen. Already have the PS4 disc release, impressive booklet. Happily double dipped. :)
 

c-murph

Member
Physical Shovel Knight Vita print.

How Limited is limited though? Limited as in LRG few thousand copies or Limited as in one printing of however many preorders they get limited? Probably going to preorder a couple myself. I like how I don't have to sweat about missing out though on a copy though.
 
How Limited is limited though? Limited as in LRG few thousand copies or Limited as in one printing of however many preorders they get limited? Probably going to preorder a couple myself. I like how I don't have to sweat about missing out though on a copy though.

id assume at least 15k
 

Hobbun

Member
Holy fuck, that game's hard.

And one of the trophies, not to die. Named well, "Impossible".

I think I've died 50 times already.
 

dallow_bg

nods at old men
How Limited is limited though? Limited as in LRG few thousand copies or Limited as in one printing of however many preorders they get limited? Probably going to preorder a couple myself. I like how I don't have to sweat about missing out though on a copy though.

They said they're using preorders to gauge how many to make.
 

Occam

Member
They said they're using preorders to gauge how many to make.

Which is so much better than the way Limited Run Games does it.
The artificial shortness regardless of demand coupled with this totally inexcusable "be at your computer and pray to get your order in the moment the deal goes live" procedure is beyond annoying.

Maybe it's time for another company to start offering a more sensible alternative.
 
Which is so much better than the way Limited Run Games does it.
The artificial shortness regardless of demand coupled with this totally inexcusable "be at your computer and pray to get your order in the moment the deal goes live" procedure is beyond annoying.

Maybe it's time for another company to start offering a more sensible alternative.

Nothing good ever comes from looking a gift horse in the mouth.
 
Which is so much better than the way Limited Run Games does it.
The artificial shortness regardless of demand coupled with this totally inexcusable "be at your computer and pray to get your order in the moment the deal goes live" procedure is beyond annoying.

Maybe it's time for another company to start offering a more sensible alternative.

I'm really getting sick of the vocal minority bitching about the way LRG handles their business. If you don't like it, feel free to start your own company. You can deal with the financial risk, the customer service nightmares, the fulfillment logistics, customs, shipping damage and returns, the relationship building, the Sony approvals and replication facility components and ultimately the minuscule financial rewards. What LRG has accomplished is nothing short of a minor miracle and the fact that they are willing to work as hard as they do for what is undoubtedly a labor of love with very little financial upside should be commended.

The reality is that at some point, Fangamer will cut off preorders and you'll still have people who missed out that complain they can't get a copy. You'll still have scalpers who take advantage of those people and most importantly, all of us had to give Fangamer our money four months in advance. Frankly, I think LRG has the better model and while its true there have been some glitches along the way, what they are doing is the ultimate in fan service and probably the best thing to happen to the physical game collectors market in years.
 
I'm really getting sick of the vocal minority bitching about the way LRG handles their business. If you don't like it, feel free to start your own company. You can deal with the financial risk, the customer service nightmares, the fulfillment logistics, customs, shipping damage and returns, the relationship building, the Sony approvals and replication facility components and ultimately the minuscule financial rewards. What LRG has accomplished is nothing short of a minor miracle and the fact that they are willing to work as hard as they do for what is undoubtedly a labor of love with very little financial upside should be commended.

The reality is that at some point, Fangamer will cut off preorders and you'll still have people who missed out that complain they can't get a copy. You'll still have scalpers who take advantage of those people and most importantly, all of us had to give Fangamer our money four months in advance. Frankly, I think LRG has the better model and while its true there have been some glitches along the way, what they are doing is the ultimate in fan service and probably the best thing to happen to the physical game collectors market in years.

Well said, my sentiments exactly.
 
Which is so much better than the way Limited Run Games does it.
The artificial shortness regardless of demand coupled with this totally inexcusable "be at your computer and pray to get your order in the moment the deal goes live" procedure is beyond annoying.

Maybe it's time for another company to start offering a more sensible alternative.

I think you should put this into perspective. Of course Shovel Knight sells a decent number of copies and Yacht Club doesn't have a ton of different games to sell either. LRG is self-financing and publishing (niche) games, only taking a 30% cut. They absolutely rely on the titles selling out quickly and the way they do it, helps to create demand.

I don't want to say it's perfect, I'd probably love to see some kind of reservation/pre-order list for regular customers, but I can totally understand it.
 

Occam

Member
I'd probably love to see some kind of reservation/pre-order list for regular customers, but I can totally understand it.

No probably about it. And yes, I do understand it. Which doesn't keep me from criticizing a bad system that needs to be improved. After all, I keep giving them my money.
If LRG offered pre-orders for each game at pre-determined dates and intervals (eg. 1 week duration for each game), there'd be no complaints.
If you still missed a release if it were handled that way then it would be your own fault. If you miss one now it's LRG's.
 
Which is so much better than the way Limited Run Games does it.
The artificial shortness regardless of demand coupled with this totally inexcusable "be at your computer and pray to get your order in the moment the deal goes live" procedure is beyond annoying.

Maybe it's time for another company to start offering a more sensible alternative.

Is it too hard to understand that maybe preorders like what they're doing work because they're only doing them for one game? Meanwhile LRG is trying to push out 2-3 different games a month.

It's been explained time and time again why they do it and why it works for them. Believe it or not, most of their releases probably wouldn't sell half as well if it weren't for that artificial demand. The artificial demand is what makes some of these releases possible, no other company would do it with out.
 

Occam

Member
Is it too hard to understand that maybe preorders like what they're doing work because they're only doing them for one game? Meanwhile LRG is trying to push out 2-3 different games a month.

It's been explained time and time again why they do it and why it works for them. Believe it or not, most of their releases probably wouldn't sell half as well if it weren't for that artificial demand. The artificial demand is what makes some of these releases possible, no other company would do it with out.

There is nothing keeping LRG from offering a subscription service. No risk for them, guaranteed sales. Simple idea, not hard to understand.
 
There is nothing keeping LRG from offering a subscription service. No risk for them, guaranteed sales. Simple idea, not hard to understand.

Until they start offering more and more expensive games. A subscription service would only work if everything they release has an equal value. They've already said they have at least one $35+ game at some point and they'd like to get games from companies like Koei Tecmo, which would be $40+.
 
They've already said they have at least one $35+ game at some point and they'd like to get games from companies like Koei Tecmo, which would be $40+.

They could charge a fixed amount per month and credit it back once you've completed your purchase. However it's definitely a complex system and might not work with the Shopify system they are using at the moment.

Anyways, the last couple of games weren't really that hard to pick up, you pretty much had a 24 hours window to make your purchase, which isn't too bad.
 
They could charge a fixed amount per month and credit it back once you've completed your purchase. However it's definitely a complex system and might not work with the Shopify system they are using at the moment.

Anyways, the last couple of games weren't really that hard to pick up, you pretty much had a 24 hours window to make your purchase, which isn't too bad.

I was an advocate for a subscription option early on, but given all the attempted charge backs when there were customs delays and people who demanded replacements or refunds because of loose discs, I think holding onto money for products that don't ship relatively quickly is a very, very bad idea given some of the people who have purchased from them in the past. I'm sure this same fear of fraud and chargebacks is why Fangamer is asking people who want to order more than four copies to contact them rather than just accepting large orders.
 
Maybe it's time for another company to start offering a more sensible alternative.

Totally. What we really need is more companies who will snatch up the distribution rights for games that are on PS4 and Vita, but only do the PS4 release because Vita is a dead platform with high production costs, and also only deal with the most popular, critically acclaimed indie darlings because they have a sizable, semi-mainstream fan base for the highest, most efficient yield and won't require cultivated supply and demand. That way we only get the games that actually deserve a physical release.
 
Has Volume come out yet/Gone up for Preorder? I just bought a Vita!

Not yet, there is currently no announced date for the physical release of Volume (so at least you haven't missed it yet!)

Totally. What we really need is more companies who will snatch up the distribution rights for games that are on PS4 and Vita, but only do the PS4 release because Vita is a dead platform with high production costs, and also only deal with the most darling of indie darlings because they have a sizable, semi-mainstream fan base for the highest, most efficient yield and doesn't require cultivated demand. That way we only get the games that actually deserve a physical release.


Yeah - Super Meat Boy and both Olli Olli games have fallen victim to this - they are getting physical PS4 releases with no Vita releases in sight :( Which is a pity as I rate those 3 games really highly so I'd have jumped at the chance to get physical releases of each. I'm just glad Shovel Knight had the chance to do a limited physical Vita run.
 

Zhao_Yun

Member
I know that the Vita version doesn't have a release date yet, but have there been any rumours for a LRG release for VA11 HALL-A?
 
I know that the Vita version doesn't have a release date yet, but have there been any rumours for a LRG release for VA11 HALL-A?

Plenty. I think the dev has been teasing recently actually.

Believe it or not, most of their releases probably wouldn't sell half as well if it weren't for that artificial demand. The artificial demand is what makes some of these releases possible, no other company would do it with out.

Agree. Again, the Soedesco example works well here - they do print runs of indie games that don't really see high demand, because they're widely available.
 
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