People say this, but at least on Steam Deck, I can't imagine people actually wanting to play Rocket League or Fortnite or ANYTHING competitive like that over Wifi on a handheld with translation layers.8 million Steamdecks have been sold according to Google.
I think that should be enough to warrant the anticheat thing. Get Fortnite and the other online games involved, maybe it will sell even more.
I really wish all the major distros could settle on a common packaging method they all could support at least as a secondary option.It also requires developers to maintain and update a whole different set of packages alongside the Windows version. Most developers will not want to do that and for good reason.
I've never actually tried to play multiplayer anything on my Steamdeck. I did not know it introduced so much Lag.People say this, but at least on Steam Deck, I can't imagine people actually wanting to play Rocket League or Fortnite or ANYTHING competitive like that over Wifi on a handheld with translation layers.
I tried Rocket League on Steam Deck with Heroic launcher and it was basically unplayable, with really bad input lag, fps issues, stuttering, etc. Not dissimilar from attempting to play Rocket League on a Switch, actually.
Hard to do since one of the major aspects of FOSS is the idea different users can use whatever they prefer. One of the reasons many want a desktop SteamOS is precisely because it'd inspire a standard for gaming-focused distros, but the fundamental issue would remain.I really wish all the major distros could settle on a common packaging method they all could support at least as a secondary option.
That would make software distribution a lot less hassle free.
To be fair, it's the only one I've tried. It didn't inspire enough confidence to go through the hassle of trying something else.I've never actually tried to play multiplayer anything on my Steamdeck. I did not know it introduced so much Lag.![]()
It can be messy, generally requires the developer to know what they're doing.
Yep, too many different distribution methods that quite often don't work on different distros (at least out of the box).
It's a major hurdle that has already been solved (mostly). Majority of games on Steam Deck or linux in general utilize a translation layer (proton/wine) to run Windows versions on Linux.Had no idea. That's pretty bad then. It's a major hurdle for expanding that market share. There will always be tinkerers around not minding it but yea...
Just go AMD. AMD will always be better supported.
It's a major hurdle that has already been solved (mostly). Majority of games on Steam Deck or linux in general utilize a translation layer (proton/wine) to run Windows versions on Linux.
This layer has become reliable enough that it often runs the game with minimal peformance loss (5-10% usually) or in a few cases even better than windows. There are multiple cases where running the windows version through it works out of the box while the native doesn't.
The major hurdle right now is games that use kernel level software like anti-cheats, multiplayer basically.
Also worth mentioning even for native versions, steam itself or programs like Lutris are designed to deal with enviromental variables that arise from using different distros. And the times translation layers do run better is more often than not cases where the dev just doesn't know how to make a linux port (which admittedly is pretty often).Proton translation layer taking windows version being better than native linux was not on my bingo card for all the discussion of linux gaming to be honest.
The more you know
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Kind of hard since this would be heavily reliant on individual devs implementations. Unless they implement some type of universal scaler that works on any game, but it'd probably be a very basic one.I think next step for a steam "console" like is to find a way to unify all the damn upscalers to one solution automatically. They have to remove tinkering as much as possible. Leave the option to tinker, but otherwise it should be as seamless as can be for the user who doesn't want to.
Also worth mentioning even for native versions, steam itself or programs like Lutris are designed to deal with enviromental variables that arise from using different distros. And the times translation layers do run better is more often than not cases where the dev just doesn't know how to make a linux port (which admittedly is pretty often).
Kind of hard since this would be heavily reliant on individual devs implementations. Unless they implement some type of universal scaler that works on any game, but it'd probably be a very basic one.
I think Lutris comes with upscaling options or allows extensions with more diverse options. I rarely use upscaling so i don't know much.Isn't optiscaler almost it? It replaces upscalers in games that has DLSS2+, FSR2+, XeSS. They would just need to make it automatic. Probably a few asterisks here and there for compatibility of course but Valve certainly can do it better than a fan project.
Steam On Linux Gaming Finally Cracks 3% For October 2025 - Phoronix
www.phoronix.com
For the first time ever, Linux surpassed 3% marketshare on the Steam Hardware Survey at a 3.05% clip. At the same point last year, Linux was at 2% marketshare and the year before that, at 1.39%. If you are to look at marketshare among English language users only, Linux makes up 6.61%, also an all-time high.
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When analyzing the Linux-specific data, SteamOS makes up 27.18% of all installs which was down by 0.47 points from the previous month. This would mean while the Steam Deck is helping Linux grow, the traditional Linux desktop is also pulling its weight.
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There is still a long ways to before Linux becomes "too big to ignore". Multiplayer games will forever be a nagging issue because that's up to the developers to enable anti-cheat for Linux. The Nvidia GPU experience on Linux is still far from hassle-free, but the NVK driver is making progress such as enabling DLSS support.
They did that around 10 years ago, granted that was before Proton was fully released. I think Value could have done a much better job with the original incarnation of the Steam Box. Problem is, how do you beat Sony and Microsoft on pricing?Need that Steambox ASAP, Gaben
Nice to see Linux getting more attention, hopefully this will translate to native ports for the OS that use Linux.
They did that around 10 years ago, granted that was before Proton was fully released. I think Value could have done a much better job with the original incarnation of the Steam Box. Problem is, how do you beat Sony and Microsoft on pricing?
I really wish all the major distros could settle on a common packaging method they all could support at least as a secondary option.
That would make software distribution a lot less hassle free.
Where is the SOURCE for that? I provided you with a source about 4 million SteamDeck quote. I don't care about AI response, give me the source.AI Overview
Estimates suggest the Steam Deck has sold approximately 8 million units by the end of 2025. Market research from early 2025 placed the number around 6 million, with projections for the year bringing the total closer to 8 million.
Looks like Google AI summary is the wave of the future. Info with a Sorce is old school old way of thinking. That takes work and dedication. Work and dedication is something the old folks did.Where is the SOURCE for that? I provided you with a source about 4 million SteamDeck quote. I don't care about AI response, give me the source.
Can someone please share a comprehensive guide on how to install Linux and which version to choose? Thanks.
Can someone please share a comprehensive guide on how to install Linux and which version to choose? Thanks.
Just try CachyOS. There are tons of install guides out there. This here is just one:Can someone please share a comprehensive guide on how to install Linux and which version to choose? Thanks.