LiS: Double Exposure Won GDC Award for Social Impact, But the Devs weren't There to Collect It - they all got laid off

LectureMaster

Has Man Musk


Life is Strange: Double Exposure was released in October 2024, offering fans of the franchise another shot at Max Caulfield’s story after almost a decade. It saw Hannah Telle return to the role of the game’s protagonist, but this time around, she’d acquired an entirely new set of skills (read: magical powers).

Unfortunately, Double Exposure wasn’t the hit everyone was looking for and it ended up being a sales pitfall for Deck Nine Games. Sadly, the company underwent a second round of layoffs weeks after the game was released, with the company being stripped down due to ‘challenging times’.

At GDC, Double Exposure won an award for ‘Social Impact’, but as the story goes, nobody was there to collect because nobody was left.

What Now?​

In December 2024, we covered the news that Deck Nine had made more layoffs – the second round in a 12-month window and the third in two years. It capped off a year of studio closures, redundancies, and cancellations, but it was far from being the last we’d see of these dire situations.

At the GDC Awards, Life is Strange: Double Exposure was recognised in the Social Impact category, but nobody from Deck Nine was there to collect the award. On social media, the narrative designer of Double Exposure, Elizabeth Ballou, explained that nobody even knew they’d been nominated.

It’s fitting that nobody was there to accept the GDCA award that Double Exposure won because we all got laid off, lol. A bunch of us are at GDC, but we didn’t know we were even nominated, so nobody was prepared to accept anything.
(Thanks to Kotaku for the quote)

It was later confirmed that the team was able to collect the award later in the day, but they weren’t there for that purpose.

I sat down with Hannah Telle, Double Exposure’s lead and the ten-year veteran voice behind Max Caulfield, to learn about the future of the series. The game ends with a nod to a follow-up title being in development, but the hope of that game surfacing are becoming slimmer all the time.

 

Zacfoldor

Member
Well it definitely had a social impact when it didn't sell many copies.
Awkward Season 9 GIF by The Office
 
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digimaster7

Neo Member
The true “magical powers” is how they haven’t gone bankrupt yet and still has money left to develop lost records ep 2… I mean the company already lost -96.14% of its value
 

poodaddy

Member
Can't lie, I absolutely loath these games, but...., my wife and daughter like em, so kind of a bummer for them I guess.

So glad I'll never have to sit through one of these whiny fuckin teen stories again though. Goddamn I'm over the industry's obsession with teenagers.
 

FeralEcho

Member
Game wins award for social impact....but it sold so few copies the devs were laid off....therefore not having much of an impact on the world at all.

Fuck It Season 11 GIF by One Chicago


I swear we must be living in some bizarro world reality. It's all parody at this point.
 
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yogaflame

Gold Member
What with this trend of having social impact award on award shows, not just gaming but also in movie and music industry? For me, its acceptable, if its about charity works, environmental protection, job creation, medical research, peace process, innovation and help to the sick.

But if it's about woke agenda like twisted gender ideology and DEI then this is just again normalizing mental disorder, and forcing and pushing those agendas to our throats.
 
What with this trend of having social impact award on award shows, not just gaming but also in movie and music industry? For me, its acceptable, if its about charity works, environmental protection, job creation, medical research, peace process, innovation and help to the sick.

But if it's about woke agenda like twisted gender ideology and DEI then this is just again normalizing mental disorder, and forcing and pushing those agendas to our throats.
yep. also, i'm thinking this's all about intent? because, in reality (as exemplified particularly in this situation) no impact whatsoever has, in actuality, occurred. to the extent that the game came & went with little, if any, notice?...
 
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