Whilst LittleBigPlanet has been a hit critically and with the existing fanbase, it seems to be having problems reaching the extended audience.
In simple commercial terms the game is a success for Media Molecule (a team of only 25 people), but it is failing to reach other goals set for it.
Shuhei Yoshida, Sony worldwide studio boss, said: LittleBigPlanet is going to be the biggest title for Sony in all markets this year and producer Eric Fong stated it was "going to be a hardware seller".
Looking at its first month's performance, it is simply not hitting these targets.
It positioned 8th in october NPD selling just ~215k copies - not terrible, but not "biggest title" of the year territory.
In Japan it has sold ~80k (still a way from getting through its initial shipment of 130k) and is already out of the top 20.
In its European homeland it crashed out of the top ten in just its second week, and has subsequently slipped further down the charts.
There is no sign that LBP has significantly contributed to hardware sales either.
PS3 sold just 190k in october NPD, way behind 360 (370K) and Wii (800k).
The PS3 is now even being outsold across Europe by the 360 (a reversal of trends here).
Whilst the title might have legs, weekly sales in Japan and Europe show no evidence of this (sales have declined substantially every week, whilst even a struggling mass market game like WiiMusic managed to go back up into the uk top ten this week). It is very unlikely it will appear in next months NPD top ten.
So what went wrong?
Potential factors:
- Sony marketing have been unable to explain the concept of this game to the masses
- People would rather be spoonfed a linear entertainment experience rather than create/search for it
- Excessive moderation and launch problems soured word of mouth
- This is really a hardcore game hiding under a cute graphical exterior
- Platformers are no longer such an appealing genre
- Appears too childish
- Demographics on PS3 are wrong for this title
- Level creation is too complex for the masses
Is this title destined to be just loved by the hardcore and overlooked by the masses? Is there any way that Sony can actually reach the mass market with this title?
In simple commercial terms the game is a success for Media Molecule (a team of only 25 people), but it is failing to reach other goals set for it.
Shuhei Yoshida, Sony worldwide studio boss, said: LittleBigPlanet is going to be the biggest title for Sony in all markets this year and producer Eric Fong stated it was "going to be a hardware seller".
Looking at its first month's performance, it is simply not hitting these targets.
It positioned 8th in october NPD selling just ~215k copies - not terrible, but not "biggest title" of the year territory.
In Japan it has sold ~80k (still a way from getting through its initial shipment of 130k) and is already out of the top 20.
In its European homeland it crashed out of the top ten in just its second week, and has subsequently slipped further down the charts.
There is no sign that LBP has significantly contributed to hardware sales either.
PS3 sold just 190k in october NPD, way behind 360 (370K) and Wii (800k).
The PS3 is now even being outsold across Europe by the 360 (a reversal of trends here).
Whilst the title might have legs, weekly sales in Japan and Europe show no evidence of this (sales have declined substantially every week, whilst even a struggling mass market game like WiiMusic managed to go back up into the uk top ten this week). It is very unlikely it will appear in next months NPD top ten.
So what went wrong?
Potential factors:
- Sony marketing have been unable to explain the concept of this game to the masses
- People would rather be spoonfed a linear entertainment experience rather than create/search for it
- Excessive moderation and launch problems soured word of mouth
- This is really a hardcore game hiding under a cute graphical exterior
- Platformers are no longer such an appealing genre
- Appears too childish
- Demographics on PS3 are wrong for this title
- Level creation is too complex for the masses
Is this title destined to be just loved by the hardcore and overlooked by the masses? Is there any way that Sony can actually reach the mass market with this title?