LittleBigAgendas: Why didn't the mass market overlook LBP?

Title change. Nice.

Good game, glad it is doing well.
 
Variety:

-More than 1.3 million ”unique users” have played ”LittleBigPlanet.” Note that this is not the same as Sony saying it has sold 1.3 million units of the game. There are more than 300,000 user-created levels already. It would take two straight years, non-stop, to play them all.

So does this mean LBP has sold 1.3 million copies or does it mean that it has been played from 1.3 million accounts ? Some sites says it's sold 1.3 million copies and some say that it has been played by 1.3 million unique users.
 
Burai said:
From a UK perspective, in answer to the thread title: Because retailers have taken a £20 bath just to get it the fuck out of their inventory.

I've never seen such a high profile game thrown in the bargain bin so quickly.

you never saw those UK charts by revenue, did you? You know, those where LBP charts better by revenue than by units? :lol :lol

For last week, it was 11th game by revenue, 18th by units :lol :lol
 
CiSTM said:
Variety:

-More than 1.3 million ”unique users” have played ”LittleBigPlanet.” Note that this is not the same as Sony saying it has sold 1.3 million units of the game. There are more than 300,000 user-created levels already. It would take two straight years, non-stop, to play them all.

So does this mean LBP has sold 1.3 million copies or does it mean that it has been played from 1.3 million accounts ? Some sites says it's sold 1.3 million copies and some say that it has been played by 1.3 million unique users.

The problem this brings up is it doesn't say shipped, so 1.3 million unique players wouldn't mean guests, since they don't count (they're ad-hoc), so 1.3 million PSN accounts. But then that means that if you bought the game used, rented it, or borrowed it, you count. But if you don't have a PSN account, or if you don't have online, you don't count.

Not enough info to draw an actual conclusion on what 1.3 million means in terms of sales.
 
deepbrown said:
LBP would have been awarded the 300k award if it achieved that milestone. HOWEVER, it could have reached as high as 299k in December, and bumped up to over 300k this month.

However, we can't know that until Jan's awards.
They were compiling weekly data, I believe.
 
_leech_ said:
Alright, let's have some fun...
Ok.
DieH@rd said:
Oblivion said:
1. This generation's GTA/Pokemon.
2. Upper Echelon games (Zelda, Gears, FF, Metal Gear, ~5 million)
One of those 2
Guybrush Threepwood said:
1 or 2, probably 2

It would be lower, but it seems that Sony is going to go all-out advertising it.
CSSer said:
Second said:
Wollan said:
2. But not before next year.
Farnack said:
1 or 2... because, quite frankly, I don't really know what 1 stands for.

GTA is clearly a game in the 2 section.

Something that goes side-by-side with Pokemon in sales is The Sims.
eatyobeans said:
~3 million in its first year or so. More if it has great WOM, legs could get it to 5 million.
CHRP718 said:
nelsonroyale said:
2.

This game has got positive previews across the board, and charm like few other games ever have had.... I think its going to be big

seems to me alot of people want this game to fail...
Snipes424 said:
Probably 2, has a chance to become 1.
Aenima said:
1M In the 1st week
3M at the end of the Year
2M more next year making a total of 5M Worldwide.

This because i believe lots of ppl that says this game is to childish will change they minds as soon as they try it in a friends house. All the user content creations also will attract lots of gamers later.
Sadaiyappan said:
Will sell atleast 8 million copies!
Looks to me like it's selling roughly at the median of what GAF expected. Hardly any reason for either side to crow too much, IMO.
 
Jokeropia said:
Ok.

Looks to me like it's selling roughly at the median of what GAF expected. Hardly any reason for either side to crow too much, IMO.

Wasn't the original topic "Bomba"?

Regardless, I think the game will continue to sell quite well (only 2 months in so far) due to the online community and user generated content. If you want to revisit this in a year I'm pretty sure a large chunk of sales will have occurred.
Don't you think so?
 
DMeisterJ said:
The problem this brings up is it doesn't say shipped, so 1.3 million unique players wouldn't mean guests, since they don't count (they're ad-hoc), so 1.3 million PSN accounts. But then that means that if you bought the game used, rented it, or borrowed it, you count. But if you don't have a PSN account, or if you don't have online, you don't count.

Not enough info to draw an actual conclusion on what 1.3 million means in terms of sales.

Thanks for clearing things for me :) Anyway I have full confidence that this game will get +2 million sales in life time.
 
mr_bishiuk said:
1.3m sales to retailers World Wide? Doesn't seem that great to me tbh, this was the game that Gaf told me was going to sell millions of consoles but it barely broke a million sales itself in the busiest months of the year.

It depends entirely on what your standard is in looking at the numbers.

Is LBP a big success for Media Molecule, a developer who created this game with a small team, on what had to be a lower-than-average current-gen-game budget? Absolutely; I don't think anyone can reasonably argue this. The game must already have recouped devcost and more, probably isn't done selling, will still generate more DLC sales, and should do very well as a pack-in title in 2009; Media Molecule is going to have no trouble getting funding for their next project.

Is LBP a big success measured in terms of being Sony's #1 game for the holiday? Well, um, hmm. It does seem like it probably outperformed their other titles, but then their other titles all performed adequately at very best. Mostly in this category what was see is "Sony first-party software performed kind of crappy this holiday."

Is LBP a big success compared to AAA holiday release titles as a category? Definitely not; there are tons of titles for all three systems that performed far, far better than LBP in one territory or worldwide.

Is LBP a big success as the latest "Wait for <X>!" title to right the floundering PS3? One word: :lol
 
Well, from what I'm reading elsewhere from someone who would know, "users playing" means the same as "sold to consumers". Basically, NPD/GfK/Enterbrain, to differentiate from "sold to retailers". Remember, it's a speech, not a press release.

It's also the most likely explanation, since users playing online would be a very strange metric to brag about sales, especially for a game with a strong single player component. I think even MMOs would rather talk sales and subscribers rather than current active players. And it's not like Sony knows how many people are playing offline/not logged into PSN, unless they look at the sales to consumer data... oh, wait.
 
CiSTM said:
Variety:

-More than 1.3 million ”unique users” have played ”LittleBigPlanet.” Note that this is not the same as Sony saying it has sold 1.3 million units of the game. There are more than 300,000 user-created levels already. It would take two straight years, non-stop, to play them all.

So does this mean LBP has sold 1.3 million copies or does it mean that it has been played from 1.3 million accounts ? Some sites says it's sold 1.3 million copies and some say that it has been played by 1.3 million unique users.


I don't really know why people are thinking its gonna be less than 1.3 million even if they're only talking unique PSN accounts. Sure there's some doubles and such, but I believe that I read somewhere stating that only 60% of the people buying LBP don't have online. One of these factors is probably greater then the other, but it's still going to have a leveling affect on the #'s. 1 million + doesn't seem like a ridiculous number at all.
 
androvsky said:
Well, from what I'm reading elsewhere from someone who would know, "users playing" means the same as "sold to consumers". Basically, NPD/GfK/Enterbrain, to differentiate from "sold to retailers". Remember, it's a speech, not a press release.

Having watched the keynote vid, he was talking about the network, and people creating and sharing, and all that jazz..and in the context, how many people were playing online and how much stuff they have created to date was the appropriate number to cite. Watching the whole presentation, it makes sense.

As for how that translates into sales..I'm gonna stick to my "circa 1m" estimate by end of 08 :p
 
I only read what the OP posted, so this may have been said already:

I'm an average gamer, and I have no fucking clue what LBP is about to this day. The commercials are out of whack, blame Sony's marketing team that made the campaign for this product.
 
I don't get the sales defensiveness on this game, particularly by posters with editing capabilities. Is 1.3 million "users" worldwide really mass market acceptance?

This was a game that had a chance to introduce an entirely new genre (or rather way of experiencing games) if it were marketed in a smarter way. It's a decent hit, but the jury is still out on whether this kind of game experience will continue to be refined in any more advanced way.

The 'year of user-created content' turned out not so much.
 
I think the marketing, or more precisely the lack of it, is mostly the blame. I live in Finland, and I haven't seen a single LBP commercial on TV, whereas I've seen a plenty of them about R2, Gears 2, Halo 3, and WiiFit. The mass market isn't familiar with the game. They don't read gaming magazines or websites. The only time when I've seen LBP on mainstream magazine, is when some store chain has had an advert for the LBP PS3 bundle. That's it.


EDIT: The old Sony was far better, when it comes to marketing for the masses. I remember seeing ads about Gran Turismo, Ratchet & Clank, and Spyro on TV quite often during the PS2 era.
 
YakiSOBA said:
I only read what the OP posted, so this may have been said already:

I'm an average gamer, and I have no fucking clue what LBP is about to this day. The commercials are out of whack, blame Sony's marketing team that made the campaign for this product.

It's a fun platformer where you can create your levels if you want. Jump in, it's awesome :)
 
YakiSOBA said:
I only read what the OP posted, so this may have been said already:

I'm an average gamer, and I have no fucking clue what LBP is about to this day. The commercials are out of whack, blame Sony's marketing team that made the campaign for this product.


You post on a Gaming Messageboard and have no idea what a game is? You know Ive seen an official thread that could help you out.
 
Now, it has to create a genre to be successfull ??

gkrykewy said:
I don't get the sales defensiveness on this game, particularly by posters with editing capabilities. Is 1.3 million "users" worldwide really mass market acceptance?

This was a game that had a chance to introduce an entirely new genre (or rather way of experiencing games) if it were marketed in a smarter way. It's a decent hit, but the jury is still out on whether this kind of game experience will continue to be refined in any more advanced way.

The 'year of user-created content' turned out not so much.
 
YakiSOBA said:
I only read what the OP posted, so this may have been said already:

I'm an average gamer, and I have no fucking clue what LBP is about to this day. The commercials are out of whack, blame Sony's marketing team that made the campaign for this product.

I don't understand how this happens. It's a fucking platformer. You move from left to right. Could there be anything more simple than this?

Oh, and you can make levels and play online and people can play your levels. That's how simple LBP is.
 
Is 1.3 million "users" worldwide really mass market acceptance

Considering the quality of the game and how much it was marketed, people were ready to jump on the idea that it wasnt selling well. Now with more numbers, its not blowin away records, but it is selling better worldwide than some established franchises. I wouldnt say it has mass market acceptance, but it does have more appeal across the world than many other titles, and thats a very good thing.

I still say the create/share concept is flawed when it comes to the majority of gamers. But I always did think the best part about LBP was not the game itself, but the Sackboys. Sony's greatest potential mascot in years, with a charm that is only matched by Nintendo's top tier characters.
 
charlequin said:
Is LBP a big success for Media Molecule, a developer who created this game with a small team, on what had to be a lower-than-average current-gen-game budget? Absolutely; I don't think anyone can reasonably argue this. The game must already have recouped devcost and more, probably isn't done selling, will still generate more DLC sales, and should do very well as a pack-in title in 2009; Media Molecule is going to have no trouble getting funding for their next project.

That's pretty fair, it should be interesting to see how Sony proceeds with Media Molecule. After all, LBP is the type of game that can be DLC heaven. I wonder what Sony's plan is with MM. It would be hard to one-up LBP.

charlequin said:
Is LBP a big success measured in terms of being Sony's #1 game for the holiday? Well, um, hmm. It does seem like it probably outperformed their other titles, but then their other titles all performed adequately at very best. Mostly in this category what was see is "Sony first-party software performed kind of crappy this holiday."

I think it did pretty well for a 'floundering console'. Which isn't to say adequately at all, but then again selling a couple million copies is nothing to sneeze at, no matter if its Carnival Games or Zelda.

Is LBP a big success compared to AAA holiday release titles as a category? Definitely not; there are tons of titles for all three systems that performed far, far better than LBP in one territory or worldwide.

And it's really too bad. It's sad really. A developer comes out and does something different (Mirror's Edge and even Dead Space apply to a certain extent) and doesn't get rewarded. Meanwhile the franchise sports/music games can just release new versions with minor improvements and get away with it.

charlequin said:
Is LBP a big success as the latest "Wait for <X>!" title to right the floundering PS3? One word: :lol

I really wish the internet had a requirement for smilies. Something should have to be funny in order for them to be used.
 
Future said:
But I always did think the best part about LBP was not the game itself, but the Sackboys. Sony's greatest potential mascot in years, with a charm that is only matched by Nintendo's top tier characters.

Interesting, and a good point. A lot of potential there even moving into next gen.
 
If Sony is smart, LBP2 will be built into every PS4 right from the start with some minor amount of integration with the OS, and your avatar will be your Sackboy (or, for the 0.01 people who prefer it, I guess your Home 2 avatar, if that's even still around).
 
LBP just might be more of a "bridge the gap game" than a mass market game.

In most games, its simply unrealistic for me to play with many casual friends.
This includes girlfriends, neighbors, elder friends, family, etc.

Not many casual people are going to jump into a game of Resistance 2 with me or attempt to beat me in a Racing game. God help them if they try to play Street Fighter with a seasoned veteran.

** They would lose almost immediately simply due to the unfair amount of hours I've played these games.

LittleBigPlanet is a nice "all play" type of game. Its one of the best I've experienced where I'm equally happy just helping friends across a complex level rather than trying to show my "nerd mad platforming skills".
 
LBP's situation seems to be a lot like Wii Music's. Both haven't exactly bombed and you could argue that they are very pretty well for new IPs.

But Wii Music did not and will not meet up to the expectations of being associated with WiiFit and WiiSports. Neither did it hold up as "the" Nintendo game for late 2008 and WiiFit and Mario Kart filled that role even after being out for months already.

Likewise LBP did not match up to Sony's expectations as a system seller and certainly will have any long term effect on the battle for even 2nd place. Seems in the order of "wait for" games it did better than the flops but was pretty far short of MGS's success.

In addition to not being bombs in an absolute sense, both these games were probably on the lower end of development costs for this gen so financially both have easily made their money back.

The big difference is that Sony needed LBP to be something more and Nintendo's position is such that it is pretty far from needing Wii Music to do anything at all.
 
TheBranca18 said:
I think it did pretty well for a 'floundering console'.

No, it did badly. PS3's failure on the market doesn't counteract the failure of software that sells poorly on the system, it just explains it.

And it's really too bad. It's sad really.

It's really not. The game did well for the publisher and hugely outperformed other games with similarly niche gameplay. Weird games with a high attention buy-in like LP are never going to sell as well as the games that truly appeal to everyone, and nobody should really be "sad" about that when the game still does well enough to be a monetary success for its creators. Guitar Hero and Madden sell well because they're incredibly fun and even if one objects to the specific way they're developed, no one should begrudge them their sales.

I really wish the internet had a requirement for smilies. Something should have to be funny in order for them to be used.

Oh, get over yourself. If you don't think the little fanboy backslapping teams that everyone forms around here are inherently worthy of mockery you're probably not worth talking to.

lowlylowlycook said:
Likewise LBP did not match up to Sony's expectations as a system seller and certainly will have any long term effect on the battle for even 2nd place.

You have to assume that Sony actually expected more out of this title than they got and weren't just talking it up because it's their job to talk up the games they're releasing and tell everyone why they believe in them, though. Maybe in some distant past Sony actually thought this was a huge weapon for the console war, but I doubt Sony-2008 ever really considered this anything besides what it turned out to be: a solid-selling, profitable title that makes the brand look good.
 
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