I'm officially sick of lock-on systems. Especially shitty ones.
You dodge an enemy attack, but not really, because the lock-on system drives all enemy attacks, and makes many of them heat-seeking fucking warp attacks that bend space-time to track your movement without any regard for logical momentum and weight. Couple this with the fact almost all enemy attacks stagger, while most of yours don't, and they begin their next attacks within the smallest of windows, while you're having to manage long wind-ups on most of yours, and waiting to recover from evasive moves that take forever... it's just, stupid.
Souls is guilty of this too, but it's so much worse here. Especially with these questionable hitboxes.
If the enemy swings and I dodge, reward ME, don't allow the dumb attack from the enemy to auto-track (especially when it seems to break every law of physics) because that is punishing the player and hurting the core combat experience. Imo.
I'm done with any third person game that uses these lock-on systems. I'm pretty sick of them in Souls now too.
The combat in this game is different. Because you have access to so many more skills than in Souls games, at all times. You can switch weapons on the fly, basically always have a shield equipped, you have your gauntlet and you have your spells.
If you could just dodge and attack every enemy like in Souls, those other things would be simply pointless. I think you are supposed to use everything you've got as a Rogue, even if one would think dual daggers is what a rogue does.
I guess warrior with full armor is the exception. just trade hits with everything and you win. they really dropped the ball on the warrior playstyle imo.