Edited my reply above, but you pretty much answered it. The lame vagueness of the quest text and dialogue in this game doesn't help at all. It actually drew a slash through my objective as though I just completed it, then reappeared.
Anyway, the door I'm talking about is in the Memorial area, right next to a save crystal. If you have the compass ring on, you can hear it humming over a ledge. There's a locked door that looks like it opens up to let you walk down the long stairs to the bottom of the graveyard. Someone said ithe key was right before the
Annihilator
, but since I didn't even get to him yet, I guess I am about to find the key.
I believe it's the one I'm thinking of, and I remember it only opened after I killed the
Annihilator
and got the key soon afterwords from a story moment. I think it's called the Southern Trench Key, and you shouldn't miss it if you keep playing. If you have some side quests to turn in I'd do it before killing the
Definitely new loot. One of the messages on the load screen says their are some things you can only get in new game+ (I think).
Soooooo, about the skulls....
I went back just incase I actually did have them all, and I just needed to talk to him again after he said he needs one more, and there were some enemies right where he was at. So I kill them, and try to talk to him, but he won't....so I kill him, and get the ring that I was trying to get. Idk if that's how it's supposed to go down if you give all skulls or not, but I just wasted a ton of time looking for that one skull -_____-
I am sure you know this but his comments have no bearing on the actual quality of the game.
He rage quit Dark Souls and insulted the developers.He used duplication bug in Demon's Souls to get through the game because he struggled with it otherwise and occasionally insulted FromSoft too.
God he's fucking horrible. Those guardians that he's fighting were the most annoying enemies in the game initially for me too, but they weren't anywhere near as difficult as what he's making them seem. Although the game does kind of force you to actually use a shield against them if you aren't dumping a ton into Faith. He used to say stuff like this all of the time while playing SF4. I have no idea why he was ever considered "good".
I can't stand people who do the kinds of exaggerated incredulity that he does. It's completely fake and all for show.
Made it up to the boss in the room with the blur swirl thing in the middle, the game feels better when you get more gear and start applying runes to them but eh, also that boss is whipping my arse and I feel rather good geared and leveled.
My personal beef with shielded guys or anyone with a sword really, is that they keep homing in on you even after they attack, so if you try to roll around a knight who just swung, he will still be facing you after the roll because he spins around on the spot. Stuff like this makes fighting front shielded guys a real slog fest.
Made it up to the boss in the room with the blur swirl thing in the middle, the game feels better when you get more gear and start applying runes to them but eh, also that boss is whipping my arse and I feel rather good geared and leveled.
? Putting all of your highest Luck Runes (I ended up with three flawless) gives you a pretty broken weapon until you're about three-fourths of the way through.
? Putting all of your highest Luck Runes (I ended up with three flawless) gives you a pretty broken weapon until you're about three-fourths of the way through.
i'm still learning what some of the stat numbers from runes do, there's some obvious ones but then theres some % stuff, same with armors some actually have less physical def then the flat out def number they display, lot's of tiny things which add up.
I'm at the point where you HAVE to do something with the Rune of Adyr, and it's 3 fucking choices and one of them is very different than the other two. Fuck I can't even cancel and bring it back later this is stupid.
edit: nevermind
once you try to use it, its just like putting a rune in a weapon or armor, and then you can just exit. Idk if the 3rd option gives you something special, damn idk if I should do it or not lol.
If you can ignore the rather boring talking parts and npc's just standing around doing nothing but talk on a button press, the core game is rather good.
What the fuck? This game doesn't save when you use those red check point things?
I beat the Commander (2nd boss) and was in a hurry to leave the house so I went back and used the check point thing, waited a couple of seconds and then exited the game.
I just booted it up again and I'm at where it saved right before the boss.
What the fuck? This game doesn't save when you use those red check point things?
I beat the Commander (2nd boss) and was in a hurry to leave the house so I went back and used the check point thing, waited a couple of seconds and then exited the game.
I just booted it up again and I'm at where it saved right before the boss.
So this is kind of driving me crazy. I'm always coming across doors that are locked. Now, in general, do I need to be exploring the immediate zone to find the key or 'key' to get by these doors, or are these generally things I'll come back to later in the game??
So this is kind of driving me crazy. I'm always coming across doors that are locked. Now, in general, do I need to be exploring the immediate zone to find the key or 'key' to get by these doors, or are these generally things I'll come back to later in the game??
Half and half it seems like at least early on. Though most of them seem to be more of the "go around and unbar the door from the other side" diversions rather than actual keys.
Every time I read this thread I'm tempted to get the game. It's not even the combat that gets me, it's pics of the character stat screen and inventory. I keep wanting to find loot and raise numbers.... How's progression and loot gone over?
I'm at the point where you HAVE to do something with the Rune of Adyr, and it's 3 fucking choices and one of them is very different than the other two. Fuck I can't even cancel and bring it back later this is stupid.
edit: nevermind
once you try to use it, its just like putting a rune in a weapon or armor, and then you can just exit. Idk if the 3rd option gives you something special, damn idk if I should do it or not lol.
Noooo I beat it without wanting to lol. dammit I should have known that would be the end :/
In the end, I think I'd give the game a solid 8.5, maybe even a 9 if I throw some bugs out of the equation. Really enjoyed the game!
Kinda bummed out on the whole you can't continue past the third playthrough, with so many secrets and choices I feel like I may need more lol, I'm already thinking about all of the stuff I know I passed, like not exploring that end game area mentioned in that dev response vid ahh.
Hmm, idk if i'd say the game was FILLED with bugs, but the ones that do tend to happen maybe stand out more than the usual bugs in games. I just finished the game at ~20 hours of game time, and ran into maybe 2 or 3 bugs I really noticed.
Man, what the hell is up with the last fight? ALL of the bosses were super easy until now, and it's not even a matter of "not getting" what I'm supposed to be doing. The camera completely fucks you over in a major way and you end up constantly getting hit for massive amounts of unavoidable damage (rolling only helps so much when you can't see where this shit spawns and seemingly tracks you).
Anybody figured out how to open the door closely guarded by the rogue type enemy near where you fought the Commander and Beast ? (Forgot the name of the zone). Or the door in the first breakable wall near the beginning of the game ?
Anybody figured out how to open the door closely guarded by the rogue type enemy near where you fought the Commander and Beast ? (Forgot the name of the zone). Or the door in the first breakable wall near the beginning of the game ?
Man, what the hell is up with the last fight? ALL of the bosses were super easy until now, and it's not even a matter of "not getting" what I'm supposed to be doing. The camera completely fucks you over in a major way and you end up constantly getting hit for massive amounts of unavoidable damage (rolling only helps so much when you can't see where this shit spawns and seemingly tracks you).
I only died once on him before I beat him, but yeah he has some cheap moves. Two of them seem completely unavoidable, I tried a bunch of stuff but never was able to not get hit by the
fire trails that come out of nowhere, and that red fog shit.
edit: does anybody know where the saves are located?
DSP was lost in the tutorial and questioned who Kaslo was despite watching the cutscenes, so yeah. I mean, the bugs are pretty bad especially with the Commander boss, but he's overly negative because that's basically his personality, has no sense of awareness or common sense and doesn't even bother to learn what the buttons do or pay attention to tutorial tooltips. I've been watching DSP for years. It's fun to laugh at his bewilderment of basic mechanics, but he's a poor sport and can't be taken seriously at all.
That is the bullshit that kept killing me. I died on him three times, and every single time he was at half health or less, and then I would just end up losing 30% health, then another 30% health, then tried to drink a potion...dead.
I'm not sure if the
Ayr
rune is supposed to make that fight easier, but I didn't use it at all, and it looks like I got the "good" ending. I guess using a
fire resist consummable
during each of those phases would have helped, but I don't know by how much and I still thought it was pretty much bullshit since almost nothing required any real strat or consummables other than potion gorging.
My stats showed that I only tried each boss once, except the Worshiper, who I had to do twice, due to not knowing about a specific attack. And then the last boss I had to do four times just because of random shit.
Anybody figured out how to open the door closely guarded by the rogue type enemy near where you fought the Commander and Beast ? (Forgot the name of the zone). Or the door in the first breakable wall near the beginning of the game ?
If you mean the door in the Memorial area next to the save crystal, you pretty much have to wait until right before the last fight, and it's totally not worth what's down there either. You already should have much better. Not sure which door you're talking about that's in the first breakable wall though.
You're too kind. I think I'd give it a 7/10 at best, but the overall experience was more like a 4/10 due to all of the crashes. Even habitually using save crystals didn't really negate the feeling that at any moment the game would crash. No game should have to be played like that.
I thought the whole "grimdark" weapons, armor and enemies transplanted on a super generic "high fantasy" backdrop just clashed way too much. The overall level design left much to be desired in both looks and construction, plus it was actually very small. They just have a bunch of winding stairs, or paths that loop back into themselves until you can unlock shortcuts. The weapons looked cool, but as far as STR weapons go, they were all pretty much boring aside from a handful. Most were simply redundant or just vastly underpowered. The UI was pretty bad in a [placeholder] way, and the magic "trees" were laughable in terms of variety. 2/4 of each school works the same for the most part. I'm also not even sure if it's possible to play a "pure" Faith build with low STR and still have a shield that can actually do anything since it seems like the lowest stat shield that's any good requires 15 agility.
Of all the things that really annoyed me though, the physics and poise were the worst. You have to have an absurd amount of poise before even the lightest hits no longer stagger you. What is even worse than that though, is that you can do a jumping R2 attack while two-handing a weapon, be in heavy as fuck armor and a human rogue can swat you out of the air with a dagger thrust??! Yeah, okay...
Man, what the hell is up with the last fight? ALL of the bosses were super easy until now, and it's not even a matter of "not getting" what I'm supposed to be doing. The camera completely fucks you over in a major way and you end up constantly getting hit for massive amounts of unavoidable damage (rolling only helps so much when you can't see where this shit spawns and seemingly tracks you).
Not at all, in my opinion. Maybe I just suck. This guy is too unreliable. Sometimes he'll chain summon adds and I don't have enough magic to shoot down the eggs before they hatch. Either that or the target locking won't work how I want it do.
Getting him to follow you to the shrines without dicking around and summoning shit has not been going well for me.
Furthermore, if you fight the adds in the open, you're more than likely to get nailed by a ground spike or obliterated by his overpowered grenades. Fight them in the shrines and the camera goes crazy making it extremely difficult.
edit: nevermind, finished it...
I still feel it's more that I got lucky and he didn't summon as much or cheese me with his usual tactics than I actually got better at the fight. Oh, well.
Hmm, maybe it would be more accurate if I said I give my experience a solid 8.5/9. It kept me hooked the entire time (well except the part where I ran around looking for a skull for no reason), and I played longer than the expected ~12 play time (8 hours longer to be exact). The few issues I encountered didn't really affect me at all, and I'd only knock of a point or two because of the bosses not being anything special. I actually really enjoyed the environments, it was just more of a "focused" approach on a few areas rather than a bunch of areas that you get through fairly quick. Different than Dark Souls, but not worse. The environments went together with what the story was telling pretty well IMO. I didn't have any problems with the art direction, it was more appealing to me than many other recent games, yeah there could have been more variety but it wasn't bad.
But yeah as I said earlier, I think I rate it so high because of my personal experience, I love playing the heavy warrior with a giant shield that just wrecks shit, and I was able to play exactly that. I also kept my stats to the point where I was able to equip the strongest and heaviest armor while still being able to medium roll. I had a lot of fun playing like this, and like I said the only thing that let me down during my playthrough was the bosses.
I'll have to try out different playstyles to more accurately rate the game I guess, I can't see it going lower than an 8 though. Really hope the game sells well, and these guys get to make another game, maybe not a straight Lords of the Fallen sequel, but something that improves upon their own version of the Souls formula.