Sanctuary
Member
Man, those who were claiming "magic" in this game is easy mode weren't joking, although it's not really "magic" as much as it is the Brawler tree.
My first character was a Cleric, because I wanted to try to play a caster build. After grabbing the gauntlet and noticing that it wasn't scaling at all, I lost the will to continue playing that character. It didn't help that I picked the Solace tree either...which is pretty much worthless for a "caster" type character, even a caster/melee hybrid.
Ended up finishing my first run as the OP Warrior with Brawler, and even though my mana pool was pretty low and I could only reliably cast something every few minutes, 3/3 Ram was a game changer against specific enemies, and it did nice damage.
Next playthrough was as a Rogue using Deception. Well, Deception fucking sucks besides the screen occluding Mimic, and it's kind of the brother to Rage (Brawler), but just more bursty and annoying to use.
Even though I knew the gauntlet would not scale with FTH (it doesn't), I wanted to play a Cleric using Brawler because I knew how strong Ram was. And holy shit is it almost broken. At 35 FTH it does 366 damage for 70 mana (best gauntlet attack is a Flawless Power Rune in the missle slot, and that cost 60 mana for 250 damage) and it seems to gain 9-10 damage per FTH after. Not only does it have moderately good tracking--so much better than Stab--it can kill an entire row of enemies and it takes the largest of the tower shield knights to around 2% health and knocks them to the ground. At 40 FTH it should outright kill them.
Earthquake does 615 damage, but it's a bit trickier to use in the middle of a fight. About the only reason to ever use the gauntlet is for some crazy burst when Ram is on cooldown (which is only 4s) and if you're using a magic regenerating consumable. The flamethrower attack is "neat" but pretty much a waste for the mana cost, although there is a rune that lets you drain health and the grenades are 100% trash tier no matter what you socket it with. The Flawless Magic rune will create an orb that is kind of like a turret that can hit for up to 450 damage, but it's way too slow to use and the enemy can run out of the range of the missiles it produces.
My first character was a Cleric, because I wanted to try to play a caster build. After grabbing the gauntlet and noticing that it wasn't scaling at all, I lost the will to continue playing that character. It didn't help that I picked the Solace tree either...which is pretty much worthless for a "caster" type character, even a caster/melee hybrid.
Ended up finishing my first run as the OP Warrior with Brawler, and even though my mana pool was pretty low and I could only reliably cast something every few minutes, 3/3 Ram was a game changer against specific enemies, and it did nice damage.
Next playthrough was as a Rogue using Deception. Well, Deception fucking sucks besides the screen occluding Mimic, and it's kind of the brother to Rage (Brawler), but just more bursty and annoying to use.
Even though I knew the gauntlet would not scale with FTH (it doesn't), I wanted to play a Cleric using Brawler because I knew how strong Ram was. And holy shit is it almost broken. At 35 FTH it does 366 damage for 70 mana (best gauntlet attack is a Flawless Power Rune in the missle slot, and that cost 60 mana for 250 damage) and it seems to gain 9-10 damage per FTH after. Not only does it have moderately good tracking--so much better than Stab--it can kill an entire row of enemies and it takes the largest of the tower shield knights to around 2% health and knocks them to the ground. At 40 FTH it should outright kill them.
Earthquake does 615 damage, but it's a bit trickier to use in the middle of a fight. About the only reason to ever use the gauntlet is for some crazy burst when Ram is on cooldown (which is only 4s) and if you're using a magic regenerating consumable. The flamethrower attack is "neat" but pretty much a waste for the mana cost, although there is a rune that lets you drain health and the grenades are 100% trash tier no matter what you socket it with. The Flawless Magic rune will create an orb that is kind of like a turret that can hit for up to 450 damage, but it's way too slow to use and the enemy can run out of the range of the missiles it produces.