404Ender said:
He's not annoyed by your take on the quality of the writing, he's annoyed by you.
While you're talking for him with this interesting interpretation of his post, could you tell me what the problem is exactly, then?
I also asked you earlier (
twice), but didn't get an answer...
The blast door map itself is significant.
The specific group of facts that you're whining about, that it was painted with that paint, on that blast door, in Latin, is not significant to the big picture of the show.
You can't just ignore all that as if those were completely mundane details, sorry. Why all those efforts to hide that map and make it both hard to see
and decipher?
In cases like this, seems like I'm never getting a better answer than "why not?"
You know, a bit like when I asked why the Smoke Monster would even want to exterminate mankind: "
why not?"
I mean, sure: when you're fine with
that, I don't quite see what you
wouldn't be fine with, plot-wise... Enjoy your
Lost box-set!
I would go nuts watching even shows like The Wire (Can we agree that that show has quality writing? That's pretty universally accepted, right?) if I was that consumed by the small details
That wouldn't be much of an issue for
the Wire,
precisely because it indeed has quality writing.
How can you stand Metal Gear?
For one thing, the series strikes an odd balance between its dashes of pretentiousness and how self-aware it is about being
just a video game... of hide and seek... where military men tend to have superpowers and comic book codenames.
Plus, Kojima didn't hide the fact he wasn't thinking ahead, with his "last reel" plot twists: "I'm supposed to write another sequel? after the shit I pulled last time? oh, man..." (*)
And then, yeah, it's a series of
video games. Does anybody actually have the exact same expectations towards the plot of a video game and that of a movie or TV show? I mean, I know I'm setting the bar higher and higher as years go by and the medium "matures", but still...
(*)
That being said, yeah, I wish he were a bit more careful about all that, sure.
For example, I was liking myself this new Naked Snake arc (tabula rasa! cold war setting! no nanomachines! more human/relatable main character!), and the "OMG twist reveals!" of
Metal Gear Solid Portable Ops and
Metal Gear Solid Peace Walker annoyed me...
Willy105 said:
[The rules]
And what's the problem here?
Oh, c'mon, man... You're not new to the topic, are you?
See above, regarding the worldbuilding stuff... One one hand, you have Lindelof/Cuse who scoff at the notion on their podcast (but will
still throw random shit at the screen anyway:
gotta hook those viewers!), and on the other hand, you have freakin' Tolkien, who is pretty much always the first name invoked whenever worldbuilding is brought up, and for good reason.
Story and storytelling are two different things
I would argue "storytelling" actually encompasses things such as plot and characterization...