Lost Planet vs Dead Space (deux)

I'm sure there are proper game play related things to consider, however Lost Planet has a character in a low cut top despite the fact the planet they live on is so cold they constantly have to scavenge for energy just to survive. It is the right choice.
 
Speaking of D2. Any tips on making the game easier? It seems harder than the first which was a pain in the ass at times.
 
Dead Space 1/2 are clones of Resident Evil 4 (albeit not nearly as good), the best game ever made. Lost Planet 1 was fairly mediocre and I have not played the second one.
 
I could just never get past the invincibility frames rolls give you in LP, made multiplayer annoying.

I can sorta see the appeal, but its not for me.
 
Definitely Dead Space 2, top notch production values, intense as fuck, brutal and satisfying combat and just a really polished experience. Can't say the same for either Lost Planet, some of the mechanics and environments were interesting but overall i found them both to just be really boring..
 
Speaking of D2. Any tips on making the game easier? It seems harder than the first which was a pain in the ass at times.

A bit of memorization helps. Remember what rooms spawns what creatures. It'd help a lot in planning the kind of guns you need to bring to dispatch them. Also, when playing Hardcore, it helps in knowing the best places to save. Know your tough spot and save BEFORE that section.

Also, if you see dead bodies, whenever possible, always try to telekinesis them towards you instead of approaching them. That way you'll have the chance to destroy their carcass without triggering the next enemy batch. Especially if the enemy batch contains those vile bats.

If you're confident and can handle yourself well, try to use the breakable items to kill the one-off monsters. Then you can save the ammo for those gangbang moments when every necro wants a piece of your undead flesh.

And during the red room section (chapter 13 IIRC) and later on Chapter 15, RUN FAST! RUN FOR YOUR LIFE and only shoot if there's something blocking your way.
 
Personally I didn't like Dead Space 2 as much as the first one. It just lost that horror game vibe and felt more like a typical roller coaster shooter. It's a pretty different game from the first one so keep that in mind... I'd say go for Lost Planet.
 
Dead Space 2 is amazing fun, a great game, and a very polished experience. Finishing that game on all the upper difficulty levels was a pleasure.

Lost Planet 2 is mostly jank and unpolished overall. I wanted to like it but the train level was impossible to finish because you can fall off with the slightest nudge and the save points are shit, meaning you have to do it again and again and again.

DS all the way.
 
Lost Planet 1 was okay as an early game in the generation, with some unique ideas and cool moments. But the story was a non-factor and the second isn't fun in any sense unless you have buddies to play with (and even then...)

I'm still playing Dead Space 2, but so far it's pretty intense. It would be hard to recommend even Lost Planet 1 over a Dead Space game.
 
Lost Planet 1? That game is boring as shit - I imagine that it was pretty impressive when it came out though.

Dead Space 2 is the ultimate love letter to fans of RE4, John Carpenter, HP Lovecraft. It's also a very fun TPS with RPG elements so if you're into that thing man, go for it!
 
Dead Space 1/2 are clones of Resident Evil 4 (albeit not nearly as good), the best game ever made. Lost Planet 1 was fairly mediocre and I have not played the second one.

It's undeniable they were influenced by RE4 but visceral has been able to take the formula a lot further than Capcom has since 2005. I'm glad someone stepped up to the plate.
 
Lost Planet 1 was awesome.
Lost Planet 2 was complete and utter shit.

Dead Space 1 was awesome.
Dead Space 2 was boring me to tears, so I traded it in while it was still worth something. Will probably rebuy when I find it for $10.
 
Speaking of D2. Any tips on making the game easier? It seems harder than the first which was a pain in the ass at times.

The game wants you to use stasis and such way more than the first. I barely used them in the first game. In the second, all the time. That was the biggest improvement from 1 to 2 for me, in gameplay.
 
Long story short: You haters only hate cuz you sucked at it. Didn't help that there was no tutorial whatsoever, and 99% of you probably didn't toggle bounding box.

Or it's because the multiplayer is "spam i-frames and grenades: the movie: the game?" Nah, it can't be. It can only be because we suck. LOLOLOLOLOL AMIRITE?

If you play LPC single player, especially on Extreme mode, it's literally the closest spiritual thing we have to a 3d Metal Slug.

Except that Metal Slug doesn't have i-frames and is 2D with a bunch of on-foot sections more so than Lost Planet and it's VS. Try again with a better comparison.

@OP: Dead Space 2 by a good green country mile. I like LP1/2, don't get me wrong... but they aren't great games and are easily skippable.

I recommend Dead Space 2 (trolol).

Hey, Codecow: Since you're here, will you please give me a DS2 online pass code so I can finally try the game's multiplayer out since the beta was nothing but connection errors for me?
And bitch at EA to give you a Mass Effect 2 US code for me since EA support suuuuuuucks?
 
Let me echo the few, well considered opinions that Lost Planet is an underrated masterpiece. Most fun I ever did have shootings them fellows online. I've actually never played the single player campaign. I should do that.

I was disappointed in Dead Space 2. I liked the original much better.
 
Or it's because the multiplayer is "spam i-frames and grenades: the movie: the game?" Nah, it can't be. It can only be because we suck. LOLOLOLOLOL AMIRITE?
Lost Planet multiplayer is not "spam i-Frames and grenades". The only readily-available source of i-frames is the roll, and you take increased damage near the end of that animation, for quite a few more frames than you get invincibility for. Grenade spam only ever happens during Counter-Grab (which is a pretty shitty game type in a lot of ways) or in the rare event of a spawn point lockdown (there's really only one map configuration in Dark Town where this is particularly likely to happen, out of sixteen or so maps in Colonies that each have 3-4 different configurations).
 
Lost Planet multiplayer is not "spam i-Frames and grenades". The only readily-available source of i-frames is the roll, and you take increased damage near the end of that animation, for quite a few more frames than you get invincibility for. Grenade spam only ever happens during Counter-Grab (which is a pretty shitty game type in a lot of ways) or in the rare event of a spawn point lockdown (there's really only one map configuration in Dark Town where this is particularly likely to happen, out of sixteen or so maps in Colonies that each have 3-4 different configurations).

Which is spammable and the only way Japanese and non-Japanese players get around, hence: spam i-frames/roll: the movie: the game.

And no, grenade spam happened in LP1:Colonies other game modes and happens in deathmatch for LP2 as well. Grenades are the only reliable way to kill someone when they're spamming i-frames because guns don't do damage because of i-frame invulnerability. I've said this in multiple LP threads on the record: Putting i-frames in a shooter is one of the most fucking STUPID design decisions I have ever come across.

I see you rolling around. And I'm on the high ground. I drop, 180 quickturn the camera. Land, you're still rolling. I get out of the landing animation and my cross-hair is on you. Oh, you're still rolling. What should happen? I fire, no damage. But OH-HO-HO MARTY, I SPAMMED I-FRAMES, LETS FUCK YOU UP THE ASS DESPITE YOU HAVING THE DROP ON ME! *SHOTGUN*
 
Just remember that if you go after Dead Space 2, if you don't buy it new it will cost you an additional fee to play online. :(

Lost Planet is a very unique experience. It wasn't for me, but it's still pretty, and you might enjoy the multi-player.
 
Just remember that if you go after Dead Space 2, if you don't buy it new it will cost you an additional fee to play online. :(


Which you don't need, because the game is singleplayer purposed. *gasp*
 
Dead Space and Dead Space 2 are pretty boring games. I couldn't even finish the first one, and there's literally zero chance of me booting up the second one ever again after my initial playthrough. Slow and simple stuff. Nice-looking, though.

Lost Planet was pretty engaging when I played it way back when, but still had some dumb AI issues on Normal. I might have to give it another run on Hard. Cool bosses, unique and fun movement.

TheSeks said:
I see you rolling around. And I'm on the high ground. I drop, 180 quickturn the camera. Land, you're still rolling. I get out of the landing animation and my cross-hair is on you. Oh, you're still rolling. What should happen? I fire, no damage. But OH-HO-HO MARTY, I SPAMMED I-FRAMES, LETS FUCK YOU UP THE ASS DESPITE YOU HAVING THE DROP ON ME! *SHOTGUN*

why can't you just shoot him during the longer window of vulnerable frames?

if it's because you were dropping, why were you dropping?
 
They didn't butcher anything in Lost Planet 2, in terms of the unique way the game handles. The only significant changes were that they added a sprint (that doesn't overshadow any other movement options, and is interruptible, like all Lost Planet animations) and they removed the animation where you switched from right-handed to left-handed on your weapons if you changed directions while shooting.

Lost Planet 2 has a much better claim to the title of "most underrated game this generation".

I liked LP2 but it looses points to me because its utterly unplayable in single player, but it was mad fun with 3 friends for coop. The controls were a lot more accessible for standard TPS/FPS fans but I liked the unique feel of the shooting in the first game. It was kinda like a rail shooter but not on rails if that makes sense.....
 
if it's because you were dropping, why were you dropping?

Because if I didn't drop, he would be inside the building on a lower level, maybe? There is situations where dropping from the ground with an assault rifle should give me the sneak attack advantage. But that doesn't ever happen in LP1/2's multiplayer. Because people are all ROLLROLLROLLROLLROLLGRENADEROLLROLLROLLROLLROLLGGRENADEGRENADEROLLROLLROLLROLLROLL.

Oh, and before that junior comes in with the shit excuse of "well, it's in Street 3/4 so why shouldn't it be in a shooter? LOLOLOL" different genre and in Street 3/4's case you can "stuff" the i-frame advantage of Focus (and parry, IIRC) which you can't do in LP1/2's combat. And even then i-frames in a shooter never works. You give someone the ability to avoid damage, what the FUCK do you think is going to happen? Yeah, they're going to abuse it and not use the sprint or normal run functions because why should they? They take damage normally doing that!
 
Which is spammable and the only way Japanese and non-Japanese players get around, hence: spam i-frames/roll: the movie: the game.

I don't think you understand what's happening. You're not invincible during a roll. You're invincible for the first ~25% of the roll's animation, and you take 150% damage for the last ~75% of the roll. Someone rolling constantly is more vulnerable to your attacks than someone running, as long as you can hit them.


Grenade spamming also doesn't work unless it's around a corner, over a ledge, or when you have the advantage of numbers on your side (or are playing against people who are bad at the game), because it's impossible to throw a grenade while being shot with the basic Machine Gun. If you have line-of-sight and aren't outnumbered, grenades cannot harm you. In fact, if you have some modicum of timing, you can let them actually throw the grenade, but shoot it to detonate it as soon as it leaves their hand, scoring a one-hit kill. Aside from Counter Grab (where every player is concentrated in the exact same spot on the map), the only thing that grenade spamming is useful for is to temporarily hold back an enemy advancing on your position.
 
Dead Space 2. The multiplayer is actually really fun and doesn't get enough love IMO.

I can't imagine a world where choosing LP1 or 2 over Dead Space 2 would be a rational, informed choice.
 
Just keep in mind that Dead Space 2 is very different from the first one in terms of focus. If you enjoyed the first one because of the survivor horror elements and the tense atmosphere the second will be a huge dissapointment. If you enjoyed the first one due to the shooting mechanics/upgrade system/stasis etc you will probably think the second one is an improvement. I personally loved Dead Space 1 although in retrospect I think I loved the idea behind it more than the actual game but Dead Space 2 was really a step down in every thing I liked of the first one. I understand those who enjoy the 2nd one though, it seemed pretty good at setpieces and scripted sequences, that's just not my cup of tea.
 
I don't think you understand what's happening. You're not invincible during a roll. You're invincible for the first ~25% of the roll's animation, and you take 150% damage for the last ~75% of the roll. Someone rolling constantly is more vulnerable to your attacks than someone running, as long as you can hit them.

Then I should be able to shoot the motherfucker while they're rolling, but oh wait. I CAN'T BECAUSE THEY'RE INVULNERABLE DURING THE ROLL so your information is either wrong of playing the game normally with no lag has HORRENDOUS "lag" for the i-frames.


Grenade spamming also doesn't work unless it's around a corner, over a ledge, or when you have the advantage of numbers on your side (or are playing against people who are bad at the game), because it's impossible to throw a grenade while being shot with the basic Machine Gun. If you have line-of-sight and aren't outnumbered, grenades cannot harm you. In fact, if you have some modicum of timing, you can let them actually throw the grenade, but shoot it to detonate it as soon as it leaves their hand, scoring a one-hit kill. Aside from Counter Grab (where every player is concentrated in the exact same spot on the map), the only thing that grenade spamming is useful for is to temporarily hold back an enemy advancing on your position.

Except that Grenade Spam does work in choke points or during rollrollrollrollrollroll combat scenarios.

I'm not saying this in a trolling purpose: I have literally seen combat boil down to rollrollroll and grenade spam with Japanese majority players. I would LOVE to see high-level "pro" LP1/2 gameplay that isn't "spam the roll and grenade buttons with a few shotgun abuse areas when someone mistimes their roll" because I didn't see any of this in normal gameplay in versus. And the fact they didn't fix this flaw ("Why wouldn't you roll since you avoid damage and the recovery it pretty quick to cancel to roll again!") in LP2 is mind-boggling and just shows why the Japanese aren't getting Western gamers outside of certain niche genres.
 
OK I just bought Dead Space 2, went with the safe choice. I enjoyed the first one so probably will enjoy the second installment as well. I'll get Dark Souls in my mailbox tomorrow so I'll probably start that one up first though... either way, dark times ahead. THanks for all the help all.
 
OK I just bought Dead Space 2, went with the safe choice. I enjoyed the first one so probably will enjoy the second installment as well. I'll get Dark Souls in my mailbox tomorrow so I'll probably start that one up first though... either way, dark times ahead. THanks for all the help all.

Good choice. The whole timer thing in Lost Planet ruined what otherwise could've been a great game for me. I hate that shit.
 
Dead Space 2. The multiplayer is actually really fun and doesn't get enough love IMO.

I can't imagine a world where choosing LP1 or 2 over Dead Space 2 would be a rational, informed choice.

I've played the multiplayer, it gets enough love, I've finished Lost Planet 1 and Dead Space and would till recommend Lost Planet.
 
OK I just bought Dead Space 2, went with the safe choice. I enjoyed the first one so probably will enjoy the second installment as well. I'll get Dark Souls in my mailbox tomorrow so I'll probably start that one up first though... either way, dark times ahead. THanks for all the help all.

*high five*

You won't be disappointed.
 
the dedication, uniformity, and level of detail to dead space 2's vision is top-quality. it is easily one of the best games this generation.
 
Then I should be able to shoot the motherfucker while they're rolling, but oh wait. I CAN'T BECAUSE THEY'RE INVULNERABLE DURING THE ROLL so your information is either wrong of playing the game normally with no lag has HORRENDOUS "lag" for the i-frames.

Shooting (accurately) at a rolling player kills them really, really fast. Either your aim wasn't good enough, or you're selectively remembering the matches you played that had Japanese hosts, used the netcode setting least conducive to overseas latency, and were unusually laggy even by those standards. There were some rounds of Lost Planet where latency made some people seem incredibly difficult to kill. It wasn't a common occurrence, by any stretch of the imagination.

The reason that 'high-level' players roll everywhere in Lost Planet isn't because it magically makes them invincible. It makes them easier to kill. They do it because other than anchor-canceling (which is interruptible), repeatedly rolling is just the fastest way to move around the map. They do it because despite making you easier to kill, it makes your movement irregular, and harder for novice players to aim at, particularly at close ranges. They do it because for certain weapons, firing at the tail end of a roll made your firing animation a frame or two shorter and harder to interrupt. The idea that 'spamming' rolls made you constantly invincible and broke the game is like saying that the Hadouken breaks Street Fighter because you can just keep throwing them and one player gets stuck in the corner, and even if they block they're still not moving forward, and and and and and...
 
OK I just bought Dead Space 2, went with the safe choice. I enjoyed the first one so probably will enjoy the second installment as well. I'll get Dark Souls in my mailbox tomorrow so I'll probably start that one up first though... either way, dark times ahead. THanks for all the help all.

I'd probably start with Dead Space first and then move onto Dark Souls.
 
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