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LTTP: Dragon Quest VII (PS1/3DS) | Like a Jumbo Box of Cereal

Dark Schala

Eloquent Princess
What this thread is for: Discussing Dragon Quest VII
What this thread is NOT for: One-liners groaning about why Square Enix/Nintendo/Your Microwave/Batman won’t localize the game in a timely manner and that I’m torturing you by making this thread. Go here if you want to drown your sorrows in beer.

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Dragon Quest VII is kinda like a jumbo box of cereal:

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It’s waaaaay too much for you to eat, but it’s good for you. And it’s expensive because boxes of cereal cost like $3-6 in Canada.

Dragon Quest VII is the only non-MMO DQ game I hadn’t played until now as we didn’t have a lot of money for PS1 discs and a lot of rental places around here didn’t bother to rent out a lot of PS1 games. So basically for the last 8 years or so, I’ve been trying to catch up on PS1 games I missed out on. DQ7 is one of those games.

DQ is one of those series that I thought was cool when I was a kid because I loved how the games looked, but it’s also one of those series that kind of fell off my radar until my mid-to-late teens when I started playing some of the JP-only games and DQ8. I still have a lot of catching up to do for the series, but for the most part, I’ve played at least all of the mainline ones as of now in some form excluding DQ10. In recent years, I’ve become fairly disgruntled with the role-playing game genre as it seemed to have veered in directions that I didn’t care for or contained subject matter that is no longer directed towards me. So going back to DQ7 feels like an interesting window into time.

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I started DQ7 on the PS1 last year when I got a copy of the game. I probably started it at the most inopportune time since the fall is usually when I get pretty busy. I thought the intro music was very nice, and the soundtrack was fairly decent. I think a lot of folks know about this but DQ7 is one of the longer DQ games, if not the longest. I’ve heard that it took 100-120 hours to finish, though considering how much time I’ve dumped into RPGs since childhood that doesn’t feel like it’s a bad thing.

The intro takes up a lot of time in the PS1 version. You’re constantly going between areas on Estard Island to gather information and actually open the game up. That isn’t necessarily a bad thing to me since later on, you’ll start to appreciate what the game did by asking the player to get to know Estard Island and its people. Not only that, but it’s also a way of conveying the Hero character’s coming of age in terms of questioning the surroundings around him along with his buddies Kiefer and Maribel. It captures a “let’s go on an adventure” feel in terms of trying to figure out your neighbourhood surroundings. It’s almost akin to exploring your area in a suburb since you know everyone and there isn’t the threat of immediate danger. It implicitly tells the player that the Hero’s living in an area where ignorance is essentially bliss since there’s only one single island in the whole world at this point. By doing this, it contrasts a lot with the second area of the game where everything, including the colour of the sky and backgrounds used are changed.

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I feel like parts of the first area and the first puzzle dungeon are paced pretty well. It goes into detail about how the Hero can read text that Kiefer can’t, that the ruins are so off-limits that the Hero and Kiefer going into them essentially opened Pandora’s Box, and that the game’s dungeons can consist of gimmick or puzzle dungeons (and even then there aren’t a lot of puzzle dungeons). It successfully introduces the concept of the shards and by making you quest in the dungeon for representative pieces of equipment for each of the spirits, it makes one aspect of the final dungeon in the game a fairly nice callback.

In terms of structure, I like the vignette-style of storytelling. I didn’t try to do one vignette a day and just played whatever I could. They feel like little games in one and almost every single quest you do in the game feels utterly meaningful. I give a lot of flak to games that include sidequests or portions of main quests that are only there for the sake of being there. I use the phrase “quests of the sake of quests” in a lot of games that have throwaway sidequests or fetch quests because they don’t necessarily mean anything to the player in terms of a grand scale.

DQ7, by contrast, has a ton of little quest strings for the player to experience, some of which come back later on in the game to follow-through on in many ways. It maintains DQ6’s dual-world perspective but instead of distinguishing between real and dream worlds, it distinguishes between past and present instead, which makes the world feel fairly larger than it is. It’s similar to the feeling that a lot of the games that involve time travel evoke.

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The original PS1 version added some neat things to the series, like the how the series tried to use 3D technology to be able to rotate the camera while still maintaining a top-down feel, and how it handled the wonderful cursor memory. It may not remember every selection you’d made, but when you selected something in a submenu, it’s there anyway if you decide to go into the menu (and most of the time you’re going to likely select the thing you selected before). It makes battles go even more quickly and smoothly. It’s something that DQ8 doesn’t have and if I’d played this game before DQ8, I’d feel that battles would be slightly slower. You are also able to assign tactics to your party members, and was also the first game to show the player a playtime count. There is also the Talk option to talk to your party members at any time.

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Dragon Quest 7 is a game about literal worldbuilding. You’re not just worldbuilding via NPC dialogue and quest text; you’re literally (re)building the world. It takes its time getting the player acquainted with the world little-by-little because you can only unseal a portion of a continent one at a time. Many NPCs feel memorable or at least have some information that they can afford to the player without making the NPCs feel unnecessary. One example is the character whose soul was placed in a cow by accident, but when you go to the present, you’re met with some crazy dialogue and the fact that the descendants can speak to cows somehow. It isn’t just the main characters and main NPCs that make up the world in this game, but rather, DQ7 becomes more and more like making its world’s people matter just as much as the game’s PC and important NPCs themselves. This is put on focus in the ending where you are made to revisit the towns again and are able to speak to the NPCs.

It may not be the best and most eloquent way of worldbuilding, but it works, and it feels genuine and organic. Often the stories intertwined to make light of the bigger picture and the bigger stakes at hand. There are a lot of memorable vignettes like the Coastal/Marle de Dragonne portion, the Loomin section, the Eri/Zebbot part, etc. DQ7 is a pretty sad game. The game ends fairly happily, but many of those sections in the past and present are written fairly well and somewhat emotionally.

Long story short, I got up to Dharma Temple and leveled a few classes in the PS1 version until I got the 3DS version for my birthday a few months ago. I decided to put the PS1 version aside and just plow through the 3DS version.


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The 3DS version has a few differences but overall, the game itself feels the same. Those who completed the PS1 version would know more about the differences between the 3DS version and the PS1 version later on, but I’m pretty sure they kept almost everything the same outside of minor details. For instance, hybrid skills no longer exist, but since advanced classes learn the skills anyway, you don’t need them. Therefore, you take far less time to level classes up. The intro dungeon was streamlined and made much shorter so you spend less time trying to get to the meat of the game in terms of battles. Overall, the meat of the dungeons feels the same. The cursor memory is thankfully still there. Enemies are now visible on the map as opposed to being random encounters (outside of one dungeon), for better or for worse. Additionally, it feels like they lowered the level required for you to progress your classes in various areas, so sometimes you have to wait to progress your classes. Overall, the game is just as balanced as the original game, at least up to the point I had played. It just feels like it’s easier since you’re getting into battles more often. The 3DS version’s arranged music is very good, though it’s best to put on a pair of good cans to hear it. It loops better than I’d expected it to as well. Many of the cutscenes work out to be so much better in context because of better scene direction which makes the writing feel more emotional (with one of the concessions being that NPC models smile when they’re yelling at each other or are being completely serious). I do think it’s a shame that the Dialac portion of the game had some additional story content cut out, because I think the added stuff worked well in the spirit of telling every NPC’s story as opposed to concentrating on the important NPCs’ stories.

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The past adventures/recent adventures parts in the 3DS version’s menu make the game easier to pick up and play if you’ve taken time off from it. Additionally, shards are easier to find since they’re now visible on the bottom screen map, and you get an indicator for it which goes off if the shards are in an area you’re in.

The movement speed on the world map feels faster than the original game’s, though I wonder if it’s because towns feel bigger with respect to scaling on the map. Though when you’re on a ship, it doesn’t feel as fast so it feels scaled appropriately. That said, the world map can be pretty disorienting, especially with the first camera setting than the second.

One of the biggest shames is that DQ7 has no Miiverse community so I couldn’t take screenshots. There are a ton of areas and scenes that look amazing in the game, and I couldn’t connect to Miiverse to take any screens at all. Some of the downloadable stuff is neat, and recruiting monsters for the Monster Park is kinda neat. I like the PS1 version’s Immigrant Town better than the 3DS’s, though. It feels easier to get monster hearts for some monsters and easier to find Metal Slimes because of the monster shard dungeons to play for lottery tickets and get some treasure. The Monster Park is unlocked much earlier in the game than the PS1 version, too, which makes it more useful than the original version’s (ie: you can get monster hearts much earlier!). The Internet Tavern works nicely in that you can upload your data/shard to get shards from other people. You can also get event shards from Square Enix.

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I don’t like how the encounter system in DQ7 works. Enemies appear onscreen, but the problem is that they occur so often that it’s generally hard to get out of trying to fight battles with them. I don’t like running from battles in RPGs, so I end up fighting them and I disappointingly level up more (which is not conducive to leveling up your classes sometimes). Enemies follow you around if you aren’t overlevelled and they’re pretty fast so half the time they feel unavoidable.

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That said, battles are fairly fast. You don’t have to stand around and wait for characters to animate like in DQ9 because everything happens fairly quickly and there aren’t super-elaborate animations. Text scrolls really quickly, and the cursor’s memory helps in making battles flow much faster. This was my first time with the Japanese spells, so it took a little bit to get used to them. That said, going through them with the Japanese names, the newer spell translation for the English versions fit so much better with the spirit of the original Japanese names. Enemy spell, attack, and idle animations are really cool to look at too.

Aeana brought up the idea of the game probably having enough content for multiple games, and I’d definitely agree with that. I would agree with her that it’s best served as one cohesive game, even if it feels much longer than it should be sometimes. Towards the end, I felt as though some quests weren’t necessary until I actually did them since they’re short enough. I ended up enjoying the Terra Spirit and Wind Spirit’s segments a lot, with the Wind Spirit having some of the neatest dungeon design I’ve seen in that era. I did feel like the Wind Spirit area needed some expanding, but I was glad it went out before it jumped the shark so to speak.

I was surprised at a certain point that the game wasn’t finished considering how long I’d spent with it already. In any case, it felt a lot like going through the greatest hits of the game and getting to know NPCs that I probably forgot about halfway through (since I’d been playing the game for a few months) all over again. Some may like that and some may not, and I definitely understand where people would come from if they don’t.

I ended up liking the game a lot. When all is said and done, it’s one of my faves in the series on the basis of liking the vignettes and how the game handled its worldbuilding along with the 3DS version’s scene direction. I have to say that it felt like a very refreshing game because in recent years, I’ve been slogging through a bunch of stuff that’s fairly less-than-desirable which did have a role in my increasing dissatisfaction with the genre’s multiple directions. Dragon Quest VII reminds me of what I liked about the genre in terms of why I liked the first few RPGs I’d played as a kid. It balances simplicity with its complex concept of worldbuilding, and it’s something I’d come to miss a lot in recent years. I’m fairly happy I played it at long last.

I still have to go through DQ6 SFC since I haven’t done that yet and since Aeana brought up DQ6 in conversation a while back I might as well go through it and view it in a post-DQ7 lens. I haven’t played the add-on scenarios yet and haven’t gone into the postgame, but since I’m going to move onto Ao no Kiseki Evolution, I think I’ll put those on the backburner.

(I also finished with 85:19 due to playing a lot of Lucky Panel and screwing around with some classes/what people were good at + leaving the system idling, so it isn’t as long as I thought it’d be. If I didn’t play a whole bunch of Lucky Panel, I would’ve finished somewhere in the 7x:xx range.)

Summary

Pros
+ Fantastic worldbuilding on behalf of the NPCs and the actual game's structure itself
+ Balanced classes and battles/bosses
+ 3DS streetpass features are kinda neat
+ lots and lots of furigana in the 3DS version making it much easier to read, particularly for kids and beginners
+ Battles happen quickly and text scrolls fairly quickly; no unnecessary animations to make battles feel longer than they should be
+ The writing feels consistent and stuff happens all the time, making the pacing pretty good
+ Some pretty good dungeon designs, especially the Wind Spirit's dungeon
+ Arranged music in the 3DS version is really good and makes the better cutscene direction in the game even more meaningful
+ Addition of the cursor memory in the PS1 version is legitimately the best thing
+ 3DS version has better scene direction and thus the ugly CG for the Deja Tribe dance portion is cut out completely

Cons
- Battles happen too frequently in the 3DS version, especially in dungeons where the areas don't seem to be scaled to fit them in
- World Map can be disorienting sometimes in the 3DS version depending on the camera angle you've chosen
- Some dialogue cut out of the Dialac portion of the game

Neutral
o might be a little long for some folks to handle
o I liked how the Immigrant Town was handled a little more in the PS1 version
o Intro dungeon was removed in the 3DS version which might be a good or bad thing depending on your feelings about it

Basically, cereal is good for you. Buy some of the good stuff and not the junk food ceral.
 

NolbertoS

Member
Good read on DQVII and I'd be happy if my microwave would localize this game out West compared to SE. At least I can get hot food outta it :p. I played DQVII to death on PS1, so definitely will try my hand at the 3DS JP version someday soon.
 

Aeana

Member
I'm heading out for a bit so I can't read it now, but I'm glad you decided to post impressions.
 

Meffer

Member
Now I wish this game is released here even more now. If it still isn't announced for here by the time I pick up a japanese 3DS LL, I'll get this.
 

RyanDG

Member
This is the only mainline Dragon Quest game that I haven't played. I've tried to buy it several times on the PS1, but it seems to have always fallen through each time that I've tried. This includes one situation of actually buying it off a forum poster on another forum, and ending up with a copy of Parasite Eve instead (which somehow got swapped into the Dragon Quest VII case). Though I enjoyed Parasite Eve quite a bit, it wasn't quite what I wanted...
 
Game was too long for me. I remember quitting 86 hours in and I was only on disk 1. The main reason I quit was because I had realized that within those 86 hours I hadn't enjoyed myself much at all. While I recall them being charming, the vignettes weren't drawing me into the games' world. The amount of time I spent getting lost searching for the next tablet piece really added up even with the hints from that one npc. Figured that whatever would have happened beyond that point in the game probably wasn't going to change my mind.

I found the game (PS1) to be really ugly too. So much that it made me not want to play it.

I'd say I gave it a fair shake, but the length of the game just wore me down. I would certainly give it another shot on 3DS if I get the chance in English though.
 
Nice to read your impressions. DQ7 is one of my favorite games, if not favorite, despite me not beating the game yet. But for the reasons you've covered, the world building and the NPCs and the vignettes are what make DQ7 so special to me. Sad to see the 3DS version of Immigrant Town is handled a little off considering that's one of my favorite features in Dragon Quest games. A small town-builder element in a game about world-building is such a nice touch.

Someday I'll beat it, though I lost my PS1 version so a way to play currently escapes me, so I'm playing DQ5 right now.
 
Great writeup. I've been putting off revisiting this game for a while to see how the 3DS situation plays out, but if that doesn't work out I'd probably rip it to my PSP. I imagine a portable system would be a lot more friendly to this game's smorgasbord approach than playing on a TV was.
 

Dark Schala

Eloquent Princess
Nice to read your impressions. DQ7 is one of my favorite games, if not favorite, despite me not beating the game yet. But for the reasons you've covered, the world building and the NPCs and the vignettes are what make DQ7 so special to me. Sad to see the 3DS version of Immigrant Town is handled a little off considering that's one of my favorite features in Dragon Quest games. A small town-builder element in a game about world-building is such a nice touch.

Someday I'll beat it, though I lost my PS1 version so a way to play currently escapes me, so I'm playing DQ5 right now.
Well, it's restructured to fit the Streetpassing feature the game has, and generally who you recruit are people who want to be monsters (who then give you some monster shards to go into the monster shard dungeons). While I understand the premise, and it is a good premise, I preferred the PS1 version's handling of it more since later on you can fashion the town however you want. I'm a Suikoden fan, so townbuilding is something I completely adore, lol.

I'm looking to play DQ5 again myself when I get the PS2 version in the mail.

Game was too long for me. I remember quitting 86 hours in and I was only on disk 1. The main reason I quit was because I had realized that within those 86 hours I hadn't enjoyed myself much at all. While I recall them being charming, the vignettes weren't drawing me into the games' world. The amount of time I spent getting lost searching for the next tablet piece really added up even with the hints from that one npc. Figured that whatever would have happened beyond that point in the game probably wasn't going to change my mind.

I found the game (PS1) to be really ugly too. So much that it made me not want to play it.

I'd say I gave it a fair shake, but the length of the game just wore me down. I would certainly give it another shot on 3DS if I get the chance in English though.
In this event, I'd see you being able to get a better handle on the 3DS version more, then, since some of those issues are fixed (ex: the tablets are made even more visible to you on the bottom screen map and via the tablet radar). I also felt like some of the vignettes worked better with the better scene direction in the 3DS version too.

I mostly didn't finish the PS1 version because I didn't have time on my hands. Though looking at it and then looking back at DQ6 SFC, the visuals can be disappointing. That said, it was the series' first experimentation with 3D in terms of rotation and some dungeon areas, and given the sheer length of the game, I guess they went for the abil/battle system + writing quality than the mere look of it. Thus, the 3DS version would likely fix a lot of issues that people may have had with the PS1 version.

Great writeup. I've been putting off revisiting this game for a while to see how the 3DS situation plays out, but if that doesn't work out I'd probably rip it to my PSP. I imagine a portable system would be a lot more friendly to this game's smorgasbord approach than playing on a TV was.
It really is. If I got tired, I could put the system on sleep mode. The grand majority of my play wasn't necessarily at home and I could get some stuff done at the gym if I decided to go on the bike or something. It makes the game feel far, far less daunting than the general behemoth that it's made out to be by a lot of people.
 

randomkid

Member
I've said before that when I look back at the 100 hours I spent on "Dragon Warrior VII" the memories aren't happy ones, but I've also read enough at this point to see that the remake seems to have addressed just about every major concern I had, and your impressions line up pretty nicely with that. So I've got confidence that my opinion will get a shake-up if I ever get the chance to play it. It was the first DQ I ever beat, and it would be nice to have my feelings toward this one fall more in line with my feelings toward the rest of the series.

In any case, what was with the PSX and literal world building RPGS? This, Legend of Mana, something else I know I'm forgetting, what an odd little motif.
 

Aeana

Member
I've said before that when I look back at the 100 hours I spent on "Dragon Warrior VII" the memories aren't happy ones, but I've also read enough at this point to see that the remake seems to have addressed just about every major concern I had, and your impressions line up pretty nicely with that. So I've got confidence that my opinion will get a shake-up if I ever get the chance to play it. It was the first DQ I ever beat, and it would be nice to have my feelings toward this one fall more in line with my feelings toward the rest of the series.

In any case, what was with the PSX and literal world building RPGS? This, Legend of Mana, something else I know I'm forgetting, what an odd little motif.
What do you find appealing about the 3DS version compared to the PSX version? I'm curious which things seem to be fixed for you.
 

randomkid

Member
What do you find appealing about the 3DS version compared to the PSX version? I'm curious which things seem to be fixed for you.

Visuals and music are the big ones (especially visuals you know how shallow I am when it comes to that) but I'm also very excited about the shard indicator which is gonna be a big help when it comes to pacing. I spent so much time lost the first time through and it really made the experience miserable for me.

I also think the cutscene direction Schala mentioned has a good chance of getting more of the vignettes to "pop" for me this time.
 

Dark Schala

Eloquent Princess
I also think the cutscene direction Schala mentioned has a good chance of getting more of the vignettes to "pop" for me this time.
The black "they had a banquet"/"they slept peacefully"/etc. text is still there, but even in the original I felt like it worked. As I said, though, some of the models are smiling while they're doing or saying things that are the complete opposite of what their facial expressions are saying. That said, I think the scene direction, camera position, and character movement work better here.

Thankfully the Tula Dance is in-engine versus being CG, too.
 
I've been playing a lot of this recently. I'm about 16 hours in and just finished Dharma Temple past.

The game is so melancholy, but I have to admit I'm kind of liking the number of scenarios/vignettes that involve no combat.
 

Wazzy

Banned
Excellent write up and it's making me sad I can't play the 3DS version. I'm going to take a look for my ps1 copy since I never actually got the chance to beat this game.
 
Dragon quest/warrior VII is probably the longest single game that I have replayed. 70+ hours each time. Such a fun title, I would gladly throw money to get the 3DS remake translated, as I feel a portable version would be much more palatable now.

Still never beaten the final post-game dungeon, though the last playthrough I did get the hero to actually master the hero class prior to the end of the game...

Hellcloud for toughest boss. Both times through he is definitely the boss that game me the most trouble. The disc 1 end boss gives him a run for his money, but Hellcloud takes the cake for me.
 
DQVII isn't my least favorite of the series, that honor goes to II, but it is one I'm less likely to replay compared to III, IV, or VIII. And it's not even due to the length as I've played a number of lengthy RPGs. I found it really easy to lose the thread if I happened to put the game down for more than a day or two. Granted, that is an issue with quite a few games, but it really hit me hard in DQVII for whatever reason.

I've said before that when I look back at the 100 hours I spent on "Dragon Warrior VII" the memories aren't happy ones, but I've also read enough at this point to see that the remake seems to have addressed just about every major concern I had, and your impressions line up pretty nicely with that.

I've heard similar, so I'm also interested in seeing how the remake addresses my issues with the game, assuming it is localized. But if it isn't, then c'est la vie.
 

Dark Schala

Eloquent Princess
Dragon quest/warrior VII is probably the longest single game that I have replayed. 70+ hours each time. Such a fun title, I would gladly throw money to get the 3DS remake translated, as I feel a portable version would be much more palatable now.

Still never beaten the final post-game dungeon, though the last playthrough I did get the hero to actually master the hero class prior to the end of the game...

Hellcloud for toughest boss. Both times through he is definitely the boss that game me the most trouble. The disc 1 end boss gives him a run for his money, but Hellcloud takes the cake for me.
I had issues with HellCloud because I went in with classes that weren't really conducive to the boss fight. So no one with especially decent magic defense and people with lacklustre buffs. I felt like a fool, so I reloaded and arranged my classes differently. For all the love that Sword Dance and UltraHit got in the original version, I don't think Sword Dance was especially as useful this time around. Especially since you get the skill later than normal as it's limited to Pirate and Hero classes now. Ultra Hit is limited to God Hand now, too (but it's still pretty helpful).

I had both Hero and Gabo master the hero class by the end of the game, though. I had originally thought that Big Bang was broken until I realized it cost about 30 MP to cast, which balances out nicely.
 

randomkid

Member
The black "they had a banquet"/"they slept peacefully"/etc. text is still there, but even in the original I felt like it worked. As I said, though, some of the models are smiling while they're doing or saying things that are the complete opposite of what their facial expressions are saying. That said, I think the scene direction, camera position, and character movement work better here.

Ha I love how you remember that banquet complaint. But yeah, adding simple camera movement is gonna do a world of good for me I think, and I'll take blandly smiling faces over the often kinda obnoxious dialogue portraits that have overrun this genre any day.

DQVII isn't my least favorite of the series, that honor goes to II, but it is one I'm less likely to replay compared to III, IV, or VIII. And it's not even due to the length as I've played a number of lengthy RPGs. I found it really easy to lose the thread if I happened to put the game down for more than a day or two. Granted, that is an issue with quite a few games, but it really hit me hard in DQVII for whatever reason.

Yeah I definitely lost the thread in the game back in the day every time I took a few day break, I remember having issues differentiating among towns and recalling the names of the places I was supposed to zoom to. The adventure journal/log that was mentioned oughtta take care of that issue for me quite nicely.
 

jeremy1456

Junior Member
I'm actually very close to revisiting this title. Along with 8 it's one of the only DQ games I've only played through once.

There's no way to stream PS1 games from the PS3 to the Vita via remote play, right? That would be oh so convenient.

Otherwise I'm going to set up two televisions so I can watch TV while I play. Nothing against the game (it's actually one of the best DQ games) but I feel this would be best for the sections where things slow down.
 
I rented this game when it first came out on PS1, but I wasn't quite mature enough to appreciate it. I needed my storylines up front and melodramatic, which wasn't something this game cared to provide. My tastes have since changed, though, making the remake's absence stateside quite painful.
 
Wonderful write-up. :) I still have my PS1 copy and I've been tempted to fire it up for another playthrough. My last one was a couple of years ago, and I've been holding out hope for a surprise localization announcement for the 3DS version.
 

Dark Schala

Eloquent Princess
Ha I love how you remember that banquet complaint. But yeah, adding simple camera movement is gonna do a world of good for me I think, and I'll take blandly smiling faces over the often kinda obnoxious dialogue portraits that have overrun this genre any day.
I totally remember it because the way you wrote it up was fantastic and you sounded so mad three years ago, lol.

There's no way to stream PS1 games from the PS3 to the Vita via remote play, right? That would be oh so convenient.
You can. I did that for The Granstream Saga and Legend of Legaia a few months ago. My connection was kinda poop so sometimes it lagged or it didn't look very nice. It helped me get through the games much faster than normal.

You might get better results than I did, though.
 

jeremy1456

Junior Member
You can. I did that for The Granstream Saga and Legend of Legaia a few months ago. My connection was kinda poop so sometimes it lagged or it didn't look very nice. It helped me get through the games much faster than normal.

You might get better results than I did, though.

You don't need to soft or hard mod anything though.... right? That's kind of a deal breaker for me personally.
 

Lucent

Member
I've never played this. Another game they should add to the PSOne classics but probably won't. Still haven't even put Suikoden II out even though they confirmed it. =/
 

Dark Schala

Eloquent Princess
You don't need to soft or hard mod anything though.... right? That's kind of a deal breaker for me personally.
Nope. Just register your Vita with your PS3, then select remote play on the PS3 + the PS3 remote play app on the Vita.

You need your PS1 discs to play with, but make sure the autoplay is off to make it stay on the XMB to select the disc manually via remote play.
 
Dragon Quest VII is my favorite Dragon Quest. At least the PS1 version is.

I want to like the 3DS version. I have some misgivings about a few changes though. LIke the redone intro. The atmosphere at the beginning of the game was PERFECT. But I guess people are too impatient.

Some of the other sections, like the redone Dilac are alarming too.
 

Jucksalbe

Banned
I finished the PS1 version a few months ago and really loved this game. It's at the very least a very strong candidate for my favorite DQ game (along DQ5). Yeah, it's a long game, but a very long game isn't bad when it's such a great one. I know people love to complain about the rather slow opening hours and the need to search for new shards (which isn't that hard since you can always get some pretty clear hints in which area you have to look), but I liked it. Sometimes it feels more like an adventure game than an RPG, but adventure games are another favorite genre of mine, so I'm very glad about that.

My history with this game is a long one. I may have only finished it a few months ago, but I actually imported the US version when it was released 13 years ago, so this was my first DQ game, even before DQ finally made it to Europe with DQ8. I played it up to the fight with HellCloud back then, which I of course lost several times. I put it aside for a few months and then (as so often) I was struck with a faulty memory card and lost my save and didn't feel like playing to that point again for a while. I played it again from time to time, mostly up to Dharma Temple, but by then the PSX wasn't the main focus anymore and I usually dropped it after some time again for something new and then started over when I played again. My successful run started last year when I decided to put the game on PSP to play it on the plane. In the end I constantly switched between playing it on PSP and PSX depending on my mood (and sometimes because of emulation problems).
 

Krammy

Member
I want to take a second to talk about the in-battle graphics. To my knowledge, Dragon Quest VII started the use of programmed stretch and rotation of graphics in the series (which was later carried over to the Nintendo DS ports of IV-VI). I was really disappointed by this at first because rotating any kind of dot art leads to choppy looking frames. Thankfully, it's used sparingly and while it's still noticeable from time to time, it's not as prominent as the DS titles. At the end of the day, I would've preferred they kept to the Dragon Quest III style of not using any programmed rotation or stretching, but I can't really complain because it's still beautiful.

As an aside, I was poking around at the monster graphics in the game and a friend pointed out to me that the crude cat face drawing on the sprite map below was actually a character from the popular manga series Nekojiru.
tumblr_inline_n391sfdaKf1ri065t.png


On the topic of the game specifically, I went in expecting to hate the cast (from the art, they looked like snotty kids), but they're all incredibly colourful and charming. Mixed with the always incredible NPC dialogue, this game really captured my interest. I also love the world concept of
traveling to different areas via puzzle pieces
. I really hope we see the 3DS version in the West some day!
 

Young Magus

Junior Member
Fantastic LTTP post you have there, also like the comparison to cereal you made at the end.

Have the 3ds version I picked up my time abroad and been meaning to get to it for sometime but thanks to this, that might be sped up.
 

Aeana

Member
Dragon Quest VII is my favorite Dragon Quest. At least the PS1 version is.

I want to like the 3DS version. I have some misgivings about a few changes though. LIke the redone intro. The atmosphere at the beginning of the game was PERFECT. But I guess people are too impatient.

Some of the other sections, like the redone Dilac are alarming too.
I was disappointed with these things at first, as well, but in the grand scheme they work out to be minor. In every other way, I feel that DQ7 received the remake it deserved. I wish I could say the same about 6.
 

Gloam

Member
Great post, it's great that you went into detail about both versions of the game. Congratulations on finishing up, it's a long un.

Dragon Warrior 7 was my white whale for many years. Every couple of years or so, I'd start up a new game with the intention of finishing the game, over a summer or a holiday. I'd play a couple of hours and day and usually get up to around Dune or so before running out of steam. It's a game that's hard to go back to after putting it down for a time, so inevitably I'd end up restarting the game from scratch.

One Christmas I was taking a train to Winnipeg and had a lot of time to kill. I ended blowing past Dune on the train ride and continued through to the end of the game over the holiday break.

I really think this is the standout game in the series in terms of content, there are so many great little stories throughout the game, it really has the feeling of a classic adventure serial. The artwork too is very pleasing, I think the 'uglier' looking characters are charming and look suitably swarthy and scrappy, fits in with the harbour town setting.

I imported the remake on 3DS, I really like the graphics and battle screens, but the language barrier was too much for me to continue playing the game for a long time. Really do think that they did a good job with the remake though, it's just what I would have wanted out of a VII revision.
 

Cikay

Member
I was disappointed with these things at first, as well, but in the grand scheme they work out to be minor. In every other way, I feel that DQ7 received the remake it deserved. I wish I could say the same about 6.

What is so bad about the DS version of DQ6 ?

I played and enjoyed DQ4 DS a few years ago, and I'm currently near the end of the PS2 version of DQ5 (so good.gif). So I'm wondering what version of DQ6 I should play to complete the Heaven trilogy. I'm more attracted by the 2D graphics of the SNES version, but I thought that maybe the DS version would be more "friendly" and enjoyable ?
 
I hope the guidebook for VIIr is furigana'd up. I'm strongly considering unloading my PS1 VII and Prima guide for the 3DS game/guide combo. I think I can come out even in that exchange.
 
Thanks for the thread. One of my fav Jrpg ever, both the original and the remake, the pinnacle of old school jrpg. There is really a strong sense of "going on an adventure" and despite some flaws (like me being lost for hours looking for 1 damn shard in the psx game) the amount of content is out of this world. It's even more amazing to thing they made a full remake of the game and cut so few things.
Also, it was the good old days where you actually had some real party members in a DQ game.

I cannot decide which one is my favorite in the series between this and VI...I only played VI DS but despite hearing the SFC game is better, I absolutely loved it.
 

Taruranto

Member
I was disappointed with these things at first, as well, but in the grand scheme they work out to be minor. In every other way, I feel that DQ7 received the remake it deserved. I wish I could say the same about 6.

What's up with 6 remake?
 

djtiesto

is beloved, despite what anyone might say
I first played DQ7 back upon its 2001 release, but dropped it after completing the vignette with the robots. Later in 2010 (or was it 2011?) I came back and beat the whole game, including the 2 bonus dungeons. Took me 128 or so hours, only RPG that took me longer was Xenoblade. Absolutely loved it for a lot of the reasons you mentioned, Schala... particularly the vignettes and the fact that the NPCs each had a story to tell. The vignettes were some of the series' best IMO - Loomin, Pepe's Garden (which I always wonder is the inspiration for the name of this classic trance song), and the robots.

I still hold out a fraction of hope that one day we can get the 3DS game released in English one day. Seems more people are discovering RPGs or are wistful for the good ol' days of the genre, after the huge backlash of the late 2000's, that I think there's a huge market for a game like this in the 'states.
 

Dark Schala

Eloquent Princess
I want to take a second to talk about the in-battle graphics. To my knowledge, Dragon Quest VII started the use of programmed stretch and rotation of graphics in the series (which was later carried over to the Nintendo DS ports of IV-VI). I was really disappointed by this at first because rotating any kind of dot art leads to choppy looking frames. Thankfully, it's used sparingly and while it's still noticeable from time to time, it's not as prominent as the DS titles. At the end of the day, I would've preferred they kept to the Dragon Quest III style of not using any programmed rotation or stretching, but I can't really complain because it's still beautiful.

As an aside, I was poking around at the monster graphics in the game and a friend pointed out to me that the crude cat face drawing on the sprite map below was actually a character from the popular manga series Nekojiru.
lol, that's cute.

Yeah, you're right about DQ7. It's something I don't like in the DS titles, myself, because the frames can look kind of awkward and if it doesn't work right, it's something I'll probably fixate on.

I really think this is the standout game in the series in terms of content, there are so many great little stories throughout the game, it really has the feeling of a classic adventure serial. The artwork too is very pleasing, I think the 'uglier' looking characters are charming and look suitably swarthy and scrappy, fits in with the harbour town setting.

I imported the remake on 3DS, I really like the graphics and battle screens, but the language barrier was too much for me to continue playing the game for a long time. Really do think that they did a good job with the remake though, it's just what I would have wanted out of a VII revision.
Oooh, yeah, speaking of the artwork, I really liked how well the artwork translates into the character models. The Mollie, Borkano, the various sailors (as you mentioned), a lot of the important NPCs, etc are rendered very, very well. It factored into how much I really liked how the scenes progressed in the 3DS version.

What's up with 6 remake?
iirc, some of the issues with 6 DS are that the music isn't as good as it should be, and that the pacing is pretty bad (ie: it's too fast). You know how DQ7 takes its time with the vignettes to make sure you know everything about the town and its NPCs' stories before you move on? DQ6 DS kinda rushes through it in comparison to make the stories far less memorable.

DQ6 and DQ7 are similar in structure, so chances are that if you like 6, you'll generally like 7. I played the 6 DS remake three years ago and didn't think much of it, so perhaps the shortcomings in the DS version factored into it.

I still have to play DQ6 SFC myself since I snagged a cartridge on the cheap a while ago so I might as well give it a go.

Seems more people are discovering RPGs or are wistful for the good ol' days of the genre, after the huge backlash of the late 2000's, that I think there's a huge market for a game like this in the 'states.
For me, it's a combination of the two. I didn't get to play as many PS1 RPGs since I didn't have my own disposable income, and I didn't get to play as many things on the GBA since I shifted to playing more RPGs and other genres on the PC and some PS2 games back then (but in general, it was a time when I didn't pay as much attention to games).

In general, DQ7 encapsulates a lot of the things I miss about the genre. I may be more outspoken about Suikoden on GAF, but a lot of the more-straightforward (yet if you looked under the surface, you'll discover that there's more than meets the eye) RPGs were my bread and butter back when I was a kid because that's all they were. I'd kill for an actual Ultima 9 or a Phantasy Star 5 or something now. And I'm kinda glad that DQ stuck to its roots while still innovating for every entry for so long. It's remarkably refreshing.
 
What's up with 6 remake?

Every previous game got a remake that came a generation or more later, complete with dramatically upgraded visuals, expanded scenarios, tweaked systems, and all manner of new content. Most people in the US are probably much more familiar with the remade versions of 4 and 5 (which were ported and kinda-sorta-downported to DS respectively, but both with their added content largely preserved) than the originals.

The DQ6 remake doesn't actually look much better (in fact, it arguably looks worse, since DQ6 is a very attractive sprite game), it has basically no added content, and in the process of converting them to 3D it makes all the game maps significantly smaller, which makes the pace of the game pretty wonky.
 

Krammy

Member
Reviving this thread because it got me to complete the first quest again! EDIT: Beaten like God.

I forgot how depressing your first foray into adventure is. Your party wakes up on a small, dark island, that's just big enough to house a main scenario and side quest. I always loved this because it's a great intro into how things will be done for the remainder of the game, and I've always been a huge fan of bite-sized adventures. Along the way you meet Matilda, a female warrior who's taken it upon her self to destroy the monsters roaming the land.
PqmevZu.png

Maribel being Maribel.

Once the party has made their way to the village, you're immediately informed that all the women have been kidnapped by monsters, with the ultimatum being that the remaining townsfolk must destroy their own village or the women are as good as dead. Whether it was on purpose or not, I always got a laugh out of this story because it reminded me of how Oolong kidnaps all the women at the start of Dragon Ball.
H0vaskR.png

Helping the townsfolk destroy their own village.

Your first sidequest comes in the form of saving the only warrior in the village, who's been mortally wounded. The only hope of saving him is to gather a Green Shard from the mines, which are infested with all kinds of monsters. You once again cross paths with Matilda here who reluctantly helps you get the shard and save the mans life. Again, a great way to introduce side quests! You get to explore a new area and are once again tasked with simple puzzle solving.
BqjVSZE.png

Exploring the salt mines so I can get some bucks to buy armour.

Once you've saved the warrior, he joins your party as you attempt to scale the monsters tower and save the women, returning peace to the land. The player gets to experience not one, but two mini-bosses here! It gives a great sense of the progression, as you've only grown a few levels during the previous sidequest.
y9xS8od.png

A mini-boss approaches!

Spoilers ahead for the end of the scenario, in case anyone doesn't want major plot points ruined.
Upon reaching the top of the tower you're greeted by Matilda once again, who informs you that she's actually one of the monsters holding the women hostage. She delivers her story about looking for her brother as a child, who was slain in battle, and eventually succumbing to the monsters words and hating the townsfolk. The hatred that manifested itself inside would transform her into a monster and also the final boss of this arc! Dun dun dun~
Two more spoiler images from the end of the heart wrenching adventure.

Overall it's a great intro that sets the pace for an even more amazing JRPG.
 
Visuals and music are the big ones (especially visuals you know how shallow I am when it comes to that) but I'm also very excited about the shard indicator which is gonna be a big help when it comes to pacing. I spent so much time lost the first time through and it really made the experience miserable for me.

I also think the cutscene direction Schala mentioned has a good chance of getting more of the vignettes to "pop" for me this time.

The shard indicator is nice in some ways but it kinda sucks honestly. It points them out if they're sitting on the map, but for some story events it doesn't do anything and there's no hint for it anywhere.

There was one shard you have to finish a region, continue the game, and then go back to the region in the past hours later in order to get. If I hadn't looked up in a walkthrough where it was, I never would have found it.

Hellcloud for toughest boss. Both times through he is definitely the boss that game me the most trouble. The disc 1 end boss gives him a run for his money, but Hellcloud takes the cake for me.

I've found that HellCloud mostly sucks because you fight him right after you lose
Maribel
. Yeah he's strong, but in my case losing my main healer and not having Melvin ready as a competent healer just decimated my ability to win boss fights until I grinded his class levels.
 
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