Werewolf Jones
Member
Stopped reading as soon as you admitted you were a casual and couldn't play the original game.
The game is a cynical, corporate cash grab, cobbled together from lifeless iconography and worn design tropes.It's an absolute masterpiece.
It's sad to hear some people trying to nitpick or saying the game is bad because some minor nonsense, such bad taste this days..
I get where you're coming from, and judging from some of the comments here there seems to be a lot of fluff. So if I end up getting it I should probably mainline the story.
Literally every game falls apart when you put logic behind itAnd they would: they'd have to wonder who the fuck was building and maintaining chocobo highways in a place where only one spiky-hair fuck is bothering to use them and why the fuck they wouldn't just build these highways for the regular bikes and cars that everyone seems to have.
I've got no problem putting that kind of hours into a game if it has good gameplay, interesting systems and meaningful interactions.That'd take 130-140 hours easy.
They are full length games.
It's funny because I've heard this complaint since the first game was announced 10 years ago.
I don't think so. I apply this to TV shows and fantasy books now - if a series is finished and still good I'll check it out.Is it really that outlandish for people to want to wait for the story to be finished before deciding to jump in?
It's somewhat faithful to the original I guess but I still hated it. They effectively kill off the Red character and replace him with a totally different character.I still can't forgive the Red XIII voice switch though.
Pretty much my experience, they managed to make it 2 full games, rather than one game cut into 3 pieces.I dunno, neither of them felt incomplete to me. Sure, it's incomplete in the sense that it doesn't have the full story as the original game but they are not different than other franchises, like the Mass Effect games for example.
Unfortunately, I can't praise the open-world aspect of it either. I mean, if you generally hate it in games, then you will hate it here as well, I think. But if you like the characters, the combat system, the music, the scenery it is enjoyable. But yeah, don't expect anything better in this aspect than any other open world game.I have no doubt that each episode/part is it's own thing with an overarching story. And I know that it's expensive and time consuming thing to re-imagine this story in 3D with up to date graphics.
But still, I'm not paying $70x3 to experience a remake of a game I already own and love. But I don't harbour any hate for the remakes either and happy that people are enjoying their journey through them.
Luckily, if the game is as good as some people claim, it will be just as good in 2030.
One question - How are you finding the open world design of part 2? I'm a bit allergic to the busywork modern games fill these with to pad content. I've heard some negative feedback of this. What's your experience? Does it feel meaningful?
I just finished Rebirth and I needed to share my thoughts about it because I'm not sure it gets enough praise. It's kind of a stream of consciousness post, sorry for that. Initially I only wanted to write about Rebirth but it's more about both Remake and Rebirth.
I'm someone who never understood the fandom and love regarding the original game. I tried to play it but I never liked turn-based combat in games so the max I got to is blowing up the reactor but I just couldn't enjoy it. And I also thought the characters rendered during gameplay on ps1 were far from serious looking. But I always found the pre-rendered cutscenes awesome in FFs and was always dreaming of playing games that look like that.
Fast forward to remake reveal and seeing the modern version with real-time combat and graphics looking like the old prerendered cutscenes I was immediately interested and was curiously waiting to play it, at least to get a sense why is it one of the most important parts of videogame history. Also really loved XV so I liked all I saw in these trailers.
After I finished the remake I was really hooked into it, I liked all the characters and I understood why the original game was so close to many hearts. I couldn't wait to continue their story. The game was really solid in every way and I think it was one of the most technically impressive games on lastgen, delivering what I always wanted, to have visuals in gameplay that (in many ways) match the quality of those old pre-rendered cutscenes. To sum it up, I loved that game and never expected the sequel to be this much better, because it was already among the top games the industry could offer.
But Rebirth is much, much better and more. An unbelievable game that captured that magical feeling that is missing in most of modern games, that is hard to describe but those who have been gaming for a long time know well. So many unique parts, details, animations, everything. It always throws something new in your way. There is just so much unique content in every way that it seems like it was made by machines not people.
This is a true nextgen game in my opinion, the visuals are insane. Remake was already one of the best-looking games and they provide that level and more in open-world, which is quite an achievement. It's not obvious from trailers at first glance but finishing the game convinced me that this is something that would not be possible on lastgen in this form. Many times during cutscenes I was wondering if what I'm seeing is real-time or pre-rendered and was looking for graphical issues to see. For me this is an amazing feeling, that I got to experience real-time graphics that in some ways look even better than those old pre-rendered cutscenes.
The music is also beautiful, it's among the best videogame soundtracks I have ever heard. And it also has so many of these tracks and they are a joy to listen to.
The English voice cast is also superb, they really gave life to these characters.
So many unique enemies, I think more than 200? So many unique models and animations It's insane how much content there is.
The combat system is so deep with many characters which you can control that I don't think I have ever played anything like this.
Most of the side quests were also unique and added a lot to the characters and their relationships.
So I'm now also part of the fans it seems. I can't wait to continue this story and see where these characters go.
TLDR: I never liked the original game, but I became a fan because of the modern versions. Rebirth is a game that every videogame fan should try IMO
Yeha Gongaga especially is notoriously tedious and inconvenient & shatters the pace of the game. I was loving it doing all the sidequests and mini games up to this point then the fatigue kicked in & I wanted to rush to the finish, which still took a lifetime to get there.I'm on chapter 11 and i'm with you...but the 3 flaws for me so far are incredibly jarring and annoying. Like ...who designed the Gongaga and Corel regions?! And i'm on a Caith Sith section where you have to throw crates to progress...omg? This is incredibly bad. No one in development said "this is trash and boring"? Did they test this with gamers and no red flags were raised by anyone?
Why did i mention these 3 points? Because without them the game would be a better experience. And the level design of those 2 parts i mentioned, they last for hours and take all the fun of the game and exploration of those open world sections.
Besides these 3 things, so far it's one of the best games i played since TLOU2 back in 2020 for sure. Without these flaws i mentioned? We could've been looking at of of the best games since like 2010 for me.
Is it really an open world though ? Like it didn't feel like it, just several big locations where you can travel with a ChocoboUnfortunately, I can't praise the open-world aspect of it either. I mean, if you generally hate it in games, then you will hate it here as well, I think. But if you like the characters, the combat system, the music, the scenery it is enjoyable. But yeah, don't expect anything better in this aspect than any other open world game.
I would really like to see how the original story unfolds, how the locations looked etc. but the gameplay and its old age is deterring me from playing it.OP, this whole post sounds like something I'd expect to hear from someone who ended up playing the original game and enjoying it after all. Did you/do you plan to go back and do that, or is the turn based combat really that much of a barrier for you? The remake's combat really is not that different, except that you are doing busy-work combos against damage sponge enemies in between using your skills.
Yeah, openish is maybe a better word for itIs it really an open world though ? Like it didn't feel like it, just several big locations where you can travel with a Chocobo
Open region I guess? Doesn't really matter because the problem is the same whatever we label it: it's filled up with shit Ubislop filler content.Is it really an open world though ? Like it didn't feel like it, just several big locations where you can travel with a Chocobo
So many unique enemies, I think more than 200? So many unique models and animations It's insane how much content there is
What...?The game is a cynical, corporate cash grab, cobbled together from lifeless iconography and worn design tropes.
The story adds nothing, the world feels smaller while the game feels more of a slog, and the entire experience plays out like a big ol' theme park.
Assets and side content are copy-pasted from one place to the next, making everything feel artificial and indistinct. The art direction is entirely at odds with the lore, rendering a version of this sombre, tired world (from which the life is literally being drained) as teeming biosphere, chocked with excitement at every turn; while down-at-heel towns buzz like small scale cities.
When the art direction isn't cocking it up, focused -tested design is - adding ridiculous vertical highways for your mountain chocobo to climb, with massive fucking arrows in case any poor gamer might to stop and think a minute...
And they would: they'd have to wonder who the fuck was building and maintaining chocobo highways in a place where only one spiky-hair fuck is bothering to use them and why the fuck they wouldn't just build these highways for the regular bikes and cars that everyone seems to have.
And like I'm just scraping the surface. Game is a miserable 5/10 experience and I hate that corporate slop has managed to lower the bar so much that a cynical merchandising ploy from a bloated corporate entity like SE can be taken seriously.
Yeah it's 10, though you have overheard him talking that way with Aerith at least twice earlier in the game.I am in the chapter where RedXIII suddenly starts talking in a different voice. I believe it is chapter 10 but not sure.
The combat system is so deep with many characters which you can control that I don't think I have ever played anything like this.
Pretty self-explanatory. The whole world feels smaller, the story follows the same beats but adds nothing it doesn't immediately renege on and every zone is filled with same vendors, amusements and mascots, just like a theme-park.What...?
The game is a cynical, corporate cash grab, cobbled together from lifeless iconography and worn design tropes.
The story adds nothing, the world feels smaller while the game feels more of a slog, and the entire experience plays out like a big ol' theme park.
Assets and side content are copy-pasted from one place to the next, making everything feel artificial and indistinct. The art direction is entirely at odds with the lore, rendering a version of this sombre, tired world (from which the life is literally being drained) as teeming biosphere, chocked with excitement at every turn; while down-at-heel towns buzz like small scale cities.
When the art direction isn't cocking it up, focused -tested design is - adding ridiculous vertical highways for your mountain chocobo to climb, with massive fucking arrows in case any poor gamer might to stop and think a minute...
And they would: they'd have to wonder who the fuck was building and maintaining chocobo highways in a place where only one spiky-hair fuck is bothering to use them and why the fuck they wouldn't just build these highways for the regular bikes and cars that everyone seems to have.
And like I'm just scraping the surface. Game is a miserable 5/10 experience and I hate that corporate slop has managed to lower the bar so much that a cynical merchandising ploy from a bloated corporate entity like SE can be taken seriously.
I would really like to see how the original story unfolds, how the locations looked etc. but the gameplay and its old age is deterring me from playing it.
Couldn't think of a counter argument, then?Your post is a soul less, non corporate attention whore cry, full of nonsense tropes etc etc
Please don't bother decent people with these rants.
Yeah, I may do that in the futureWhat about watching a Let's Play.
Won't spend so much time against so poor an attack to FF Rebirth.Couldn't think of a counter argument, then?
It's a forum: either provide compelling arguments to the contrary or shut the hell up. This isn't a place to start shaking your pompoms for the corporates. You have Resetera for that.Won't spend so much time against so poor an attack to FF Rebirth.