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LTTP: Gothic

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Sup GAF, I've been trying to catch up with some classics I never played back then. Some time ago it was Thief and now it's been the turn for Gothic.

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Game's premise is that you are imprisoned in a prison/colony surrounded by a magical barrier that prevents escape. Throughout the game, you explore the colony while discovering things about its inhabitants, how the magical barrier works and why it spiraled out of control, growing far beyond its intended size and even preventing the mages who created it from leaving.

It's quite an interesting premise: the factions living within the colony aren't the typical good guys or bad guys, but a morally ambiguous group that falls into the lawful/neutral/chaotic fare: some want to live in the prison with no desire to escape while enforcing their laws, with the weaker members working as miners while those at the top live a very comfortable life; some don't care about laws at all and just want to blow up the barrier no matter the cost, and others simply want to smoke weed while communicating with their god.

ss_7df2048d531891c2d72950d09cfd6986f2850614.jpg

(some people in the swamp sect are really into religious stuff. Others are there just for the free weed)

Another thing that surprised me is how useless you are at the beginning of the game: you can barely hold a sword, and even the weakest enemy can easily beat you. This has its pros and cons, because while it makes for a terrible first impression it's also great because you really feel the progress you make when you level up. Improving your melee combat skills doesn't just mean dealing more damage; you also gain better combat moves, which makes combat feel much better later on allowing you to chain attacks and taking on many foes at once. I started the game as a total wimp but ended up feeling like Conan.

ss_90c9b7a8ede3a3989c782c6d3b820f06bbec79ae.1920x1080.jpg


That's the basic gist of the game, which I decided to get into since I was in the mood for an RPG, but ended up finding something kinda different here... Let me explain:

The game is structured in chapters, with the first one being about delivering a letter to some dude. Thing is, to be able reach that dude you have to join one of the three available factions, doing sidequests for then while earning their trust and finally deciding which one you like the most and joining them. All of this is the usual RPG fare where you are able to meet many characters, explore the world on your own and making decisions on how to solve some quests and so on. This part was highly enjoyable to me, because the world is quite interesting and original and the way the characters are written gives them a lot of personality and charm, plus those early quests felt very rewarding since you really need to level up as soon as possible.

Thing is, once you join a faction and deliver the letter, chapter 2 starts and the game just stops being an RPG and turns into an action-adventure game: there's barely any more sidequests and player agency gets thrown out of the window. I might have missed something but I don't remember making a single decision from that point onwards which for an RPG is quite terrible. The main quest turns into a series of excuses to have you travel around the world, which isn't too bad since some of the places you visit are cool and some even require light puzzles to be solved, plus in some of those quests you are accompanied by one of your buddies who are a nice bunch. But yeah, from this point onwards I could really feel the game being rushed to hell and back.

ss_adaee262a2d3ae86969291cc3bb632036bfdc939.1920x1080.jpg


Still, really enjoyed the game. I think what kept me glued to the game up till the end was the writting, characters and story. The story ofc felt quite rushed and a bit of wasted potential, but what's there is still enjoyable and quite different from the usual fantasy stuff. To end on a more positive note, the music is nice and the visuals are cool, specially at night in the swamp camp or inside some dungeons with some very colorful lighting at times.

I'd give chapter 1 a 9/10 and to the rest of the game, a 6'5/10. I played the Steam version with some community patch added onto it. Saw there's a DX11 renderer mod that makes it looks better but didn't use since I wanted to play the vanilla way.

I wonder how the remake will turn out since it's a good chance to flesh out the game more from chapter 2 onwards. Also wonder about what my fellow gaffers think of the game. Did you like it? What do you think of the other Piranha Bytes games?
 
You should definitely jump into Gothic 2 as soon as you are willing to commit to it.
And THEN give a chance to the *outstanding* total conversion mod called Archolos.

 
You should definitely jump into Gothic 2 as soon as you are willing to commit to it.
Started it right after beating the first game and already have like 10 hours put into it lmao. I already have a job (smithy apprentice) and could join the militia but I'm going to explore the land and my other options (mercenaries and mages) first.

Game so far seems way more fleshed out than the first game. I wonder, is it as front-loaded as Gothic 1 or do future chapters still offer a lot of content besides the main quest?

And THEN give a chance to the *outstanding* total conversion mod called Archolos.

Oh yeah that one's on the list!
 
Gosh this brings back memories. I bought it when it was released. After some struggle in the beginning I had a blast! Is the band "In Extremo" still in those legacy versions? They advertized it on the box back in the day.
 
Gosh this brings back memories. I bought it when it was released. After some struggle in the beginning I had a blast! Is the band "In Extremo" still in those legacy versions? They advertized it on the box back in the day.
No I don't think they are, neither on the GOG nor Steam version of the game. Copyright issues most probably, but I bet you can spawn them in some way (mod, patch, or just a console command maybe)

What's up with german devs including music bands in their games? Reminds me of Sacred 2 with Blind Guardian. Not complaining btw, I think it's based.
 
Also wonder about what my fellow gaffers think of the game. Did you like it? What do you think of the other Piranha Bytes games?

While I haven't played Gothic (yet), I have beaten Risen and just so happen to be playing through Risen 2 at the moment (~30 hours in). What do I like about these WRPGs? Stern oldschool challenge (zero player hand-holding)
, extraordinary exploration through thoughtfully handcrafted, moody and mysterious worlds, loads of player choice and moral freedom, incredibly good NPC dialogue with a smartass protagonist, and dark dank tricky dungeons. I assume these characteristics of Risen 1 & 2 carried over from the earlier Gothic entries.
 
While I haven't played Gothic (yet), I have beaten Risen and just so happen to be playing through Risen 2 at the moment (~30 hours in). What do I like about these WRPGs? Stern oldschool challenge (zero player hand-holding)
, extraordinary exploration through thoughtfully handcrafted, moody and mysterious worlds, loads of player choice and moral freedom, incredibly good NPC dialogue with a smartass protagonist, and dark dank tricky dungeons. I assume these characteristics of Risen 1 & 2 carried over from the earlier Gothic entries.
Your assumption is correct.
Too bad every single attempt to improve the formula from PB after Risen 1 turned out to be half-botched at best.

P.S. A good watch for anyone interested.

 
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While I haven't played Gothic (yet), I have beaten Risen and just so happen to be playing through Risen 2 at the moment (~30 hours in). What do I like about these WRPGs? Stern oldschool challenge (zero player hand-holding)
, extraordinary exploration through thoughtfully handcrafted, moody and mysterious worlds, loads of player choice and moral freedom, incredibly good NPC dialogue with a smartass protagonist, and dark dank tricky dungeons. I assume these characteristics of Risen 1 & 2 carried over from the earlier Gothic entries.
Hey how's Risen? I heard the first one is pretty much like Gothic 1 and 2.

And yeah Gothic sure has some of those things you mention. They main character is quite charismatic and has some nice dialogue, being quite funny at times. There's 0 handholding ofc and, one of the things I'm liking the most is the world: they are small, but varied and dense. I really like that because it means exploration is rewarded a lot of times, specially in Gothic 2 were so far there seems to be treasure hidden behind each and every corner. Love when games know how to reward the player's curiosity.
 
The first two Gothic games probably have the most iconic German voice overs. They use a certain pronounciation and a bit of dialect that just fits these shady characters perfectly. "Volles Pfund aufs Maul!" has legendary status over here.
 
Gothic 1 and 2 are absolut Masterpieces. Gothic 2 is my most replayed game of all time, it's just that good.

The Dialogues are among the best u can get for an RPG, especially in german.

 
I never played the original. I was keeping an eye on the remake, though. Do you know if it's still on target for June 5th? I haven't heard much about it lately.
 
Too bad every single attempt to improve the formula from PB after Risen 1 turned out to be half-botched at best.

I enjoy the pirates and island hopping theme of Risen 2, and being able to have a party companion is cool. I'll say Risen 2's difficulty got nerfed though compared to Risen 1.
Hey how's Risen? I heard the first one is pretty much like Gothic 1 and 2.

It was good enough that even though I played the awful Xbox 360 port, I still had a great time. I should have played it on PC like a sane person would have. I'm playing Risen 2 on PC (GOG version). These were my more in depth thoughts:

 
Sup GAF, I've been trying to catch up with some classics I never played back then. Some time ago it was Thief and now it's been the turn for Gothic.

header.jpg


Game's premise is that you are imprisoned in a prison/colony surrounded by a magical barrier that prevents escape. Throughout the game, you explore the colony while discovering things about its inhabitants, how the magical barrier works and why it spiraled out of control, growing far beyond its intended size and even preventing the mages who created it from leaving.

It's quite an interesting premise: the factions living within the colony aren't the typical good guys or bad guys, but a morally ambiguous group that falls into the lawful/neutral/chaotic fare: some want to live in the prison with no desire to escape while enforcing their laws, with the weaker members working as miners while those at the top live a very comfortable life; some don't care about laws at all and just want to blow up the barrier no matter the cost, and others simply want to smoke weed while communicating with their god.

ss_7df2048d531891c2d72950d09cfd6986f2850614.jpg

(some people in the swamp sect are really into religious stuff. Others are there just for the free weed)

Another thing that surprised me is how useless you are at the beginning of the game: you can barely hold a sword, and even the weakest enemy can easily beat you. This has its pros and cons, because while it makes for a terrible first impression it's also great because you really feel the progress you make when you level up. Improving your melee combat skills doesn't just mean dealing more damage; you also gain better combat moves, which makes combat feel much better later on allowing you to chain attacks and taking on many foes at once. I started the game as a total wimp but ended up feeling like Conan.

ss_90c9b7a8ede3a3989c782c6d3b820f06bbec79ae.1920x1080.jpg


That's the basic gist of the game, which I decided to get into since I was in the mood for an RPG, but ended up finding something kinda different here... Let me explain:

The game is structured in chapters, with the first one being about delivering a letter to some dude. Thing is, to be able reach that dude you have to join one of the three available factions, doing sidequests for then while earning their trust and finally deciding which one you like the most and joining them. All of this is the usual RPG fare where you are able to meet many characters, explore the world on your own and making decisions on how to solve some quests and so on. This part was highly enjoyable to me, because the world is quite interesting and original and the way the characters are written gives them a lot of personality and charm, plus those early quests felt very rewarding since you really need to level up as soon as possible.

Thing is, once you join a faction and deliver the letter, chapter 2 starts and the game just stops being an RPG and turns into an action-adventure game: there's barely any more sidequests and player agency gets thrown out of the window. I might have missed something but I don't remember making a single decision from that point onwards which for an RPG is quite terrible. The main quest turns into a series of excuses to have you travel around the world, which isn't too bad since some of the places you visit are cool and some even require light puzzles to be solved, plus in some of those quests you are accompanied by one of your buddies who are a nice bunch. But yeah, from this point onwards I could really feel the game being rushed to hell and back.

ss_adaee262a2d3ae86969291cc3bb632036bfdc939.1920x1080.jpg


Still, really enjoyed the game. I think what kept me glued to the game up till the end was the writting, characters and story. The story ofc felt quite rushed and a bit of wasted potential, but what's there is still enjoyable and quite different from the usual fantasy stuff. To end on a more positive note, the music is nice and the visuals are cool, specially at night in the swamp camp or inside some dungeons with some very colorful lighting at times.

I'd give chapter 1 a 9/10 and to the rest of the game, a 6'5/10. I played the Steam version with some community patch added onto it. Saw there's a DX11 renderer mod that makes it looks better but didn't use since I wanted to play the vanilla way.

I wonder how the remake will turn out since it's a good chance to flesh out the game more from chapter 2 onwards. Also wonder about what my fellow gaffers think of the game. Did you like it? What do you think of the other Piranha Bytes games?
The first game was great but the sequel with the expansion is amazing.
 
The first game was great but the sequel with the expansion is amazing.
Yep it sure seems that way. Been playing it for a day or two now and it has a ton of questing, characters and locations. Also they expanded the skill system making it a bit more involved, having to look for particular teachers to learn specific things, very very cool, game keeps me hungry for skill points which makes leveling up way more satisfying than in most games I've played.
 
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