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LTTP: Halo Franchise (before I play Halo 4)

i-Lo

Member
After my purchase of Halo 4, I thought about how I should stop being a collector only and start playing the games I have. I was never really interested in Halo to begin with but Halo 4 motivated me give a try. I already had Halo Reach and Halo 3 since 2011. I recently procured Halo 3: ODST and started in chronological order around 3 weeks back. I finished Halo 3 yesterday.

Notes:

Instead of playing Halo Anniversary and 2, I saw the walkthrough videos for both on Youtube.

These reviews pertain to Campaigns only.

Even though I have checked for spelling inaccuracies, grammatical errors and missing words, kindly accept my apologies if you find any more.

And there are spoilers.


Halo Reach

halo-reach-noble-team2eumk.jpg


Started with this game first. Being the earliest game in the series, I thought it'd be the best entry for the maximum background information. I was surprised to see a pretty silent protagonist and Bungie's decision to keep his identity a secret. I guess it is to keep players guessing whether the protagonist would end up being Master Chief or not. At a later time, I did find the answer thanks to a conversation between Halsey and Cortana. It kept me guessing whether he'd live to the end given the surviving ship, Pillar of Autumn, departs from Reach.

Game difficulty: Heroic

Skulls: Tough Luck, Famine, Grunt Birthday. Also tried but later disabled: Tilt and Iron

Pros:

• Level design (Function): I see now why people praise Halo for this. While the game is linear, most firefights levels allow for customized play pertaining to weapon choice, point of attack and traversal. The flying bits felt very enjoyable save the weapon selection options. This accommodation for combat experimentation due to well thought out level design and armor abilities is one of the best I have seen on a console game.

• Level design (Form): From skies to the underground caverns, peaks to troughs, dawn to dusk, sunshine to rain and everything in between, Reach is a beautiful game. It has large scale variation for objects in the world and a sense of atmosphere that reminded me at times of Mass Effect. The skyboxes are amazing, albeit static. The framerate holds up quite well regardless of amount of action on screen.

• Graphics: Rich in fidelity and very low on aliasing. Its anti aliasing is appreciated and something I'd come to miss later (badly).The character design quality and facial animation are on par with the best third party games out there on consoles. In short, it is prettiest Halo of them all (save Halo 4).

• Story: Did not expect much and was pleasantly surprised. Plotlines are tied pretty well. The lack of cheesiness in general was a welcome. There is a good sense of the fact that you are a part of a team of soldiers living up to the reputation of Spartans (could be due to the fact that your team mates never died in firefights). In time, I grew fond of the team, especially Kat and Jorge.

• Music/Sound: The music was close to home. Recognizable but pleasantly modified. The sound effects are quite satisfactory. From the plonk, thump, boom of the new DMR to the ever recognizable "tatatata" Assault Rifle to the various "pew pews" to "schew schew" of Covenant weapons. I particularly liked the voice acting, which overall, remains free of corniness. Lastly, the dialogues for Grunts are hilarious!

• Menu options: I loved the RPG-esque character customization options, especially, since it's reflected real time in cutscene videos.

Cons:

• Checkpoints: Checkpoints, checkpoints, checkpoints. For me, the primary and greatest souring point. Playing on Heroic difficulty with Skulls enabled, things can and did get egregiously frustrating on the (iirc) seventh and final mission. I'd dispatch some mini-boss type Brutes and then carry on and later get killed in a different part of the same firefight only to have the game re-spawn me all the way to the point where I'd have to dispatch those mini bosses once again. As a guy who used to be an ardent player of Dark Souls (260hrs plus) it takes a lot to frustrate me and Reach did so to the point where it felt cheap because it was as if the game was going against its core ideology of allowing players to engage in battle any way he/she wants to. I remember there'd be times where I'd try to go to different parts of a scenery to see if the "checkpoint...done" pop up on the bottom left to alleviate my stress level.

• (Un)Friendly and enemy AI : Second only to the awful checkpoint system and would have been equally bad if it affected me as much as the former. During intense firefights on certain levels, I would witness the amazing lack of interaction between friendly and enemy AIs even though they would be within feet of each other with clear line of sight. The enemy AI would make it a priority to hunt me down exclusively if they saw me and the friendly witless imbeciles would just wait and watch. This problem exclusively showed up on levels containing normal soldiers and Covenant forces. I did not face the same issue with a Spartan partner. The enemy AI in general, however, is very good.
Overall, props to Bungie for making this game. In time, I would come to realize just how far they went in updating the graphical engine. The payoff was worth the effort.


Halo 3: ODST

halo3-odst_2g7ub1.jpg


Having seen the playthroughs of Halo Anniversary and Halo 2 on Youtube, I knew that ODST would be the entry to go to next. Once again, playing solo and only the campaign, I gave it the go. An impetus behind wanting to try this game was because I remembered that both Nathan Fillion (one of my most adored actors) and Tricia Helfer had not only given their voices but faces as well. I later discovered that a couple more guys from Firefly, Adam Baldwin and Alan Tudyk alongside Nolan North were all present in major capacities. Oh! what joy I felt. Another reason I wanted to play the game was for its world design as seen at night both with and without the Visor mode. Thankfully, I wasn't disappointed. Whereas Reach and Halo 3 were all about the macrocosm in action and its ramification, ODST felt much more micro. Trapped in a single city, New Mombasa, you see the smaller details and with time and exploration how layered and expansive they can be. It is also a reason why I feel like the multiple perspectives approach to the narrative works in the game's favour.

Game difficulty: Heroic

Skulls: None

Pros:

• Level design (function): Once again, Bungie delivers. The levels are large enough for plenty of experimentation. The segments where vehicles are involved are as well designed as the parts without them i.e. expansive with logical layout. There are not only horizontal but vertical traversal options in majority of the levels.

• Level design (form): It was both awe inspiring and serene at the same time. Looking at the world at night with and then without visor functionality really brings out the character of the city. From the tall, insurmountable buildings that vie for the sky to the distant view of the same city as cityscape, to being on top of a few of them and be able to witness dusk, the levels are a spectacle to behold in the feelings they can evoke. And, the colour palettes that are chosen, from warm nights to cold days to warm afternoons etc feels very appropriate and adds to the atmosphere.

• Story: I was inquisitive to see whether the multiple viewpoint would work. It sort of reminded me Snatch and I must say, like the movie, things came together in their own unique way. The transition between days and nights between multiple perspectives are implemented well do a great job of staving off feelings boredom. As aforementioned, this game was about a small operation in city that is about to be glassed. The story is not overbearing, rather, keeps on delivering clues when expected. It is about the journey of a selected group of ODSTs on covert need to know salvage operation and the reconciliation of certain characters. The dialogs reminded me Uncharted, i.e. it has a sense of humour. Overall, the narrative is well paced and "Yay" for a satisfactory ending.

• Music/Sound: The single best and most prominent aspect of ODST that separates it from the pack, lends the game a character that is unlike other entries in the franchise and captures the spirit of solitude and loneliness so completely. The voice acting is very well done (has to be expected given the talent being featured). It helps each character have its own identity and personality without, once again, being cheesy.

Cons:

• Graphics: Oh wow! I knew that there would be regression, but darn! It put into perspective Bungie's hard work to overhaul Halo 3's engine for Reach. While ODST artistic beauty pertaining to level design is not in question, the lack of or poor quality of anti aliasing surely is. And the faces of characters at one point made me say, "Oh wow... this looks like it's a generation behind" out loud. While it may be considered a hyperbole, looking at the character detail from Reach and comparing them to ODST and Halo 3 (even worse; we'll get to that later) is like looking at a HD re-release of last gen game at worst, and at best the visuals look as if they belong somewhere between Xbox and Xbox 360 on HD (or near enough). At least the performance was consistent.

Overall, this is my favourite Halo game of the three that I played so far primarily because it is the most unique.


Halo 3

halo3sbu5w.jpg


Game difficulty: Heroic

Skulls: None

Finally, the finale or so we all thought. Of course most of us always guessed that this was not the end of the franchise. At the start of the game the familiar original hymn was playing in full force and I knew Master Chef was either going to cook big or go home. And much like Reach, it is a game large in scope, large in action, large in cut scenes and even larger in ramification. This was as big as it was going to get:

Pros:

• Story: The story is kept simple because there are only so many things you can do in the end. The plot twists are unsurprising but delivered well. The story highlights the religious lunacy and depths of a fanatic's conviction pretty well. In this regard, the voice actor for Prophet of Truth did an excellent job. The interjections of Cortana during playthrough ranged from haunting to cheesy. Overall, while it felt like a Michael Bay movie from time to time, it did execute its story intents satisfactorily.

• AI: Tactful and sharp.

• Level design (function): Once again, Bungie knows how to make level designs best suited for experimentations. The vehicle and the aerial segments are very enjoyable albeit smaller in scope. Given the amount of retracing one has to do in Halo games, I think it's a testament to Bungie for ensuring that players do not get lost. It is very evident during the mission where I was escaping after rescuing Cortana from High Charity, I think I only got lost once. Things could have been easily more frustrating because it becomes difficult to assess a situation rationally when you are on an adrenaline rush.

• Level design (form): Things went from good to better after leaving Earth and heading to the Ark. I had quite a few "OMFG" moments as I looked around and up to see the arm of the Ark and Milky Way galaxy. There is a sense of scale variation in several orders of magnitude not unlike Reach if not bigger and is driven home through the unveiling of the new Halo and the Ark in vibrant red and violet towards the end of game (escape sequence). The Ark reminded me of the Citadel from ME. Once again, the level design evokes a sense of wonder and awe.

• Music/Sound: Nothing much to say here besides the obvious decision of sound designers to make players reminisce the days of Halo CE. After all given it is the finale, this was expected. The Halo theme, for me, remains a timeless piece of music. The sound effects are as one would expect, i.e. satisfactory. The voice acting once again is well done albeit a touch cheesy (thanks to the script for Cortana). On the other hand, 343 Guilty Spark was a cold metal charmer.

Cons:

• Graphics: Once again, clearly the worst of the three. Hideous aliasing. I felt like it was going cut my eye balls with its serrated edges. Add to that a lack of any anisotropic filtering (or if there is it was poor) and the ground textures look downright low resolution and blurry if you aren't looking straight down. And may kittens have mercy on the souls of people who did the faces! While most are just serviceable at best, the rendition of horribly detailed Lord Terrence Hood with ghastly lighting was like taking a proverbial Brute Hammer to my eyes. Of course, in end, to put things into perspective, this can be only said to look horrible because we have the luxury of comparing it to Reach's character models and lighting.

• Checkpoint: While not as egregious as Reach's system, it is still a pain in the neck. Two instances it drove me nuts: the first flying segment inthe Hornet and secondly the part where I was trying escape from the Flood infested High Charity; it felt like my progress meant nothing until I crossed a certain invisible line or killed a certain number of enemies. I wish it were more gradual.

Overall, it was a sweet and fast ride with Halo 3. In terms of pacing, this one takes the cake.


One last thing, which has now become a pet peeve of mine for the entire franchise is inability to turn Covenant weapon caches if they fall face down (say a grenade went off near it during a firefight) trapping the weapon underneath making me unable to retrieve them. It becomes frustrating when the only solution is to chuck a grenade near and hope it helps. Given that you have enough strength to flip a Warthog or a Scorpion Tank as if they weighed nothing, the reason for the inability to interact with a weapons cache certainly escapes my logic.

Anyway, so that now I am about to embark on the journey to play Halo 4, can anyone inform me if the checkpoint system has improved or not on Heroic difficulty level?

Also what have your experiences been like from the first time you played these games, if you can remember?
 

i-Lo

Member
You watched a video for Combat Evolved?

:/

Anniversary. Commentary gameplay. I really did not feel like spending money on Anniversary especially because like the rest it was going to be a single playthrough. Before I made that decision I went on to the buy/sell/trade thread as ask if someone could lend me their copy temporarily all the while offering some of the games from my collection. Didn't get a response and finally caved in and viewed the vids.
 

enzo_gt

tagged by Blackace
Anniversary. Commentary gameplay. I really did not feel like spending money on Anniversary especially because like the rest it was going to be a single playthrough. Before I made that decision I went on to the buy/sell/trade thread as ask if someone could lend me their copy temporarily all the while offering some of the games from my collection. Didn't get a response and finally caved in and viewed the vids.
Really though, playing ODST and Reach but not playing Halo 1 is kind of questionable if your trying to catch up on the franchise.

Playing Halo 1 would give you a pretty grand and crucial perspective for the rest of the franchise IMO.
 

i-Lo

Member
Really though, playing ODST and Reach but not playing Halo 1 is kind of questionable if your trying to catch up on the franchise.

Playing Halo 1 would give you a pretty grand and crucial perspective for the rest of the franchise IMO.

But I have seen the entire gameplay of Anniversary (and Halo 2) intact with all cut scenes (major and minor) plus, I have scoured the Halo Waypoint for information tirelessly. I think I am ready for the fourth instalment.
 
I find it odd that you played them in reverse chronological order of release (which happens to be timeline chronological.) I think it makes your graphics complaints sort of moot since Halo 3 (I never played ODST myself) looked good at the time in 2007 (not great, but good - I won't deny it had the Halo 2.5 effect.)
 
You can prolly get a copy of halo ce for 2 bucks if anniversary is too expensive. Seriously though, go play ce, it does a few things bungie couldn't quite replicate in the sequels.

You can skip 2 though, the campaign is not good.
 

Monocle

Member
Your first mistake was watching videos of Halo 1 rather than actually playing the campaign. Still the best game in the series, and you ruined your only chance of experiencing it fresh. Hmm.
 

DJ88

Member
I can relate with the sense of scale and awe looking at the skyboxes on the Ark. But for me nothing compares to seeing the Halo ring arching up into the sky in Halo 1 for the first time in 2001. Sucks you didn't get to play it, easily the best one and greatest feeling/atmosphere of being alone on a giant alien world
 

Monocle

Member
I can relate with the sense of scale and awe looking at the skyboxes on the Ark. But for me nothing compares to seeing the Halo ring arching up into the sky in Halo 1 for the first time in 2001. Sucks you didn't get to play that one.
Still the best moment in the whole series. That sight defined Halo for me.
 
Good writeup, and it mirrors a lot of how I felt. The aliasing in Halo 3 and ODST really bugged the shit out of me and sapped a lot of my enjoyment. But for memorable encounters ODST and Halo 3 both leave some solid lasting impressions. Don't think I've played and replayed a level better than Covenant in Halo 3.

Now, get Anniversary and play the purest Halo of them all. Just you, a simplified sandbox, and a Reach graphical overhaul. Its well worth it. ;p
 

enzo_gt

tagged by Blackace
But I have seen the entire gameplay of Anniversary (and Halo 2) intact with all cut scenes (major and minor) plus, I have scoured the Halo Waypoint for information tirelessly. I think I am ready for the fourth instalment.
I understand you watched it, but you didn't play it. There's a difference. You didn't play or try to adapt to the combat scenarios, you didn't get to check out what made the level design special yourself or explore multiple paths where they had them, you didn't get to see firsthand why Elites and Hunters have the prestige they do, you didn't get a feel for the foundation of the core mechanics the gameplay built upon. It's just a huge loss in perspective IMO, though I guess it would be interesting to see what you think of Halo 4 without the context because Halo 4 contains a ton of love letters to Halo 1 and to a lesser degree, Halo 2.

Also this:

Your first mistake was watching videos of Halo 1 rather than actually playing the campaign. Still the best game in the series, and you ruined your only chance of experiencing it fresh. Hmm.
 

i-Lo

Member
Your opinion is correct in naming ODST the best.

Not the best per se (again, it's all personal opinion) but my personal favourite. But thank you.

Your first mistake was watching videos of Halo 1 rather than actually playing the campaign. Still the best game in the series, and you ruined your only chance of experiencing it fresh. Hmm.

I can relate with the sense of scale and awe looking at the skyboxes on the Ark. But for me nothing compares to seeing the Halo ring arching up into the sky in Halo 1 for the first time in 2001. Sucks you didn't get to play that one.

Well I did play it in co-op about 1/4th of entire game back in around 2005 or 6 with a friend who had the original Xbox. I remember seeing the Halo for the first time. It went from being a shot of ring in the distance and then landing on it and you see how it goes all around.

I know that feel bro :D

Another big reason I didn't play Halo CE is because I remember feeling nauseous while playing through the interior levels of Halo CE. Me and grey interiors don't mix. I easily suffer from motion sickness in those instances. I now remember talking about this in another thread about Halo a long time back when Reach was coming out.
 

Booshka

Member
Play Halo 1, it plays the best and has the most memorable firefights and levels. You can't just watch someone use the Pistol, Assault Rifle or that amazing Halo 1 Shotgun, you have to shoot them for yourself. You should also play it to see how much better the aiming feels compared to the rest of the Halo games.
 
Combat evolved not only defined a genre, it is the the single reason the xbox even succeeded and ended up the way it has.

Without a doubt it is the most important game to play in the series, especially since we're talking about campaign here.
 

Kujo

Member
2 has the best campaign (most varied), story, multiplayer; worst graphics now though. Arby is a better character than MC, suk it haterz

1 is way repetitive, only the outdoor parts of levels were good. Anni at least makes the copy+paste indoor levels a bit easier to swallow
 

NBtoaster

Member
I played Halo 1 and 2 after Reach, Halo 3 and ODST and found them to be very repetitive. They may have been impactful when they released but it definitely shows that the level design is 12 years old.
 
Good writeup, you made the right call in naming ODST the favourite of the ones you played, but as stated by others you really should give CE a spin for yourself. While all the games have mechanical similarities, CE feels the most different from the bunch in a number of ways just due to the way they decided to branch out from 2 onward. I don't think you'll regret hunting down a copy of Anniversary or the original release.
 

Monocle

Member
Good writeup, you made the right call in naming ODST the favourite of the ones you played, but as stated by others you really should give CE a spin for yourself. While all the games have mechanical similarities, CE feels the most different from the bunch in a number of ways just due to the way they decided to branch out from 2 onward. I don't think you'll regret hunting down a copy of Anniversary or the original release.
Yep, ODST is great.

It's worth mentioning that if the OP does play Halo Anniversary, he should be sure to go through the first time with the original graphics. The sense of ancient mystery and oppressive vastness that you experience while Marty's brilliant soundtrack works its magic was not well preserved by the updated art.
 

i-Lo

Member
I find it odd that you played them in reverse chronological order of release (which happens to be timeline chronological.) I think it makes your graphics complaints sort of moot since Halo 3 (I never played ODST myself) looked good at the time in 2007 (not great, but good - I won't deny it had the Halo 2.5 effect.)

Yes. I do mention that complaining about Halo 3's graphics although a 100% valid criticism while playing the game, becomes irrelevant because the technology has been advanced since then quite substantially as evidenced by Reach.

Good writeup, you made the right call in naming ODST the favourite of the ones you played, but as stated by others you really should give CE a spin for yourself. While all the games have mechanical similarities, CE feels the most different from the bunch in a number of ways just due to the way they decided to branch out from 2 onward. I don't think you'll regret hunting down a copy of Anniversary or the original release.


Good writeup, and it mirrors a lot of how I felt. The aliasing in Halo 3 and ODST really bugged the shit out of me and sapped a lot of my enjoyment. But for memorable encounters ODST and Halo 3 both leave some solid lasting impressions. Don't think I've played and replayed a level better than Covenant in Halo 3.

Now, get Anniversary and play the purest Halo of them all. Just you, a simplified sandbox, and a Reach graphical overhaul. Its well worth it. ;p

Thank you guys. This is my first write up ever and the feedbacks are encouraging. Pertaining to Halo 1 or CE, it looks like it'll have to wait till after I playthrough the fourth instalment and a possible price drop on Anniversary. As aforementioned, due to me getting nauseous with Halo CE's interior spaces, I'd have to play Anniversary over CE.

I am seeing lot of mirroring of my impressions in the thread and so I wanted to know two things from you guys:

  • What is/are your pet peeve/s from Halo franchise?
  • Is the Halo 4 campaign, if you have played it, holds up in narrative with your favourite predecessor in the franchise?

@ tonitoni: That is a valuable suggestion, thank you.
@LongMuckDong: That sounds encouraging.
 

JB1981

Member
If Halo 3 had good AA and a little bumped up resolution, I think it would be the best looking game in the series. Love the art direction, love the use of strong color, the texture work is top notch and the lighting is fantastic.

I think it is the overall best game with best combat scenarios and open level design.
 
Halo : Combat Evolved is one of the best FPS games of all time, it's a shame that you didn't play it. I agree on skipping Halo 2 though, worst game in the series.
 

Aguirre

Member
Anniversary. Commentary gameplay. I really did not feel like spending money on Anniversary especially because like the rest it was going to be a single playthrough. Before I made that decision I went on to the buy/sell/trade thread as ask if someone could lend me their copy temporarily all the while offering some of the games from my collection. Didn't get a response and finally caved in and viewed the vids.

yep i do the same i watch video reviews on cars and pass judgement
 

szaromir

Banned
Halo 3 has the best encounter design, and since Halo is all about combat, it's the best in the series for me. Overall, all of them have their unique flaws (and strengths), but all of them are great and it's by far the best series in the first person shooter genre.
 
  • What is/are your pet peeve/s from Halo franchise?

The checkpoint system is often frustrating, Halo 2 is just ridiculously badly designed and Legendary was poorly thought out, the Flood are awesome but mostly appear on the worst designed levels of the game, so people sadly hate them. Monitors and the giant monitors from Halo 2 though are terrible unfun enemies.

  • Is the Halo 4 campaign, if you have played it, holds up in narrative with your favourite predecessor in the franchise?

I think it holds up compared to the rest, but honestly I felt it was the worst one aside from Halo 2. It's very well designed but it falls just short of the other games in the series. The new enemies are unfortunately pretty lame and not quite good enough to replace the Covenant yet.

I appreciate that the story actually is drawing now from the huge well of fiction in the Halo novels (I own all of them!), but I don't feel like it does enough to establish the motives of all the characters. As a personal story about Chief and Cortana, it works far better than any other Halo game, but as a larger story about the Forerunners and Chief saving the galaxy it leaves a lot to be desired. Exposition in particular is handled very poorly throughout.

Traditionally, the Halo games are fairly light on story, so I appreciate what they were going for here, but despite the nice personal story of Chief, the story turned out overall worse than the other Halos.
 
The only games with decent single player are Halo 1 and ODST. The best multiplayer is Halo: Reach.

4 is where they tried to make it Call of Halo
 
Halo: CE remains the greatest entry, I really feel like you should have started with that, regardless of what came after... not just for the story, but to play one of, if not the, most groundbreaking games of all time.
 

Waaghals

Member
This is a great writeup.

My only complaint is the fact that you didn't play anniversary. While not perfect, it still holds up really well.

In fact, my only main criticism regarding the Halo-series is that the other games aren't true improvements over the first. The core gameplay is close to perfect.
 

hayguyz

Banned
Halo: CE remains the greatest entry, I really feel like you should have started with that, regardless of what came after... not just for the story, but to play one of, if not the, most groundbreaking games of all time.

You cannot be serious.

It is full of boring reused levels. And who can forget the wonderful Library level. Six floors of copy/paste.
 

Waaghals

Member
The library is crap, but the reused levels later in the game have several great encounters and a slightly different visual style. Two Betrayals is arguable even better than the original.
 
I first played Halo 3 about one month ago (on Heroic) and I loved it. It may be my favorite Halo campaign yet (I've played through the first two games a few times before, on Heroic and Legendary), but it would've been even better were it not for the Cortana level. I think they could've made it much more enjoyable if they just put a couple more checkpoints in one or two spots. Oh well, the game is still great, but I dread playing through that on Legendary.

Halo 3 was also my first console Halo (I played the first two games on PC) and it surprised me how quickly I was able to get used to the controls. It was only my second console FPS, the first being Perfect Dark Zero, but I've played quite a few console third person shooters before. I didn't mind the jaggies at all. In fact, I hardly noticed them, together with the sub-720p resolution. I don't know, they look distracting in games like PGR3, but here it was really not an issue for me. Visually, the game is a mixed bag. There's some stunning scenery in a few levels, but other parts can look quite pedestrian.

So I guess it's ODST for me next, then Reach, then hopefully Halo 4. The plan was to start with ODST a couple of weeks ago, but Too Human is simply devouring my gaming time.
 

Roq12

Neo Member
Good thread, and i agree with a lot of things you said.
Not all though.

I prefer H3, mostly because of a number of really epic scenes. I mean - fighting a Scarab in that desert was amazing. Then later on, having to face 2 scarabs at the same time!? MIND. BLOWN. I replayed that section for hours, trying to complete it in different ways, like jumping a hog up on the scarabs and such.

I disagree at bit with the level design of H3 as well. I got lost plenty of times, especially on Rats nest.
 

Roq12

Neo Member
Halo: CE remains the greatest entry, I really feel like you should have started with that, regardless of what came after... not just for the story, but to play one of, if not the, most groundbreaking games of all time.

I played H:CE after H3, ODST and Reach. Compared to these games, without nostalgia, its good but not that great i think.
 

BigTnaples

Todd Howard's Secret GAF Account
As others have said, huge mistake not playing anniversary. There are moments in that game you jut cant get through watching a video walkthrough.


And the new graphics are much more vibrant and may help with the issues you had before.


I still say go back and play it, but you certainly spoiled yourself some amazing moments gameplay wise.

Halo 2 was good, but you are probably okay with just the videos. Not too many standout gameplay moments in Halo 2.


Also, yes Halo 3 had worse facial models, resolution and AA. That said, the lighting was better in certain areas than Reach, and the water has not been matched to this day..


A 1080p 4xAA version of Halo 4, with nothing but a couple facial models replaced, would be one of the best looking games of this gen.

 

i-Lo

Member
Thank you for the feedback and comments guys. Please keep on contributing to this consensus building.

yep i do the same i watch video reviews on cars and pass judgement

And that's why I did not pass any judgement on Halo CE. And in case you missed reading it, I did play Halo CE with a friend on Xbox about 6 years ago but stopped after a quarter of a way because the interior spaces in Halo CE made me nauseous because under certain conditions, I can easily suffer from motion sickness.

Also, I liked what I saw in Halo Anniversary and noticed my desire to play the game as you would have noticed had you read further:

Pertaining to Halo 1 or CE, it looks like it'll have to wait till after I playthrough the fourth instalment and a possible price drop on Anniversary. As aforementioned, due to me getting nauseous with Halo CE's interior spaces, I'd have to play Anniversary over CE.


Good thread, and i agree with a lot of things you said.
Not all though.

I prefer H3, mostly because of a number of really epic scenes. I mean - fighting a Scarab in that desert was amazing. Then later on, having to face 2 scarabs at the same time!? MIND. BLOWN. I replayed that section for hours, trying to complete it in different ways, like jumping a hog up on the scarabs and such.

I disagree at bit with the level design of H3 as well. I got lost plenty of times, especially on Rats nest.

Thanks for the comment. I agree about the Scarab part. I think for the first encounter I was very confused as to how to get inside the damn thing. Because I was on Mongoose and the only directive that was the given to me was that I needed to get in, I tried various jump manoeuvres off the ramps :lol. I died thrice before realising that there was an elevator on one of the sides of the level. For the second battle, I tried to do the exact same thing, i.e. jump from the Hornet and fail miserably. Then I realized it's a matter of strafing, patience and taking off one joint after another. What boggled my mind is how I was the only one do such a thing when the sky and ground were littered with human forces. Oh, well, guess Master Chef has got to be head cook after all.
 

szaromir

Banned
I first played Halo 3 about one month ago (on Heroic) and I loved it. It may be my favorite Halo campaign yet (I've played through the first two games a few times before, on Heroic and Legendary), but it would've been even better were it not for the Cortana level. I think they could've made it much more enjoyable if they just put a couple more checkpoints in one or two spots. Oh well, the game is still great, but I dread playing through that on Legendary.
Eh, it's not that difficult if you know how to play it (it never gets fun though).
 
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