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LTTP: Halo Franchise (before I play Halo 4)

Roq12

Neo Member
Thanks for the comment. I agree about the Scarab part. I think for the first encounter I was very confused as to how to get inside the damn thing. Because I was on Mongoose and the only directive that was the given to me was that I needed to get in, I tried various jump manoeuvres off the ramps :lol. I died thrice before realising that there was an elevator on one of the sides of the level. For the second battle, I tried to do the exact same thing, i.e. jump from the Hornet and fail miserably. Then I realized it's a matter of strafing, patience and taking off one joint after another. What boggled my mind is how I was the only one do such a thing when the sky and ground were littered with human forces. Oh, well, guess Master Chef has got to be head cook after all.

Hehe yeah, I know that you could shoot down the legs. But, how bad ass spartan is that? :)
Everyone wants to be bad ass.
You got to do it with style!
 

i-Lo

Member
Once again, thank you all for your encouraging words, recommendations and reactions.

I wanted to add one more part that to the review, here, in this post. It is common to all except two entries in the series (Halo 3... and 4 I presume):

  • Limited/Non Regenerating Health: I have played games like Uncharted, CoD and then went on to play Dark Souls. I will categorically state that lacking auto regeneration of health definitely adds a facet of realism and increases drama and tension for a game that is well designed, albeit the unrealism that is exposed when all you have to do to recover is just walk over or touch a health pack or eat grass. This is less about taking credit away from games with auto-healing and more about applauding designers of Halo for sticking with the old school of thought pertaining Health management. In retrospect, Bungie displays a very smart design choice, i.e. layering regenerating shield or stamina, both of which are more realistic and logical, above limited health.

    In the end, it made me a more cautious and efficient player. I was pushed to alter my strategies for numerous enemy encounters for the sake of survivability.
 
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