Explain.
They can never actually explain, it's just bitching that Halo: Reach wasn't Fall of Reach: The Game.
Explain.
They can never actually explain, it's just bitching that Halo: Reach wasn't Fall of Reach: The Game.
Well, it pretty much took the first Halo novel, peed on it and then set it on fire. Then when 343 had to step up they added the "it's all a conspiracy"-twist to reconcile the two again. It is canon, but it's also a complete clusterf***.
Stuff like (endgame spoilers):- The Covenant suddenly attacking a month earlier
- Halsey meeting Spartan-III's when she clearly had no idea they existed in fiction set afterwards
- Halsey even being where she is in the game isn't exactly feasible
- The Cortana fragments
- The Pillar of Autumn being on the surface of Reach, while it should be halfway to Halo at the time
- The Pillar of Autumn even being on the surface of Reach at all
It's minor stuff, and doesn't matter for people who don't care about the canon, but some people are/were pissed at Bungie for it. Reach is a good game, with a good campaign, but I tend to look at it seperate from the other games.
It's Fyrewulff.
Truer words have never been spokenTip from me: master vehicles. Never let anyone else drive, ever.
Apparently slightly changing the timing of events in a way that still works counts as setting something on fire and pissing on it. Games overwrite books, especially when that game has the original book's author involved and especially when that first book was written before the first game came out and the author wasn't allowed to see the game at all. Seriously, the bitching is about slight timing misalignment and setups for fiction written after Reach. They didn't do anything like have Chief show up and bench press a Cruiser.
The people that wrote all the dialogue for Halo 1 weren't allowed to see the game they were writing dialogue for. Hence the "Cave is a natural formation" line. The books can't even keep their own dates straight and had everyone leaving a location before they got there. lol.
Some people just need to go join Cody Miller at his site.
to OP: when you finish the game, don't skip the credits.
Here's the best part about all of it though. There's only two situations in Halo 3 where you are forced in a vehicle, and they aren't any of them that I mentioned above. It's the flying section on The Covenant and the last mission of the game. See The Pedestrian. It's definitely a good watch.
The minutiae of the games is not what I refer to, but the overall arc. The infighting is fine on its own, but the fact that the Covenant's intent never wavered, nor was it revealed to be anything more complex, sinister, or nuanced, it was really just "the great journey" the entire time, was just so completely inane. I mean, seriously? This whole thing is about some dumb religious cult that may or may not even know they're going to end galactic civilization? There's no direct or indirect ulterior motive at all? Blech.
Again, it is my hope that 4 can somehow give 1-3 more relevance, because on their own, they really don't go anywhere. Which is sad, because CE deserves better.
The Oracle tried to launch the Dreadnought from High Charity to find and bring the humans to The Ark, but before it could succeed, the Lekgolo worms that were tasked with exploring the Dreadnought's inner regions short-circuited the connection, and the two co-conspirators, along with the Philologist (leader of the ascetic priests and later the Prophet of Mercy), disconnected the Oracle from the ship. When Fortitude realized the implications of what the Oracle had told them, he and the other two Hierarchs-to-be agreed not to tell the masses of their discovery and decided that the humans must be eradicated once and for all before any of the Covenant could learn the truth.
The three Prophets successfully implemented their plan and became the new rulers of the Covenant which heralded the beginning of the Ninth Age of Reclamation. Fortitude chose the name "Truth" as a reminder to himself of the truths he must never tell and the lies he would have to spin in order to prevent the Covenant from fragmenting.
Huh, so that's how it works. People who disagree should be ignored? Suddenly the world makes a lot more sense.It's always good when someone makes it easy on you in choosing which opinions to tune out in the future. <3
Stop playing that filth.
Grab Anniversary.
Play it on Normal. If you like it, play it on Heroic. If you like it, play it on Legendary.
If you like it, play it on Legendary, solo, with all skulls on.
You can take Blind off after the first mission.
I'm one of those weirdos who actually beat all of those challenges when they were available. Pillar of Autumn was exhilarating.
Play it on Normal. If you like it, play it on Heroic. If you like it, play it on Legendary.
If you like it, play it on Legendary, solo, with all skulls on.
You can take Blind off after the first mission.
I'm one of those weirdos who actually beat all of those challenges when they were available.
Ah, so that was you.Also, hi Ply. I remember you from my Maxim Hot 100 2012 thread
Day of release, baybee:My favorite Halo to day, period. I enjoyed this game soooooo much. Even got this, which was pretty fucked up. My proudest cheevo ever:
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Day of release, baybee:
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I love Reach's multiplayer. It's a much more tactical game than mainline Halo's, thanks in part to the super detailed radar. You can see enemies and tell whether they're above or below you on the map, which means, if you know the map well enough, you can figure out their exact position.
OP, just enjoy Reach. It was a high point in the Halo series campaigns.
If you really like the level/enemy design, grab Halo:Anniversary at some point too. It looks and sounds great, and while some of the gameplay design has aged a little - it's still an amazing campaign and probably the best in the series.
I would say, unless you fall in love with the Halo series via Reach, I'd probably avoid 2/3/ODST for the time being. I loved them all (massive Halo fan), but I'll be honest... None of them have aged all that well. In particular 3/ODST are very average graphically, and while the music is brilliant, the sound effects and gunplay are subpar compared to any shooter in the last few years. The campaigns are still very well designed, but challenging, quick Elites are replaced by relatively boring to fight Brutes - so I think the combat tends to rely heavily on numbers and/or scale/vehicles. Again... I loved the games, but I wouldn't recommend them to someone at this point in the generation, as I don't think it would be doing the series justice.
In summary - If you enjoy Reach, try Anniversary. It looks/sounds great, and retains the fun Elite fights and strong campaign.
If you love BOTH Anniversary/Reach THEN go and try Halo 3 - and then ODST. They certainly don't have the graphical/audio sheen that you would expect at this point - but I imagine if you love both Reach/Anniversary the Halo gameplay design will be more than enough to keep you entertained.
Also... I really hope you enjoy Reach, Halo 4 and whatever other Halo games you manage to play. I don't feel that the vast majority of GAFers give the Halo series the credit it deserves, so it's refreshing to see someone saying "I'm actually enjoying it" as opposed to many of the apathetic and shitty posts that tend to fill Halo threads.
I will argue this to the death!
But really, Halo 3 has the most dynamic vehicle sections.
We could start with Tsavo Highway where the only vehicles are the Chopper, the Warthog, and the Wraith. It's a good combination to get the player introduced to vehicular combat and for the more advanced player to experiment with the sandbox. When using the Chopper you have the choice of cannoning the Covenant from afar or going for the much riskier splatter. You can also boost at the correct time on rocks to send you soaring. There you can either bail out or stay in the vehicle for another pass around. The Warthog in these encounters is obviously much more fun with co-op partners, but it works with the AI as well. A beginner can learn paths and AI line of sight, and advanced players can go for the splatters or get in the passenger with a power weapon. Wraiths are only available at the end of the mission, but they provide for an interesting mortar section at the end.
The Ark is where the vehicles really start to shine. When you get your first vehicles in the level it will either be a Mongoose or a Prowler if you managed to kill just the occupants of the vehicle. Then the next immediate encounter, you have the chance to hijack either a Ghost or a Chopper. And right after that there is an abandoned Warthog. You now have almost the entire light ground vehicle armament at your disposal. My personal favorite is to get Sniper/Rockets on the back of a Mongoose and let the AI drive me around. The best part is that if I die, 9/10 I'm not angry about the death being cheap. There is an entire optional encounter that is ridiculously fun to take as a Mongoose passenger.
Right after that you get some Scorpions dropped off for you. The AI even tells you that "tank beats everything" and it is a hell of a lot of fun to blast through with the tank. After you clear the building and exit the other side you enter one of the most dynamic sections in any Halo campaign. You have the choice of every ground vehicle, including the newly introduced Gauss Warthog. At the end of the push, you have to fight a Scarab. And guess what, you still have the choice of every vehicle.
You seem to expect vehicles to be a god machine. That's not the case by any means, and if you are looking at them like that, then you are quite simply doing it wrong.
None of the Halo games are perfect. They all have elements in them that make them feel dated. But here's the thing: the sandbox and combat in Halo is so much that makes it easier to look past the dated elements than it otherwise would be.No problem. Thanks for your post![]()
speaking on Halo2. i really liked playing as Arbiter. It was pretty much the exact same gameplay, but I liked the story through the covenant. I felt like I was playing as a Protoss Zealot.
Wraiths can miss. I've hardly ever had situations where the Wraith was cheating in Halo 3. Reach on the other hand has issues with the Wraiths on Legendary. But I won't go there. I can understand all of the Wraith shots in 1, 2, 3, and ODST; and 3 and ODST I can actually analyze them thanks to Theatre. As for the Choppers, it's about not overextending yourself. There are certain enemies like Chieftains that it are inefficient to take out using conventional on-foot methods. A splatter is the quickest method to do so without taking return fire from him. And you can't approach those situations as "Master Chief is an ultra-badass because of his training, his armor, his SKILL WITH WEAPONS AND ABILITY TO PUNCH SPACE-APES TO DEATH."; you have to approach them in a moderately stealthy way.Except I already know how to use the vehicles (including the Chopper because I played ODST first). Trying to run down Covenant with the Chopper is ineffective because 1. most of the guys on foot are not very high-priority. The cannons pick them off easily, there is no reason to go for a splatter, 2. You've just put yourself in a prime position to be picked off easily and/ or rammed by everything in sight. The Wraith probably won't even be available to newer players, because they'll so busy killing a dozen Choppers that they either won't realize the best way to hijack it, or will go for it first and get killed over and over again because Wraith pilots and gunners are psychic and always know where you are. This is actually a running problem with the series, that Wraith pilots will always know where you are and will always arc shots flawlessly.
The Prowler uses the Plasma tech. You'll notice that those projectiles naturally move slower. Putting hitscan on those weapon would be silly, and to an extent rather unfun. And again, it sounds like you ae overextending yourself when you play.Prowler in single player is boring. It's a clunkier Warthog whose turret isn't even hitscan. Ghosts barely offer any protection, so on Heroic and up enemies on foot will effortlessly pick you off. So it doesn't matter that you have variety because not only is the Chopper the best option, the other options are straight-up boring. I already had my fill of strafing in a Ghost while holding down the trigger in Halo 2.
I divided this into 4 parts, with the breakpoints noted in the quote. [1] It really does seem like you want the vehicles to be god-level. They are an advantage. How many turret shots can you take while in a Warthog versus on foot? How long does it take to kill the turret in a vehicle versus on foot? A tank gives you an advantage in both regards. A Warthog gives you an instant advantage in one spot, and possibly a second if you aren't carrying a power weapon. This applies to all of the vehicles. The AI is far from superhuman perfection like you claim it is. And using the tactics that the enemy uses isn't going to make your enjoyment any better.[1]Of course the tank beats everything, that's why you would use it. That's why getting the tank is the best vehicle section in the game, which isn't saying much. Because you finally have a vehicle that isn't just a dumbed-down substitute for Halo's real strength, the variety of the on-foot combat, something that ACTUALLY MAKES YOU NOTICEABLY STRONGER instead of forcing you to board a tin-can that puts you on the same level offensively as GRUNTS. That's the problem. The vehicles make you weaker, because you are essentially downgrading yourself to the enemy's level. You have the same health and offensive capabilities as them, and just have to rely on their general stupidity to win. [2]But soon enough that tank gets blown up by any of five Wraiths, maybe you'll get another one from your allies, but still, [3]we get another of those dumbass Scarab fights which are only here for the cool factor. Yeah, they're dumb. The first Scarab fight is supposed to be a big moment. You can use the missile pod, or the Mongoose with a rocket Marine you already had, right? That doesn't matter because one method beats them all: Go up the elevator, stand on the edge of the crane-thing, and the Scarab will politely walk right under you, letting you board it and wreck the crew. Happens every time. [4] Halo 3 thinks it can replace good design with "big open area and EPIC MOMENTS," and it completely fails at it. It relies so heavily on vehicles that the campaign just falls apart at every dramatic moment, because as soon as the music starts, you get hit by a Wraith 500 feet away or immediately shot up by 4 Choppers.
One thing that I would do in ODST and 3 is to Chopper boost up to an enemy Wraith. Then I would hop on and destroy it. As I said in the opening part of my post, this is on Heroic or Legendary with skulls on.Variety is meant to offer multiple, roughly equally effective options, not one superior option and a couple others you can do for fun that intentionally screw you over. It doesn't matter that you have a choice of vehicle, because how much fun is destroying 5 Wraiths with a Chopper, while the gunners are all shooting at you? Not very. Just get a tank, hope the psychic Wraiths don't blow you up over and over again, get down the hill and shoot the Scarab's legs. Master Chief is an ultra-badass because of his training, his armor, his SKILL WITH WEAPONS AND ABILITY TO PUNCH SPACE-APES TO DEATH. Halo 3 just makes you feel like some guy who is very good at improvising solutions with vehicles, but might as well be wearing tissue paper. It feels ridiculous that this hyper-advanced supersoldier is reduced to bunny hopping around desperately trying not to be hit by psychic mortar tanks until he can get into a Chopper. Now if you could hijack vehicles from ANOTHER vehicle, that would be pretty damn good. But as it was, Master Chief is reducing to driving around trying not to get hit by dozens of highly-accurate purple lasers before clumsily jumping out of his own vehicle, then slowly lumbering onto another one.
Halo 1, you get the tank in the 5th mission after 2 primarily vehicle missions. Halo 2 you get it in the 3rd mission after 1 vehicle mission. Halo 3 you get it in the 5th mission after 1 vehicle mission. ODST is variable when you get it. It could be the 3rd to the 7th mission. Reach you get it in the next to last mission for 10 minutes after 2 vehicle missions. If anything, I'm surprised you aren't complaining about Reach more than Halo 3. I think you need to reevaluate and replay Halo 3 for the gameplay.It doesn't have to be a god-machine. It's supposed to give you an ADVANTAGE. But Halo 3 doesn't use vehicles as variety, it uses them to replace the on-foot sections with repetitive strafe-a-thons against waves and waves of vehicles. And I only had this problem in Halo 3. I don't mind the vehicle sections in any other Halo game, except for those stupid overpowered Revenants in Reach and parts of The Package. This is how I see it: When you get a tank in Halo 1, 2, or Reach, I thought something along the lines of "that's cool," and got in. When I first got a tank in Halo 3, all I could think was "About fucking time."
Mission six is done!
RIP Jorge/Noble Five :'(
That's one thing Reach does really well. It's not the typical videogame story where a hero saves the day, it's just one gut-punch after another. Too bad most of the characters were so cardboard, or they could've made it really moving.
From the beginning, you know the end.
That quote also sums up pretty much every Halo thread on here.
About the gut-punches:The death scenes could also have been handled better, especially the death of Kat. That was just stupid. However, I agree about Jorge. He and that part specifically was one of the highlights of the campaign storywise. Okay, it was pretty absurd to see Noble Six survive that drop...
I love Reach's multiplayer. It's a much more tactical game than mainline Halo's, thanks in part to the super detailed radar. You can see enemies and tell whether they're above or below you on the map, which means, if you know the map well enough, you can figure out their exact position.
People fallaciously claim that Halo games haven't ever looked as good as Halo 4, but Halo 4 is built off of Reach's tech. Reach looked very good to me, Halo 4 seems to have made it more stylized and embraced Retro's Metroid Prime design.
Wraiths can miss. I've hardly ever had situations where the Wraith was cheating in Halo 3. Reach on the other hand has issues with the Wraiths on Legendary. But I won't go there. I can understand all of the Wraith shots in 1, 2, 3, and ODST; and 3 and ODST I can actually analyze them thanks to Theatre. As for the Choppers, it's about not overextending yourself. There are certain enemies like Chieftains that it are inefficient to take out using conventional on-foot methods. A splatter is the quickest method to do so without taking return fire from him. And you can't approach those situations as "Master Chief is an ultra-badass because of his training, his armor, his SKILL WITH WEAPONS AND ABILITY TO PUNCH SPACE-APES TO DEATH."; you have to approach them in a moderately stealthy way.
The Prowler uses the Plasma tech. You'll notice that those projectiles naturally move slower. Putting hitscan on those weapon would be silly, and to an extent rather unfun. And again, it sounds like you ae overextending yourself when you play.
I divided this into 4 parts, with the breakpoints noted in the quote. [1] It really does seem like you want the vehicles to be god-level. They are an advantage. How many turret shots can you take while in a Warthog versus on foot? How long does it take to kill the turret in a vehicle versus on foot? A tank gives you an advantage in both regards. A Warthog gives you an instant advantage in one spot, and possibly a second if you aren't carrying a power weapon. This applies to all of the vehicles. The AI is far from superhuman perfection like you claim it is. And using the tactics that the enemy uses isn't going to make your enjoyment any better.
[3]This is the one that stood out the most to me. If you say the Scarab fights are awful, I'm almost sure you hate non-conventional boss fights. They are a boss fight. And they are one of the more unique ones in any FPS. It isn't you versus some big bad guy in a room where he has magnificent powers and you are stuck with what you brought in. These fights give you a slew of alternatives that are all viable options. You are looking for a one-way god mode to go through the games, which is why this statement stuck out to me: "That doesn't matter because one method beats them all".
[4]That's just... Wrong. Those moments are quite possibly the best gameplay sections in any Halo game, and many of the HaloGAF vets will tell you so. If you're getting hit by Wraiths from 500 yards away, you're not playing smart enough quite simply.
One thing that I would do in ODST and 3 is to Chopper boost up to an enemy Wraith. Then I would hop on and destroy it. As I said in the opening part of my post, this is on Heroic or Legendary with skulls on.
Halo 1, you get the tank in the 5th mission after 2 primarily vehicle missions. Halo 2 you get it in the 3rd mission after 1 vehicle mission. Halo 3 you get it in the 5th mission after 1 vehicle mission. ODST is variable when you get it. It could be the 3rd to the 7th mission. Reach you get it in the next to last mission for 10 minutes after 2 vehicle missions. If anything, I'm surprised you aren't complaining about Reach more than Halo 3. I think you need to reevaluate and replay Halo 3 for the gameplay.
You mean Gunnery Sergeant Buck? He's a major character in ODST, his role in Reach is really just a cameo.
Thats not tactics, thats the opposite of tactics, thats getting information handed to you on a plate which allows people to camp
You know what, I totally agree.
The AI makes the series for me. There is no other FPS console or otherwise with enemies that are as consistently fun to fight.I never played Halo before playing Reach, and the only reason I have Reach is because MS gave it away in one of those update betas where they wanted to test some new disc DRM or something. I popped it in to play it because hey, free game.
I couldn't bring myself to enjoy it. The gameplay is about as pedestrian as it could get. It's probably because every other FPS is copying Halo by now, but absolutely nothing about the campaign was standout. I only remember the mission with you flying from one top of a building to the next and the space shooting sequence. Everything else I found extremely forgettable, from the shooting to the story. I didn't even finish the campaign.
I dunno, as someone who had never played the series before, I wasn't impressed despite everyone saying it was the best campaign. Maybe it's the type of series you have to have been playing for a long time to appreciate it? Or maybe it's that I hate controlling FPSs with a thumbstick and made the game to me feel more clumsy than with a mouse. The extremely muddy visuals and jaggies galore also didn't help. I dunno, it wasn't a bad experience certainly but the whole package felt completely flat to me.
He's also one of the best voices you can use in Reach Firefight. Whenever I go ODST armor I use Buck.If you liked Buck for sure pick up ODST...a lot more where that came from.
Mostly on your own yes, outside some missions with allied soldiers or when the Arbiter tags along in Halo 3. Co-op campaigns in Halo usually put the other player as a duplicate Master Chief, and Reach just duplicates Noble Six. Halo 3 has the second player as the Arbiter with allied elites for players three and four, but there is no effect on the story."Welcome to the Bullfrogs!" Haha, yes!
Are most of the main Halo games solo missions? You know, Chief by himself? I really like it when I'm with Noble Team or other soldiers. The way to talk to you and the difference in how they regard you is cool.
Mostly on your own yes, outside some missions with allied soldiers or when the Arbiter tags along in Halo 3. Co-op campaigns in Halo usually put the other player as a duplicate Master Chief, and Reach just duplicates Noble Six. Halo 3 has the second player as the Arbiter with allied elites for players three and four, but there is no effect on the story.
One of things I love about Halo 3 especially is that if you try and keep your allied soldiers alive, and arm them with some of the strongest weapons you find (rocket launchers/snipers/fuel rod cannons) you can absolutely devastate in combat. Soldiers never run out of ammo, so as long as a weapon even has one shot remaining, you can trade it with a soldier and let them loose.
Just be careful that they're not aiming in your general direction.
This just makes me think that earlier posters had it absolutely right - Halo 3 is the most replayable and emergent of the Halo campaigns. It just feels very weird to play after Reach since its a step back in terms of animation, models, faces, audio, image quality, etc. - the works really, but it does have some nice lighting effects and environments, and the most epic encounters in the whole series.