InvincibleAgent
Member
Most allies in the first 3 Halos worship the ground Chief walks on. There are plenty of bits where you have marines assisting you, or other kinds of allies, and there are plenty of bits where you're on your own.
Here's what I think is going on. First off, in this post you never really dispute Karl's assertion that you think everything should be handed to you on a silver platter whenever you hop into a vehicle. And if that's not what you're saying, that's how your post come across with comments such as "the only advantage you get is when the AI drive themselves into walls [etc]." If Halo 3 did what you're suggesting, if all of them were as overpowering as the tank, then they wouldn't be fun in the long haul because there would be no challenge to the encounters. Each vehicle has its strengths and weaknesses in different situations, and fighting against other vehicles and infantry. Therefore each will provide a different experience when dealing with the challenges that come from those weaknesses.*long post*
No radar is where it's at. Radars are crutches for people who have bad situational awareness. It essentially does the looking for you (to a certain extend) which makes the game less interesting and more predictable. Radar also encourages people to camp because they don't show up on the radar when they're not moving and they can see people coming towards them making them an easy target.I don't really encounter camping in Reach on the same level that I do in other online multiplayer games. Again, if you use the radar properly, you can locate the enemies and get the drop on them, thus nullifying the benefit of camping. Of course, if you keep going on the lift in Sword Base, I will guarantee you that you're going to die at the hands of the opportunistic asshole at the top with the shotty or sword.
Source: I've put 300 hours into Reach, and at least 100 in Halo 3.
Whenever you get marines in warthog, always give the run riding shotgun your Rocket Launcher. Just do it, trust me.Most allies in the first 3 Halos worship the ground Chief walks on. There are plenty of bits where you have marines assisting you, or other kinds of allies, and there are plenty of bits where you're on your own.
Not specifically only directed to you, but just wanted to comment on this. I never understood the comment about the resolution making Halo 3 worse. Ive seen people complain more about that aspect then the actual game, like its a universal dig that the game is lesser quality because the resolution is lower. It just baffles me to be honest, every thread the same thing is quoted verbatim, while the levels and design in the game are often brought up nobody really comments on them specifically.I'm not a big fan of Halo, but I really enjoyed Reach. The first Halo had huge problem of level design and variety (not enough weapons, extremely repetitive levels ie the infamous flood archive level). Halo 2 and 3 were much better, but they didn't click on me, I was kinda dispointed by the smaller scale of the levels, in Halo 2 I remember an awesome fight with a giant walking tank, but I can't remember anything memorable in 3 plus it looked like shit (aliased sub HD shit, the lighting and water are nice though). But Reach, I don't know, it's like Bungie finally got it right, I can't really find any flaw, even the space battle level was nice. Maybe it's just me that changed and was finally able to enjoy Halo.
I'm not a big fan of Halo, but I really enjoyed Reach. The first Halo had huge problem of level design and variety (not enough weapons, extremely repetitive levels ie the infamous flood archive level). Halo 2 and 3 were much better, but they didn't click on me, I was kinda dispointed by the smaller scale of the levels, in Halo 2 I remember an awesome fight with a giant walking tank, but I can't remember anything memorable in 3 plus it looked like shit (aliased sub HD shit, the lighting and water are nice though). But Reach, I don't know, it's like Bungie finally got it right, I can't really find any flaw, even the space battle level was nice. Maybe it's just me that changed and was finally able to enjoy Halo.
The Storm and Floodgate are super linear. Not really the best examples to illustrate Halo 3's open level design. Still good missions though, and subject to all the benefits of Halo's signature sandbox gameplay (well, The Storm is anyway).
I disagree about The Storm, even though it was split up in “rooms”, those sections were quite large and open compared to other games. They way you could approach them is up to you, which is why the level is so good.The Storm and Floodgate are super linear. Not really the best examples to illustrate Halo 3's open level design. Still good missions though, and subject to all the benefits of Halo's signature sandbox gameplay (well, The Storm is anyway).
Yes, The Storm is broken up into cells or modules of open space that are connected by corridors. It seems very linear to me because I find I'm always conscious of being funneled through the map. But you do have a point that those open sections give you quite a lot of freedom.I disagree about The Storm, even though it was split up in “rooms”, those sections were quite large and open compared to other games. They way you could approach them is up to you, which is why the level is so good.
I have a hard time arguing that Floodgate is not linear though, but even in its linearity the freedom to roam and do your thing is still hugely evident.
I just want to point out that enemies have the same AI regardless of difficulty level. It's just that they aim better and takes more damage before they go down on Legendary. This causes players to believe that the AI is better, when in fact it is not.
Perhaps, but you're misconstruing it slightly.My bad then. The point was that they don't get smarter.
I see that a lot of people admires the AI on Legendary.
I just want to point out that enemies have the same AI regardless of difficulty level. It's just that they aim better and takes more damage before they go down on Legendary. This causes players to believe that the AI is better, when in fact it is not.
At least this was the case with Bungies games, and it's something that Bungies AI-programmers have stated several times.
It just baffles me to be honest, every thread the same thing is quoted verbatim, while the levels and design in the game are often brought up nobody really comments on them specifically.
Halo 3 has some of the best and most open levels ever. More even then Reach.
Halo 3 was monumental in its design, scale and enemy encounters. Resolutions and business reasons do not make it any less amazing.
You should really replay Halo 3, forget about everything you have heard. My problem with Reach wasn’t the levels and scale and enemy encounters, those were fantastic. The only iffy thing about it was the forced vehicle sections.I think it's because these levels aren't as memorable as Halo 1 was in its time. I clearly remember running arround in huge island in Halo 1, going from place to place with the warthog, and messing around. I have memories of that in Reach too, but Halo 3? I don't know, my memory has definitely played me tricks though, those screenshots show pretty big levels. I guess it has to do with the expectations of next gen, and the fact that Bungie didn't really deliver.
The rest was "ok".Winter Contingency
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That you could freely walk all over that level was awesome.
ONI: Sword Base
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Driving around with the warthog in this level, so good.
New Alexandria
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Flying around and tackeling everything at your own pace is good design.
Agreed. Reach got me excited about Halo 4 (and Halo in general) all over again.Reach has a great campaign. Enjoy.
Blue Ninja, go make some screenshots of ODST during the night, stat.
Not to sound rude but did you even play 3? You fight the Scarab like... 4 times in Halo 3 (The Storm, The Ark, The Covenant x2). Unless you mean it being a constant presence throughout the level, but I don't see how that has anything to do with the scale of the levels.I was kinda dispointed by the smaller scale of the levels, in Halo 2 I remember an awesome fight with a giant walking tank, but I can't remember anything memorable in 3
Reach is excellent. Fantastic gameplay.GAF, I've never been into shooters. I've found the first-person perspective awkward and I know I'll never last in MP.
But I'm tired of feeling that way. It's seems like every year there's an FPS that looks awesome that I really want to get into, but I'm scared I just won't be able to and who wants to waste $60?
This year that game is Halo 4 - and I wanna play it so badly, I'm changing my ways.
I'm playing my free download of Reach from when I bought my 360 and... I'm really liking it!I'm three missions in and I think I'm pretty much used to the controls. I have my aiming sensitivity turned up to 4, my crouch set to toggle, and my difficulty is Normal. I'm dying, but not too much and not in ways that make me feel like the gsme's not being fair. I'm Reslly enjoying finding the "combat loop" in each encounter, as they call it.
So, is there anything I need to know GAF? Any sudden spikes in difficulty? This gsme was divisive, right? Could my time be better spent elsewhere?
Any tips in general?
ODST at night is great, and even better when it all contrasts with the dawn as you approach the end. So good.Reach looks so dull. People can say what they want about Halo 3's graphics but at least it's a lot more vibrant. ODST is still my favorite Halo game in terms of environments, though. The city looks incredible during the night if you don't have VISR mode on. The last level also looks beautiful at times.
My bad then. The point was that they don't get smarter.
It's actually worse in Reach compared to the other games, because they rewrote and changed much of how the vehicles react and act in the world.I'm four or five chapters into Reach as well, prepping for Halo 4.
It's a beautiful game with a feel all it's own. Coming back my only real complaint is that the vehicles still needed more work. Their center of gravity felt off and they ping ponged around in a way that doesn't feel realistic. They're still not apart of the world in a way that's immersive. It's always been like that.
After Reach definitely play Halo: CE Anniversary.
ODST at night is great, and even better when it all contrasts with the dawn as you approach the end. So good.
I also loved the firefight-like encounters in the ODST campaign. Frantic firefight encounters release all that FPS dopamine into my bloodstream.
Im playing Halo 2 right now, which from what i understand is generally considered one of the weaker campaigns of the series, but i have to say it's way way better than Halo CE's campaign, which is dull, repetitive and vastly overrated. Looking forward to the other, supposedly "weaker" campaigns like Reach and ODST because it seems like my tastes in Halo are contrary to the general consensus.
Halo 1 has the best gameplay, the repetitive levels are definitely a problem though. Just playing the game is still amazing 10 years down the line.
There really needs to be a game with Halo 1's gameplay, Halo 2's storytelling, Halo 3's encounter design and ODST atmosphere and music.
Halo 1 has the best gameplay, the repetitive levels are definitely a problem though. Just playing the game is still amazing 10 years down the line.
There really needs to be a game with Halo 1's gameplay, Halo 2's storytelling, Halo 3's encounter design and ODST atmosphere and music.
I actually loved that level too. I loved being stuck in those small rooms while spark opened the door. For about a minute and a half it was just me, my shotgun, and an armada of flood. Co-op on that level was left 4 dead before it even existed. Fun stuff.I honestly didn't even realize that the second half of Halo 1's levels were just the earlier levels backwards until I saw people bitching about it on forums. Next time I played it I was all "Holy shit... it's true." Still never became an issue for me. The pure fun of the combat itself just shuts everything else out.
This would be a good time for me to admit... I actually like The Library. It's the one single most unique level in the game. It's the only one that doesn't have any of its architecture recycled in any other level, and it's the only one with zero Covies.
I'd take skirmishers over drones any day of the week.Don't forget my skirmishers
I loved Reach more than any other Halo game in the series. I loved Reach because it makes you feel like you really are inside of a war. The atmosfere was also darker than the tipical Halo game. I really enjoyed the power ups, especially the hologram which I used a lot to find the hidden enemies. Reach was also the Bungie's last Halo game so it kinda feels like it closes a cycle; if you are an Halo fan, it really needs to be played.
Finished mission nine, part way through ten and I definitely agree. This game did an awesome making me like a soldier in a conflict.