• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

LTTP: Monster Hunter Rise

Skeptical

Member
I have been both intrigued and intimidated by this genre. Maybe it's all the online discourse about how confusing the systems are and how much prep work is needed for each hunt. Maybe it was the awful demo for XX on Switch in which you are just dropped in with no clue what you are doing. Maybe it was all the talk about the grind. Either way, I've stayed away for a long time. And then I dipped my toes in the genre with God Eater 3 and was not impressed. But might as well try the real franchise before giving up.

Hey, this is pretty great!

It is. All the fears of it being too complex? Not at all. The game eased you into the system, and the early monsters were not intimidating at all (seriously Capcom, maybe next time have 2 demos: a tutorial-like and then one for veterans). I'm sure I didn't get too in depth into the systems available, but that's ok. I rarely use items or endemic life and mostly only change weapon elements for different fights while just wearing high defense armor, but I still do well enough. And yes, the mechanics of combat are crazy in-depth, but frankly, I just used the sword and shield since it's simple and I'm a wuss and that worked just fine for me. So even though the game may be complex, at least at this level it didn't have to be, and that's ok.

And yet, if it's not complex, on the surface it seems similar to GE3, so why did I love this one and shrug off the other?

Part of it is the monsters themselves. By looking like real-life animals (sort of), the visual cues are also more intuitive. Since the monsters move like real animals, there is enough of a cue of what will happen. I mean, sure, I'm getting beat up a lot, and obviously the first time seeing a monster is an adventure, but there's still some obvious tells. Head moves back? Probably about to lunge forward. You can see a tail whip coming. You can see when it is ready to swipe at you. Same with positioning. You can guess better where it is safe to attack from. It's easy to get to the back of monsters, or their sides. You can tell the T-Rex expy should not be fought head on. So battles feel natural. Much better than sci-fi automatons.

It's also the dynamic nature of the battles. I mean, yes, GE3 had broken parts and monsters retreating to heal points too. But there's so much more here. Broken parts feels like something tangible. Cut a tail off, and obviously the reach of the tail is less. Break the legs, and you can tell it's easier to make the monster stumble. It gives you some agency in the fight, in how to attack the monsters. But it's not just that. We have normal vs tired vs enraged. So the battle can feel different at different times. And it isn't just as obvious as "smack away when it's tired and run away when enraged". Take Goss Harag for example. When enraged, it creates icicle swords on its arms. That gives it new moves and it is more aggressive. But it's also a very inviting target, as breaking one of them is a guaranteed stagger. So it can make you try to be more aggressive too!

Basically, what I'm saying is that it isn't just relying on being "Boss Battle: The Game". It does enough to make the fights natural and distinct and varied that the boss battles are really fun. God Eater 3 felt like slash away for 5 minutes and win. This one feels like, well, slash away for 15 minutes and win, too. But with an ebb and flow of the battle, with a desire to explore the surroundings a bit beforehand to beef yourself up, with the ability to physically see the prey getting weaker and weaker over time, making the battle more dynamic, it makes it more fun. So thank you Capcom. You're at least partially forgiven for only making one Mega Man a decade.

On the other hand, another potential concern I had, the grind, is starting to sneak its way in. Look, Narwa was an interesting fight, but it felt too gimmicky to want to do it again. But I'm supposed to do it 4 or so times if I want the best equipment? So I'm now supposed to just fight 4-5 missions in between seeing each new monster? I get that that is what people like and want, but I don't want a game to feel like busy work. Sure, the fights are still fun, mostly, but there are only so many permutations. And it doesn't help that most of the late game monsters feel more gimmicky (like Chameleos or Narwa) than fun. Also, the threat of one-hit KOs (or juggling to KO) makes the fights way more intimidating, but not in a good way. The ebb and flow of the fight is gone when a lucky hit ends it immediately.

But on the other other hand, so what? I played for 65 hours, clearly I got my money's worth. If I don't want to grind, I don't have to. What's there, even without the late stage, is good enough. Clearly I should not have waited this long to play this franchise. And clearly I shouldn't bother with cheaper knockoffs either.

So what now? Given that I found the late game monsters so far less enjoyable, I doubt I should go to Sunbreak. So World will definitely be my next step (eventually). But after that? Try Sunbreak or Iceborne? Go back and play through Rise with a new weapon? Just come back and enjoy the game every once in a while? Try to show my bonafide gamer skills by trying XX in all its lack of accessibility? Who knows?

But I definitely will be back for something. And probably chugging potions while I'm at it.
 
I tried so many times to get into Monster Hunter. I just find them too slow, I get 2-3 hours in and loose all interest.

I feel like I will love the grind once I get into it, but I haven't gotten there yet.
 
I don't care if it was an intentional design choice, or a technical limitation of the Switch... but having levels instead of just another dumb fuck game with an open world was fantastic.

I'm so tired of running around looking for the videogame. Rise was fucking great.
 
Go for Sunbreak. It's really difficult to switch between MH games and find your sense of rhythm, since even the same weapons can feel like they play differently. Once you're a good way through Sunbreak, move on to World and Iceborne and play it for plenty of time. It will certainly last you until Wilds' Master Rank expansion is out.
 
Going to be all the same answers. Go with Sunbreak, then World and Iceborne.

Wilds is getting better, but I feel like it will need an expansion to get good.
 
Glad you're enjoying it, pretty much how I felt when getting in the series with Freedom Unite on PSP and Tri on Wii. Rise is definitely easier but that's also just cos I knew the basics, I mean, they can't make starting monsters G tier to appease veterans and destroy everybody else, gotta work your way up. Although the wirebug mechanics are amazing and you'll probably miss them when you move to other games in the series it's doable, I'm actually playing a bit of Tri again and love all the ways it's different to newer games all over again, I wish we got something more like it again some day.

And yeah none of the clones have felt right, even with all the teething issues in the first games Capcom's monster animations have always been top notch and the mechanics well thought out, like fighting game level polish in you vs monster, and Rise is a culmination of tons of experience with that.

My only advise is don't spend too much time in the post/end game of Rise (or any base game really) and get Sunbreak soon after you complete all the High rank quests as it fundamentally changes past that. Not that I agree with folks who hate rampages (just as I disagreed with folks who hated the swimming in Tri, I loved it then and love it still going back to it after all these years where Capcom thanks to the haters completely abandoned those mechanics), I thought they're a fun diversion from the regular hunts and better than past siege-like elder dragon bosses, but they do ditch them.

Edit: wait what, definitely get Sunbreak before anything, otherwise you've not really seen a full game in the series, the G rank always completes the experience and sadly all the games tend to have some gimmicky elder dragon like Narwa (which actually isn't too bad as it still feels like a real fight). It also does the most changes and feels more fresh than others as in this case it also completely changes the theme from the Japanese Kabuki theatre styling to European medieval fantasy stuff and some twists with the monster themes that are interesting and fun, get it like right now, you're late :messenger_face_screaming:
 
Last edited:
Bro, Narwa is just the real beginning point for this game. Get Sunbreak and fight some awesome bosses. Also, keep playing village quests and learn who some of the villagers really are, and get to Amatsu, fighting it is a blast. You'll have a lot of fun unlocking followers in Sunbreak, the absolute best MH addition we've seen in years. They really didn't get that part right in Worlds, so disappointing....
 
Rise's endgame grind are rampages and there's a reason they abandoned them entirely in the expansion. And with Rise's online population so being so low, they're going to be an even worse chore.
 
What a great game! Playing it right now 40 hours in after the disaster that was Wilds.
Just sad that there is no other players anymore at least at my progress.
This game might be my favorite MH, I would have to replay Worlds again to be sure.
 
Top Bottom