A Link to the Past
Banned
(marked spoilers are for games other than Professor Layton X Phoenix Wright: Ace Attorney)
*sigh* Such a disappointment. I was really, really excited for this game when I was originally going into it, but what I found was a deep valley with some highish hills here and there. Of course, this shouldn't be taken as a comment on those who really enjoyed it - I can see why they may. The crossover idea was a super cool one going into it, but once I actually played the game, I realized that it did not work at all.
Pros:
1. The NPCs are very good, in large part. Birdly, Punchenbaug, Kira (with exceptions made for the fact that her name was a dead giveaway), Darklaw, Greyerl, Foxy, Barnham, the Judge, Riddelle, Rouge, Shakey, Lettie, Wordsmith - just a lot of really fun NPCs that felt like they belonged in an Ace Attorney game.
2. I enjoyed Maya and Luke's interactions, they were cute.
3. Puzzles were fun, for the most part.
4. Trials were fun, for the most part.
5. Some touching moments in the ending.
6. Having to go up against Professor Layton in the last trial was a pretty cool thing, and the realization that it would be happening I basically went:
7. More shocking, of course, was seeing the Professor die, and in the same trial seeing Maya die. Having Luke come to hate Maya, and watching everyone cope with Maya's death after the trial, was really, really great and sad.
8. The new multiple-witness system was pretty cool, I'd like to see that come back somehow.
9. Being able to present magic spells was pretty neat.
Cons:
1. Quite possibly my least favourite last trial in any Ace Attorney game. So much exposition! I literally missed stuff because I accidentally bore through it because I was so bored. Also it went on way too long. The trial was only really entertaining when I was cross-examining the Vigilantes, but they weren't my favourite set of witnesses.
2. I didn't get the feeling of exposing some great villain at the end of it all. Espella? Well she's obviously not evil. Darklaw? Maybe a bit cruel, but there's no way that she's evil. The Storyteller? Same thing basically. Compare that to the villains of earlier games:
3. The ending, lordy... I guess it's my fault for having too high of expectations, and while it didn't just white-wash the tragedy of many people being killed, Professor Layton games really go out of their way to establish just how happy the ending ends up being. There's not necessarily anything wrong with that, of course - I'll admit that there were some pretty touching moments in the story. But (spoilers for Curious Village):
4. Fake-out deaths! It literally happens for three different characters, and it's understandable why you would have to not have them actually die because this world isn't magical, but it felt really cheap - like they wanted to tug at your emotions by killing off two main characters, but it wasn't that much longer after we see them die that we see them not dead. But the worst offender from a storytelling perspective is the Storyteller (ha). He literally describes his illness as incurable, and then half-a-minute later he says "Bellduke made a cure". Like what the fuck? That's so cheap! I'm not nearly as bothered by him not being dead, and way more bothered by him setting it up that he had an incurable disease when he knew that there was a cure!
5. Puzzles simply aren't up to snuff. So many of them felt like you could bullshit your way through them. They aren't bad, but they're probably the worst I've seen in the series.
6. By crossing the two games over, they ended up making a single game that felt like they were only half of what they could have been. I found that the Professor Layton sections often killed the pace of the Phoenix Wright sections, and that neither did each other any favours. There wasn't even a neat side game like all the other Professor Layton games had - you couldn't make a robot dog or live in Labyrinthia Life or customize a room with furniture. It just feels like this would have been a better game if it wasn't a crossover.
7. Picarats and hint coins mean nothing to completion %, which (IIRC) is not normal for the PL series. I have no idea whatsoever why they didn't do anything with it - it just made me take longer because I figured that they would still have some significance to either count.
8. Professor Layton clashes with everyone else. Luke, Maya, and Phoenix are all fun, and Layton's kind of fun in his stodgy way (it's especially fun to see him making mistakes while serving as the Inquisitor), but generally he's just kind of not an interesting character. Being that he's much smarter too, it often falls into exposition territory, and that sucks.
9. The end credits were nice in a Professor Layton way, but I was super disappointed that the second credits with the Ace Attorney focus didn't give us the chance to do the classic "interview all the NPCs" that we saw in all of the other Ace Attorney games.
Despite my misgivings with the game, it's fairly good... but it's probably my least favourite Professor Layton and Ace Attorney game, and by a pretty wide margin.
*sigh* Such a disappointment. I was really, really excited for this game when I was originally going into it, but what I found was a deep valley with some highish hills here and there. Of course, this shouldn't be taken as a comment on those who really enjoyed it - I can see why they may. The crossover idea was a super cool one going into it, but once I actually played the game, I realized that it did not work at all.
Pros:
1. The NPCs are very good, in large part. Birdly, Punchenbaug, Kira (with exceptions made for the fact that her name was a dead giveaway), Darklaw, Greyerl, Foxy, Barnham, the Judge, Riddelle, Rouge, Shakey, Lettie, Wordsmith - just a lot of really fun NPCs that felt like they belonged in an Ace Attorney game.
2. I enjoyed Maya and Luke's interactions, they were cute.
3. Puzzles were fun, for the most part.
4. Trials were fun, for the most part.
5. Some touching moments in the ending.
6. Having to go up against Professor Layton in the last trial was a pretty cool thing, and the realization that it would be happening I basically went:
7. More shocking, of course, was seeing the Professor die, and in the same trial seeing Maya die. Having Luke come to hate Maya, and watching everyone cope with Maya's death after the trial, was really, really great and sad.
8. The new multiple-witness system was pretty cool, I'd like to see that come back somehow.
9. Being able to present magic spells was pretty neat.
Cons:
1. Quite possibly my least favourite last trial in any Ace Attorney game. So much exposition! I literally missed stuff because I accidentally bore through it because I was so bored. Also it went on way too long. The trial was only really entertaining when I was cross-examining the Vigilantes, but they weren't my favourite set of witnesses.
2. I didn't get the feeling of exposing some great villain at the end of it all. Espella? Well she's obviously not evil. Darklaw? Maybe a bit cruel, but there's no way that she's evil. The Storyteller? Same thing basically. Compare that to the villains of earlier games:
Manfred von Karma, Damon Gant, Matt Engarde, Dahlia Hawthorne, Godot, Kristoph Gavin, Quercus Alba, the Phantom, etc.
3. The ending, lordy... I guess it's my fault for having too high of expectations, and while it didn't just white-wash the tragedy of many people being killed, Professor Layton games really go out of their way to establish just how happy the ending ends up being. There's not necessarily anything wrong with that, of course - I'll admit that there were some pretty touching moments in the story. But (spoilers for Curious Village):
when it came out that the town was fake, it immediately reminded me of Curious Village's ending - everything being fake, and the town being made for robots. I guess it isn't really unoriginal because they had a pretty deep set of differences in why it happened, but that feeling of "this, again?" is something you shouldn't be feeling in a story-based game.
4. Fake-out deaths! It literally happens for three different characters, and it's understandable why you would have to not have them actually die because this world isn't magical, but it felt really cheap - like they wanted to tug at your emotions by killing off two main characters, but it wasn't that much longer after we see them die that we see them not dead. But the worst offender from a storytelling perspective is the Storyteller (ha). He literally describes his illness as incurable, and then half-a-minute later he says "Bellduke made a cure". Like what the fuck? That's so cheap! I'm not nearly as bothered by him not being dead, and way more bothered by him setting it up that he had an incurable disease when he knew that there was a cure!
5. Puzzles simply aren't up to snuff. So many of them felt like you could bullshit your way through them. They aren't bad, but they're probably the worst I've seen in the series.
6. By crossing the two games over, they ended up making a single game that felt like they were only half of what they could have been. I found that the Professor Layton sections often killed the pace of the Phoenix Wright sections, and that neither did each other any favours. There wasn't even a neat side game like all the other Professor Layton games had - you couldn't make a robot dog or live in Labyrinthia Life or customize a room with furniture. It just feels like this would have been a better game if it wasn't a crossover.
7. Picarats and hint coins mean nothing to completion %, which (IIRC) is not normal for the PL series. I have no idea whatsoever why they didn't do anything with it - it just made me take longer because I figured that they would still have some significance to either count.
8. Professor Layton clashes with everyone else. Luke, Maya, and Phoenix are all fun, and Layton's kind of fun in his stodgy way (it's especially fun to see him making mistakes while serving as the Inquisitor), but generally he's just kind of not an interesting character. Being that he's much smarter too, it often falls into exposition territory, and that sucks.
9. The end credits were nice in a Professor Layton way, but I was super disappointed that the second credits with the Ace Attorney focus didn't give us the chance to do the classic "interview all the NPCs" that we saw in all of the other Ace Attorney games.
Despite my misgivings with the game, it's fairly good... but it's probably my least favourite Professor Layton and Ace Attorney game, and by a pretty wide margin.