http://www.1up.com/do/reviewPage?cId=3138819&did=1
"Of course, it's easy to throw around terms like "art," "convergence" and "synaesthetic experience," but the true test of a game is something much more mundane: Is it fun? Lumines hit our offices with an addictive fury matched only in recent memory by Burnout 3 and Katamari Damacy. High scores became the key to bragging rights; editors on several occasions had to forcibly pry their subordinates away from the game to get them back to work. Yet Lumines also works on a level beyond catchy gameplay. Q Entertainment has used the Tetris template to duplicate a lightning-in-a-bottle feeling equal in brilliance and addictiveness to the puzzle classic. While not the most immediately impressive PSP launch title, its depth and addictiveness make it likely to be the most enduring. Once the initial excitement of seeing PS2-calibre visuals on the go wears thin, Lumines will likely still be driving players to shoot for new scores and unlock that last elusive skin. "
Gonna be a long week...
"Of course, it's easy to throw around terms like "art," "convergence" and "synaesthetic experience," but the true test of a game is something much more mundane: Is it fun? Lumines hit our offices with an addictive fury matched only in recent memory by Burnout 3 and Katamari Damacy. High scores became the key to bragging rights; editors on several occasions had to forcibly pry their subordinates away from the game to get them back to work. Yet Lumines also works on a level beyond catchy gameplay. Q Entertainment has used the Tetris template to duplicate a lightning-in-a-bottle feeling equal in brilliance and addictiveness to the puzzle classic. While not the most immediately impressive PSP launch title, its depth and addictiveness make it likely to be the most enduring. Once the initial excitement of seeing PS2-calibre visuals on the go wears thin, Lumines will likely still be driving players to shoot for new scores and unlock that last elusive skin. "
Gonna be a long week...