The SOCOM 3 1.2 update addresses many issues including the following:
* Resolved a hardware compatibility issue that was causing disconnects.
* Resolved an issue with "slow" DHCP servers that prevented some players from obtaining an IP Address before timing out.
* Resolved several issues where the player would be stuck with default weapons and equipment in game instead of the weapons and equipment they selected.
* Resolved the Clan Challenge issue where the wrong team would receive a forfeit when the other team does not show for the match.
* Updated libraries to resolve some of the voice chat issues. Some voice chat issues still remain and will be addressed in a future update.
* Resolved several stability issues with ranked and clan games.
* You now get credit for kills when you blow up a vehicle and the explosion kills other players.
* Resolved an issues with ladder ownership that was causing ladders to not be climbable.
* Resolved an issue where a late joining player would be seen as alive by some players.
* Resolved an issue where the round timer was incorrect in extraction games.
* Resolved an issue where the M1025 would be damaged by its own turrets.
* Resolved an issue where the secondary DNS server would not be used when accessing the SOCOM Community pages.
* Resolved an issue where players were able to walk in mid-air.
* Resolved an issue where players were able to run and shoot while equipped with the RPG or LAW (though the RPG/LAW does not appear to be equipped to other players).
* Resolved an issue where players were able to fire their primary weapon while the RPG/LAW was equipped.
* Resolved an issue where players are able to create a 1 round ranked game.