Anyone else like to share their initial impressions before I pull the plug.
Ok without cutting the bullshit;
- if you have played Ubi titles like Assassins Creed and Farcry, you'll be familiar with the games structure immediately (large open map, goto 'viewpoints' to scout your surroundings so that Missions / Loot / Sidequests / Points of Interest appear on map)
- loot missions are basically 'go here and fight a few enemies or look around the surroundings for Scrap'. Scrap is basically kind of like currency, you don't spend use it to shop but use it to upgrade the Magnum Opus which is your vehicle.
- main missions mostly revolve around entering bandit camps to perform certain objectives (things like destroying oil pumps, enemy fuel storage, killing an enemy leader)
- points of interest range from small enemy hideouts to take down / blow up, talking to an NPC that gives you information on how best to take down a bandit camp, entering races or pulling down towers
- completing missions and side quests brings down enemy strength in that region of the map
- this will feel pretty similar to any number of other titles as Mad Max follows a pretty tried and tested formula in terms of progression and gameplay, if you are looking for innovation, you will be disappointed
- the hook for Mad Max is in the game world and reliance on vehicles. It looks every bit as you would expect from a game set in the Mad Max world and really nails that barren wasteland inhabited by psychos and war mongers that you would expect.
- vehicle combat is excellent. Ramming opponents will always yield good results but the ability to go into a slow motion state and take out specific parts of your opponents vehicles makes for some gnarly action, whether its shooting explosive cannisters on the back of your vehicle with a shotgun or launching a harpoon through the drivers window and wrenching them out of the vehicle, the vehicular combat is always enjoyable.
- hand to hand combat is the tried and tested system originally found in Batman, you have basic strikes, heavy strikes and counters. By performing a lengthy chain of combos attacking and countering you enter fury mode where your attacks do more damage and open up the option to perform brutal finishers. The combat will be instantly familiar but at the same time it is very brutal and visceral as you would expect from the Mad Max world.
Long story short; the game isnt breaking new territory here and it has a very familiar structure and over all feel to it; but it is solid in every aspect. In the past, similar games to this have always scored very well with above average reception, so why there are so many negative reviews on this game is a little beyond me, particularly as other games of this nature have gone on to be GOTY nominees. Its a very solid and enjoyable title and if you read through this and the official Mad Max topic, you'll see plenty of people are really enjoying the game.
If you need a game that is doing something different or trying to break the mold, Mad Max probably wont do anything for you, if however you're fine with this sort of game (remember there are plenty of titles out there pretty much using this exact same formula with a different coat of paint) then yes, there is really nothing to criticise here.
I've basically been playing for nearly 10hrs straight and I'm no where near finding it a grind.
Also Cumbucket aka Chumbucket is worth a laugh, his religious devotion to all things mechanical makes for an interesting character.