Jonsoncao
Banned
Unlocked almost all of the green ramp deck, it feels really powerful against ai, will have to test it online tomorrow.
Mono green is powerless against people...esp a deck with lots of flying or black.
Unlocked almost all of the green ramp deck, it feels really powerful against ai, will have to test it online tomorrow.
Mono green is powerless against people...esp a deck with lots of flying or black.
The decks are pretty awful in general yeah. It's astounding how often the AI has the one exact card they need to not die the next turn, it's pretty amazing.
I'm playing the new aura deck, it's so bad (I just went started the Revenge campaign and went against the other white deck that has fucking Path of Exile and Oblivion Ring while I have... Pacifism) but I'm having fun, especially when the AI topdecks shit to screw me over like Fleshbag Marauders or Sunburst Angels.
I feel to some extent, in a proper deck, every card you draw should be a card you need. If you're drawing cards that don't help you win every turn (lands excluded), the deck needs work.
I feel to some extent, in a proper deck, every card you draw should be a card you need. If you're drawing cards that don't help you win every turn (lands excluded), the deck needs work.
Well, the Aura deck is synergy based, I can imagine how it will look with full unlocks. But so far I still have chaff that I can't replace since there's nothing better. That's why I'm working to fully unlock it first, Auras are fun to play, and it has a handful of tutors which is always fun. I don't think I can make it curve well though, 2 drop slot is packed.
Also, I don't think the AI knows how to play with Mirror Entity. I was playing against the Slivers deck in Revenge campaign. It had a first strike sliver, the new Muscle Sliver (+1/+1 to all slivers, I forgot the name) and two vanilla slivers tokens, plus the Entity. It seriously activated Entity for 0 over five times in a row on its precombat main phase (not sure how many because I alt-tabbed after the fifth), turning them all into 1/1s for no good reason. Then it attacked into my 1/5 Mesa Enchantress. I blocked Muscle Sliver, he tapped out to activate Entity for 3, turning them all into 4/4s. Nothing died, I took some damage, then, after combat, it activated Entity again for 0, killing its Muscle Sliver (it took 1 damage from combat), then wiping its own board since they all become 0/0 without the +1/+1 from Muscle Sliver.
It was weird.
What difficulty was that? The more I hear about 2014 the less I want it. I don't know who they get to program these games...
Time to get my yearly fill of mtg, only this time it's on steam.
edit: is that six card booster just real cards or does it link back to the steam game somehow?
I got 4 jinxed idols across my two sealed decks..lawl..
I think that's actually the only difficult fight in the campaign (assuming we're all on planeswalker). Once you get that white human deck it's lights out for the AI..I steamrolled the rest of the campaign with it.
Took my white/blue sealed deck online and had decent success, though the decks I were facing were pretty..weak. Also I must be the only person who still plays this game with a 60 card deck LIKE WE DID IN THE OLD DAYS.
My decks are hovering around 70. I'm trying to get them down but it's tough...
Took my white/blue sealed deck online and had decent success, though the decks I were facing were pretty..weak. Also I must be the only person who still plays this game with a 60 card deck LIKE WE DID IN THE OLD DAYS.
Chandra works quite well against Jace, possibly the only favorable match-up for the mono red deck
oh, and the unlocks for Avancy and Jace are ridicules
Should I wait for the summer sale to buy this game?
Also, as a total nublet to these kinds of games, is the 2014 version a good introduction?
I mean, I won't be tuning and customizing any decks soon so are the pre-made ones any good?
So cause I think it'll be a hassle to read through this thread, what's the consensus of DOTP 2014? Is it worth getting after 2013?
So cause I think it'll be a hassle to read through this thread, what's the consensus of DOTP 2014? Is it worth getting after 2013?
Yup worth getting. It's only $10 which is nothing when compared to the paper game. I spend Over $200 last week between buying singles online and packs of Modern Masters. Glad I have disposable income lol.
Yeah there's a lot of bloat that they could trim down on. GUI especially. :/
Chandra's mono-red seems a lot better than the mono-green the tutorial starts you off with on first blush.
I actually played through the entire campaign with the monogreen deck. Thought it was pretty solid given the environment. Between Kalonian Tuskers and Garruk's Companion, I pretty much always had turn 2 plays. Sacred Wolf + the auras usually kept the opponents on a short clock.. Prey Upon eats up all their creatures too. Breezed through the entire campaign with it. Only time I lost was the first revenge match against the Avacyn deck, because apparently Wizards thinks Path to Exile is fine removal in a game designed for beginners.Mono green's CMC balance is incredibly bad. You end up having to restart half your duels because you end up with 2 lands and 4-7 casting cost spells very often. Not to mention only two mana ramps. It is quite possibly the worst deck they've started players out with, trying to impress non-magic players with expensive, 'powerful' cards that don't stack up against the encounters tuned to overrun you on turn 5.
It does have two All is Dust. Not much beats that, unless there's an artifact deck I haven't encountered yet.
I'm playing the new aura deck, it's so bad (I just went started the Revenge campaign and went against the other white deck that has fucking Path of Exile and Oblivion Ring while I have... Pacifism) but I'm having fun, especially when the AI topdecks shit to screw me over like Fleshbag Marauders or Sunburst Angels.
No way I can beat revenge Jace with the Aura deck, either he swarms me before I can stabilize or he Mind Controls/Unsummons my aura carrier, all while Hexproofing his field preventing me from killing Illusions with my auras.
This game is so bad. lol
Give me back the Thragtusk deck from last year.
Read what the 2/1 first strike legendary you have out does.
I actually played through the entire campaign with the monogreen deck. Thought it was pretty solid given the environment. Between Kalonian Tuskers and Garruk's Companion, I pretty much always had turn 2 plays. Sacred Wolf + the auras usually kept the opponents on a short clock.. Prey Upon eats up all their creatures too. Breezed through the entire campaign with it. Only time I lost was the first revenge match against the Avacyn deck, because apparently Wizards thinks Path to Exile is fine removal in a game designed for beginners.
I edited the deck such that it curves out at 5, but most stuff was available at 3. My final version of the deck was this:I dunno, man. It's got a few 1 or 2 mana 2/2's but given most of the AI decks are going for quick beatdowns (unless Blue/White, I'm assuming those are going to be removal/control like previous years) ramping up isn't so good.
I will admit that Prey Upon is pretty GDLK in that deck though. So good. I should hunt down four of those in M:tG:Online.
The new Aura deck isn't bad, I've been alternating between Jace and that one. Revenge is against fully unlocked decks with promo cards thrown in so no shit they have better builds against a 0 unlock deck. The AI in revenge also gets better draws than they should be getting, Revenge is more of an optional challenge than anything else. Game is made for playing against other people.
Ajani gets 2 Double Strike fliers for 3 mana, and then multiple auras that can boost them to 5/5 on Turn 4. Since it's doublestrike they swing for 10 each turn. Removal can be dealt with by not putting everything on one creature, and your numerous tutors that allow you to pick auras out of the graveyard or library.
I think its just Two-headed Giant is local only. Free for all and Sealed Play are online only.