Because brainfarts is why. Yea he's a nutter too.
Not restricted at all in any format and is only marginally played. It's a brave new world in MTG, power creep is pretty crazy. You want to draw cards? You got this motherfucker now:
I can't possibly understand how the game has changed enough to where Jace is not broken as fuck.
Who doesn't love Brainstorm?
The only Jace that gets played in Legacy.
How can you list the 2 drop "Superfriends" and leave out the most recent one?
I can't possibly understand how the game has changed enough to where Jace is not broken as fuck.
No Upheaval/Psychatog might be a start, I guess.
Who doesn't love Brainstorm?
Basically the easiest way to describe how magic has changed is that the power level between creatures and spells has inverted since you played. Back in your day creatures were terrible and spells were incredible, now the reverse is true.
For instance, most reasonable creatures these days have crazy enter the battlefield effects and some are even getting exit the battlefield effects. Then there is crazy shit like this:
I have no idea what the fuck a Planeswalker does, but I sort of get the idea (I'm familiar with term in MTG lore, though).
I bet $10 that card is restricted as fuck in Type 1 and it probably dominated all of Type 2 for the few months that it was legal?
I'm guessing it comes into play with 4 counters on it and you can remove 2 counters to "Fact"?
11/11 is old hat.So they went what I guess you could describe as "Full Friday Night Magic"?
That was always the prediction back in the days of smokey card shops on Friday night, talking about how Wizards was surely going to make the game all about gigantic 11/11 monsters for like 5 mana and that Counterspell would cost 4UUU and drawing cards would be criminal. Basically catering towards middle school students that like to turn big numbered monsters sideways and less about creativity and skills and more about who gets their Wurm down first.
I know that's the case, just the cynical direction we always joked about the game going down. Mentioning that they've basically reversed the power of Creatures and Spells over the last 15 years reminded me of that.
11/11 is old hat.
Regularly manages to hit the field in Modern.
So they went what I guess you could describe as "Full Friday Night Magic"?
That was always the prediction back in the days of smokey card shops on Friday night, talking about how Wizards was surely going to make the game all about gigantic 11/11 monsters for like 5 mana and that Counterspell would cost 4UUU and drawing cards would be criminal. Basically catering towards middle school students that like to turn big numbered monsters sideways and less about creativity and skills and more about who gets their Wurm down first.
I know that's not the case now, just the cynical direction we always joked about the game going down. Mentioning that they've basically reversed the power of Creatures and Spells over the last 15 years reminded me of that.
Whats funny is that it can be argued that the game has actually become more complex now. The decisions you have to make in each combat are far more detailed and the consequences of making even a single mistake is huge. It's a changed game, but not necessarily a worse one.
Modern:What's the broken combo to get that bad mama jamma out on turn 3?
the fuck is this
what
Take note that Emrakul and Jace the Mind Sculptor came from the same block.
Power creep peaked there, they've been steadily nerfing the entire game ever since.
I have no idea what the fuck a Planeswalker does, but I sort of get the idea (I'm familiar with term in MTG lore, though).
I bet $10 that card is restricted as fuck in Type 1 and it probably dominated all of Type 2 for the few months that it was legal?
I'm guessing it comes into play with 4 counters on it and you can remove 2 counters to "Fact"?
Love it, conceptually.You missed the one with greatest activated ability ever:
So they went what I guess you could describe as "Full Friday Night Magic"?
That was always the prediction back in the days of smokey card shops on Friday night, talking about how Wizards was surely going to make the game all about gigantic 11/11 monsters for like 5 mana and that Counterspell would cost 4UUU and drawing cards would be criminal. Basically catering towards middle school students that like to turn big numbered monsters sideways and less about creativity and skills and more about who gets their Wurm down first.
I know that's not the case now, just the cynical direction we always joked about the game going down. Mentioning that they've basically reversed the power of Creatures and Spells over the last 15 years reminded me of that.
I can't possibly understand how the game has changed enough to where Jace is not broken as fuck.
No Upheaval/Psychatog might be a start, I guess.
Voice of Resurgence at Mythic is going to turn out to be a massive mistake.
2 is fine, I think 2/3 without the GY clause would have been far better.Moreso than costing it at 2?
So they went what I guess you could describe as "Full Friday Night Magic"?
That was always the prediction back in the days of smokey card shops on Friday night, talking about how Wizards was surely going to make the game all about gigantic 11/11 monsters for like 5 mana and that Counterspell would cost 4UUU and drawing cards would be criminal. Basically catering towards middle school students that like to turn big numbered monsters sideways and less about creativity and skills and more about who gets their Wurm down first.
I know that's not the case now, just the cynical direction we always joked about the game going down. Mentioning that they've basically reversed the power of Creatures and Spells over the last 15 years reminded me of that.
I've always maintained that Red was truly the "thinking man's" color. It takes skill and dedication to pilot the Mountains to the top spot, while all the highfalutin UW control players look down on you with their Japanese Jace's brought out with foil Unhinged Islands.
It's funny to see them pride themselves on how cerebral their playing supposedly is when sideboarding consideration boils down to siding in whatever red-hate cards they bothered to pack.
(Sorry, I'm still bitter over Kor Firewalker existing.)
I was gonna say you'd never see that against blue. Then I remembered Skylasher. It's not quite as much as a house against blue as Firewalker is against red though.
Having protection from black and blue is killer.
As much as people may think it's "overpowered", it's most definitely the removal spell Modern needs.This is why Path to Exile is the best removal in Modern!
IGN just spoiled a mythic from M14 in their video:
Archangel of Thune 3WW
3/4 Flying Lifelink
"Whenever you gain life put a +1/+1 counter on each creature you control."
Hm, as mythics go not too splashy. Unless I am misreading it and you do add as many counters as you gain life.
Also from the video
Enlarge 3GG
Sorcery uncommon
Target creature gets +7/+7, trample, and must be blocked
Also from the video
Enlarge 3GG
Sorcery uncommon
Target creature gets +7/+7, trample, and must be blocked
Also from the video
Enlarge 3GG
Sorcery uncommon
Target creature gets +7/+7, trample, and must be blocked
So it's the Overrun of the set. I wonder if we'll get Switcheroo again, or some other Mind Control variant.
I see what you did there."Win the game" uncommons are such a bummer for limited.
Though that one is way tamer than Overrun.