• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Magic: The Gathering |OT|

Status
Not open for further replies.
I just cracked a fat pack with my friends doing a mini sealed deck with 3 people. We got a few decent rares that I want to sell. How do I go about selling these cards? I want to go to a local store and sell them but 1) stores offer lower prices because they want to profit from selling the cards and 2) it seems like a dick move to be selling singles at a store that you don't own.

I can't justify selling a $3.00 card over eBay nor can I compete with those quad packs that those big ebay sellers have.
 
narcosis219 said:
I just cracked a fat pack with my friends doing a mini sealed deck with 3 people. We got a few decent rares that I want to sell. How do I go about selling these cards? I want to go to a local store and sell them but 1) stores offer lower prices because they want to profit from selling the cards and 2) it seems like a dick move to be selling singles at a store that you don't own.

I can't justify selling a $3.00 card over eBay nor can I compete with those quad packs that those big ebay sellers have.

We buy things in here at times (I know I will usually buy if it is a better deal than I can find elsewhere) , or you could do ebay or your local craigslist or mtgsalvation.
 
narcosis219 said:
I just cracked a fat pack with my friends doing a mini sealed deck with 3 people. We got a few decent rares that I want to sell. How do I go about selling these cards? I want to go to a local store and sell them but 1) stores offer lower prices because they want to profit from selling the cards and 2) it seems like a dick move to be selling singles at a store that you don't own.

I can't justify selling a $3.00 card over eBay nor can I compete with those quad packs that those big ebay sellers have.

The store might give you more value in credit if you buy singles there.
 
Friends just got me into Magic with this new expansion. Now I am helplessly addicted lol. Need 3 Snaps to finish my Green/Blue monster deck!
 
QUESTION CORNER!!!

My opponent plays Necromancy, bringing a creature from his graveyard back into play.

I play Oblivion Ring. What happens when

A) I target the creature. The Necromancy would head to the graveyard, right?
- But here's the rub: What happens if the Ring is removed? Would the creature just return to play, or would it fizzle and hit the graveyard without the aura?

B) I target the Necromancy. This one's easy -- creature hits graveyard.
- If Necromancy returns, it gets to target a new creature based on the Oracle text, I gathered. Unless someone can refute this.
 
OnPoint said:
QUESTION CORNER!!!

My opponent plays Necromancy, bringing a creature from his graveyard back into play.

I play Oblivion Ring. What happens when

A) I target the creature. The Necromancy would head to the graveyard, right?
- But here's the rub: What happens if the Ring is removed? Would the creature just return to play, or would it fizzle and hit the graveyard without the aura?

B) I target the Necromancy. This one's easy -- creature hits graveyard.
- If Necromancy returns, it gets to target a new creature based on the Oracle text, I gathered. Unless someone can refute this.

A) The creature returns to play, and stays in play. It's as if it were hit with a Momentary Blink or something. The card has no "memory" of being enchanted with Necromancy, so it won't matter that it's gone.

B) You're right.
 
OnPoint said:
QUESTION CORNER!!!

My opponent plays Necromancy, bringing a creature from his graveyard back into play.

I play Oblivion Ring. What happens when

A) I target the creature. The Necromancy would head to the graveyard, right?
- But here's the rub: What happens if the Ring is removed? Would the creature just return to play, or would it fizzle and hit the graveyard without the aura?

B) I target the Necromancy. This one's easy -- creature hits graveyard.
- If Necromancy returns, it gets to target a new creature based on the Oracle text, I gathered. Unless someone can refute this.

In A) Case, I believe the creature would stay in play without having to have Necromancy.

In B) case, you are correct.
 
Think I'm going to go with a "Red Deck Wins" type deck over Vampires. Not sure how viable vamps will end up being, and even if RDW isn't a tier 1 deck, I think it will manage better than vamps will.

How does this look? Kinda based it on the one that took 3rd at SCG last week.


Creatures:
x4 Stromkirk Noble
x4 Stormblood Berserker
x4 Chandra's Phoenix
x2 Grim Lavamancer
x2 Hero of Oxid Ridge
x2 Spikeshot Elder

Spells:
x4 Brimstone Volley
x4 Incinerate
x3 Arc Trail
x2 Gut Shot

Artifacts:
x4 Shrine of Burning Rage

Planeswalkers:
x2 Koth of the Hammer

Land:
x4 Rootbound Crag
x19 Mountain

--------
Sideboard:
x4 Ancient Grudge
x4 Vulshok Refugee
x3 Traitorous Blood
x2 Perilous Myr
x1 Hero of Oxid Ridge
x1 Arc Trail
 
It looks about the same as the 2 RDW that placed 1st and 2nd. I tried vamps for the past few days and I've given up on them. It takes too much work trying to proliferate all of them, which is what most vamp decks try to aim for. Playing against my own buddies R/B vamp deck, I was able to control him most of the time to prevent bloodthrist from triggering. I even started trading away my Bloodline Keepers, though as the list pointed out Stromkirk is pretty damn good to keep. I'm going to make a RDW similarily too but I'm not ready to shell out for it lol. Gonna work on my white weenie deck first.

Is there a cheap and effective green deck out there? Realize I don't have any green decks.

Had a pretty awesome draw against my buddy's R/B vamps yesterday.
Me: T1 - Island
Him: T1 - Mountain, Stromkirk. I counter with Mental Mistep
Me: T2 - Inkmoth Nexus
Him: T2 - Swamp, Stromkirk. I counter with Mana Leak
Me: T3 - Glacial Fortress, Geist of Saint Traft
Him: T3 - "Shit!" Moutain, Stormblood Berserker with no bloodthirst
Me: T4 - Plains, attacks. He chump blocks Geist but takes 4 from angel. Phyexian Metamorph, copies Geist.
Him: T4 - Dragonskull Summit, Screeching Bat
Me: T5 - No mana, Celestial Purge bat, swing all for 12
Him: T5 - Swamp, Bloodline Keeper. I counter with Mana Leak. He concedes.

He was holding onto a doomblade and burn spells while I still had a Dismember, another Celestial Purge, and a Gideon lol. Geist and copy of geist ftw!
 
y2dvd said:
Me: T4 - Plains, attacks. He chump blocks Geist but takes 4 from angel. Phyexian Metamorph, copies Geist.

Geist of Saint Traft is Legendary Creature. Copying him kills both the Geist and the Metamorph.

Legacy and Vintage control decks right now are so awesome with Snapcaster Mage. I played him with Fact or Fiction (!) in Legacy over the weekend and it was downright dirty.
 
y2dvd said:
Is there a cheap and effective green deck out there? Realize I don't have any green decks.

I'm building a green/blue monster deck around Boneyard Wurms and Splinterfright. The only spells you bring are Mulch and Forb. Alchemy so it relies on Snapcaster mages.

Preferably setup a Bird on T1, T2 Mulch/Alchemy or Armored Skaab, and then Roll
 
Fragamemnon said:
Geist of Saint Traft is Legendary Creature. Copying him kills both the Geist and the Metamorph.

Legacy and Vintage control decks right now are so awesome with Snapcaster Mage. I played him with Fact or Fiction (!) in Legacy over the weekend and it was downright dirty.

Hahaha oops, none of us caught that.

joe: how's that deck working for you so far?
 
Nvm found the information.

I didn't know they rotated blocks out of the MTGO store, that makes no sense whatsoever.
 
Apparently States is this weekend. Well shit, I sure as hell can't go. I havent played in a month (so I dont know the new Type 2 or jack shit about Inn in constructed) and dont have a deck if I did. So much for that.
 
Are there any draft methods that work really well for 3?

I've done Winston with 3 and that worked out really well. Just wondering if there are any more
 
Question about Evil Twin: Can it copy a creature with shroud or hexproof?

The reason I ask is in the wording:

You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains "BlueBlack, Tap: Destroy target creature with the same name as this creature."

The key here is the phrase "as a copy of any creature". I know the tap to destroy ability doesn't work, but if it comes on as a copy of any creature, why wouldn't it say "as a copy of target creature"? It's super weird wording.

2znpml5.jpg
 
OnPoint said:
Question about Evil Twin: Can it copy a creature with shroud or hexproof?

The reason I ask is in the wording:



The key here is the phrase "as a copy of any creature". I know the tap to destroy ability doesn't work, but if it comes on as a copy of any creature, why wouldn't it say "as a copy of target creature"? It's super weird wording.

2znpml5.jpg

It doesn't say target, so I assume you can. Good question.
 
MTGO INN prerelease and I'm swamped with work and exams to study for.

QQQQ.
 
So I decided to make a G/W Human deck, it's working pretty well. I love the land that puts a counter on all your creatures. Lots of +1/+1 counters, so I was wondering if there are any good Green or White proliferate cards that anyone could suggest.
 
Rokam said:
So I decided to make a G/W Human deck, it's working pretty well. I love the land that puts a counter on all your creatures. Lots of +1/+1 counters, so I was wondering if there are any good Green or White proliferate cards that anyone could suggest.
Well if you don't care about standard you could always invest in a Doubling Season :P
Other then that, there's only really one Green proliferate creature, and its not that good. Contagion Clasp might be worth looking into though, it'll serve you for some early game removal.
 
Proliferate isn't really a green or white mechanic, there's only one green card that proliferates.

On the other hand, you can use Tezzeret's Gambit if you're willing to pay the life for it.

Proliferate is one of those effects with a major downside: If you don't have counters, then proliferate is useless. So, unless your deck is really built around getting counters on everything, a proliferate card will be sitting dead in your hand quite often. It's also really slow, because they had to balance it along with Infect.

Compare Travel Preparations with Steady Progress.

Both cards replace themselves, either through card drawing or Flashback. They're also comparable in cost as one is 4CC over two turns and the other is 3CC in one turn. For Steady Progress to give you as many counters as Travel Preparations, you would need at least 4 creatures with +1/+1 counters on them. Travel's Preparation's main downside is that it can't put two +1/+1 counters on the same creature.
 
y2dvd said:
Hahaha oops, none of us caught that.

joe: how's that deck working for you so far?

its hit or miss, I think it needs tweaking. when it rolls it rolls but the next match you can get raped by flyers. I need to find some good cheap blues to deal with flying.

Also interested in adding black to the mix, I know the next intro deck coming out is blue/green/black and is called "deathfed" so I am assuming it will use the same mechanics. The black beetles would be an interesting addition.
 
Rokam said:
So I decided to make a G/W Human deck, it's working pretty well. I love the land that puts a counter on all your creatures. Lots of +1/+1 counters, so I was wondering if there are any good Green or White proliferate cards that anyone could suggest.

Like others said, proliferate isn't a white or green mechanic. Travel Preparations is a very cheap and quick way to get +2/+2 without already needing counters.

There are already a lot of white/green human creatures in innistrad that give +1/+1 to other humans with some negligible condition. You'll be fine with like 4 hamlet captains and a little bit of travel preparations.
 
I actually think Travel Preparations is a bad idea, the card screams limited and it might be too slow for constructed.

Unless this is just for funsies.
 
Halycon said:
I actually think Travel Preparations is a bad idea, the card screams limited and it might be too slow for constructed.

Unless this is just for funsies.

I play super casual and lots of limited lol. That's probably why I think it's okay.
 
Currently doing Sealed with a UBW aggro-control deck. My rares are okay, but not amazing: Angel of Flight Alabaster, Mindshrieker, Sturmgeist, Endless Ranks of the Dead and Skirsdag High Priest

I was looking forward to werewolves but I only had 2, Village Ironsmith and Ulvenwald Mystics. I would've played green but I had two Gnaw to the Bones, which was lulz.

Trepanation Blade for +10/+0, omg.
 
Just got back into this.
Got Jace deck for me and Lilliana's for the girlfriend. Found out a place opened about 4 months ago near my house and they have casual tourneys like 3 times a week. So I'm pretty excited in getting back into this.
Right now the plan is to buy boosters with random stuff and slowly improve my blue deck. Kind of excited to get back into this after god knows how many years.
 
tubster68 said:
Thinking of building a mono white deck.

Any preferred play style? Card combos? I'm a beginner asking veterans by the way.
In general a good white strategy for beginners is White Weenie, which focus on small cheap creatures, token generation, and combat tricks. Innistrad has a good human focus in white, and in addition I'd recommend cards like Mirran Crusader, Selfless Cathar, Voiceless Spirit, Accorder Paladin, Choking Fumes, etc...

On the more expensive side also take a look at Elspeth Tirel and Hero of Bladehold. Maybe Mikeus as well.
 
So, I got Lilliana's and Jace's deck and kind of mixed them both. I like the concept, but maybe it probably is all wrong. Very noobish player here, so I don't know if the deck just needs adjustment or if it is just wrong all around:


Artifacts
1x The Rack

Creatures
2x Cloud Sprite
1x Denizen of the Deep
1x Mahamoti Djinn
2x Thieving Magpie
3x Ravenous Rats
1x Phantom Warrior
2x Abyssal Specter
1x Mortivore
1x Alluring Siren
1x Sengir Vampire

Enchantments
1x Megrim
1x Underworld Dreams
1x Mind Control

Land
11x Island
9x Swamp

Spells
1x Counterbore
2x Boomerang
1x Evacuation
3x Terror
3x Essence Scatter
1x Mind Spring
1x Mind Shatter
2x Cancel
3x Negate
2x Unsummon
2x Mind Rot

Edit: lol, changing stuff.
 
My friends and I went in on a box and it must've been the worst box ever. The most notably thing we pulled was a foil Angel of Flight Alabaster. That's it. Makes me want to stick to buying singles. :|
 
y2dvd said:
My friends and I went in on a box and it must've been the worst box ever. The most notably thing we pulled was a foil Angel of Flight Alabaster. That's it. Makes me want to stick to buying singles. :|

Oh shit LOL. Too bad that thing comes in intro packs XD
 
y2dvd said:
My friends and I went in on a box and it must've been the worst box ever. The most notably thing we pulled was a foil Angel of Flight Alabaster. That's it. Makes me want to stick to buying singles. :|

The first box I ever bought was Scars of Mirrodin. I was so discouraged after that box. But a few boxes later and I can tell you that it isn't a regular occurrence to get stonewalled like that.

If you're doing boxes, make sure that you find a creative way to use them so even if you get a shit box you still had fun. Buy a box and draft it with your friends. Even if you keep the cards at the end (you know, if you paid for the box), you'll still have a good time drafting. That's what we've been doing.
 
OnPoint said:
The first box I ever bought was Scars of Mirrodin. I was so discouraged after that box. But a few boxes later and I can tell you that it isn't a regular occurrence to get stonewalled like that.

If you're doing boxes, make sure that you find a creative way to use them so even if you get a shit box you still had fun. Buy a box and draft it with your friends. Even if you keep the cards at the end (you know, if you paid for the box), you'll still have a good time drafting. That's what we've been doing.

Yeah, the few times I've bought boxes was to use in limited.

If you think about it that way, you can pretend you're having a pretty cheap draft (with lower than normal booster prices) then sell your awesome rare singles and effectively have an even cheaper per-booster price.

As a recent example, I cracked a fat pack with my friends for a sealed deck game. We ended up selling most of the rares and got about $15 back. We just effectively bought 9 boosters for $1.67 each.
 
Stomping with a RG WW deck I slapped together last night.

Feels good man.

I'm going to start participating in Thursday Night Magic with this.
 
Gah, I want to get to that point where I can simply build decks. I checked out which of my cards are valid for standard play and *all* my valid blues plus *all* my valid blacks plus *all* my valid artifacts makes exactly 60 cards.

Btw, question about rules and these FNM tournies. I have a negate, which exists in the 2012 version, but my version has the 2010 symbol. Is it still valid?
 
Sblargh said:
Gah, I want to get to that point where I can simply build decks. I checked out which of my cards are valid for standard play and *all* my valid blues plus *all* my valid blacks plus *all* my valid artifacts makes exactly 60 cards.

Btw, question about rules and these FNM tournies. I have a negate, which exists in the 2012 version, but my version has the 2010 symbol. Is it still valid?
Yes, older versions of cards that are reprinted in sets that are legal in the format you are playing in, are also legal in that format.

Wow, that was horribly-worded, but hopefully the point gets across.
 
Sblargh said:
Gah, I want to get to that point where I can simply build decks. I checked out which of my cards are valid for standard play and *all* my valid blues plus *all* my valid blacks plus *all* my valid artifacts makes exactly 60 cards.

Btw, question about rules and these FNM tournies. I have a negate, which exists in the 2012 version, but my version has the 2010 symbol. Is it still valid?

You would probably get further drafting to start with rather than building decks out of random cards from old starter sets. To be frank even if you could pick from any of your cards I really doubt you'd win a game with what you have.
 
Cyrillus said:
Yes, older versions of cards that are reprinted in sets that are legal in the format you are playing in, are also legal in that format.

Wow, that was horribly-worded, but hopefully the point gets across.

Perfectly clear, thank you very much.
It's that the dude who was responsible was looking at the cards and he rightfully took a lot of stuff out, but he also took stuff out that is on the 2012, so I didn't know what the hell and maybe thought that the problem was the 2010 symbol; maybe he just made a mistake.
Anyway, wednesday I will go to a booster draft thingy, mainly to farm for blue/black cards, not so much for winning anything; is this assholish or stupid?

f0rk said:
You would probably get further drafting to start with rather than building decks out of random cards from old starter sets. To be frank even if you could pick from any of your cards I really doubt you'd win a game with what you have.

Yeah; I'm so much starting this is not even funny. I remember the rules, but that's it. :(
I hope there is more fun than frustration on these first steps. I'll be honest that sucked not being able to participate today and have people looking at me like "dude, you don't know what you are doing" and like, yeah, I don't know, gee. :(
 
Sblargh said:
maybe he just made a mistake.
Anyway, wednesday I will go to a booster draft thingy, mainly to farm for blue/black cards, not so much for winning anything; is this assholish or stupid?
Relying on random picks to get you cards is not the best way to go about things. Commons and Uncommons (except for really in demand ones) are cheap and you can buy a few playsets for the cost of one booster.

On the other hand, playing draft will give you a good idea of what ISD is capable of, and black isn't a very popular color right now. The popularity of blue in drafts is middling, so you also have choices for cards there.

Anyway many people who draft are in it to win and break even/turn a profit. If you're just drafting specific colors, you'll probably wind up with a weaker deck than if you draft to win, and I don't think anyone would mind facing a weaker opponent.
 
Sblargh said:
Yeah; I'm so much starting this is not even funny. I remember the rules, but that's it. :(
I hope there is more fun than frustration on these first steps. I'll be honest that sucked not being able to participate today and have people looking at me like "dude, you don't know what you are doing" and like, yeah, I don't know, gee. :(

What type of event was it? At a FNM if you tell the organizer and the other players you are new I'm sure they'll be more than accommodating and help you out. If they don't it's probably a place to avoid anyway.
 
Halycon said:
Relying on random picks to get you cards is not the best way to go about things. Commons and Uncommons (except for really in demand ones) are cheap and you can buy a few playsets for the cost of one booster.

On the other hand, playing draft will give you a good idea of what ISD is capable of, and black isn't a very popular color right now. The popularity of blue in drafts is middling, so you also have choices for cards there.

Anyway many people who draft are in it to win and break even/turn a profit. If you're just drafting specific colors, you'll probably wind up with a weaker deck than if you draft to win, and I don't think anyone would mind facing a weaker opponent.
This. I'd probably buy a playset of all the uncommons and commons in each set in standard at least (as you can afford them), they are usually between $30-40 per set.
 
f0rk said:
What type of event was it? At a FNM if you tell the organizer and the other players you are new I'm sure they'll be more than accommodating and help you out. If they don't it's probably a place to avoid anyway.

Dude organizing it is actually pretty helpful, tho I think that earlier on the week, when I bought the Duels of the Planeswalker decks after we talked at lenght about how new I was; I think he should have warned me that most of those cards would not be allowed on the events that he was hyping. He was like, "we do this on wednesday, that on friday, this on saturday", etc. and not once he mentioned that these have rules while it was clear I was buying my very first cards. I don't think he had bad intentions, but I don't know, kind of negligence, maybe? I don't feel like I should know beforehand that the cards I just bought from a brand new box are not valid on most of the stuff I'll play if I stick around.
Anyway, sorry for the rant.
As for buying commons and uncommons; I'll look into that. Any general recommendations on building a Blue/Black control deck? My guess right now still is to mix counters, discards and few creatures.
 
All commons and uncommons that more or less suit your needs, none of which are particularly expensive. The main thing this list lacks are decent win conditions, but if you can get a couple of Crows they are enough to get you started.

Removal:
Go for the Throat
Tribute to Hunger
Doom Blade
Wring Flesh
Smallpox
Dead Weight
Victim of Night
Skinrender
Mind Control
Geth's Verdict
Grasp of Darkness

Discard:
Distress
Mind Rot
Despise

Counter:
Mana Leak
Dissipate
Forbidden Alchemy
Think Twice
Cancel
Negate

Bounce:
Disperse
Unsummon
Silent Departure
Vapor Snag

Draw:
Azure Mage
Divination
Ponder
Gitaxian Probe
Silent Departure

Bombs:
Murder of Crows
 
Status
Not open for further replies.
Top Bottom