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Magic: The Gathering |OT|

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lol
 
Lol, fucking zombie alchemists. Hoses my GU Dredge deck like nothing.

Gaaaaah, this deck is either mana screw or mana flood. I can't test anything like this.
 
I -really- like Silverblade Paladin. The demon is trash and the legend is too slow for Standard (probably), but 1WW for a double striker that makes other creatures double strike too? Sheiiiiit.

t1 champ, t2 Honor/combination of 1cc humans, t3 silverblade swing for 6-8 seems completely amazing.
 
I -really- like Silverblade Paladin. The demon is trash and the legend is too slow for Standard (probably), but 1WW for a double striker that makes other creatures double strike too? Sheiiiiit.

t1 champ, t2 Honor/combination of 1cc humans, t3 silverblade swing for 6-8 seems completely amazing.

I wish more trash cards were 5/4 flying, undying for 4cmc!
 
I wish more trash cards were 5/4 flying, undying for 4cmc!

The demon is ridiculously good, cannot wait for Demon tribal.
Even if it sucks... D:

Also cannot wait for Silverblade Paladin. My G/W Humans will benefit oh so nicely from Soulbond! haha

Edit: Also, went 2-2 at FNM. Meh, TONS of B/W tokens there. Gonna attempt a much better show next Friday. Highlight of the evening was buying a single DKA pack and pulling another Huntmaster. Last time I bought a single pack (probably a week or so ago), same deal. Gonna start buying only 1 pack at a time from now on, seems to be lucky. heh
 
I wish more trash cards were 5/4 flying, undying for 4cmc!

If it actually was a 5/4 undying flyer for 2BB, it would be incredible.

It isn't.

You have to sacrifice a creature when it enters the battlefield, meaning once when you first play it and once when it comes back from the GY. If an opponent has a kill spell, they can kill your intended sacrifice target, leaving the demon effectively countered, and 2 for 1s you. The demon itself is negative card advantage and, honestly, a fairly slow card - devoting a turn to playing a creature you intend to sac to the demon is significantly less beneficial than ramping.

It's a 0.10 bulk rare.
 
Hey guys,

If I'm going to be selling a lot of rares/mythics, would it be advisable to take a list of my cards and bring it to a local store? I'd like to sell, but I do not want to be shipping out 2 or 3 cards to like 20 buyers.
 
@Sinatar- What program are you playing Magic on?
He's playing MTGO.
Hey guys,

If I'm going to be selling a lot of rares/mythics, would it be advisable to take a list of my cards and bring it to a local store? I'd like to sell, but I do not want to be shipping out 2 or 3 cards to like 20 buyers.
If you want to maximize profit, selling them individually will probably be better than selling them at a store.

Especially if the store owner realizes that you don't want to go through the hassle of selling them individually.
 
If it actually was a 5/4 undying flyer for 2BB, it would be incredible.

It isn't.

You have to sacrifice a creature when it enters the battlefield, meaning once when you first play it and once when it comes back from the GY. If an opponent has a kill spell, they can kill your intended sacrifice target, leaving the demon effectively countered, and 2 for 1s you. The demon itself is negative card advantage and, honestly, a fairly slow card - devoting a turn to playing a creature you intend to sac to the demon is significantly less beneficial than ramping.

It's a 0.10 bulk rare.

Ah-Ha! I missed that you sac when it re-enters the battlefield. Okay, I feel much better about the demon now.
 
He's playing MTGO.

If you want to maximize profit, selling them individually will probably be better than selling them at a store.

Especially if the store owner realizes that you don't want to go through the hassle of selling them individually.

baaaaah wat do

so many cards so little time

whyyyy does this hobby have to involve accumulating thousands of cards =(
 
M13 is hitting around july.

Core blocks are usually summer, expansions are fall to spring.
 
Two months :p

And I think Avacyn Restored is slated for May.
 
Went to FNM the past two weeks, sealed both times (DKA hasn't been selling so hot there, so got to move those packs). Both weeks pulled a Sorin, up to 8, hope it becomes staple soon ;)

Last week had shit to go with him besides Lingering Souls, only almost removal was a Flame Devil or whatever (r, etb 1 dam to target and 1 to you) and a whole bunch of nothing. Went WRb and got stomped 0-3. Still got a Tetonic Edge for losing though.

Last night went a lot better. Went Wub and had lots of small dudes, Mentor of the Meek, And Sorin, went 2-1. Loss came from a pretty good RB with Olivia. First game we were pretty even when he got her out, and up to 4/4, preceded to steal my dudes and beat me. Second game held onto a Fiend Huntet in wait, and finished him up pretty quick. Third game we were racing and I got mana flooded, he played increasing ambition and got her out next turn started to clean up and I scooped. Still got a pack and a Dismember though so can't complain to much.

Oh yeah, looking forward to RTR, I had stopped playing before Mirrodin and didn't start pack up til Scars, so hope it is as good as people say the first visit was. Also can't wait for the red miracle card to go into my B/R Delver deck. Be a good turn if I can flip him and give them 8 to the face on Turn 2.
 
Holy shit. I just logged into MTGO for the first time in a month or so and I can cube draft now. This is the best thing ever. I LOVE cube drafting.

Cube drafting is fucking awesome. You can tell they put development time into it since it plays really well. I've been in some amazing games so far.
 
If it actually was a 5/4 undying flyer for 2BB, it would be incredible.

It isn't.

You have to sacrifice a creature when it enters the battlefield, meaning once when you first play it and once when it comes back from the GY. If an opponent has a kill spell, they can kill your intended sacrifice target, leaving the demon effectively countered, and 2 for 1s you. The demon itself is negative card advantage and, honestly, a fairly slow card - devoting a turn to playing a creature you intend to sac to the demon is significantly less beneficial than ramping.

It's a 0.10 bulk rare.

To be honest, I think judging a creature based on "dies to removal" is sort of weird. That applies to an overwhelming amount of creatures. Same with "well, it can be countered if your opponent does X" If we concoct scenarios based on what perfect hand our opponents might have, you can call anything crap and sound right. Except, we're still looking at a 5/4 flying for 4 CMC in a set with things like gravecrawler and mortarpod running rampant. Still seems like a pretty damn good card to me.
 
I think it'll find a place in BW decks if anywhere.

The thing is you need to do a lot of preparation against decks with U, B or R, cause a Vapor Snag/Go For the Throat/Galvanic Blast at the wrong time can seriously mess you up if you're not ready for it.
 
To be honest, I think judging a creature based on "dies to removal" is sort of weird. That applies to an overwhelming amount of creatures. Same with "well, it can be countered if your opponent does X" If we concoct scenarios based on what perfect hand our opponents might have, you can call anything crap and sound right. Except, we're still looking at a 5/4 flying for 4 CMC in a set with things like gravecrawler and mortarpod running rampant. Still seems like a pretty damn good card to me.

No it's a perfectly valid way to judge cards. Looking at them in a vacuum tells us close to nothing about said card.
 
No it's a perfectly valid way to judge cards. Looking at them in a vacuum tells us close to nothing about said card.

Of course, but again, we can concoct any scenario to justify saying a card is bad or good. So, if most cards can die to removal/counter, we have to compare it against other cards with similar costs. And when we do that, I think it'll come out looking pretty good.

It's just inconsistent to pick a card and say it's bad because it can be affected by something that pretty much every card is affected by.

In this case the sac obviously adds to the cost, but that still doesn't seem that high to me for 4CMC. Bear in mind I never said it was broken. Just pretty damn good. I stand by that!

Especially in any deck that revolves around casting from the graveyard. Having to sac a gravecrawler or garaaf makes me giggle.
 
Well, there's a good reason why Elesh/Wurmoil/Titans are so ubiquitous in Standard. They always do something once they come down as well as provide the huge body, so that the person playing them is guaranteed some benefit regardless of their opponents actions. Alternatively, Geist of Saint Taft and Dungrove Elder with their Hexproof ability also see a lot of play solely because they're so difficult to remove once they hit the field.

Some people consider the demon "bad" because it trades card advantage for tempo in a color that doesn't really lend itself to aggro. Not only that, but its innate abilities can actually work against you if you're not prepared for it. It's not so good that you'd develop a deck around it, but it does require you to change your deck's strategy if you want to consistently bring it out on turn 4 or 5.
 
We aren't making up "any scenarios" for the card, but ones that are likely in the meta that card exists on. Sure you can make stuff happen with it, but any cards that demand a support card to be even castable are often just bad or there exists a better 4cc drop to replace said card.
 
It's not very good in the current metagame, but above average in a less competitive environment.
 
Well, there's a good reason why Elesh/Wurmoil/Titans are so ubiquitous in Standard. They always do something once they come down as well as provide the huge body, so that the person playing them is guaranteed some benefit regardless of their opponents actions. Alternatively, Geist of Saint Taft and Dungrove Elder with their Hexproof ability also see a lot of play solely because they're so difficult to remove once they hit the field.

Some people consider the demon "bad" because it trades card advantage for tempo in a color that doesn't really lend itself to aggro. Not only that, but its innate abilities can actually work against you if you're not prepared for it. It's not so good that you'd develop a deck around it, but it does require you to change your deck's strategy if you want to consistently bring it out on turn 4 or 5.

Sure, but Geist is too small, Wurmcoil can be countered, Elesh is too expensive. Using the same metrics, they all suck.

And Elesh is a perfect example. I bought a play set of those for 4 bucks soon after launch because after the initial hype she weren't seen as effect enough because of the CMC. Now look at it.

Maybe I'm wrong about demonboy, but I think we'll see a similar wave.

I don't know. What is the player archetype that looks at market trends and stil loves opening packs like a newb? I'm that guy...heh.
 
Sure, but Geist is too small, Wurmcoil can be countered, Elesh is too expensive. Using the same metrics, they all suck.
All these weaknesses are accounted for in their respective decks (except countering cause only counters counter counters :p), such as Spirit Mantle and Angelic Destiny for Geist, or reanimation/ramp for Elesh.

The demonlord has no place in the current meta, as in, there's no deck that can really support him/wants to support him when there's better options, which is the perspective the anti-hype is coming from.

We all could be wrong though! Just like people were on Elesh.
 
Man, I wish I had people to play this with. The only card game I can get people to play is Warhammer Invasion since you don't need to buy booster packs or anything.
 
I once drafted two games at once on MTGO.

Not the best idea.
 
Yes, quite a few times actually. I wound up dropping one draft after game one cause I realized that, although I could passably draft two games at once, I cannot play two games at once without going insane.

(One was Innistrad and the other was Scars of Mirrodin, did not help things)

I went 2-1 in the other draft though :3

I kind of want to play cube draft once just to try it out but I can't really justify the price to myself. If it was something like, 3 tix, alright, that's fair, but 7 is way too costly. I'd have to win 2 games just to make up for the cost of entry.
 
Demonlord of Ashmouth and Strangleroot Geist seem like they would be best buds. Geralf's messenger too.
 
Yeah I'm making a G/B undying/graveyard deck when I get a few of those. Really stoked.

I enjoyed MtGO while I was playing it. At the time I really thought it was the "end point" of Magic for me...in other words, I was never going to find a group of "real" people to play against again, so it was my only option.

Now I miss my cards. :( I had completely forgotten my big set of shocklands was actually in my online collection until I went looking for them. Ah well.

Pros:
+Play in your underwear in the middle of the night, don't knock it 'til you try it
+Near-instant games in a variety of formats
+Vibrant singles market

Cons:
-Overabundance of copycat decks, even in "casual" rooms
-Packs are too expensive
-Bugs

If you have no other way to play I highly recommend it. I haven't really been itching to hop back in since finding people to play with "in the flesh," though. To me, nothing beats a casual, friendly play environment and that can be tough to find in MtGO. In fairness, though, it can be tough to find anywhere.
 
I really want to get into MTGO. I really don't want to get into MTGO.

It's good for people who:

-really really love this game as their main hobby
-want practice to become a better drafter (people on there are likely better than the average LGSer)
-don't have a LGS near
-can't fit drafting at the LGS in their schedule
-have self control (most important)

I used to draft on there but it's wayyy too easy to do it and therefore becomes a money sink quick. Only put 200-300 into my drafting experience over ~1.5 years tho so I guess I made out luckier than some you hear.

edit: That's assuming you get it to draft like most of the other people on there. However, if you're getting it for constructed it's actually cheaper than paper magic.
 
Drop 25 or so tickets on Snapcasters and dual lands... UR Burning Vengeance deck is suddenly playable!

Now if I could only get my hands on a few Sun Titans or just one Elesh.
echoshifting said:
-Overabundance of copycat decks, even in "casual" rooms
This is a big one. While singles are overall cheaper online ($7 for a Snapcaster in MTGO vs $22 in real life), it just means way more people are running out in decks filled with Snapcasters, Sun Titans, Phantasmal Images and Geists of Saint Traft.

Although some decks are still hard to find, I have yet to encounter B/W tokens or Wolf Run Ramp since Dark Ascension.
 
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