narcosis219
Member
I feel that the mechanic would be perfect if it included haste in it. So far, though, we've only seen haste paired with Unleash on a 6 CMC creature or something =(
Someone pointed out that it might be potent in very aggressive decks depending on how it shows up in the <3 CMC range. I could see it.
Tormented Soul and Invisible Stalker both work great with Ninjutsu because they are unblockable. You might find yourself having trouble getting damage through, so they will help immensely. Plus, they only cost 1/2 mana and they are dirt cheap. Do damage, switch with ninjutsu, then recast Tormented/Invisible Stalker. HUGE pressure.
Ravenous Rats also comes to mind as a good card that disrupts hands.
There's so many jank rares like this I want to pick up incase it becomes viable.Populate obviously means it is finally Parallel Lives' time to shine!
I'm sure there will be a bunch of cards that tie into the mechanic with abilities. For example "All creatures you control with +1/+1 counters on them blah blah." It's definitely a keyword that doesn't stand well on it's own, but I'm pretty confident it won't have to.All I play is aggressive decks. Occasionally, you need to block. Tying your own hands for minimal gain is bad ju-ju. I'm sure there is some card that makes it a better deal, but I can't imagine using it as is.
I have a quick question about the card Worship... if you don't have a destroy enchantment in your deck is there anyway to take down this card? Or is there another way to do "damage" to a player.
On a similar note, do you guys always try to have a way to destroy artifacts/enchantments etc in your decks? I gotta make sure I am better at having those.
I have a quick question about the card Worship... if you don't have a destroy enchantment in your deck is there anyway to take down this card? Or is there another way to do "damage" to a player.
On a similar note, do you guys always try to have a way to destroy artifacts/enchantments etc in your decks? I gotta make sure I am better at having those.
Overdose seems like the sort of mechanic that's built with multiplayer in mind. I'm really interested in seeing the blue side of it. An unsummon with overdose would be pretty crazy.
They are really pushing the limited mana fixing. This is going to be a fantastic set to draft!
Transguild Promenade - Common
~ enters the battlefield tapped.
When ~ enters the battlefield, sacrifice it unless you pay (1)
{T}: Add one mana of any color to your mana pool.
It kind of depends on the format and metagame you are playing. If your "metagame" comprises of your friends, then you should really be building your deck to trump all of their decks. The information is readily available to you, so use it to your advantage (and also risk all your friends hating you =P)
If you're playing a format where that card is popular, then naturally you would want to consider putting in an enchantment destroying card into your sideboard. Very rarely do you have enchantment destroying cards in your main deck because it is a dead card more often than not.
The only way around that card if you don't have an artifact destroying card is to get rid of all their creatures. Then in game 2 and 3, you can side in your enchantment hate and have an answer for that card. That said, a smart opponent would remove Worship from their main deck after game one so they bait you to put in useless cards into your main deck.
It sucks, but you can't expect your deck to be good against every single deck. Sometimes, you will have absolutely no answer to the deck, so you'll just have to suck it up. This is the whole purpose of a side board. It allows you to incorporate cards that are specific for matchups without making your deck weaker overall by including artifact or enchantment hate in your main deck.
Overload. Overdose sounds kind of funny, heh.
One of these is not like the other.Selesnya Charm is pretty sweet.
Target creature gets +2/+2 and trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 knight creature token with vigilance onto the battlefield.
Rarity is mostly based on which sheet the card is printed on. RTR have 25 more cards than Gatecrash and those are the basic lands (because RTR basics will be in Gatecrash packs). It wouldn't make sense for the Gates to be on the basic land sheets, because then they wouldn't be in Gatecrash.You know, it occurs to me...are we sure that the rarity symbol on those Gates is common and not basic land? The two rarities are considered different for pack contents purposes. What if every RtR pack contained a Gate? Or they were mixed in with the basics, or even every pack contained a basic and a Gate
Rarity is mostly based on which sheet the card is printed on. RTR have 25 more cards than Gatecrash and those are the basic lands (because RTR basics will be in Gatecrash packs). It wouldn't make sense for the Gates to be on the basic land sheets, because then they wouldn't be in Gatecrash.
Oh yeah. Zen? Zombies won another SCG tournament.
Suck it.
You know, it occurs to me...are we sure that the rarity symbol on those Gates is common and not basic land? The two rarities are considered different for pack contents purposes. What if every RtR pack contained a Gate? Or they were mixed in with the basics, or even every pack contained a basic and a Gate
You, according to spellcheck.![]()
I'd love to see magic at EVO.edit: wrong thread
Wtf. A new Jace? Oh shit. His ultimate is really nerfed. His -2 is a poor man's Fact or Fiction. Really underwhelming.![]()
What in the almighty fuck is this fuckery?
I know. I'm comparing him to JTMS. I would be using his -2 a lot too and wouldn't bother with his -8.What? His -2 is the best ability he has. It will always draw at least two cards.
I know. I'm comparing him to JTMS. I would be using his -2 a lot too and wouldn't bother with his -8.
The first thing I thought of was "fuck you hexproof". Makes hexproof creatures way less powerful against any deck that has red.
I know. I'm comparing him to JTMS. I would be using his -2 a lot too and wouldn't bother with his -8.
I know. I'm comparing him to JTMS. I would be using his -2 a lot too and wouldn't bother with his -8.
Is there any major hexproof creatures left after rotation besides geist? Hexproof was a big thing for M12 it seemed.
Is there any major hexproof creatures left after rotation besides geist? Hexproof was a big thing for M12 it seemed.
You will always come out ahead in these situations, always, because you're the one who gets to choose. If they do 1-4 split where the 1 is some bomb they're deathly afraid of while the 4 are a collection of lands and other spells, it doesn't matter which you choose because at instant speed, you just:can someone explain why cards like fact or fiction and gifts ungiven are so good? seems too random when you have to prepare for best/worst/average case of playing 'em. too many mind games for me to figure out.
can someone explain why cards like fact or fiction and gifts ungiven are so good? seems too random when you have to prepare for best/worst/average case of playing 'em. too many mind games for me to figure out.
No shit.
Every sedan is weaker than a truck in terms of horsepower. Why even make the comparison?
There's... invisible stalker, elgaud shieldmate, and.... lumberknot? lone revenant? Honestly, the only one that matters is Geist. Fuck that guy.
can someone explain why cards like fact or fiction and gifts ungiven are so good? seems too random when you have to prepare for best/worst/average case of playing 'em. too many mind games for me to figure out.
If GW becomes a thing with Selesnya I think Sigarda will see more play.
If GW becomes a thing with Selesnya I think Sigarda will see more play.