How many lands/cards do you guys typically play with in a draft/prerelease? In the past I've not been great at these things. Often I draw too many/too few lands.
will land be provided at all?
Yes, shops always provide the land but some people bring their own but shop definitely has them.
Thanks this will be my first time going to anything like this, kind of freaked out.
Read this: http://www.channelfireball.com/home/pvs-playhouse-choose-your-guild/
I'd place Selesnya over Azorius but I'm A) Biased, B) Not a pro player.
I would place Sel over Az IF they chose a different promo.
That is the only thing that keeps Sel from being top shelf in this event.
Wow, he put golgari fourth overall? That's really interesting...Bolded for importance- this is a pre-release- this isn't designed to be a competitive event, its designed to be a fun, causal, and inviting event. If you read the article, Paulo even says that he dislikes pre-releases because he doesn't want his opponents to be trying to do things like "get 3 Angels into play", he wants his opponents to be trying to win the game. Don't pick something because you think its the best- pick what you are most comfortable with, and what you will have the most fun with!
(Although, if you are looking for advice on "the best", PVDDR is probably the guy you want to listen to)
If you are playing Selesnya, play 18 lands due to the promo. (If you open a second, play it as well, but still play 18.)16 for aggro, 17 average, 18 for control.
40 cards, rarely ever more than that.
You won't need that much, I don't think. This format is slow, and Selesnya will have access to mana fixing/pseudo-excel (Keyrunes, Axebane Guardian, Gatecreeper Vine). By the time you can comfortably sac it, you won't need the extra 1 mana.
Selesnya players do need to remember, however, that the promo will cost them a land and plan ahead for that.
So the way it's being done here is you choose the top 3 guilds you want, then it's randomized from those top 3. I thought it would've been first come, first serve so kinda disappointed by this, especially since I got the third one I wanted. I was top 10 to sign up lol. Oh well!
Surely you splashed green? TELL ME YOU SPLASHED GREEN.
So once you pick a guild can you for sure splash in another guild if you want? Like putting a judges familiar in a selesnya themed deck?
So once you pick a guild can you for sure splash in another guild if you want? Like putting a judges familiar in a selesnya themed deck?
Thanks for replies. Thing is I asked the shop owner when I signed up if someone could, for instance, switch to Rakdos if they picked Azorius, and he said you could not do that. Not sure why he thought that.
Just got back from going 4-0 (8-0) with Selesnya. Some games it was Grove wurm, populate populate. Some it was early smiter, built up.
The keys to victory were:
2x grove (1 promo, 1 opened)
2x guildmages (repeatable populate)
8 populate spells (2 fogs, 3 birds, 2 disenchants, 1 swords)
1 armada wurm, 1 smiter
There was plenty more, but these guys controlled everything. Birds, centaurs, 5/5 wurms, 8/8 elementals, as many as I wanted. I legitimately attacked one opponent with 50 points of damage.
Placed 1st out of 86, so fun!
Edit: Azorius hates Selesnya. Detaining is worthless and the deck can't stop the breeding
Revised power rankings for sealed after playing and watching others play
1. Azorius- Detain is insanely powerful, and most other decks don't have any real defense against a swarm of flyers.
2. Rakdos- This format is pretty slow, and getting a very fast start can be all you need in most games. In addition, getting access to the best removal in the format means you can break out mid-game stalls
3. Selesnya- While really slow, you can grind out late game inevetibility with Populate, although bounce can really blow you out. Probably the easiest deck to get a nice, consistant mix with
4. Izzit- Izzit probably needs a support color for aggro, and some of the cards aren't as good as you would want them (the pinger is not that strong, for example), but your tricks can do a lot of harm, and Overload is a really nice ability, letting you hold cards for powerful effects late in the game
5. Golgari- was really unimpressed by Golgari. By far the slowest deck, with many of its creatures being overcosted and Scavage being really slow and mana intensive. And if your spending a whole turn Scavaging counters onto a creature, you are opening yourself up to a blowout via bounce spell or Detain effect.
Golgari was the most popular choice at my 40 person event (and none of them did well, with 1 player going 2-1-1 for the best record), and Azorius was the least popular (and was responsible for the 1st, 2nd, 4th, 6th and 7th place finishes).
As best I can tell, only one person abandon'd his guild entirely- a Selesnya player ended up playing a Grixis deck to a 3-0-1 record, on the back of 2 Mizzum Mortars and a Rakdos Return among other awesome control cards
Yeah, thank goodness. They then do math based on strength of schedule (opp. Win %) and other things to figure out placementYou only go 4 rounds with 86 people?
I've never been so happy to see people say Golgari is disappoiting.![]()
I think constructed will be a different matter when you're just pulling out the best cards
So apparently Wizards is duplicating the Choose Your Guild pre-release structure on MTGO for the online pre-release. That's pretty cool.
RTR shirt, Loxodon Smiter, Worldspine Wurm, Isperia, Desecration Demon (limited bomb), Isperia Supreme Judge, Counterflux, Jarad, Corpsejack Menace(x2), Lotleth Troll (x2)