Fog/Safe Passage - You'll want to think about what this card is actually doing. At best, you are buying yourself a turn. It will do nothing to help you in terms of your state in the game. If you're being outnumbered in creature count, a Fog/Safe Passage will only let you live for a single turn and nothing will have changed in that extra turn besides that 1 card. Consider what it might do to your game state if you had instead drawn a creature or spell that could have done something to help you out. For example, if you replace Fog/Safe Passage with something like
Oblivion Ring, you would be able to remove a threat and possibly save yourself from losing the game.[/QUOTE]
The thing with Fog in this deck is that one turn makes for a huge difference when you factor in the fact that I'm running fliers with Exalted. Especially when that exalted is coming from Angelic Benediction (tap an opponent's creature when I attack with only one creature). It prevents damage for a turn and I get in another shot.
Safe Passage, as previously mentioned allows my creatures and me to do damage while taking none (from anything, not just combat damage).
Angelic Benediction/Serpent's Gift - You'll want to consider that Enchantment-Auras are a risky type of card. If you have an enchanted creature and your opponent kills it, you will have lost 2 cards. Enchantment-Auras are different than Equipment in that they die when your creature dies, so it's a very risky investment to have enchantments because you are allowing your opponent to get 2 birds with 1 stone.
As previously mentioned, neither's an aura. Serpent's Gift is an instant and Angelic Benediction is just an Enchantment (one that is vicious when stacked).
I appreciate both of your posts, thank you.