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Magic: The Gathering |OT|

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Simic charm is pretty boring.

Agreed. It can't replace itself and its "removal mode" is just giant growth. Probably playable in sideboards anyways as the "hexproof" mode is pretty nice, but.....


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I like this card a lot from a design point of view. I'll be picking up a playset from the bulk bin.
 
A lesson for anyone who faces Storm in Modern: if you're playing Islands and instants, you have a really good shot to win if you've practiced the matchup. I get the feeling that I should just start playing 2-mans or just bite the bullet and jump into dailies - the practice room just doesn't give much challenge anymore.

2-mans are a lot of fun. Back when I played a lot of MTGO I did mostly 2-mans. Daily events can be a pain because you have to stick around for a good chunk of time in comparison, I found that 2-mans were great for iteration of decks or simply taking notes about gameplay and matchups.
 
Battalion is getting dumped on because it's just boring. They've pushed the heck out of the cards because it's not an interesting mechanic to explore.
 
"Battalion is getting dumped on because it's just boring. They've pushed the heck out of the cards because it's not an interesting mechanic to explore."

Ironic, considering their most interesting mechanic is being leashed to a post for fear of what it may do unchecked.
 
"Battalion is getting dumped on because it's just boring. They've pushed the heck out of the cards because it's not an interesting mechanic to explore."

Ironic, considering their most interesting mechanic is being leashed to a post for fear of what it may do unchecked.
They're correct to, given that you have a high % chance of setting up the card to be cast twice in the same turn if you want it to be. You have to assume best case scenario there, unfortunately, due to Hexproof.
 
I have to say, I don't mind hexproof as much as others because it singlehandedly makes auras a viable subtype, but I would like to see it moved to green (and not just because of my typical green bias). Having it as a U mechanic opens the door to a lot of control-aggro shenanigans.
 
Im thinking about buying a booster box, now im wondering if anyone can advice me what set.
First, i know buying singles is cheaper (but i have 3 decks, i never bought a bb and i just want to crack open a lot of packs). Expensive older series are out of the question.

Current options:

- Innistrad (has a lot of good cards like geist and snapcaster right?)
- Avacyn Restored (seems to have some good cards as well)
- M13

What do you guys think?
 
I have to say, I don't mind hexproof as much as others because it singlehandedly makes auras a viable subtype, but I would like to see it moved to green (and not just because of my typical green bias). Having it as a U mechanic opens the door to a lot of control-aggro shenanigans.
You cannot put it on cheap creatures. 1/1s for 1CC are causing issues. Anything 4cc or more has not (thus far)
 
Im thinking about buying a booster box, now im wondering if anyone can advice me what set.
First, i know buying singles is cheaper (but i have 3 decks, i never bought a bb and i just want to crack open a lot of packs). Expensive older series are out of the question.

Current options:

- Innistrad (has a lot of good cards like geist and snapcaster right?)
- Avacyn Restored (seems to have some good cards as well)
- M13

What do you guys think?

Off the top of my head the money cards are:

Innistrad: Olivia, Liliana, Geist, Snapcaster, Garruk, and the various utility lands.
Avacyn Restored: Tamiyo, Griselbrand, Temporal Mastery (price has jumped thanks to omnidoor), Restoration Angel, Entreat, and Bonfire.
M13: Thragtusk, Solemn, Hellkite

So from a value perspective, Avacyn is probably the best.
 
Haly:

I agree with you about Hexproof. It shouldn't be a blue ability. I'm not saying blue can never have it, but it's ridiculous how blue it is. Green makes more sense for sure. I do think there should be a card that removes hexproof for a turn, or a global enchantment that removes it across the board. The problem is that the only way to combat it is sweepers or player-targeted abilities. It's just not balanced.

When is that long overdue Innocent Blood reprint coming anyway.

Wouldn't that be nice?
 
Agreed. Shroud was a much more balanced mechanic than Hexproof, and it should have stayed that way.

A global enchantment that removes hexproof is a neat idea, but it'd likely be a little expensive and thusly never used.
 
Agreed. Shroud was a much more balanced mechanic than Hexproof, and it should have stayed that way.

A global enchantment that removes hexproof is a neat idea, but it'd likely be a little expensive and thusly never used.

When i came back to MTG and saw hexproof, i just assume its not target-able even by its controller. It made sense to me. I never played when shroud was around(or i dont remember). Then i saw shroud recently and was like, WTF did they even bother with hexproof and why didnt they just leave shroud. Then i figured that its probably just for blue, since Blue gets everything.
 
An example from tonight. His hand is 2x Snapcaster + Geist (I probed him the turn before). What do you think he takes here?

And yet he takes nothing. Taking Seething Song would have probably bought him that turn he was looking for - it would have forced me to burn a Grapeshot on the Clique, then have Snapcaster + Izzet Charm to buy one more turn for Geist. But instead he just punts it away.

i really don't get this. how can someone playing for tournament not recognize they're staring down a potentially lethal hand of a popular archetype? he should still take away something, anything!
 
i really don't get this. how can someone playing for tournament not recognize they're staring down a potentially lethal hand of a popular archetype? he should still take away something, anything!

I know!

I'm thinking of moving from Storm to Twin here soon. I love the power level of Storm, but I hate not having any way to interact. The only thing stopping me is the price of Kiki-Jiki; the rest of the deck is cheap commons or the same stuff I already have for Storm, but Kiki-Jiki is $25 apiece right now. Maybe once Modern PTQ season is done the prices will start to fall online again...
 
I know!

I'm thinking of moving from Storm to Twin here soon. I love the power level of Storm, but I hate not having any way to interact. The only thing stopping me is the price of Kiki-Jiki; the rest of the deck is cheap commons or the same stuff I already have for Storm, but Kiki-Jiki is $25 apiece right now. Maybe once Modern PTQ season is done the prices will start to fall online again...

You can play the Snapcaster + Lightning Bolt version without Kiki-Jiki. I can't remember where I saw the list, might of been behind SCG premium.

Yeah found it, it was in the newsletter. I guess it comes from a Modern daily.

Code:
Maindeck
1 Desolate Lighthouse
9 Island
2 Mountain
4 Scalding Tarn
4 Steam Vents
4 Sulfur Falls
4 Deceiver Exarch
4 Pestermite
4 Snapcaster Mage
4 Cryptic Command
4 Gitaxian Probe
4 Lightning Bolt
4 Mana Leak
4 Spell Snare
4 Splinter Twin

2x Chalice of the Void
2x Glen Elendra Archmage
4x Grim Lavamancer
3x Pyroclasm
4x Spellskite

How much are Cryptics online? Might make it even more expensive.
 
So looking at Return to Ravnica because I haven't played in a while, how does Rest in Peace work with Grave Betrayal?

Rest in Peace sends everything to the graveyard, and Grave betrayal sends all your opponents dead cards to your battlefield. Does Rest in Peace cancel out Grave Betrayal or do the creatures just not get sent to the graveyard before your battlefield?
 
So looking at Return to Ravnica because I haven't played in a while, how does Rest in Peace work with Grave Betrayal?

Rest in Peace sends everything to the graveyard, and Grave betrayal sends all your opponents dead cards to your battlefield. Does Rest in Peace cancel out Grave Betrayal or do the creatures just not get sent to the graveyard before your battlefield?

Hm, good question. If you control both I believe you get to stack how they trigger, yes?
 
Rest In Peace is a replacement effect, so it never actually goes to the graveyard. So no Grave Betrayal triggers.

(One of the annoying things about Ultimating Tamiyo then drawing into R.I.P. vs Reanimator.)
 
How much are Cryptics online? Might make it even more expensive.

Right about $20 apiece. It's on my list of stuff to pick up, but it's not terribly high up there. I want to see what prices do when modern PTQ season is over.

I'm also very curious to see what Modern Masters will do to online prices. I know it's a limited print run, but it's going to be online too, and it won't be redeemable
 
Grave Betrayal sets up a delayed trigger that doesn't go off until the next end step. Rest in Peace will remove the card before Grave Betrayal has a chance to reanimate it.

If they both triggered immediately, hypothetically, then it would matter whose turn it is. The active player's abilities go on the stack, then non active player's abilities go on top and resolve first. So, when a creature died, the enchantment belonging to the player whose turn it isn't, will resolve first.

Edit: if RIP is a replacement effect, then I'm wrong, and you can disregard the first paragraph of this post
 
Thanks for the responses. It seems like white/blue and green/black are pretty good in Return.



The what now?
His column, Making Magic. It's had an absolutely gigantic outlook on how I view game design. (Accessibility = massively important.) Don't agree with him on everything, but it's a really good framework on a lot of things- especially the psychographics. (Timmy/Johnny/Spike)
 
Well the junk rare to playable rare ratio is basically the non-boros to boros ratio.
 
His column, Making Magic. It's had an absolutely gigantic outlook on how I view game design. (Accessibility = massively important.) Don't agree with him on everything, but it's a really good framework on a lot of things- especially the psychographics. (Timmy/Johnny/Spike)

Hmm... I'll check it out.
 
The explosion post-M10 wasn't accidental. They went all-on on player acquisition and it paid off huge. It's why I'm huge on lowering execution barriers in FGs.

Yeah, as someone who's played on and off since Revised the m10 explosion was huge. A combination of that and the DotP video game made is so much more accessible.

By FGs do you mean fighting games? Because I was actually wondering and doing some brainstorming about how a f2p fighting game would work, ala the LoL/Dota 2 business model where you make money off of players buying skins, accessories, etc.
 
Yeah, as someone who's played on and off since Revised the m10 explosion was huge. A combination of that and the DotP video game made is so much more accessible.

By FGs do you mean fighting games? Because I was actually wondering and doing some brainstorming about how a f2p fighting game would work, ala the LoL/Dota 2 business model where you make money off of players buying skins, accessories, etc.

DotP was the smartest thing they've done since going all black borders.
 
Yeah, as someone who's played on and off since Revised the m10 explosion was huge. A combination of that and the DotP video game made is so much more accessible.

By FGs do you mean fighting games? Because I was actually wondering and doing some brainstorming about how a f2p fighting game would work, ala the LoL/Dota 2 business model where you make money off of players buying skins, accessories, etc.
Yeah. That's my preferred stream/casual game of choice. (Hard for me to play M:TG casually anymore.)

I don't think the F2P model would work right for FGs for a variety of reasons, unfortunately. I think the Starcraft base game + expansion model (with small iterative bug patches) is really the best way to go.

DotP was the smartest thing they've done since going all black borders.
2013 going to Ipad was huuuuuge. Hit the exact demographic they needed to hit.
 
It would work if the game was closer to Smash than anything like SF, MvC, KoF, etc. You could even copy LoL's business model and have some fighters on a rotation with a play or pay to unlock permanently.
 
DotP was the smartest thing they've done since going all black borders.

Yeah, I mean I kind of agree with Maro when he sees Magic's biggest barrier is getting people to learn the game. Now you don't need another person as the game will teach you and let you learn mistakes without the need to feel embarrassed or whatever.

2013 going to Ipad was huuuuuge. Hit the exact demographic they needed to hit.

Yeah, I know a bunch of people came in with their iPad at one of my local game shops to make a deck, pretty funny.

Hope 2014 hits the Wii U, think it'd be perfect with the Game Pad.

It would work if the game was closer to Smash than anything like SF, MvC, KoF, etc. You could even copy LoL's business model and have some fighters on a rotation with a play or pay to unlock permanently.

I think it would be doable as long as the art direction is good. People will flock and love characters and as long as you are active with your community I think people be drawn in.
 
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