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Magic: The Gathering |OT|

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So cool that Ghost Quarter is being reprinted.
For the last week I kept fighting with the idea of grabbing a playset for edh and modern but kept making excuses not to do it.

Also finally got the details for Magic Celebration from my local shop, free packs sounds good to me.
 
Hex said:
In a tourney it is completely legal, it is just a token.
Same way I keep ten infect tokens sleeved for when needed and I have tokens of various other types sleeved.
I assure you it will be quite legal.
I do usually use a different color sleeve for tokens though just to make sure I do not confuse myself.

If it fell under the rules of tokens I actually don't know if its illegal. The way the rule is written it could technically be construed as appearing similar to being the card back of the original permanent in play.

It's not the same thing as sleeving up Infect tokens because Infect tokens are not actual Magic cards unlike the back end of a DFC. But maybe what you're trying to do is perfectly legal, I just assumed it wasn't.

Players using markers to represent in-game components (e.g. permanents) must have a way of clearly representing any in-game status, such as whether a permanent is tapped. Sleeves or card backs that appear similar to any player’s sleeves or card backs may not be used as markers. A tournament official may disallow the use of game markers that can cause confusion or that are deemed inappropriate or offensive.
 
y2dvd said:
So is that promo card the same card with an imprint on each side?

Are there any good video or audio blogs out there?

Hex said:
You can not and will not ever have magic the gathering cards with print on both sides.
They would not be legal under their own rules, not everyone plays with sleeves nor can they be forced to.

I just wanted to point this out a few pages back lol.

I was planning on buying some nice sleeves too. Good thing I waited. Clear sleeves I go.

My buddies are going nuts over this set. One guy is buying two box for us to draft with. 2 others are buying their own box. I think I'll just do a lot of drafting.
 
y2dvd said:
I was planning on buying some nice sleeves too. Good thing I waited. Clear sleeves I go.

But then you just give away your next draw when a double sided card hits the top of your deck.
 
Leunam said:
But then you just give away your next draw when a double sided card hits the top of your deck.
If the card back is revealed, whether by clear sleeves or lack of sleeves, you have to use the "checklist" card that lists the names and mana costs of all all the double sided ones, with the specific card marked. It has a normal card back and takes the place of that double-sided card for your hand and library.
 
Guess after playing for 7 years I should finally invest in sleeves. I never really went back and priced the cards I have or play, but after finding out my force of wills and dark confidants I often play are worth something I'd feel bad for letting them fall apart. I've got a few dual lands (like scrubland) that are looking pretty worn too, Nevermind all the singles I"ve been binging on the past few months. I only ever play casually with a couple friends and just got back into it recently but I'm thinking since I've plunked down thousands I should maybe try branching out and joining some FNM or something.

Are there any recommended places to find sleeves or recommended types of sleeves? When I look at the store I mostly find them in packs of 50 which is annoying considering my decks all have 60 cards. I'll have to invest in some bigger deck boxes too now :(

Excited about the new set. Gonna buy a box when it comes out. I notice our store has a pre-release event a few days before that I've been thinking about attending, but I have no idea what actually goes on there.
 
Orayn said:
If the card back is revealed, whether by clear sleeves or lack of sleeves, you have to use the "checklist" card that lists the names and mana costs of all all the double sided ones, with the specific card marked. It has a normal card back and takes the place of that double-sided card for your hand and library.

That sounds a little clumsy, to be honest. Maybe I'm not reading it right.

EDIT: Nevermind, I get what you mean.
 
y2dvd said:
I just wanted to point this out a few pages back lol.

I was planning on buying some nice sleeves too. Good thing I waited. Clear sleeves I go.

My buddies are going nuts over this set. One guy is buying two box for us to draft with. 2 others are buying their own box. I think I'll just do a lot of drafting.

Yeah yeah lol.

I have one preordered, and I will probably pick up a Japanese or Russian box also as soon as I find a good price
 
Leunam said:
But then you just give away your next draw when a double sided card hits the top of your deck.

Well I figure one would buy some clear sleeves just for their double sides cards and keep the checklist in a normal opaque sleeve in your library.

That way you can have all your cards protected and not have to worry about taking a card out of the sleeve and flipping it every time it transforms.
 
turnbuckle said:
Guess after playing for 7 years I should finally invest in sleeves. I never really went back and priced the cards I have or play, but after finding out my force of wills and dark confidants I often play are worth something I'd feel bad for letting them fall apart. I've got a few dual lands (like scrubland) that are looking pretty worn too, Nevermind all the singles I"ve been binging on the past few months. I only ever play casually with a couple friends and just got back into it recently but I'm thinking since I've plunked down thousands I should maybe try branching out and joining some FNM or something.

Are there any recommended places to find sleeves or recommended types of sleeves? When I look at the store I mostly find them in packs of 50 which is annoying considering my decks all have 60 cards. I'll have to invest in some bigger deck boxes too now :(

Excited about the new set. Gonna buy a box when it comes out. I notice our store has a pre-release event a few days before that I've been thinking about attending, but I have no idea what actually goes on there.

It is pretty much a sealed deck tournament.
You will get one promo foil just for showing up, and if you finish top 8 you get another.

My store is doing a sealed deck prerelease on that saturday, and a draft on that sunday.
 
Leunam said:
That sounds a little clumsy, to be honest. Maybe I'm not reading it right.
Its a little clumsy. You basically slide a proxy card in and when you play the proxy you bring in the double sided card from outside the game.
 
Hex said:
It is pretty much a sealed deck tournament.
You will get one promo foil just for showing up, and if you finish top 8 you get another.

My store is doing a sealed deck prerelease on that saturday, and a draft on that sunday.

I've never done one of those before. I should look up how those go...should've done that years ago :P
 
Leunam said:
This page has a double sided card that I didn't see in the spoiler.


Aki7K.png
V8e7P.png
 
turnbuckle said:
I've never done one of those before. I should look up how those go...should've done that years ago :P

They are fun.
You get a certain amount of packs and you open them and make a deck with them (the store usually provides land to borrow).

Everyone is on an equal playing field.
 
ajf009 said:
Im really not interested in investing in sleees, the checklist cArd will work just fine for me

Any time I hear of someone playing without sleeves, a tear falls for that poor card stock :(
 
The transform mechanic is just so dull for a set theme that's so interesting.

I don't get the transform if only x spells were cast last turn mechanic. What is it supposed to combo with? Is it supposed to favor tempo decks? How do you exploit the mechanic or is it just shitty because any card that depends on what your opponent does is always weak?
 
Totakeke said:
The transform mechanic is just so dull for a set theme that's so interesting.

I don't get the transform if only x spells were cast last turn mechanic. What is it supposed to combo with? Is it supposed to favor tempo decks? How do you exploit the mechanic or is it just shitty because any card that depends on what your opponent does is always weak?

Moon mist gets around that.
Maybe there will be some Silence/Abeyance type cards in the block
I think it is kind of fantastic to be honest, it can make for tense situations if you are staring down a horde of human shifters and you draw a land and have nothing to cast
 
Totakeke said:
The transform mechanic is just so dull for a set theme that's so interesting.

I don't get the transform if only x spells were cast last turn mechanic. What is it supposed to combo with? Is it supposed to favor tempo decks? How do you exploit the mechanic or is it just shitty because any card that depends on what your opponent does is always weak?
Turning into werewolves is easy. You just skip your turn and they turn on your opponents turn and your opponent needs to drop two spells to turn them back. The problem is how much the two spell restriction gives your opponent control and limits your options. We'll see how they actually play out.
 
The_Technomancer said:
Turning into werewolves is easy. You just skip your turn and they turn on your opponents turn and your opponent needs to drop two spells to turn them back. The problem is how much the two spell restriction gives your opponent control and limits your options. We'll see how they actually play out.

What? Instant spells exist.
 
Totakeke said:
What? Instant spells exist.

Good though.
Let people pop spells just to keep the transformation away instead of saving them for when they are really needed.
It can put people off of their game.
 
Hex said:
Good though.
Let people pop spells just to keep the transformation away instead of saving them for when they are really needed.
It can put people off of their game.

That's why I said that the mechanic favors tempo decks. Tempo decks can cast spells each turn without much problem, it's what they do.
 
Totakeke said:
That's why I said that the mechanic favors tempo decks. Tempo decks can cast spells each turn without much problem, it's what they do.

I bet there will be a Curse that says "Enchanted player may only cast one spell per turn"
 
Huh, a bit closed minded of her to look down on him like that. And then writing an article about it seems pretty bitchy, being like "Look at this loser!"
 
darkside31337 said:
Apparently you're a loser no matter what if you play this game. Even if you're Jon Finkel.

http://gizmodo.com/5833787/my-brief-okcupid-affair-with-a-world-champion-magic-the-gathering-player

The comments are about as hilarious as the piece itself (and not in a good way). She deserves every single remark she's getting.

Wow, her. As soon as I started the article I thought Finkel was going to look pretty bad considering he used to be a follower of The Pick Up Guide in his 20's but I see he was just trying to make an honest connection and being honest about himself.

I also like how she didn't even mention how he's a successful poker player, sports better, and does very well for himself. He dropped the "nerd image" like a bad habit by 99. I mean don't get me wrong, even we used to make fun of his face in the Card Shop back in high school around when Ice Age came out.

Also I smirked at the "Long forgotten fad" jab. Especially considering the game is much more popular now than it ever was in the 90s. Sure we don't see magic cards pasted on a bedpost like in Home Improvement (I swear I didn't dream that). But volume of players now compared to then?

Yeah she really came off as a super bitch. Jon deserves better, he's tired of porking easy pick up girls and just wants some real love, 40's coming along not to far.

With that said, how many of you guys are open about your Magic playing with your significant others? My fiance tolerates that I play cards but would never, ever have any interest at all about the game or how it works or even the fantasy based setting. My previous girlfriend didn't play but loved the fantasy crap, honestly I'm happier with my current, magic lets me have "me time".
 
ultron87 said:
At least we can now use Sundial of the Infinite to make damn well sure our werewolves are going to transform at the end of the turn.

Won't work well, the opponent can cast an instant in response to you activating the ability. Plus the idea of skipping your turn just so you can make these not-even-that-good abilities activate is very inefficient in the first place. These mechanics might make limited more fun, will need to see more cards in the set to judge their constructed worth.
 
Totakeke said:
Won't work well, the opponent can cast an instant in response to you activating the ability. Plus the idea of skipping your turn just so you can make these not-even-that-good abilities activate is very inefficient in the first place. These mechanics might make limited more fun, will need to see more cards in the set to judge their constructed worth.
I can see it being worth it. You're basically pumping all of your creatures.
 
The_Technomancer said:
I can see it being worth it. You're basically pumping all of your creatures.

For one skipped turn. Think of how powerful all those spells that give you one extra turn are, now this is doing the reverse. Also, you have to cast your creature on your first turn, skip your second turn, and you only get to use your transformed creatures on the third turn. And all this can be easily disrupted by your opponent doing stuffs. It's not even worth building based on the current leaked cards.
 
Totakeke said:
For one skipped turn. Think of how powerful all those spells that give you one extra turn are, now this is doing the reverse. Also, you have to cast your creature on your first turn, skip your second turn, and you only get to use your transformed creatures on the third turn. And all this can be easily disrupted by your opponent doing stuffs. It's not even worth building based on the current leaked cards.
Right, but imagine how many spells it would take to produce and/or boost the army that you're getting. Thats what I'm getting at. What if the transformation is almost as good as an Overrun?
 
Totakeke said:
For one skipped turn. Think of how powerful all those spells that give you one extra turn are, now this is doing the reverse. Also, you have to cast your creature on your first turn, skip your second turn, and you only get to use your transformed creatures on the third turn. And all this can be easily disrupted by your opponent doing stuffs. It's not even worth building based on the current leaked cards.

Kinda reminds me of phasing. Or a worse, a semi-permanent Chronotog.

I fail to see card advantage in this mechanic.


The_Technomancer said:
Right, but imagine how many spells it would take to produce and/or boost the army that you're getting. Thats what I'm getting at. What if the transformation is almost as good as an Overrun?


There's a lot of if's in that one "if" to be honest. To have it all be according to keikaku you have to meet he following:

1) Enough creatures to deal massive damage
2) Creatures need to have evasion, like say the intimidate wolf that was spoiled recently.
3) Opponent doesn't screw your plan not once, but twice with the ability to cast instants.
4) Opponent not having any sort of mass or even spot removal.

It's pretty much the same reason you don't run auras. Card advantage. It's better to play cards that are good by themselves instead of cards that will "get better" or cards that will "make cards better".

Giving your opponent even an inch is always bad news. Almost time walking yourself in hopes to grow a creature or a few creatures is pretty bad.

Now there is
Moonmist, that fog effect that will let you transform instantly
but again, its so situational. But I'd be willing to play four of those than just the woofs by themselves.
 
The_Technomancer said:
Right, but imagine how many spells it would take to produce and/or boost the army that you're getting. Thats what I'm getting at. What if the transformation is almost as good as an Overrun?

They're not as powerful as a free overrun. Even if it did, would you use a card that is basically a free mana cost overrun but you have to skip a turn to use it and you can cast nothing else on the turn? Too easily disruptable.
 
Nevermind what I said about card advantage, I meant board presence, which I guess is a form of card advantage anyway. I haven't slept yet, time to do so.
 
Played Legacy yesterday to 3-1 with Fish. I learned a lot. I might try to play Visions BuG next week, but I'm not sure.
 
W/U just got better. Mentor could replace Azure Mage and Silent Departure will replace my Vapor Snags. Yeah, definitely will try to draft often.
 
I don't like the Mentor. People talk about refilling your hand while playing a weenie deck, but this guy comes on the field too late for it to matter. You'll draw one or two cards off of him in an aggro deck at best and still die terribly to midrange / control deck bombs.

The six casting cost demon is terrible outside Birthing Pod decks. Grave Titan is just better.
 
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