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Rooftop Storm 5U
Enchantment

Rare

You may pay 0 rather than pay the mana cost for Zombie creature spells you cast.

Interesting, Blue enchantment for
zombies?
Looks like we know what UB is up to.

I wouldn't say it was constructed playable, but then again, blue can draw cards.

One clunky standard casual combo I can think of with it is
2 Gravediggers or similar zombies and a sac outlet like Devouring Swarm to recurse them. I'm sure Innistrad will have some sort of Gravedigger like creature as well that is a zombie. I'm hoping ;) It would pretty much be a shoe in for a nice softlock on chumpers in limited.

New vamp!

Stromkirk Noble R

Creature-Vampire

Rare

Stromkirk Noble cannot be blocked by humans.

Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it

Interesting. This and the other vampire pretty much shows what the vampires mechanic is this go around. I find it interesting that its not towards
Damaging Planeswalkers too, considering there's a bunch of those cards in m12

CMC is the best a creature like this has ever had for an effect like that. It's pretty aggro but it takes at least 2 hits to get out of shock range. However,
1 mana 1/1 dork
isn't really what I would p1p1 pick but the potential could be pretty badass in limited. In constructed, well... we'll see what the climate looks like after Zen/WWk/11 rotates out cause there's just way too many good
one drops
currently. I do like how it has synergy with
Voltcharge/Proliferate effects
and I could easily see it in Koth or Chandra red. Hell maybe even U/R.
 
siddx said:
I hate counterspells because I hate defensive players. I love seeing two decks that are full out aggro or even just offensive minded go smashing into each other without people holding onto counters and bounce and control. But thats just my impatient self wanting games that are either full of action or over quickly so I can go to the bar between rounds.

Gruul/Zoo vs. Gruul/Zoo went down all the time in Kami/Ravnica standard. Whoever drew more Cap'n Tickles generally came out on top. Fun to watch though. Especially when both players hit the curve of Kird Ape, Scab-Clan Mauler, Moldervine Cloak/Char, Solifuge.
 
The_Technomancer said:
The blue enchantment screams EDH for me.

Most def. Imagine all the delicious abuse you can pull. You could probably even actually use Dralnu as a Commander too!


Here's another gem:

Skirsdag High Priest 1B

Creature - Human Cleric (Rare)
Morbid - T, tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn.
"Thraben's pleas fall of deaf ears. Ours do not."
Illus. Jason A. Engle #117/264 1/2

At first my ears perked like my late dog Lady when it was time for bacon. But I dunno... I'm going to have to think about this one a bit more. Its a pretty powerful effect but its loaded with a lot of ifs and buts. Essentially you need at the very least
This guy, 3 other creatures, a way to sac or have the third creature die in combat or This guy +2 creatures and a removal for one of their creatures. To get it to work. Optimally you'll be wanting to activate this on your opponents turn after combat.

The thing is... The cheap CMC at first looks awesome, but honestly this is not a guy I want to be playing early. I would have rather had a higher CMC with a bigger body to survive to untap and be able to use its ability.

Still, again, pretty strong in limited! Possibly a useful card if we have lots of
cheap cmc creatures that can sac themselves
.
 
Red vampire makes me happy, further confirms my decision to replace anowan with the new red/black vamp legend in my vampire EDH deck and go vampire and burn.
 
Red Vampire is so much more relevant as a 1 drop in RDW / Boros than an actual Vamps deck. A good enough replacement to Goblin Guide since it creates all kinds of pressure on it's own.

His art and flavor is just great though. His flavor text really should have been haters gonna hate with the way he's strutting about town in open daylight.
 
siddx said:
Red vampire makes me happy, further confirms my decision to replace anowan with the new red/black vamp legend in my vampire EDH deck and go vampire and burn.

Well the way the set is playing out, R/B vamps are going to be the ticket for this tribe. Honestly this may be the synergy with proliferate I was looking for. Between Bloodthirst and Vampthirst (tee hee) I'd even not go straight up vamps but a pretty hyper sexual aggro red/black bloodthirst/vampthirst deck. ESPECIALLY if we get some more juicy morbid cards our way. Combat won't ever be the same!

darkside31337 said:
Red Vampire is so much more relevant as a 1 drop in RDW / Boros than an actual Vamps deck. A good enough replacement to Goblin Guide since it creates all kinds of pressure on it's own.

His art and flavor is just great though. His flavor text really should have been haters gonna hate with the way he's strutting about town in open daylight.

Hahaha I laughed. Love it! Interest renewed in this set 100 percent. I'm really considering on jumping on the aggro bandwagon if we get more gems.
 
darkside31337 said:
Red Vampire is so much more relevant as a 1 drop in RDW / Boros than an actual Vamps deck. A good enough replacement to Goblin Guide since it creates all kinds of pressure on it's own.

His art and flavor is just great though. His flavor text really should have been haters gonna hate with the way he's strutting about town in open daylight.

I'd never go red/black vampires in standard, but in EDH, I've been looking for a reason to change up my oldest deck, and packing a bunch of good vampires with red sounds like a fun experiment. I might try land destruction actually.

Chojin said:
Well the way the set is playing out, R/B vamps are going to be the ticket for this tribe. Honestly this may be the synergy with proliferate I was looking for. Between Bloodthirst and Vampthirst (tee hee) I'd even not go straight up vamps but a pretty hyper sexual aggro red/black bloodthirst/vampthirst deck. ESPECIALLY if we get some more juicy morbid cards our way. Combat won't ever be the same!

Well like I said, I'm not convinced on red/black vamps in standard, but if a few more red vamps show up I may change my mind. A little burn, a little creature kill, and a decent mix of red and black vamps might tempt me.


edit: come to the darkside! Embrace aggro!
 
siddx said:
Well like I said, I'm not convinced on red/black vamps in standard, but if a few more red vamps show up I may change my mind. A little burn, a little creature kill, and a decent mix of red and black vamps might tempt me.

I was thinking straight monored, depending on what morbid cards red would get, if any. Between the red vamps shown and blood thirst red in m12, you can curve out a fairly decent sligh deck. Its just too bad bolts going bye bye. Lets hope we get more one drops.

The reason why I brought up red/black bloodthirst/vampthirst/morbid is cause we've seen black's morbid which combos with black and red's blood thirst, which will screw up combat math like we discussed earlier. And that black has a pretty decent one drop with that 2/2 zombie for B that comes into play tapped. With this new vamp and the zombie, you got yourself some one drops, stormblood berserker, the other red vamp, Duskhunter bat (bleh) for 2 drops, curve up to Bloodogre (YAY) and maybe some misers Gorehorn or Outcasts to top off the 4's. Sprinkle in some black/red removal and BAM, you got yourself a stew!

Again we'll have to see what else is in store, cause its pretty skeletal right now, I'd like to see more 1 2 and 3 drops. 4 drop is pretty much already taken care of. Still. The problem with all of these is you better kill em dead cause all these creatures fold to Titans. Damn.. now I'm destroying my own deck idea before its ready.

Edit: You'll laugh, but Tectonic Rift Might be sekrit Tech to finish them off.

Lets examine the God Draw.

Turn 1: Cast New Vamp
Turn 2: Attack drop Opp is at 19 Cast Stormblood
Turn 3: Attack Opp is at 14 Cast Blood Ogre
Turn 4: Rift, attack opp is at 5.

Herm... Yeah it might not be enough for turn 4 kill, however it still keeps them out of fatbutt range. Again, just spitballin. Probably just better off casting the gorehorn, even if they drop a titan, no... you'd still be screwed :\
 
We did our first Modern event tonight. 13 people with a variety of decks. From what I remember, 2 Zoo, 3 12-post, 1 dragonstorm, 1 elves/intruder alarm combo, and the rest I didn't see. I helped run things while bullshitting around and playing edh, but the format seemed decent, although 2 of the 12-posts drew the last round into first and second (deck is nuts, and the 3 versions I saw were all different).
 
Chojin said:
I was thinking straight monored, depending on what morbid cards red would get, if any. Between the red vamps shown and blood thirst red in m12, you can curve out a fairly decent sligh deck. Its just too bad bolts going bye bye. Lets hope we get more one drops.

The reason why I brought up red/black bloodthirst/vampthirst/morbid is cause we've seen black's morbid which combos with black and red's blood thirst, which will screw up combat math like we discussed earlier. And that black has a pretty decent one drop with that 2/2 zombie for B that comes into play tapped. With this new vamp and the zombie, you got yourself some one drops, stormblood berserker, the other red vamp, Duskhunter bat (bleh) for 2 drops, curve up to Bloodogre (YAY) and maybe some misers Gorehorn or Outcasts to top off the 4's. Sprinkle in some black/red removal and BAM, you got yourself a stew!

Again we'll have to see what else is in store, cause its pretty skeletal right now, I'd like to see more 1 2 and 3 drops. 4 drop is pretty much already taken care of. Still. The problem with all of these is you better kill em dead cause all these creatures fold to Titans. Damn.. now I'm destroying my own deck idea before its ready.

You're right, I totally forgot the Morbid/Bloodthirst thing. I might throw in tormented soul as well, 1/1 for 1 unblockable will get those bloodhthirsts going. Maybe even my favorite flyer of the entire scars set, vault skirge.
 
An-Det said:
We did our first Modern event tonight. 13 people with a variety of decks. From what I remember, 2 Zoo, 3 12-post, 1 dragonstorm, 1 elves/intruder alarm combo, and the rest I didn't see. I helped run things while bullshitting around and playing edh, but the format seemed decent, although 2 of the 12-posts drew the last round into first and second (deck is nuts, and the 3 versions I saw were all different).

Congrats on the Event :)

12Post is slowing down in MTGO results, but it is nice to see there wasn't just an overabundance of 12post decks. I wonder if Dragonstorm played any of the 12posts and how it did towards it.

siddx said:
You're right, I totally forgot the Morbid/Bloodthirst thing. I might throw in tormented soul as well, 1/1 for 1 unblockable will get those bloodhthirsts going. Maybe even my favorite flyer of the entire scars set, vault skirge.

I'd use them if there was absolutely nothing else in the 1 drop slot. I mean they're nice in enabling bloodthirst, but they're a bit on the puny side. Honestly I'd run Porcelain Legionnaire as another possible 2 drop, its pretty damn efficient, and oh yeah, Vault skirge over tormented soul any day.

Red/white Thirst might not be a bad play either, you get evasion, still get removal, and can Hero of Bladehold.

Actually scratch that, Red still has access to Urabrask and Hero of Oxid Ridge, I heard haste is pretty good. Especially for wanting to kill on turn 4.
 
Oooh I didn't notice the FTV legends cards are all spoiled. I need to track down a pack, some beautiful cards.
 
Just because I like to be different for no good reason, I might try a blue/white aggro with the 1/1 unblockable hexproof guy and some swords for him to swing.
 
siddx said:
Just because I like to be different for no good reason, I might try a blue/white aggro with the 1/1 unblockable hexproof guy and some swords for him to swing.

That's not different, that's possibly the new cawblade.
 
siddx said:
Just because I like to be different for no good reason, I might try a blue/white aggro with the 1/1 unblockable hexproof guy and some swords for him to swing.

That's an interesting idea. Though what route would you go to aggro with it? Personally I would use the hexproof guy as a hawk replacement and sword him up in a control deck. But if you want to go pure aggro, I suppose I would herm... I'm not sure. Aggro-Control I could see, but pure control with the guy would definitely be great.

White/blue aggro I guess you could go:

Turn 1: Mox Opal Land, drop Glint Hawk, Pick up Opal
Turn 2: Attack, opp at 18, land, hexproof guy.
Turn 3: Attack, opp at 15, land, ???

The ??? is what has me stuck. Drop a swords and ship? Ohh I know, Neurok Commando! Or Mirran Crusader. I'd throw some Aether Adepts in the mix too. Turn 4 Adept, ponder. Turn 5 swords and suit up and smash.

Problem is I don't know what to do with the opal. I guess its nice with swords but I'd like more artifacts in play. Not the most optimal, but signal pest might be good and/or Flayer husk to turn on the Opal. Turn 1 Glint hawk is pretty much the "aggroiest" you could get with white/blue turn 1. I wouldn't count the Phantasmal Bears, you want evasion.

The thing is with all those glint hawks and pests and husks and swords, its pretty much already on its way to being tempered steel or puresteel.

It's got evasion, protection, draw though. Again, we'll see what more white (which I think is going to be very strong in this set, and probably weaker in the next two or at least the next as the "horror!!!!!" sets in the plane further.

I'd run it. I'd even throw in Metamorph (Hell I put metamorph with anything ;p)
 
ajf009 said:
Imagine if Wizards still had the no Demon cards policy.. how boring would Innistrad be then???

Quite. Since its a germanic-ish set the only mythogical equivalant I could think of would be the Mahr, but they're more like the Succubus or Incubus.

There's the more modern word Dämon though. Eh.. they'd proably just do what they did before, call em "Spirit of the Nights" or "Nightstalkers". I can't think of any unholy fatties. Simply just calling them "Horrors" would work too.

Teufel would be another "cheat" as it means Devil.

Considering the set is Gothic Horror as a whole however; Its really about the human condition. Really the demons serve that purpose as well. Flavorwise, I think even without them it would hold up on its own.
 
You guys don't post the actual cards?

KArn5.jpg


5pi2z.jpg


UG5zY.png
 
Kurtofan said:
You guys don't post the actual cards?

I tend to spoiler tag them cause at first people were into that. But maybe I get a bit overzealous on what should be tagged or not. I guess official cards are okay and next time I will refrain. Actually, because I like your avatar and you seem to be posting the cards previously, felt bad that I stole your thunder there Kurtofan ;p

I'll try to wait until you post them, but they spoil them at midnight here GMT -5 on the east coast. And some of us are too dumb to sleep and want to talk new cards. And if I recall you're in Europe and probably just waking up at that time ;p

At the very least you can link the artwork haha.
 
Chojin said:
I tend to spoiler tag them cause at first people were into that. But maybe I get a bit overzealous on what should be tagged or not. I guess official cards are okay and next time I will refrain. Actually, because I like your avatar and you seem to be posting the cards previously, felt bad that I stole your thunder there Kurtofan ;p

I'll try to wait until you post them, but they spoil them at midnight here GMT -5 on the east coast. And some of us are too dumb to sleep and want to talk new cards. And if I recall you're in Europe and probably just waking up at that time ;p

At the very least you can link the artwork haha.
Don't worry about spoiling the cards before me, I just like to post the arts because it makes the thread more colourful :D.
But if it bothers people too much I'll stop doing it, no problem.

Considering the time zones, it's only natural that you guys spoil the cards before me.
 
Chojin said:
That's an interesting idea. Though what route would you go to aggro with it? Personally I would use the hexproof guy as a hawk replacement and sword him up in a control deck. But if you want to go pure aggro, I suppose I would herm... I'm not sure. Aggro-Control I could see, but pure control with the guy would definitely be great.

White/blue aggro I guess you could go:

Turn 1: Mox Opal Land, drop Glint Hawk, Pick up Opal
Turn 2: Attack, opp at 18, land, hexproof guy.
Turn 3: Attack, opp at 15, land, ???

The ??? is what has me stuck. Drop a swords and ship? Ohh I know, Neurok Commando! Or Mirran Crusader. I'd throw some Aether Adepts in the mix too. Turn 4 Adept, ponder. Turn 5 swords and suit up and smash.

Problem is I don't know what to do with the opal. I guess its nice with swords but I'd like more artifacts in play. Not the most optimal, but signal pest might be good and/or Flayer husk to turn on the Opal. Turn 1 Glint hawk is pretty much the "aggroiest" you could get with white/blue turn 1. I wouldn't count the Phantasmal Bears, you want evasion.

The thing is with all those glint hawks and pests and husks and swords, its pretty much already on its way to being tempered steel or puresteel.

It's got evasion, protection, draw though. Again, we'll see what more white (which I think is going to be very strong in this set, and probably weaker in the next two or at least the next as the "horror!!!!!" sets in the plane further.

I'd run it. I'd even throw in Metamorph (Hell I put metamorph with anything ;p)


Metamoprh definitely (like you said, I put them in everything, probably my favorite card from that set)
Also perhaps Phantasmal image, maybe the spectral bears, turn to frog just because I love the flavor of that card and I refuse to play blue without it lol
For white I'd have elite inquisitor, grand abolisher, and mirran crusaders.
Sideboard some O-rings and blue bounce. If the onslaught of white creatures with control abilities and blue weenies carrying big swords doesn't do it, I'd sideboard in a little control and slow the game down (reluctantly).
Basically the cheap 2-3 white drops and 1-2 blue drops with a few bigger guys as well. Maybe a titan.
 
The Xtortionist said:
Shame WotC continually shits on standard. I demand that the Kamigawa/Ravnica/Time Spiral developers come back right now.
Kamigawa had a lot of shortcomings, but I definitely agree about Ravnica and Time Spiral. I'm hoping Richard Garfield brings back a little of the Ravnica magic this time around..
 
Orayn said:
Kamigawa had a lot of shortcomings,

Definitely. I should have been more clear, but my thought is that Kamigawa was an absolutely amazing, AMAZING supplemental set, so to speak, to Ravnica. They gelled perfectly and created an immaculate T2 metagame.
 
I'm a bit biased towards Kamigawa since it's the set I returned to after 7 year absence. So to me I was just happy to be back and amazed at how the game had changed over those 7 years. I also loved the flavor. But looking back after all this time, yeah, it was a pretty shitty set.
 
Has anyone ever gone to a Pro Tour or a "Magic Weekend" to play in public events before? A friend and I are going to go to Pro Tour Philly tommorrow and want to know what to expect, how much stuff is, ect
 
badcrumble said:
Seriously? :o

Yes indeed, I don't know if it's been confirmed but the last I read, it was all but certain.

bigkrev said:
Has anyone ever gone to a Pro Tour or a "Magic Weekend" to play in public events before? A friend and I are going to go to Pro Tour Philly tommorrow and want to know what to expect, how much stuff is, ect

I've been to pro tour and 5k events, they are expensive for someone like me, who looks at the vendors set up and feels like I'm in heaven. The pro tour events especially, because you have multiple competing vendors, you get great prices on cards (starcity 5k's not so much, those fucks are the only vendors there so they charge ridiculous prices).
If you collect at all, bring extra money so you can pick up some of those cards you've always wanted for the best prices (not counting ebay/personal selling of course) you'll ever find.
The main events are usually $30 to sign up, with side events happening throughout the day, varying in price from $10 to $30 depending on the event. You have various draft formats, two headed giants, commander tournies, legacy, type 2, probably some modern. These can be fun and addicting if playing in a tournie with 1000 people isn't your thing. One of these days im just going to go to a pro tour and play in those side events all day instead.

Another expense to consider are things like sleeves and mats. You can often find some neat stuff at the events and I usually end up buying a few packs of good quality sleeves while there. Also there will likely be artists there to sign cards, so you may want to bring some cards and cash to have them alter or just sign them (which is usually free but I tend to give them a few bucks for it anyways).

I usually spend $300-$600 dollars at these events, but keep in mind the vast majority of that is on cards. Last event I went to I bought metal workers and grim monoliths and wastelands, swords, and bunch of other stuff. It adds up.
 
badcrumble said:
If they seriously go back to Ravnica, I hope they can figure out a way to make Hellbent not a completely terrible mechanic.

Rakdos was disappointing as a whole. Hell, the best cards in the deck (Dark Confidant, Lightning Helix [lol that you had to splash white for it]) weren't even part of the Rakdos guild.
 
bigkrev said:
Has anyone ever gone to a Pro Tour or a "Magic Weekend" to play in public events before? A friend and I are going to go to Pro Tour Philly tommorrow and want to know what to expect, how much stuff is, ect

SCG Open is next weekend here in Atlanta. I don't really own paper cards though. I have a shoebox full of crap I drafted with for prereleases but nothing constructed. I might go though and play 2HG Sealed with my roomate, but he's still kinda new to the game after not playing since Tempest.

Anyone in Atlanta need an 2HG partner? :p
 
Well, I guess i'll stay up and see what gets spoiled tonight since it's only 10 min away now. Didnt they say something about garruk getting spoiled this week?

Chojin said:
SCG Open is next weekend here in Atlanta. I don't really own paper cards though. I have a shoebox full of crap I drafted with for prereleases but nothing constructed. I might go though and play 2HG Sealed with my roomate, but he's still kinda new to the game after not playing since Tempest.

Anyone in Atlanta need an 2HG partner? :p

Well, i'll be moving to atlanta that weekend possibly. (i posted a thread on it earlier this week.) if i could somehow fit the open into my schedule, i'd love to go. Don't really see it happening though.
 
New Garruk!

Kinda wacky!

15pml8n.png



Well then. Interesting. Very splashable. Casting cost isn't all that bad. Each turn you can either have an opportunity to flip him, or you can create a bear, er I mean wolf.

Note that you can target one of your own creatures so it doesn't rely on your opponent having creatures to flip Garruk.

Being green typically you could could go:

Turn 1: Land, drop Llanowar elf.
Turn 2: Land, drop beater.
Turn 3: Cast Garruk, if he's got a target on opponents side, gravy, if not give your Llanowar some lovin and flip the dude over.

A bunch of hoops, but how does that stack up with his flipped side?

Well.. the first ability, which you'll want to do because you'll need to climb back up in loyalty, is okay I guess, you'll be able to pop out some bad touch, er I mean deathtouching Wolves. Wolves stack well with Werewolves I heard.

Second ability has synergy with the first, its nice to be able to tutor up something, oh I dunno, like a werewolf lord that buffs wolves.

Last ability, well... its cheap I guess, but its reliant on your graveyard. Good thing Innistrad is a graveyard set. A cheap overrun is nice, notice how the earliest you could actually overrun is turn 6 without proliferate and the power of the overrun effect is reliant on dudes in your graveyard.

It sounds like a LOOOOOT of hoops to jump through.

There's also a tiny little problem I got with him. Once flipped he suffers the same problem with all flip cards: His CMC is zero. All that hoop jumping can be screwed easily by a simple Ratchet Bomb.

All in all, its very flavorful, its very interesting, sadly I don't find him very useful. I'd rather pump bears all day. His style seems to be not to flip him over early, but eventually if you need to push the long game. That I can definitely see happening. The fact that his second ability preflip costs 0 is very indicative of that.

If he ends up a cheap planeswalker (hahaha, hahaha I kill me) I'd pick up a set and try to build a tribal werewolf deck with it. Being able to pump out bears is nothing to scoff at, but flipping him I don't know. He can be shocked so easily after you try to set up a situation to where you can actually flip him, I'd rather just gum up the board with 2/2 tokens honestly. If there was a way to remove a loyalty counter to get him flipped and you can activate the overrun, then I could see him being a powerhouse.
 
Not sold on flippy garruk. The 2/2 wolf ability is pretty damn nice, as is the +1 ability when flipped. But like the other flip cards, it just seems clunky. At 4 it seems like you'd end up wasting too much time getting him flipped. I suppose you could just drop him and force your opponent to deal with him before you flood the field with 2/2's.
 
siddx said:
Not sold on flippy garruk. The 2/2 wolf ability is pretty damn nice, as is the +1 ability when flipped. But like the other flip cards, it just seems clunky. At 4 it seems like you'd end up wasting too much time getting him flipped. I suppose you could just drop him and force your opponent to deal with him before you flood the field with 2/2's.

Yeah, the card sucks because everything is inefficient. Either that or we're going to see a very different block constructed format since a lot of stuffs seem weakened.
 
An-Det said:

Thanks An-Det! I'll tinypic him as soon as he's in the visual spoiler.

Edit: And its done.

Another new card

5n3xp2.jpg


Kinda chaotic for blue. Limited nice though. Constructed. . . probably not.

And another!

wvsbc4.jpg


Sexy art! And I don't even like gingers!

Solid card. If it untaps can be card advantage. Fails the Dismember test. About right for its casting cost. If it costed 6 it would be unplayable.

290zng2.jpg


Now THAT I can get behind! Aggressively costed. Crazy effect, its very timmy/johnny. Very fun card to build around. Effect probably not going to be that hard to kick in with Gravediggers still being in standard.

It reminds me a lot like Marrow-Gnawer. To get the effect to work you need to have at least 2 other creatures out. You only get half of your returned investment with the enchantment.

HOWEVER. There's some key things here. 2/2 is infinitely better than 1/1. Well at least twice as good. Its not legendary. So doubles don't suck. It costs 4 and not 5. Which is a LO T better. Rats don't tend to stay in the battlefield like zombies can.

The flavor. Its like Night of the Living Dead, where its slow, but steady, and you're going to get overwhelmed.

I LIKE this card. This is my favorite card from this set so far. Zombies have always been my favorite tribe and I'm glad we're getting some goodies here.

There's another card but I don't have a good pic of it yet:

Curse of Death's Hold - Rare

Enchantment - Aura Curse 3BB
Enchant Player
Creatures enchanted player controls gets -1/-1.
May you and all your kin waste and wither until your clan is no more.
Illus. Clint Cearley #94/264

Kind of meh. It's a powerful effect, but at 5 mana I'd rather be playing 2 turns later or podding up Elesh Norn.

I feel its way overcosted. But what would you cost it at? 4, but 2BB? 3B? 1BBB?
 
I like endless ranks a lot, especially in EDH.
And I like mindless shriek as well simply because I want to make another decking deck after all this time.
 
siddx said:
I like endless ranks a lot, especially in EDH.
And I like mindless shriek as well simply because I want to make another decking deck after all this time.

He'd be pretty agressive in your blue/white aggro deck too if he didn't have a chance to whiff at 2 mana a pop :p

Edit:
Actually... I just realized. You could pain land yourself or use city of brass to switch him over. You redirect the damage to garruk.

Still once he's flipped, again... its still pretty underwhelming what to do with him. You still have to sac a creature to get a better creature. You still only pop out 1/1 wolves. And the overrun could have just been overrun casted instead of being all cute with garruk.

He's definitely a late game card. But his front face is wants to be in there early. Like all most of these transform cards, I find them very schizophrenic.
 
I really love Endless Ranks.

I'm so glad they reprinted Zombie Infestation in M12. That card has some awesome levels of synergy with Endless Ranks. Hoping there's a decent Zombie deck to be had.
 
Wow, there's a lot of really cool top-down, flavor based design going on in just about every card we've had spoiled so far, and the mechanical side of things is looking pretty good, too. The "new Homelands" label will be more than welcome if we can get a nice healthy power level with less of the weird unevenness we've been seeing since Shards of Alara.
 
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