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Magic: The Gathering |OT|

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V_Arnold said:
I am so fed up with the elitist Magic attitude that I cant tell. I bought NP fat pack a week ago, went to the store/club for some potential trade, and talked a bit with a few "hardcore" dudes. I kept bringing up several deck building ideas of mine, but then all I got in return is "meh, that is slow", "meh, too weak", "meh, that is not strong enough" - meh... I almost wanted to throw up and then throw away all the cards.

Then I realised, fuck it. I do not care if my deck will be one turn slower than THE deck to build in standard right now. I am going to make a Metalcraft deck work. Heck, I asked them if they have Jor Kadeen, and they grinned "yeah" - then I bought one from $1.40... lol. Is it too pricey? Heck, it is a nice legendary creature for a nice finisher on turn 5... damn me if that is crap. It is basically 3 battle cry in one. And I traded a Puresteel Paladin, an Etched Champion, some "Metalcraft exile" uc and I will sooooooo build that metalcraft deck and will have fun with it, even if the best decks can destroy that with a proper hand.

Yes, this is my local shop is as well. My recent Metalcraft deck got met with sighs and "not another one of these" last week. I dont really care if my deck isnt worth $300 or has the newest combo, I like playing my creations, then going back seeing what didnt work and adjusting it.

Im running a RW Aggro Artifact metalcraft deck that is actually pretty decent. Nothing over 3CC execpt for 2 Jor Kadeen. All aftifact creatures, with white spells for removal(dipatch and Dispense justice) and red for board sweep(whiplash, galvanic blast)

There is a thread on mtg salv about trying to make this deck formidable. I think its in standard discussion, deck creation.
 
V_Arnold said:
I am so fed up with the elitist Magic attitude that I cant tell. I bought NP fat pack a week ago, went to the store/club for some potential trade, and talked a bit with a few "hardcore" dudes. I kept bringing up several deck building ideas of mine, but then all I got in return is "meh, that is slow", "meh, too weak", "meh, that is not strong enough" - meh... I almost wanted to throw up and then throw away all the cards.

Then I realised, fuck it. I do not care if my deck will be one turn slower than THE deck to build in standard right now. I am going to make a Metalcraft deck work. Heck, I asked them if they have Jor Kadeen, and they grinned "yeah" - then I bought one from $1.40... lol. Is it too pricey? Heck, it is a nice legendary creature for a nice finisher on turn 5... damn me if that is crap. It is basically 3 battle cry in one. And I traded a Puresteel Paladin, an Etched Champion, some "Metalcraft exile" uc and I will sooooooo build that metalcraft deck and will have fun with it, even if the best decks can destroy that with a proper hand.

It depends a lot where you play. Smaller game shops are "usually" more immune to this and allow you to play fun casual decks. Luckily place by me isn't bad except 2 people who always play tourney decks on standard which is just stupid IMO. In my experience, if you go to bigger places there is a lot more of this mentality since you have to play like that to win pretty much. It's really all about finding a group of people you like playing with who will play casual.
 
Lucario said:
...but what should I do about the college MTG situation? The "competitive" players (who I draft with at the LGS and beat consistently) don't want a thing to do with a developing casual metagame, and the casual players think virtually every card printed after 2005 is insanely overpowered. I duno what to do D:

That's just the downside of the competitive nature of this game, 9 out of 10 MTG players are really scummy people.

What you describe was similar to my experience in college. I was able to find a decent group of people to play with through an organization, but this was over 10 years ago...
 
Finding a good play-group is really important. I know that the local shops are where most people congregate, but IMHO a group of friends chilling around some guy's kitchen table >>> the local shop scene any day of the week.
 
i agree that friends > shop.

wizards needs to reprint the urzas saga sets to right anyone who thinks post 05 is overpowered though.
 
It helps that I dont look like your typical dork (even though I am), I look like I'm in the store to kick the crap out of some nerds. I don't get a whole lot of attitude (although it happens on occasion). My girlfriend though, jesus, a female who plays magic gets enough shit as is, but she also has a very sarcastic sense of humor that gets her either a gaggle of fawning admirers or pissed off nerds angry that a girl with a witty attitude is teasing them.

And yup, I have way more fun playing with the 8 or 9 friends who are into magic than going to a shop to play. In fact, other than tournaments, I don't play magic with strangers at all.
 
effingvic said:
any tips for a good shuffle?

9/10 games i have mana problems, whether i dont have enough or i have too much. i spend a minute or so shuffling. is it possible to overdo it? i threw together a quick and cheap mono red burn deck with about 10 mountains, and i had most of them by turn 4. seriously? do i just have horrible luck?

also, how often do you guys mulligan? do you guys always look for a specific combo of cards in your opening hand and mulligan until you get it? i always shy away from doing it unless i have absolutely no mana or something.

I typically do around 22 lands on average in a 60 card deck. Less in a legacy deck. I usually start with 20 land, 40 non land, and then add or subtract depending on the needs of the deck. Monored burn and elves would get less land for instance, probably around 18 or 17. While a slower control deck would get more, around 23 or so.
I suggest pile shuffling every so often. Where you basically do 1 land, 2 non lands, 1 land, 2 non lands. And make 5 or 6 piles of those and then put them all together and shuffle.

In regards to mulligans, I only really mulligan in legacy, when I am looking for a very specific hand in order to get my combo up and running asap.
 
siddx said:
It helps that I dont look like your typical dork (even though I am), I look like I'm in the store to kick the crap out of some nerds. I don't get a whole lot of attitude (although it happens on occasion). My girlfriend though, jesus, a female who plays magic gets enough shit as is, but she also has a very sarcastic sense of humor that gets her either a gaggle of fawning admirers or pissed off nerds angry that a girl with a witty attitude is teasing them.

And yup, I have way more fun playing with the 8 or 9 friends who are into magic than going to a shop to play. In fact, other than tournaments, I don't play magic with strangers at all.
Try being a blonde, male, gay ex-model. And winning. When I actually perform well at a tournament, people rage in ways I have never seen. It's incredible how even intelligent groups of people will underestimate you by appearance....

(But yeah, I ENTIRELY play with friends when I'm home. Most of my friends at college hate the game though, since I'm mostly with muscial groups =\)
 
alright, im revisiting my jhoira/sway/cerebral deck for the weekend, this is what i had:

x12 islands
x8 mountains
---
x3 erayo soratami ascendant
x3 Jhoira of the Ghitu
x4 Jhoira's Timebug
---
x3 cerebral vortex
x3 sway of the stars
x4 counterspell
x3 Daze
x4 echoing truth
x4 Telling Time
x3 serum visions
x3 commandeer
x3 devestating summons

side board is mostly 4th copies of cards for when i rage out at unlucky draws, a foil chandraa just cuz and a set of Arcane Laboratory's for erayo when im feeling mean.

the idea being to have jhoira suspend the win condition [cerebral/sway] and have everything else annoy the opponent while the clock counts down. timebugs can cut turns off a wait and defensive devastating summons and commandeers are my last ditch defenses.

I'm still going through all the newer sets, as you can see i have a smattering of post kamigawa cards from random boosters and week long returns to magic, but i dont feel like i have a strong grasp on new options for card draw and board control, so if you know any good cards, tell me. :P
 
Deck looks like it could be fun. Some cards you might want to consider are
Rift Elemental, which will let you remove time counters for a red and a colorless and pump him up at the same time.
Dertivore might be a nice sideboard as it will wreck havoc on your opponents nonbasic lands.
Aeon Chronicaler is another similar card that will let you draw cards
I've seen Bogardan hellkite run in the deck as well, just for it's come into play ability.

Also remember that Jhiora's ability means you can run off color spells in your deck. I often see some of the big beefy guys from other colors added into the deck.

One of the other ways I've seen the deck played is to pack in some mass removal. So first you suspend an obliterate, and then you suspend a bunch of other creatures and spells so the obliterate hits, wiping your opponents permanents off the board, and then all your stuff comes into play and you beat them down while they try to recover. This one is a little more cumbersome to play but I've seen it used effectively a few times.


Also I find the deck's one big weakness is without Jhiora, the deck is useless. A lightning bolt or doom blade or counter and suddenly your game plan is all screwed up till you can draw another one.
 
yea, jhoira is everything. its easy to draw her with the serum visions and telling time milling through my deck, but i have nightmares of rogue quashes.

with surgical extraction around, every counterspell is a potential quash in a blue deck because there's no reason not to atleast sideboard surgical and have an iwin vs combo.

commandeer and devastating summons can sometimes win games, but they're the furthest from consistent as you can get. arcane lab can be a sideboarded in win condition, but the jhoira combo is a heavy weight on my options and forces me to invest in card draw/scry effects and dazes, counterspells, etc for defense; so i dont feel like i have room to maindeck it as a backup lockout combo.

it'll never be competitive, but its thematically badass when people who have never seen a sway before wonder why a control oriented deck wants to reset at low health with a substandard draw card.
 
Modern is confirmed? Cripes, that's awesome! It's about time we got a new eternal format. This one sounds like a lot of fun. At the very least, I'm going to test drive it on MWS and see what the metagame looks like after a few weeks.
 
No way will they replace legacy. The outcry would be larger than they've ever seen. Far too much money has been spent by people who want to break in to that format. And 2,000 player Grand Prix events are not something you just do away with.

Hopefully people will STFU about overextended now though.
 
What?!?!? Replace Legacy? The format is the most popular it has been in age! No way that would happen. Replacing Extended, on the other hand, seems like a completely obvious move. That format is dead.
 
Gatekeeper said:
No way will they replace legacy. The outcry would be larger than they've ever seen. Far too much money has been spent by people who want to break in to that format. And 2,000 player Grand Prix events are not something you just do away with.

Hopefully people will STFU about overextended now though.

The Reserved list prevents Wizards from reprinting staples such as dual lands. Because Wizards refuses to abolish it (it is presumed that it only exists now for some legal reason or a decision from higher in Hasbro, both of which are shitty) and refuses to circumvent it with psuedo-functional reprints, Legacy will ultimately become a victim of its own success and Wizards' idiocy.

The huge success of Legacy Grand Prix's (which tend to be the biggest GP's) and SCG Opens, the format being the most popular behind Standard, and it's huge popularity and diversity all would logically point to it being supported and played more. As it stands, they seem to be preparing to try kill it off rather than support it. I'd say this card accurately proves the logic in their actions:


look_at_me_im_the_dci.jpg
 
I personally see Modern as a replacement to Extended. I think there's room in Magic for another eternal format, and I'd have to imagine Modern will appeal to a different crowd then Legacy.

Also, the reserve list hurts Legacy far more than anything Modern can/will do, IMO.
 
Yeah I was under the impression modern was replacing extended since extended is suffering pretty badly right now.

Speaking of suffering, 1200 nerds stuffed into a convention center hall, Providence was interesting. I scrubbed out, winning against goblins and team america, and losing against stiflenaught, and two other team americas. Mental misstep was in every deck I played against except goblins, and 2 out of the 3 team america players were terrible and relied on the power of their deck to carry them through.

But I bought a bunch of cards so it makes up for it.

1 tropical island (unlimited)
4 dreadnaughts
4 stifles (gonna try to make a natural order/stiflenaught deck)
4 runed halos
4 painters servants
4 Peacekeepers
2 rofellos
3 lotus petals (to make a playset)
1 azusa (for edh)
1 judge promo jette


I really really wanted to buy more since prices were good but I restrained myself.
Also, I bought a playmat and had the artist sign and alter it to put cat ears and whiskers on it (don't ask) and managed to FORGET IT ON A TABLE WHEN I LEFT. For fucks sake.
 
The_Technomancer said:
Hey, something that just occurred to me: does the "them" on Surgical Extraction include the original graveyard card?
I would think so since you're looking in their graveyard for copies and you're not removing the card from the graveyard when you choose it so it should still be targeted when you search the graveyard or that's how I've assumed it.
 
I went 4-3 at the GP. I'll do a short report later, but for now I'm watching the top 8 coverage here. Fucking Hive Mind combo in the top 8 after beating my friend day 2, what the fuck.
 
The_Technomancer said:
Hey, something that just occurred to me: does the "them" on Surgical Extraction include the original graveyard card?
Surgical Extraction said:
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.

Yep. ^_^
 
Zaraki_Kenpachi said:
Are there any good decks yet for Karn? Trying to think of how to get him out in a reasonable amount of time.

In Legacy, he's being used in MUD, since Metalworker makes a turn 2 Karn pretty realistic. Other than that though, I havent seen anything.
 
Zaraki_Kenpachi said:
Are there any good decks yet for Karn? Trying to think of how to get him out in a reasonable amount of time.

Mind ya, I dunno about the mana fastening green has. But as for a red combo:
Turn One: (Mox Opal + Land maybe + 1-2 artifact creatures optimally)
Turn Two: (Land, Iron Myr -> 1 red mana for tap)

So on turn three's beginning, you have:
-Mox Opal for one mana
-Three lands if you got yourself a mountain on all 3 turns
-An Iron Myr

If you either miss Iron Myr or Mox Opal, you still got access to 4 mana at worst.
Therefore you cast a Geosurge for 4 red, and get 7 mana in return. Karn time.

This of course assumes a VERY lucky hand. But otherwise, it is not impossbile to do. I assume green decks have a way more easier time to play it.
 
V_Arnold said:
Mind ya, I dunno about the mana fastening green has. But as for a red combo:
Turn One: (Mox Opal + Land maybe + 1-2 artifact creatures optimally)
Turn Two: (Land, Iron Myr -> 1 red mana for tap)

So on turn three's beginning, you have:
-Mox Opal for one mana
-Three lands if you got yourself a mountain on all 3 turns
-An Iron Myr

If you either miss Iron Myr or Mox Opal, you still got access to 4 mana at worst.
Therefore you cast a Geosurge for 4 red, and get 7 mana in return. Karn time.

This of course assumes a VERY lucky hand. But otherwise, it is not impossbile to do. I assume green decks have a way more easier time to play it.

But Karn isn't an artifact or creature spell so you can't cast Karn with geosurge?
 
Kinda ot, but I'm looking for a mtg players perspective- has anyone tried out the WoW TCG? I've read over the tutorial and it actually looks like a pretty good game. (albeit a little close to mtg) I'd like to try out if the game has a playerbase, an infrastructure for tournaments, and is supposed to be quality. Only issue I see is that the lack of deckbuilding restrictions (i.e. mana, to use the magic analog) might produce tourney decks that all feature the same basic group of allies with adjustments.
 
So I had never seen this played, but knew of the game. Over the past weekend I was staying with my nephews and they convinced me to join them in a game, we ended up playing everyday over the past 5 days, even had a bunch of their friends come over and we ran tournament. Quite a great game and I've already ordered the starter kit.

I will say I'm a little sad I didn't get into this at an earlier age, instead I was a pokemon TCG kid. The games were always different and the varying lengths of the game made it fun. Consider me hooked!
 
I'm so close to having merfolk built.

I need 2x Jitte, 1x Mutavault, 2x Kira, 1x Sower of Temptation, and 1x Llawan

fuck!
 
Rokam said:
So I had never seen this played, but knew of the game. Over the past weekend I was staying with my nephews and they convinced me to join them in a game, we ended up playing everyday over the past 5 days, even had a bunch of their friends come over and we ran tournament. Quite a great game and I've already ordered the starter kit.

I will say I'm a little sad I didn't get into this at an earlier age, instead I was a pokemon TCG kid. The games were always different and the varying lengths of the game made it fun. Consider me hooked!
Nah, everyone grows into Magic! My friend's kid is 12 and into Yugioh. I asked him if he played Magic and he said it was too old, or that it was for old people. I told him he'll have a change of heart in a few years. ;)

I find myself wanting to make a casual mono blue deck based around Grand Architect, Wurmcoil Engine, Treasure Mage, Phyrexian Ingester, and Mimic Vat. Besides counterspells, what else do I want in there? Tumble Magnets for control? Unsummon & Vapor Snags so I can bring Ingester back to my hand and re-cast for lulz? Karn for lulz?
 
Yeah, I went ahead and setup a buy list order with my Ftv Sol Ring as I figure the price has to drop and I don't really want two of them. Time to sell while the sellings good.
 
So I finished my High Tide deck today after getting 4 Candelabra of Tawnos and 4 Force of Will...and I find out mental misstep wrecks the deck now. :(
 
Chromax said:
So I finished my High Tide deck today after getting 4 Candelabra of Tawnos and 4 Force of Will...and I find out mental misstep wrecks the deck now. :(

Play Eldrazi 12-post. It has FOW and Candelabras. You might want to find something else to replace the Crop Rotations, like missteps of your own.

(Tabernacle is absolutely not necessary in that deck anywhere in the 75).
 
Basic question, if a creature has Regenerate and an Enchantment attached and you choose to Regenerate do you get to keep the Enchantment or is it destroyed?
 
Rokam said:
Basic question, if a creature has Regenerate and an Enchantment attached and you choose to Regenerate do you get to keep the Enchantment or is it destroyed?

If it is not getting destroyed, I am fairly sure that the enchantment wont fall off either.
 
Rokam said:
Basic question, if a creature has Regenerate and an Enchantment attached and you choose to Regenerate do you get to keep the Enchantment or is it destroyed?
did the t1000 drop its gun everytime it regenerated?
 
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