WanderingWind said:White is for weenies who play "just to have fun."
Blue is for power-starved geeks who want to pretend to have a modicum of control over their lives.
Green is for people who really want to smash stuff all the time, or conversely, like to play with elves and fairies.
Red is for those who wet the bed. FIREFIREFIREFIRE
Black is for emo/goth/Geiger-geeks.
...hope that helps!
lol!
TheGorlok said:So my friend just bought 1,500 Magic cards off ebay and we just got them today. I'm pretty new to Magic and wanting to start a deck, but I don't know which color to go with. I know it sort of depends of the cards themselves to determine how good a deck will be. Again I'm new to this so I don't know if what I'm asking makes sense, but does each color have specific benefits and drawbacks? For example, does green have really big creatures, but lack in spells? If each color does have pros and cons, could someone please explain what they are? Thanks in advance.
For real though,
Green is all about creatures, either giant ones, or swarms of little ones. Players who like to use creatures to beat their opponents down like this (my first competitive deck was a green stompy deck that I loved). It also has a lot of mana acceleration. Either letting you seek out extra lands, or with creatures that give you more mana. However it lacks the ability to control a match if your opponent manages to shut your creatures down. This is usually the first color people play with because it's relatively simple.
Red is burn. Lots of spells that do direct damage, little creatures like goblins, and big flying dragons. It's not outright creature focused like green, but still has a decent selection. I find this is the second color people experiment with because it lets you learn to use sorceries and instants while still having creatures. Red Deck Wins is a long time staple of competitive magic, is easy and cheap to build, and does very constantly well. Its very versatile in that it's burn spells can kill off a creature, or hurt and opponent. Typically you're going to use spells like lightning bolt to kill off your opponents creatures while your own creatures chip away at their health.
White is creatures that rely on ability rather than power. Very few huge white creatures, but a whole lot of smaller guys with flying and first strike, meaning the small white guys are usually far more powerful than the small creatures from other colors. I have a white knight deck that cleans house with any other creature based deck. White is also where life gain lives and has some control mixed in as well, with a lot of cards that help protect you and your creatures or remove opponent's creatures as threats. White can be very versatile, but is mostly second fiddle to another color in multicolored decks, used to back up the main color.
Blue is control. Counter spells, bounce creatures back to hands, draw more cards, take extra turns. Blue is popular because nerds love to feel in control, and blue lets them lock down a match and dictate the pace and direction. I'd say blue is the most popular competitive color, although many players purposely avoid using it because they feel like it's cheap. It also has a lack of powerful creatures, it has a lot of fliers, but they tend to be more expensive that the fliers from other colors.
Black is death. Kill off creatures, drain life from opponents, march out an army of vampires, hurt yourself to hurt others. There are some big creatures but they tend to require the player to either harm themselves or risk harming themselves to use. One of blacks big mechanics is discard, which from a newer player's perspective can seem kind of "eh". But the ability to reduce your opponents options is very powerful, especially if you cast it on your first turn and suddenly your opponent is one card behind you. Black is often seen as weak by newer players because many of it's powerful abilities are less obvious at first glance.
From new player friendly to new player least friendly I'd rank the colors
1. Green
2. Red.
3. White
4. Black
5. Blue