red_13th said:Best block is Urza's to me.
2nd best is Ravnica (almost tied with Urza's), 3rd is either Mirage or Tempest.
Started at 4th Edition, left at Masques, came back for Ravnica and been playing on-and-off ever since.
Hm? I'm assuming you end your turn before your upkeep every turn and mill your opponent out?traveler said:Sundial + glacial chasm is gg if your opponent doesn't have an answer.
The_Technomancer said:Ask any questions here. I think you'll be surprised how easily a lot of it comes to you.
Guesong said:Because Magic is a fantasy game where wonderful beasts and powerful sorcery clash.
I don't like the Giant and Kithkin tribes either. Barely tolerate Goblins.
I think it was mostly the drawing style. Give me pseudo-magical samurais and ninjas, with taints of aether of something. Not literally "normal" samurais and ninjas. Found it so bland, all too anchored in our conception of the Edo era.
I liked the Rat tribe it brought. That was good. But also hated its depictions of Demons (again too anchored in Japanese style) and spirits.
http://wiki.mtgsalvation.com/NorrenRadd said:Where is the best place to freely read all of the lore?
It might be a good idea for us to adopt a "spoiler free" policy exactly, just for reasons like that. Require tags and such.WanderingWind said:I've decided that I'm cutting off contact with this thread as Innistrad approaches. I don't care about M12 (as I originally thought it was just a couple of new cards) but I don't want the whole of the next block spoiled for me.
manipulate said:Fuck, I took a little while out of the game and it seems everything has changed! Combat damage no longer uses the stack?? Fuck's with that shit?
Is M12 just the next core set (like 6th ed, 10th ed, etc) or does it have some extra gimmicks?
The_Technomancer said:It might be a good idea for us to adopt a "spoiler free" policy exactly, just for reasons like that. Require tags and such.
The_Technomancer said:Hm? I'm assuming you end your turn before your upkeep every turn and mill your opponent out?
It's the next core set. Since M10, Core Sets can now contain brand new cards instead of just reprints, so that might be a few new sub-themes, but its still a core-set.manipulate said:Fuck, I took a little while out of the game and it seems everything has changed! Combat damage no longer uses the stack?? Fuck's with that shit?
Is M12 just the next core set (like 6th ed, 10th ed, etc) or does it have some extra gimmicks?
Seems good, but I wouldn't call it "gg" that fast. They've still got their turns, if they've got any enchantment or land removal then you're screwed.traveler said:Yup.
It might be worth it to keep your opponents from activating all of their time-invariant abilities at the end of your turn though.traveler said:Not to mention its the most boring combo ever when it does work.
The_Technomancer said:It might be worth it to keep your opponents from activating all of their time-invariant abilities at the end of your turn though.
The_Technomancer said:Seems good, but I wouldn't call it "gg" that fast. They've still got their turns, if they've got any enchantment or land removal then you're screwed.
Macattk15 said:Just started up on MTGO. Made a splicer deck that I find quite fun and that I am winning quite a bit with on casual play.
Precursor Golems with the right cards and splicers out really F people up.
I kinda wanna build a poison deck and mess around with it. Was thinking of buying that Ravaging Swarm intro pack and then tweaking it.
Grab yourself a Rite of Replication for those Golems and go to town.Macattk15 said:Just started up on MTGO. Made a splicer deck that I find quite fun and that I am winning quite a bit with on casual play.
Precursor Golems with the right cards and splicers out really F people up.
I kinda wanna build a poison deck and mess around with it. Was thinking of buying that Ravaging Swarm intro pack and then tweaking it.
OnPoint said:Couple quick questions:
1. Say I play a creature with a kicker cost. Then I play a card that unsummons it back to my hand, but gives me tokens in the amount of the casting cost. Does the kicker cost count if paid, or does it simply reference the base non-kicker casting cost?
OnPoint said:2. A creature with first strike blocks a creature with double-strike. What happens. Also, what if a creature has first strike AND double strike?
MasterShotgun said:![]()
I really like it, but I can't tell if it's better than the old one.
Brettison said:*Loses Nerd Cred*
Never played Magic, and I've always wanted to try. Would the new video game version be suffice for a noob to learn how to play, and have fun? I want to pick it up on steam, and would have last weekend if I didn't find out I needed front tires (400 dollars later grrr).
Brettison said:*Loses Nerd Cred*
Never played Magic, and I've always wanted to try. Would the new video game version be suffice for a noob to learn how to play, and have fun? I want to pick it up on steam, and would have last weekend if I didn't find out I needed front tires (400 dollars later grrr).
Merino said:So I just got the War of Attrition deck in the mail today (bought it after the ban).
Say I want to adjust the deck but still keep it legit for tournament play. Naturally the first thing to go out would be the two Mystics. So what would that leave me? What can I best purchase and put in and what to take out.
Seems like Mirran Crusaders and Puresteel Paladin's would be nice additions to the deck.
Maybe a Sword or Batterskull if I'm lucky enough to pull it from a booster.
Here's the decklist for those who don't know it:
2 Dread Statuary
21 Plains
4 Elite Vanguard
1 Kemba, Kha Regent
2 Kor Duelist
4 Leonin Relic-Warder
4 Leonin Skyhunter
1 Mirran Crusader
4 Porcelain Legionnaire
1 Puresteel Paladin
2 Stoneforge Mystic
1 Apostle's Blessing
1 Bonehoard
1 Darksteel Axe
4 Flayer Husk
4 Journey to Nowhere
1 Sickleslicer
1 Skinwing
1 Sword of Vengeance
Sideboard
1 Apostle's Blessing
2 Arrest
3 Celestial Purge
1 Kor Duelist
4 Kor Firewalker
4 Revoke Existence
So is a white-equipment deck post ban useless then? Or is it just that I would have to replace 80% of the cards to make it work without Mystics?Guesong said:See, in my understanding, if your deck doesn't have Stoneforge Mystics + good equipments, then it's not tournament viable at all.
You'd be almost better to keep it intact since you can legally play with it if you don't change anything to it.