Enordash
Member
TheSeks said:I've never played Archenemy "mode"/gametype. Does DotP 2012 explain it at all? I just unlocked it and there is no tutorial level as far as I can tell for it.
I don't believe the game really explains it, but here is a quick overview:
The game is 3 on 1. The archenemy always plays first. The archenemy begins the game at 40 life where each opposing player has a seperate 20. At the beginning of the archenemy's turn, he sets a scheme in motion. The schemes have effects that assist the archenemy since he is outnumbered. As long as a single player remains when the archenemy is killed, the entire team wins.
Get used to pausing the game to check out the schemes. I've played through the entirety of the archenemy campaign and I'm just now learning what they all do. Also, the scheme cards can differ depending on what deck the archenemy is using. If you have any more questions, let me know.
Edit:
ultron87 said:What actually triggers a creature with Trample to have it's remaining power go through to the player as damage? Is it destroying the blocking creature or putting out enough damage to kill the blocking creature?
Aka, would a blocking 2/2 creature with "Prevent all damage to this creature" absorb all the damage from something with trample or would it only reduce that damage by 2?
When you are assigning damage, you have to assign "lethal" damage to all blocking creatures before assigning any to the defending player. If I'm not mistaken, you can actually trample over the 2/2 creature in your example. For example:
A 6/6 green creature attacks, a 2/2 with protection from green blocks. You would have to assign 2 damage to the 2/2 blocker, but could still assign 4 to the defending player even though the 2/2 will not die from the damage assigned to it.
I'll go ahead and check out some rulings to make sure.
Edit number two:
I apologize that this is post is getting out of hand, but I researched this ruling. Here is the example that I found:
Example:
A 6/6 green creature with trample is blocked by a 2/2 creature with protection from green. The attacking creature's controller must assign at least 2 damage to the blocker, even though that damage will be prevented by the blocker's protection ability. The attacking creature's controller can divide the rest of the damage as he or she chooses between the blocking creature and the defending player.
That is almost exactly what I posted even down to the creature being green. That's kinda freaky, lol.