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Magic: The Gathering |OT|

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Ghosts are W/U. Well, they actually show up in all five colors but they’re concentrated in white and blue. What tribe is left for white and green? Talk amongst yourselves. I will say that it will make a lot of sense when you hear it.
Ghosts are confirmed as the WU tribe.
 
Kurtofan said:
Personally I'd say humans.
Monster hunters, pitchfork carrying townsfolk, witch hunting clerics.

From what I've seen, I'd have to agree. They seem to fit GW pretty well, and it just seems right for the story.
 
Enordash said:
From what I've seen, I'd have to agree. They seem to fit GW pretty well, and it just seems right for the story.
White definitely, but green? Green is opposed to black and blue because it doesn't like black's selfishness and it doesn't like blue's desire to interfere in the natural order. So yeah that places green pretty diametrically opposed to zombies and vampires but what about other kinds of monsters? Werewolves and more "natural" monsters.

EDIT: Well we know that R/G is werewolves, I forgot that. But W/G as monster hunters doesn't feel quite right to me. We'll see though.
 
Honestly it makes sense to me, monster hunters in green are kind of like rangers: they're feral, are close with nature, but are more civilized than werewolves and kills "unnatural" creatures.
 
Another question, I pulled a Scrambleverse yesterday and just want some clarification, do you roll for each nonland permanent? And yes I understand it's not good, but I have a deck I use in our 5 person FFAs that uses a bunch of shit that causes chaos.
 
And if you might recall, there is a spoiled art from a green Aura in Ajani's DOTP deck that shows a monster hunter. Wreath of Geists, I think it's called.
 
Just got my fat pack in today. Had a niggling feeling that I'd get a Jace, and I did! Not sure what to do with it though as this Jace is more appealing than previous Jaces ability wise.
 
Played a lot of K-Red tonight and it's very fast and very fragile. It doesn't get broken often though and with Gobo back-up it seems to have a bit of a spine. The only thing that consistently beat me was, as I already knew, W/u Control. Specifically Tempered Steel. It's basically a mirror match but with +2/+2 instead of the Gobos getting +1/+1.

Its still hella fun to play and nobody expects K-Red, they expect RDW though, so there is hate.
 
Went 4-1 tonight with RDW. Played against Mono black aggro-control thing, another rdw, GW ramp (my loss since I fucked up game 1), a deck I dont remember, and big red (koth, kuldotha phoenix, titans, wurmcoil). Also got in some games of Type 4 between rounds. Good times. Shame I'm missing the ptq in Providence tomorrow, but family is coming over.
 
really want to make a goblin deck, I had one awhile ago but i just didnt have strong enough creatures. was hoping for some suggestions, right now I've got all the basic goblins that may go in along with a couple gang siege commanders, a goblin king, and battle squadron.
 
I want to make a vampire deck but a lot of vampire cards are rares or mythic rares and some of the prices on those cards suck ;(
as of now I have the following vampire cards
vampire lacerator
bloodthrone vampire
Bloodrage vampire
malakir bloodwitch
anowon, the ruin sage

I also threw in blood tribute, repay in kind, and haunting echoes. I really want a few kalastria highborn's and a captivating vampire cards but fuck those are between 5 and 6 bucks. Also wanted to throw some vampire nighthawks in there. Anyone have some recommendations on putting a vampire deck together?
 
Someone wants to trade their Jace Memory adept for my Chandra Firebrand straight up. Do you guys think I should do it?


Zeke said:
I want to make a vampire deck but a lot of vampire cards are rares or mythic rares and some of the prices on those cards suck ;(
as of now I have the following vampire cards
vampire lacerator
bloodthrone vampire
Bloodrage vampire
malakir bloodwitch
anowon, the ruin sage

I also threw in blood tribute, repay in kind, and haunting echoes. I really want a few kalastria highborn's and a captivating vampire cards but fuck those are between 5 and 6 bucks. Also wanted to throw some vampire nighthawks in there. Anyone have some recommendations on putting a vampire deck together?

This may not be what you want to hear but if I was in your shoes, I would wait until Innistrad comes out to try and build one. That is if you want it to play standard. There are a lot of good vampire cards but a lot will rotate out soon with zendikar leaving and they reprinted sorin so there should be new vampires in innistrad to build a deck around. Vampire nighthawk leaving though makes me :(
 
Zaraki_Kenpachi said:
Someone wants to trade their Jace Memory adept for my Chandra Firebrand straight up. Do you guys think I should do it?
Do you think you'll use Jace more then Chandra? I think Firebrand is better in Limited formats and/or as a splash.
 
so i typically just play with my brothers and a couple friends and my decks are made out of cards from so many different sets. I was wondering if most of you play like this as well or do you only play using recent cards like standard format?
 
ajf009 said:
so i typically just play with my brothers and a couple friends and my decks are made out of cards from so many different sets. I was wondering if most of you play like this as well or do you only play using recent cards like standard format?
I tend to play casually the same way as you do. That's one reason why Commander is such a great format.
 
The_Technomancer said:
Do you think you'll use Jace more then Chandra? I think Firebrand is better in Limited formats and/or as a splash.

I can't really see playing either much but in the off chance I do play something, I would play Chandra but like I said I can't see playing either much. The only benefit to Jace is I gain like $5 on the trade if he doesn't drop.

On a unrelated subject, I'm starting to really love Gideon. I really want to make a Gideon deck now. :D
 
Split a big box of M12 boosters with two friends. Got a nice big pile of boring crap. :(

Other friend got a Chandra, a Furyborn Hellkite and a Primeval Titan.

And since this was our "start playing Magic again" plan I just have a few random things to make my boring white/green intro deck slightly better.
 
ultron87 said:
Split a big box of M12 boosters with two friends. Got a nice big pile of boring crap. :(

Other friend got a Chandra, a Furyborn Hellkite and a Primeval Titan.

And since this was our "start playing Magic again" plan I just have a few random things to make my boring white/green intro deck slightly better.

haha. i hate when that happens. but that's really the breaks.
something of a smaller scale happened to me yesterday when 3 of us got packs.
one friend got chandra firebrand, which helps out his new rg deck.
i got asceticism, a small boost to my gu infect deck.
and the other got crap all.

since we just play causally, i try not to think too much of it. just add more meta against them.
 
I can't stop building commander decks. Its too fun. I recently modified my Mayael deck to be an Intet deck. Then I build a Brion Stoutarm deck, and now I'm making a Ghave, Guru of Spores deck. And they're not too expensive either...some $10 cards and some $.25 cards...
 
Ok I'm going to need the expertise here. I've now build a B Infect deck and saving a Mox and a Steel Overseer playset almost got my Tempered Steel build done.

The other deck that I'm building (and hoping to make at least somewhat FNM competitive) is a Venser's Journal + Psychosis Crawler + Consecrated Sphinx combo deck. I've been going back and forth between a metalcraft and non-metalcraft version and haven't been able to settle on either one. The concept has severe problems mainly the fact that all parts of the combo are at least 5 mana spells. So I've mostly been focusing on control spells and mana-fixing in the lower part of the Mana curve. One of the problems that I'm having is getting enough card draws to make the Crawler and Journal work good enough. Also against infect the Journal becomes worthless and will need to be sideboarded for a good infect-defense card.

So here's the decklists, any suggestions would be severely welcome

Metalcraft Version:
4x Memnite
4x Grand Architect
4x Cryptoplasm
2x Psychosis Crawler
2x Consecrated Sphinx

3x Mox Opal
2x Infiltration Lens
4x Venser's Journal

4x PreOrdain

2x Blue Sun's Zenith
4x Mana Leak
4x Stoic Rebuttal
2x Into the Roil

4x Inkmoth Nexus
15x Plains


Non-Metalcraft Version:
4x Augary Owl
4x Grand Architect
4x Cryptoplasm
2x Psychosis Crawler
2x Consecrated Sphinx

4x Venser's Journal

4x PreOrdain

4x Blue Sun's Zenith
4x Mana Leak
4x Negate
2x Into the Roil

22x Plains
 
ajf009 said:
so i typically just play with my brothers and a couple friends and my decks are made out of cards from so many different sets. I was wondering if most of you play like this as well or do you only play using recent cards like standard format?
Same. It makes things horribly imbalanced, but it is great fun.
 
ajf009 said:
so i typically just play with my brothers and a couple friends and my decks are made out of cards from so many different sets. I was wondering if most of you play like this as well or do you only play using recent cards like standard format?

My friends and I play like this but we do use ban lists.
 
i've seen it in a few decklists now, but what's with people splashing inkmoth nexus into decks that aren't infect focused? is to ram into and weaken flyers? because sacrificing a land for that seems like a pretty heavy price for that.
 
r - b - x said:
i've seen it in a few decklists now, but what's with people splashing inkmoth nexus into decks that aren't infect focused? is to ram into and weaken flyers? because sacrificing a land for that seems like a pretty heavy price for that.

Usually as an alternate kill. It's in Tempered Steel since with the enchantment out it's a 3/3 infect, which kills very quickly, and in Blade decks the interaction between Nexus and Sword of Feast and Famine is nutty.
 
I'm pretty sure that a lot of time it is because it is a flyer that can usually get right over there. In Tempered Steel it gets +2/+2 so that helps alot. In U/B Tezz it can be a 5/5 flying, infect, indesctructible creature. In either case, it is one more clock to race.

I'm pretty sure that most people only use it to block in extreme situations.

Edit: damn you An-Det
 
So I have a n00b question that is probably gonna be dumb, but whatever.

Like all games such as this I wonder... what's everyone's stance on who goes 1st? Does going 1st give you an inherent advantage or does it not really matter?
 
Brettison said:
So I have a n00b question that is probably gonna be dumb, but whatever.

Like all games such as this I wonder... what's everyone's stance on who goes 1st? Does going 1st give you an inherent advantage or does it not really matter?

Personally I like going second because you get the extra card.
 
Brettison said:
So I have a n00b question that is probably gonna be dumb, but whatever.

Like all games such as this I wonder... what's everyone's stance on who goes 1st? Does going 1st give you an inherent advantage or does it not really matter?
Depends on the deck you're playing for me. If I'm running a fast game I'll almost always take the play because I want to be a turn ahead on my 1, 2 and 3-drops. If I'm running a slower deck then the single card advantage of drawing can be useful.
 
ajf009 said:
That's interesting. why?

Honestly, no real reason, but we all did agree to it. The only cards that have come up are Jace and Stoneforge Mystic and at least in those cases, we all felt they can kind of kill the atmosphere a little.
 
It's nice to be back. I've been in the moving process for 5 days now. My friends and I drafted twice over the weekend. I'm really enjoying Scars block (I just started playing again) and actually came out on top for both drafts. I was the only one that didn't go the infect route which made cards like Thundering Tanadon amazing. I drafted green/white with a lot of artifact hate the first time. The second was green/blue focusing on fliers and tramplers. I feel like Barbed Battlegear was WAY better than it should have been.

Edit: Humans being the GW tribe should be a cool dynamic.
 
I'm of the opinion that you almost always want to go first. I sometimes make an exception in limited depending on my deck but even then, it's almost always beneficial to play your spells first because you have more control of the momentum of the match. I think most top players would agree with me.
 
UrQQv.png

New Garruk in Innistrad?Seems that way.Looks BG to me.
 
Brettison said:
So I have a n00b question that is probably gonna be dumb, but whatever.

Like all games such as this I wonder... what's everyone's stance on who goes 1st? Does going 1st give you an inherent advantage or does it not really matter?

Going first give you tempo advantage. Going second a bit of card advantage.

In limited, always second except when you are playing a very aggresive deck. Decks are usually slow so tempo advantage is not very important, and you can't really get much tempo advantage if the deck is not built for it.

In constructed, always first. Tempo is very important because decks are built to be able to play spells every turn. The card advantage is too small to overcome the tempo advantage, no matter what deck you are playing.
 
Brettison said:
So I have a n00b question that is probably gonna be dumb, but whatever.

Like all games such as this I wonder... what's everyone's stance on who goes 1st? Does going 1st give you an inherent advantage or does it not really matter?

General rule of thumb for me has been to go first in constructed (unless I'm playing dredge), and to draw first in limited (unless I'm playing a very aggressive deck).
 
An-Det said:
General rule of thumb for me has been to go first in constructed (unless I'm playing dredge), and to draw first in limited (unless I'm playing a very aggressive deck).

It really depends on the limited format to an extent. Zendikar was an incredibly fast format, so it was always correct to play first. Rise of the Eldrazi was very slow, and had several control archetypes, so it was generally right to play last.

I find M12 draft to be about as fast as Zendikar. There are tons of low-cost creatures that attack for a lot at common and uncommon. You can pull a bomb like Flameblast Dragon or Rune Scarred Demon, build your deck around it, and still lose because your opponent's hand exploded with Stormfront Pegasi and Stormblood Berserkers. Long story short, I'll always play first in M12 limited unless I'm more than 2 colors, and in that case, I'm probably losing anyway.
 
Damnit, I am really getting sick of Planeswalker twists that are "add black". Like the only non-Black one we've gotten was Ajani from W to WR
 
So I bought some more M12 boosters and got a Sorin. Are there any horribly malicious things you can do while controlling someone's turn that isn't immediately apparent?
 
ultron87 said:
So I bought some more M12 boosters and got a Sorin. Are there any horribly malicious things you can do while controlling someone's turn that isn't immediately apparent?
Not a whole lot. Mindslaver had to have a "no mana burn" clause when that was still relevant, but its not anymore.
 
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