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kirblar said:
It's not a bubble. There REALLY aren't that many of them out there. The Magic population today is much, much larger than it was when Ravnica block came out, and Dissension was under-opened due to Coldsnap.
If I had one Magic related wish I would have bought about three to four times as many cards in Ravnica as I actually did.

Also Doubling Season needs to stop going up in price!
 
I hope they already regret printing Jace TMS, one of the biggest atrocities this game has ever seen.
I'm sad for Stoneforge, one of my favourite cards, being let go, but disregarding my bias, it's pretty ridiculous. However, they should unban Umezawa's Jitte now that the true offender is out.
Modern seems to be a fun format, it's roughly what my playgroup has been playing casually for a long while (except we add everything new-framed, including stuff like duel-deck reprints).
 
Stoneforge Mystic is a really awesome card to be sure, but man I have trouble seeing how it got through development without raising any huge red flags. Circumventing mana costs almost always ends badly.
 
The_Technomancer said:
Stoneforge Mystic is a really awesome card to be sure, but man I have trouble seeing how it got through development without raising any huge red flags. Circumventing mana costs almost always ends badly.
Change it's activation to XW, and its perfect. It's like no one was paying attention at the wheel when he was coming down the pike.
 
kirblar said:
Change it's activation to XW, and its perfect. It's like no one was paying attention at the wheel when he was coming down the pike.

At that point doesn't the tap ability become essentially worthless? Assuming you meant the X in the cost to be the cost of the equipment.
 
ultron87 said:
At that point doesn't the tap ability become essentially worthless? Assuming you meant the X in the cost to be the cost of the equipment.
Not at all. In decks like Boros, it's still an amazing card, and it's still playable in older formats as well, as getting Jitte and Swords through countermagic is a worthwhile ability. (He's still Demonic Tutor for equipment if he's killed, after all.) What it does, though, is force the person playing him to make choices and makes them pay the appropriate time/mana cost for Vialing it in.
 
Really wish I was sitting on some disposable income right now to invest in shocklands. I checked my usual vendor last night and Watery Graves were still at $19 there near mint. Checked today and all 18 of them had sold out. ChannelFireball's buy price is at $15 right now and that's not even factoring in the increased demand this format change will have. Doesn't help that I don't own any shocklands or fetchlands right now and need to grab my playsets before they skyrocket.

Really surprised and kinda pleased about the banlist. Clearly, they want this to be a brand new format and not a derivative of legacy or the most powerful extended season. Sure, it's aggressive and they're probably cards that deserve to be unbanned on the list, but with so many key pieces removed, I'm really interested to see what decks come up.

Amazed that AEther Vial somehow escaped unscathed. Card is a defining piece for several legacy archetypes and will probably be a big player in the new format. Probably not a bad investment right now.
 
A few weeks ago I was talking with some friends, and he told me he make sure to keep all 40 Ravnica duals from when we played them in Type 2 just in case this day ever came. I'm sure they will be reprinted when we revisit Ravnica (or maybe even in Innistrad), but for now the prices are nutty.
 
I picked up all 40 for about $450 two weeks ago, and grabbed a Goyf set for 260 last night. Sadly, my shopping budget is all used up. :(
 
Yeah, I'm sure Wizards realizes that there will be a big price jump. It'd make sense to go ahead and reprint the shocks, in Inn or the next set, if it is the rumored Rav return. Especially since fetches will be rotating out of Standard.
 
I really doubt Inn is a Ravnica return. That one planeswalker seemed to maybe imply it, but art like this:
761_4t2uovphzx.jpg


Seems pretty clearly not in Ravnica's unending urban sprawl.
 
No, I meant the next block. It's rumored that we will be returning to Rav next Fall. Seems weird to do yet another return this soon after Mirrodin, but one of the mods at Salv seems to be pretty confident that it's happening.
 
traveler said:
No, I meant the next block. It's rumored that we will be returning to Rav next Fall. Seems weird to do yet another return this soon after Mirrodin, but one of the mods at Salv seems to be pretty confident that it's happening.
Oh okay, I misinterpreted the rumors. I thought people were speculating about that R/U walker from Duels being from Inn
 
I do hope the modern format takes off, mainly because cards will hold value longer.
Obviously that will not happen unless shops have tournies and events in that format mixed in with the usual standard and drafts.
 
Whoa, you aren't kidding. $25 for a clique? I bought mine for $7 a few weeks back. Why are they even jumping so high? It's a good sure, but without bitterblossom, it's more of a solid control beatstick than a "will be played staple." I'm not even sure this format will be the tempo intensive, fast paced format Clique needs to be a finisher like in legacy.

Hex said:
I do hope the modern format takes off, mainly because cards will hold value longer.
Obviously that will not happen unless shops have tournies and events in that format mixed in with the usual standard and drafts.

The Pro Tour change alone will make it "take off," from a business and active playerbase perception. They will probably allow it as an FNM alternative at some point as well, if I had to guess. Last night's announcements make it as real a format as they get.
 
Yeah, I hope they reprint those shock lands, cuz I need some. I don't feel like paying $20 for a land. I picked up a Steam Vents back when it was $7, but I wish I would have gotten others.
 
traveler said:
Whoa, you aren't kidding. $25 for a clique? I bought mine for $7 a few weeks back. Why are they even jumping so high? It's a good sure, but without bitterblossom, it's more of a solid control beatstick than a "will be played staple." I'm not even sure this format will be the tempo intensive, fast paced format Clique needs to be a finisher like in legacy.



The Pro Tour change alone will make it "take off," from a business and active playerbase perception. They will probably allow it as an FNM alternative at some point as well, if I had to guess. Last night's announcements make it as real a format as they get.
Yeah, I missed that window completely on them. Morningtide is one of those sets with a low print run due to it being the last set in its draft format, and as it came before the M10 boom, its REALLY underprinted compared to the current playerbase.
 
I'm looking at the price histories right now on a lot of the eternal/extended staples and it's really throwing into perspective just how crazy the SCG Legacy Opens have hit the market. Remember back when you could Dark Confidant for only $10? Yeah, that was less than a year ago. Nearly quadruple that now.

Surprised to see Vial sit at the same price pretty much all day. I guess the archetypes it really benefits loose a few too many pieces coming into modern. Still, the card's power level is such that will be played, be it in a modified version of an old archetype or a new archetype entirely.

Edit: Mutavaults jumped about an average of $1, so not too bad. Remember, pretty much all of this is speculation right now. The ban list changes were so heavy that the brief glimpse we had of modern at the community cup isn't even relevant anymore. (and it was already skewed due to the 4x limit on each card.) We won't really know the true value of these cards, as they pertain to modern, until we actually get some tourney results.

That said, mutavault really gave the most to faeries, which is substantially weakened by Bitterblossom's ban. Enough to kill the deck? I dunno, but it definitely lost its best card.
 
Yeah, I'm really happy with the banned list. I think they banned almost everything with the potential to be format-warping (except maybe for Aether Vial)
 
traveler said:
I'm looking at the price histories right now on a lot of the eternal/extended staples and it's really throwing into perspective just how crazy the SCG Legacy Opens have hit the market. Remember back when you could Dark Confidant for only $10? Yeah, that was less than a year ago. Nearly quadruple that now.

Surprised to see Vial sit at the same price pretty much all day. I guess the archetypes it really benefits loose a few too many pieces coming into modern. Still, the card's power level is such that will be played, be it in a modified version of an old archetype or a new archetype entirely.

Edit: Mutavaults jumped about an average of $1, so not too bad. Remember, pretty much all of this is speculation right now. The ban list changes were so heavy that the brief glimpse we had of modern at the community cup isn't even relevant anymore. (and it was already skewed due to the 4x limit on each card.) We won't really know the true value of these cards, as they pertain to modern, until we actually get some tourney results.

That said, mutavault really gave the most to faeries, which is substantially weakened by Bitterblossom's ban. Enough to kill the deck? I dunno, but it definitely lost its best card.


Many were gunshy that vials would be on the ban list, now that they are safe at least for a while they will rise.
I think Bloodbraid elf will tear some shit up in the modern format.
 
Given how fast prices tend to change in this internet savvy community, the safety of Aether Vial really should have jumped prices today, unless people just don't see a deck for it. Look at the big gains on other cards we've mentioned just in the past 24 hours. I'm kinda confused why it's not gotten that attention.

Other potential niche players that didn't see price jumps today include Dragonstorm, which can be had for under $2, and Protean Hulk, which is about $1.50. Shocklands didn't rise as dramatically as I thought they would, given that they're the most surefire staple out there. There's the danger of the them seeing a reprint soon, sure, but I think they're still worth the risk.

Edit: Maelstrom Pulse saw a very small gain as well, only about .50. Seems like another potential staple for the format. Jund, on the whole, is here, intact, with a better manabase than ever before. Could definitely have a spot in the top tiers of the metagame.
 
traveler said:
Given how fast prices tend to change in this internet savvy community, the safety of Aether Vial really should have jumped prices today, unless people just don't see a deck for it. Look at the big gains on other cards we've mentioned just in the past 24 hours. I'm kinda confused why it's not gotten that attention.

Other potential niche players that didn't see price jumps today include Dragonstorm, which can be had for under $2, and Protean Hulk, which is about $1.50. Shocklands didn't rise as dramatically as I thought they would, given that they're the most surefire staple out there. There's the danger of the them seeing a reprint soon, sure, but I think they're still worth the risk.

Edit: Maelstrom Pulse saw a very small gain as well, only about .50. Seems like another potential staple for the format. Jund, on the whole, is here, intact, with a better manabase than ever before. Could definitely have a spot in the top tiers of the metagame.

I think Ghost Quarter might be a sleeper also, as well as dismembers.
Even my Kitchen Finks are looking up
 
Hey Gaf, anyone know where I could buy some old Lorywn block packs/fat packs etc? I stopped playing Magic a little after Ravnica and just got into it again with New Phyrexia, but I reallllllly like the style and flavor of the Lorwyn set. It reminds me of the board game "Small World'. I can't seem to find a place to buy any packs of it though. Was wondering if Gaf knew a site or two selling older packs of magic for non-redunkulous pricing.
 
ideal808 (which I've never used before, so I can't vouch one way or the other) is the only place I'm seeing in the aggregator that has Lorwyn sealed product. They're charging a whopping $~200 for a box and a slightly more reasonable $6 per pack.

That said, Morningtide is from the same block and has a similar flavor. It also has more valuable rares at the moment AND its packs are going for $3.50 (box for $120) at the same site. So if you don't mind not getting the "base" set for the block, you'll get a much better deal buying the expansion.

Back to modern speculation- bloodbraid elf jumped about .02 today, so it's still a pretty good deal. Seems like a sure bet to get played. Also, with its unusual (and fairly broken) keyword, it's unlikely to be reprinted anytime soon.
 
kirblar said:
Not at all. In decks like Boros, it's still an amazing card, and it's still playable in older formats as well, as getting Jitte and Swords through countermagic is a worthwhile ability. (He's still Demonic Tutor for equipment if he's killed, after all.) What it does, though, is force the person playing him to make choices and makes them pay the appropriate time/mana cost for Vialing it in.

I agree, I use him mostly for fetching not really for putting out since it's only one more mana but I definitely use it if I need the extra 1 mana. He'd still be powerful but not overkill.
 
traveler said:
ideal808 (which I've never used before, so I can't vouch one way or the other) is the only place I'm seeing in the aggregator that has Lorwyn sealed product. They're charging a whopping $~200 for a box and a slightly more reasonable $6 per pack.

That said, Morningtide is from the same block and has a similar flavor. It also has more valuable rares at the moment AND its packs are going for $3.50 (box for $120) at the same site. So if you don't mind not getting the "base" set for the block, you'll get a much better deal buying the expansion.

Back to modern speculation- bloodbraid elf jumped about .02 today, so it's still a pretty good deal. Seems like a sure bet to get played. Also, with its unusual (and fairly broken) keyword, it's unlikely to be reprinted anytime soon.
You can get Chinese Morningtide boxes for $67 shipped on Ebay. (Was 62 yesterday- stupid Cllique price increase :-P )
 
Okay Magic GAF I think the Steam version of DOTP 2012 is borked or else I'm clueless...

I play a mono white wielding steel deck and sometimes it's like I can just equip stuff for free after I play it on the field? It's not after I play my card that allows me to equip one item after he's played either. I can't figure it out, but like I played my Argentum Armor which takes 6 cards to play and have 2 left, but was allowed to equip for free?

I just had this happen in a match I played, and I had this happen randomly before as well. Hell the other played a card to steel one of my guys to their side, and then on my turn I swear I took all of my equips off of him for free too. It just throws me for a loop that I just don't quite understand honestly.
 
Brettison said:
Okay Magic GAF I think the Steam version of DOTP 2012 is borked or else I'm clueless...

I play a mono white wielding steel deck and sometimes it's like I can just equip stuff for free after I play it on the field? It's not after I play my card that allows me to equip one item after he's played either. I can't figure it out, but like I played my Argentum Armor which takes 6 cards to play and have 2 left, but was allowed to equip for free?

I just had this happen in a match I played, and I had this happen randomly before as well. Hell the other played a card to steel one of my guys to their side, and then on my turn I swear I took all of my equips off of him for free too. It just throws me for a loop that I just don't quite understand honestly.

Puresteel Paladin was probably on the board.
 
Okay, but I didn't think I had 3 or more artifacts on the board?

Maybe I'm missing wtf an artifact is?

PS: Don't kill a n00b! LOL
 
Brettison said:
Okay, but I didn't think I had 3 or more artifacts on the board?

Maybe I'm missing wtf an artifact is?

PS: Don't kill a n00b! LOL
If your Equipment was the third artifact in play it would still work even if you only had two others out.
 
The_Technomancer said:
If your Equipment was the third artifact in play it would still work even if you only had two others out.

Alright so my equipment all counts as artifacts, and you can count the card you are playing as the 3rd artifact. You don't need 3 artifacts already on the board. Okay that makes sense.

Does it matter if the artifacts are equipped or not?
 
Brettison said:
Alright so my equipment all counts as artifacts, and you can count the card you are playing as the 3rd artifact. You don't need 3 artifacts already on the board. Okay that makes sense.

Does it matter if the artifacts are equipped or not?

Nope!
 
Brettison said:
Alright so my equipment all counts as artifacts, and you can count the card you are playing as the 3rd artifact. You don't need 3 artifacts already on the board. Okay that makes sense.

Does it matter if the artifacts are equipped or not?
Nope. Even if they're equipped they count as artifacts. And the reason why it counts as the third artifact is that you don't actually activate the equip effect until its already in play.
 
Zaraki_Kenpachi said:
Did anyone go to Gameday today for the Dungrove Elder?

My group of friends got a Dungrove today. We had two guys play; one hit 4th place. I actually won my FNM yesterday with a 5-0 showing with a Puresteel Tezzeret deck. People pretty much called it garbage all night, but apparently they are a bunch of sore losers, lol. The deck was actually another one of my friends and I decided to give it a go. So far, we've been doing rather well as a team. I'm now super excited for Innistrad because I feel like I've exhausted Scars block completely. I made a huge trade today that dealt with about 94 rares. Craziness...
 
Enordash said:
My group of friends got a Dungrove today. We had two guys play; one hit 4th place. I actually won my FNM yesterday with a 5-0 showing with a Puresteel Tezzeret deck. People pretty much called it garbage all night, but apparently they are a bunch of sore losers, lol. The deck was actually another one of my friends and I decided to give it a go. So far, we've been doing rather well as a team. I'm now super excited for Innistrad because I feel like I've exhausted Scars block completely. I made a huge trade today that dealt with about 94 rares. Craziness...

If you don't mind me asking, what is the list for you tezz/puresteel deck?
 
Just got that Vampire tourney deck for $22. Not bad. Need to curtail the card buying though, just bought a box of Mirrodin last night as well. Hard to pass up $135 for it, but still... I've been buying a ton of cards.
 
i ran into a bit of controversy regarding ember hauler when i played on friday and i want it clarified.

i had a couple of scrub creatures attacking (things with power and toughness of 1 or 2), and my friend blocks one of them with ember hauler, then activates its ability to take out the other. i questioned the legality of that play because it sounded too powerful. he said he also thought it was weird but had someone explain it to him over and over and was convinced.

given that ember hauler is a key player in RDW, the ruling on this should be pretty well understood right?


i did some digging and it seems that was permissible before m10, where damage used the stack and therefore meant that it could be chained once added on. but i still think it weird since during resolution of the damage, i would expect that the creature still needed to exist for it to occur. sort like with spells that target: if the target doesn't exist anymore, it just fizzles. so if the creature isn't there anymore, it should fizzle too..
 
r - b - x said:
i ran into a bit of controversy regarding ember hauler when i played on friday and i want it clarified.

i had a couple of scrub creatures attacking (things with power and toughness of 1 or 2), and my friend blocks one of them with ember hauler, then activates its ability to take out the other. i questioned the legality of that play because it sounded too powerful. he said he also thought it was weird but had someone explain it to him over and over and was convinced.

given that ember hauler is a key player in RDW, the ruling on this should be pretty well understood right?


i did some digging and it seems that was permissible before m10, where damage used the stack and therefore meant that it could be chained once added on. but i still think it weird since during resolution of the damage, i would expect that the creature still needed to exist for it to occur. sort like with spells that target: if the target doesn't exist anymore, it just fizzles. so if the creature isn't there anymore, it should fizzle too..

Creature 1 is blocked by Ember Hauler
Creature 2 is blocked by nothing

At the end of the declare blockers step, your friend activates Ember Hauler's ability and target creature 2. You do nothing in response ; the stack resolve. Creature 2 is taken out (assuming it had 2 toughness) and creature 1 is considered blocked, as it was blocked by Hauler. Combat damage cannot be assigned to it since it's dead, so creature 1 simply deals no combat damage this turn, and creature 2 is dead.

Creature 1 will not die, however, since Ember Hauler did not get the chance to deal combat damage to it.
 
r - b - x said:
i ran into a bit of controversy regarding ember hauler when i played on friday and i want it clarified.

i had a couple of scrub creatures attacking (things with power and toughness of 1 or 2), and my friend blocks one of them with ember hauler, then activates its ability to take out the other. i questioned the legality of that play because it sounded too powerful. he said he also thought it was weird but had someone explain it to him over and over and was convinced.

given that ember hauler is a key player in RDW, the ruling on this should be pretty well understood right?


i did some digging and it seems that was permissible before m10, where damage used the stack and therefore meant that it could be chained once added on. but i still think it weird since during resolution of the damage, i would expect that the creature still needed to exist for it to occur. sort like with spells that target: if the target doesn't exist anymore, it just fizzles. so if the creature isn't there anymore, it should fizzle too..

He can still activate the ability but ember hauler will not deal combat damage since he will be sac'd before damage is dealt.
 
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