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Magic: The Gathering |OT|

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So out of boredom I noticed something: they've been slowly ramping up the number of cards per set back to near pre-Alara levels. That was always a decision I hated, or rather: while I understood why it was good for Limited I disliked how much they cut back. Alara was the smallest "big expansion" ever at only 229, and it really felt like it.
My personal sweet-spot was around Ravnica and Lorwyn, which were around 280 and Innistrad clocks in at 265.

I'm pretty happy.
 
The_Technomancer said:
So out of boredom I noticed something: they've been slowly ramping up the number of cards per set back to near pre-Alara levels. That was always a decision I hated, or rather: while I understood why it was good for Limited I disliked how much they cut back. Alara was the smallest "big expansion" ever at only 229, and it really felt like it.
My personal sweet-spot was around Ravnica and Lorwyn, which were around 280 and Innistrad clocks in at 265.

I'm pretty happy.

Innistrad has 250 when you take out basic lands (which you did for Shards, which technically has 249). Zendikar and Scars also had 249 with 20 basic lands.
 
dschalter said:
Innistrad has 250 when you take out basic lands (which you did for Shards, which technically has 249). Zendikar and Scars also had 249 with 20 basic lands.
Damn, you're right, not quite as much of a jump as I'd hoped. I was going off of numbers from two different sources.

Ah well, between New Phyrexia and Rise of the Eldrazi they've at least shown that they don't mind inflating the "small" sets a bit. (Eldrazi was technically "large")
 
I dunno, the shift back condition on all the werewolf cards still feel like a big weakness. Full Moon's Rise doesn't actually do anything to prevent that, and it doesn't really help if your wolves are suddenly humans.

Derp.
 
TerminalDogma said:
Even if they turn back into humans, they still have the creature type "Werewolf". "Human Werewolf" to be specific.
Okay! So, my reading comprehension is nonexistent.
 
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Hmm, this + Heartless Summoning + 2cc creatures?

Also a couple of other cards revealed. I'm just gonna link to the threads.

http://forums.mtgsalvation.com/showthread.php?t=356743
http://forums.mtgsalvation.com/showthread.php?t=356751
http://forums.mtgsalvation.com/showthread.php?t=356755
http://forums.mtgsalvation.com/showthread.php?t=356772


For double-faced cards, you're going to reveal them in draft if you pick them until you pick your next card.

Speaking of Draft, I have one final note before I sign off. We've decided to make a small change to the rules we announced for drafting with double-faced cards. When you pick a double-faced card, you will be required to place the card on top of your pile of other cards, and you will not be allowed to conceal it in any way until you pick your next card. While this will reveal information to other players, it also removes the need to worry about the manual dexterity required to hide a card quickly after taking it. Now, you will simply need to take into account the information you will be providing before picking a double-faced card.

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/ld/160:
 
Here's this set's Dark Ritual to its Yawgmoth's Will.

Smite the Monstrous 3W
Instant (C)
Destroy target creature with power 4 or greater.
Illus. Jason Felix
33/264

Sensory Deprivation U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -3/-0.
Illus. Steven Belledin
74/264

Victim of Night BB
Instant (C)
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
Illus. Winona Nelson
124/264

Infernal Plunge R
Sorcery (C)
As an additional cost to cast Infernal Plunge, sacrifice a creature.
Add RRR to your mana pool.
Illus. Daarken
138/264

Ambush Viper 1G
Creature - Snake (C)
Flash
Deathtouch
2/1
Illus. Alan Pollack
169/264
 
Oh lawd Infernal Purge looks so tempting to break... Is that confirmed to be for the reals?

Turn 1 Memnite, sac to Purge then play Kruin Outlaw. Huge opportunity to have a 3/3 Double Striker that can't be blocked on Turn 2.

WTH, I'm excited about Red Ramp now? Screw you Wizards you always do this to me!
 
Okay, yeah, the one mana wolf looks viable. If you win the play then drop her and if your opponent doesn't have a one drop you're swinging for 3 on turn 2. And considering how slow Innistrad looks thats going to be a lot more viable then it would have been a year or so ago.
 
Went back and dug up my old cards, as the group I've been playing with has been loaning me a deck and are pretty loose in regards to what's legal anyway. They sucked pretty hard, as Magic was pretty much my first TCG and as such first experience with deck building. So after some tuning it looks like I'll have at least a moderately playable Kavu deck (still rather sucky, heh), Modular Artifact Creature deck, and an assorted White/Green deck. It'll definitely be interesting to see how it turns out, especially seeing how a good number of my cards look rather crappy in comparison to the more modern cards I've seen.
 
First FNM tonight, second ever draft and it was Scars block which I've never seen. But I did know Sword of War and Peace was a good card, and got it in my first pack! Not sure whether to keep it to play or trade for Rares I want later after Innistrad (thinking zombies) comes out.

Went mono green as I didn't really know what to pick so went for creatures mostly. Had 1 win and 2 draws. Had no real removal so got into stalls twice which ate up a lot of time, once was against a prot from green 2/2 double strike dude who I had no answer to. I can see why people don't like Green, it's really dull, especially on it's own. It's easy to draft though if you get some speed. Not sure how I feel about Scars as a block either, think I would have preferred to stick with M12.
 
Soru said:
Whats the deal with these double sided cards? (the sun and moon logo I think?). How do they work?

They're a mix of the Kamigawa flip cards and morph. Unless it is in play, you only pay attention to the Sun side (doing this, the back is played like a normal card). In play, if you meet the condition, flip it. The flipped side has a cc=0, but otherwise is the same as a normal card.
 
We're mostly all carded up in here, but if anybody wants a crapton of cards for shipping costs, hit me up. Wife is asking me to clean out the game table before buying Innistrad. All colors and rarities. Basically just keeping my decks and getting rid of everything else.
 
WanderingWind said:
We're mostly all carded up in here, but if anybody wants a crapton of cards for shipping costs, hit me up. Wife is asking me to clean out the game table before buying Innistrad. All colors and rarities. Basically just keeping my decks and getting rid of everything else.

from what sets? I'd be interested, but I don't get paid until Wednesday.
 
My U/G infect deck did really well at FNM last night. Tore it apart this morning and made it an even nastier U/B infect deck with a Grave Titan and a couple of Cemetery Reapers tossed in to both pump up the infect zombies in it and to make the Grave Titan even more annoying.

Can't wait for Innistrad for an evil Zombie infect deck.
 
An-Det said:
They're a mix of the Kamigawa flip cards and morph. Unless it is in play, you only pay attention to the Sun side (doing this, the back is played like a normal card). In play, if you meet the condition, flip it. The flipped side has a cc=0, but otherwise is the same as a normal card.

I really wish the flip card had a proper back. cover thingy. Shows too much for your hand that the other person if they aren't using werewolves is able to counter it maybe.
 
How much do prereleases usually cost, anyway? The website for the thing says check with the place holding it or something, but my local store has an atrociously out of date website with no details. I'm assuming there's generally a basic cost for these things?
 
They should be standardized at a $25 entry fee. They're a lot of fun.
I really wish the flip card had a proper back. cover thingy. Shows too much for your hand that the other person if they aren't using werewolves is able to counter it maybe.
If you're playing without sleeves, you actually use a marked checklist card (that has an actual back) and bring in the "real card" when you play it from your hand.

attachment.php
 
Mank said:
How much do prereleases usually cost, anyway? The website for the thing says check with the place holding it or something, but my local store has an atrociously out of date website with no details. I'm assuming there's generally a basic cost for these things?

Call the store, just to be on the safe side.
 
WanderingWind said:
Ah, sorting now. But, every set except Alpha/Beta.
Well the sets I'm interested are ones I think you weren't really playing during, but I'm seriously interested in Ravnica and Lorwyn/Shadowmoor if you have any.
 
kirblar said:
They should be standardized at a $25 entry fee. They're a lot of fun.

If you're playing without sleeves, you actually use a marked checklist card (that has an actual back) and bring in the "real card" when you play it from your hand.

attachment.php

Yea you're not legally allowed to use the cards in a deck without sleeves or the checklist. Otherwise it's kind of cheating.
 
kirblar said:
If you're playing without sleeves, you actually use a marked checklist card (that has an actual back) and bring in the "real card" when you play it from your hand.

attachment.php

That's a shitty solution for the problem, though. :/ Marking a basically "blank" card just to have secrecy.

I kinda wish they had a "marker" for transforming and had the transform mechanic be a certain thing on the bottom half of the card text box. But alas, not enough space on a card to have abilities and +X/+X. :/
 
TheSeks said:
That's a shitty solution for the problem, though. :/ Marking a basically "blank" card just to have secrecy.

I kinda wish they had a "marker" for transforming and had the transform mechanic be a certain thing on the bottom half of the card text box. But alas, not enough space on a card to have abilities and +X/+X. :/
The ideal solution is probably something like the side deck in YGO, but they didn't want to require players to have two cards to use "1" card.
 
kirblar said:
The ideal solution is probably something like the side deck in YGO, but they didn't want to require players to have two cards to use "1" card.

But they basically did that with BFM in Unglued. :/ BFM Left side that was useless unless BFM Right Side was casted.

And yes, I know BFM isn't possible, but go with me here
 
kirblar said:
The ideal solution is probably something like the side deck in YGO, but they didn't want to require players to have two cards to use "1" card.
That was originally how I assumed they would work, before they revealed the double sided thing. I think that would have been viable if they stuck to the "one double-card in each pack" thing.
 
The problem is that there wasn't a way for them to collate them so they'd always be next to each other in a pack.

I don't play without sleeves ever anymore (I'm at the semi-pro level) so it doesn't bother me, especially given that we end up proxying foil rares in drafts anyway.
 
Morn said:
My U/G infect deck did really well at FNM last night. Tore it apart this morning and made it an even nastier U/B infect deck with a Grave Titan and a couple of Cemetery Reapers tossed in to both pump up the infect zombies in it and to make the Grave Titan even more annoying.

Can't wait for Innistrad for an evil Zombie infect deck.

mind posting your decklist?
i run ug infect too. my basic strategy is to get blighted agent to do direct damage with pump spells. also have corrupted conscience as backup to snatch their nastier creatures and help my cause.
i have noticed that black is the native infect color, having the most infect monsters n' whatnot. i just don't have enough cards to include black.
 
Hey guys,

I wanna get back into magic without having to drop paycheques into boosters/singles. But if I start playing, i KNOW I will start dreaming about building the ultimate deck 24/7.

So my question is, is Duels of the Planeswalkers good? Or should I head over to some FNMs and participate in battles with premade decks and the occasional booster draft?
 
narcosis219 said:
Hey guys,

I wanna get back into magic without having to drop paycheques into boosters/singles. But if I start playing, i KNOW I will start dreaming about building the ultimate deck 24/7.

So my question is, is Duels of the Planeswalkers good? Or should I head over to some FNMs and participate in battles with premade decks and the occasional booster draft?

It's good but there is no real deck building element to it. I quite like drafting as you aren't at a disadvantage week to week because you don't have access to every card.
 
The new Phantom draft format for MTGO, which only costs $2-$4, might interest you.

But it's currently a biweekly thing so it won't really take off until they release daily versions of it. And it's limited to the Planeswalker cardpool, so while it may teach you about drafting in general, it won't tell you much about drafting a given block.

You can read about it here: http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/other/08232011c
 
narcosis219 said:
Hey guys,

I wanna get back into magic without having to drop paycheques into boosters/singles. But if I start playing, i KNOW I will start dreaming about building the ultimate deck 24/7.

So my question is, is Duels of the Planeswalkers good? Or should I head over to some FNMs and participate in battles with premade decks and the occasional booster draft?


"I'm completely new to Magic" (or getting back into it) "and don't know where to start!" Oh, really. Click here to find out more!

Whoops, didn't mean to double post.
 
So I was thinking about making a deck that directly attacks life points. Using small monsters to beat down a player's health as fast as possible.

Seems pretty economical at the moment.
 
Eteric Rice said:
So I was thinking about making a deck that directly attacks life points. Using small monsters to beat down a player's health as fast as possible.

Seems pretty economical at the moment.

That's called aggro.
 
Eteric Rice said:
So I was thinking about making a deck that directly attacks life points. Using small monsters to beat down a player's health as fast as possible.

Seems pretty economical at the moment.
Red Deck Wins?
 
Urgh, last night's four-player Commander game was a three hour nightmare because one player who was running Zedruu managed to play his Austere Command like four times. I was so close to winning like three times too, with anywhere between fifty and eighty saprolings on the field (or a 36/36 flying vigilance Tauren Mauler one time) before something happened to kill them all.
 
Aggro decks can be expensive too depending on how popular it is.

The R 1/1 -> 3/2 wolf is only an uncommon though, so it should be easy to get 4 of those at least.

Unless it becomes as popular as Eternal Witness.
 
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