• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Magic: The Gathering |OT|

Status
Not open for further replies.
Speaking of constructed, what are you going to play in a RDW deck that doesn't have haste?

If we're talking limited, then you're spending one extra mana in order to give a creature haste. Assuming your deck has a good curve, if playing 2CC creature on T2, then swinging on T3 is the same as playing this on T2, playing a 2CC creature on T3, equipping, then swinging. Of course, in the late game these rings will win the game but they all do that, not just the red ring.

The only time I see the red ring really being useful is when you're sitting around with a bunch of mana and top decking. Getting in a swing one turn earlier than you would otherwise could mean the difference between a victory and a loss, but that's a pretty fringe situation.
 
Speaking of constructed, what are you going to play in a RDW deck that doesn't have haste?

If we're talking limited, then you're spending one extra mana in order to give a creature haste. Assuming your deck has a good curve, if playing 2CC creature on T2, then swinging on T3 is the same as playing this on T2, playing a 2CC creature on T3, equipping, then swinging. Of course, in the late game these rings will win the game but they all do that, not just the red ring.

The only time I see the red ring really being useful is when you're sitting around with a bunch of mana and top decking. Getting in a swing one turn earlier than you would otherwise could mean the difference between a victory and a loss, but that's a pretty fringe situation.

If you're willing to forsake the steady influx of +1/+1 counters, you can throw the Red Ring into any deck to give any creature you want Haste. I think that's the nicest thing about these rings, as that their first abilities are available for all. Sharing is caring, and all that.
 
Hello Odric! Move over, Hero of Bladehold?

Also, all of the rings seem too slow for real constructed play. Core set limited is typically slower, so I'd bet they'll be quite nice there though. I wouldn't first pick them or anything, but I would be quite happy if one came my way.
 
Eh, the red ring is probably alright in terms of power level but its incredibly clunky from a design perspective. Its two abilities want you to do two different things.
 
Yup. But I can definitely see situations in which I want to use this ability as removal instead, forcing one of their threats to block.

EDIT: Nvm, realized that you still can't make one creature block many. Not as good for removal as I thought.

This might help with that.

U032X.jpg
 
Um, am I incorrect in assuming this also means that you can choose for none of your opponent's creatures to block? "You choose which creatures block this turn, and how they block". I choose none of these creatures to block.

Yes or better: Use it on 1/1's to remove them quickly provided you know they don't have a giant growth in the wings for a quick "fuck you" reversal.
 
Do we know for sure DoJ isn't coming back? Have they spoiled enough cards to where we know it doesn't fit?

They could just be screwing with us and printing it (or something similar) in RtR...
 
Do we know for sure DoJ isn't coming back? Have they spoiled enough cards to where we know it doesn't fit?

They could just be screwing with us and printing it (or something similar) in RtR...

Yeah, they're definitely not in M13. But a lot of people are saying that BoP came with the new art in Ravnica, so...hey.
 
Yeah, they're definitely not in M13. But a lot of people are saying that BoP came with the new art in Ravnica, so...hey.

After a little historical digging, it seems that WoG missed M10, but DoJ came right after in Zendikar. So if DoJ is missing M13, maybe we're getting WoG back? :)

I am of course assuming that Wizards isn't silly enough to think Terminus is a valid replacement.
 
After a little historical digging, it seems that WoG missed M10, but DoJ came right after in Zendikar. So if DoJ is missing M13, maybe we're getting WoG back? :)

I am of course assuming that Wizards isn't silly enough to think Terminus is a valid replacement.

I really don't know what they're thinking. Tokens are freaking everywhere, hexproof is the new shit and board wipes disappear? Lulz.
 
It's not like DoJ is actually well-positioned right now.

The problem they have is that reprinting it so much has wrecked its value. The second printing was only 9 months after the Zendikar printing (and wasn't necessary, as it was in the same rotation period.)
 
I've got to say, I'm really excited for this cycle of 4 cmc legends in M13. I'm not really sure why, but I've always really loved efficient 4 cmc creatures.

My gf is psyched about the angel, and I can't wait for Odric and the merfolk, even the goblin. I kind of wish the elf legend did something else, but I'm sure we can find fun way to abuse her.

Also, typing this out (specifically talking about 4 cmc creatures) it doesn't look like they've announced a return of Solemn Simulacrum. Hope they do reprint him. Love him in my green deck. :p
 
Yeah, M13 is shaping up to be the most interesting core set in years. Exalted is a weird mechanic to showcase though, I'm looking forward to reading their justification why. (probably to encourage simpler combat encounters for newer players)
 
Yeah...

Actually, the only Zenith that I'll really be sad to see leave is Green Sun. Such a powerhouse.

I think I've narrowed it down. The card I will be most sad to see go will be Mortarpod. I fucking love that little guy. With Blood Artist and Blood Seeker both in standard, it's great to get them coming and going.

:(
 
Just noticed that there's a 2/1 black knight with pro-white/exalted, and a 2/1 white knight with pro-black/exalted. Now I really want to see how the art for those complement each other...
 
You know, it really is kind of a weird card for a set featuring exalted

I like that it's giving you options. Wanna go Exalted? Better to throw in Sublime Angel. Wanna go white weenies? Throw in Odric.

Correct me if I'm wrong but once you gain a counter from the ring equipments, I see no reasons why the counter would be removed if you switched equipments.

Why is the blue ring say "...gains hexproof until end of turn.)? Does that mean it will lose it's hexproof the next turn? Does it mean you have to pay the reequip cost your next turn so that it can regain hexproof?
 
I like that it's giving you options. Wanna go Exalted? Better to throw in Sublime Angel. Wanna go white weenies? Throw in Odric.

Correct me if I'm wrong but once you gain a counter from the ring equipments, I see no reasons why the counter would be removed if you switched equipments.

Why is the blue ring say "...gains hexproof until end of turn.)? Does that mean it will lose it's hexproof the next turn? Does it mean you have to pay the reequip cost your next turn so that it can regain hexproof?

Counters will stay. We're just saying that the red ring is only useful if you bounce it from creature to creature because haste is useless after the turn you play your creature. Those two mechanics don't really work together. You'll get one counter on the creature, I guess, but the point of that effect is to make your creature bigger over time.

But even if you take the upkeep +1/+1 effect away, the ring is still decent because it's basically pay 1 for haste. If you see +1/+1 as a nice little bonus then it's not so bad. In constructed it'll be an awkward 2 drop (cuttable material), and not to mention the fact that a lot of the good red creatures have haste anyway.

Regarding the blue ring, if you notice, there is a 2 mana cost related to the hexproof. Once the creature is equipped, you may pay 2 mana to give it hexproof for the rest of the turn. You don't need to reequip.

cqo3uiiix3_en.jpg
 
Why is the blue ring say "...gains hexproof until end of turn.)? Does that mean it will lose it's hexproof the next turn? Does it mean you have to pay the reequip cost your next turn so that it can regain hexproof?

It'll stay equipped as long as the creature is around, it just doesn't have hexproof unless you pay the extra mana on a specific turn. It was done to balance out the fact that hexproof is generally a much more useful ability than what is granted by the other rings (especially if your creature is pumping itself up each turn), but they wanted to keep the casting and equip costs the same across the cycle.
 
Status
Not open for further replies.
Top Bottom