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Magic: The Gathering |OT|

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Can someone explain to me what happened in this scenario?

I am playing Duals of the Planeswalkers 2013 against Odric.

I have a Brindle Boar and Primordial Hydra on the Battlefield. Odric plays a Fiend Hunter and Exiles my Primordial Hyrda. On my turn I use Primal Bellow to make my Brindle Boar large and then use Prey Upon to make the Fiend Hunter fight my Brindle Boar. Fiend Hunter dies, but Primordial Hydra goes to my Graveyard instead of the Battlefield. Did I mess something up?
 
When Primordial Hydra enters play, it has 0 +1/+1 counters, and state based effects automatically send it to the graveyard.

Stuff like enchantments, counters, temporary effects, don't hold when exiled by Fiend Hunter. Creatures return to play as brand new instance of whatever the card is.
 
Dissipate works 100% of the time, has a much more relevant extra and doesn't need any red. And no decks are even going to play 4 Dissipates so why would you need copies 5-8? 3 mana counterspells aren't that great unless they are Cryptic Command.

Azorious does seem to be shacking up OK, but I take issue with 'abundance' of detain given there are no control relevant sources of it spoiled yet except maybe the 7 drop which probably isn't good enough. The new O-Ring is pretty sweet, but Abrupt Decay makes it awkward against Zombies. I've played against Zombies with Pillar of Flame, and it's often a case of you have it or you're in big trouble. With O-Ring / Detention Sphere it's the same thing except even if you have it you have to hope they don't have their perfect answer in hand as well.

Well, not much more to say but that I disagree, and time will tell who is right.

I mean, I'm right, but time will prove that. ;)
 
When Primordial Hydra enters play, it has 0 +1/+1 counters, and state based effects automatically send it to the graveyard.

Stuff like enchantments, counters, temporary effects, don't hold when exiled by Fiend Hunter. Creatures return to play as brand new instance of whatever the card is.

Ah that makes sense, thanks.
 
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That is an absolutely crazy trick if you have the mana to pull it off with one or two of your other spells on the stack.
 
It also stacks on top of Jace/Tamiyo's lockdown effects.
Yeah I think this is the main thing. It'll be a good part of WU's slow but inevitable total lockdown.

Not quite scepter-chant but pretty decent for standard.
 
Detention Sphere is great, but its not so much better than Oblivion Ring that non-blue decks will splash for it.

The Counterflux will not see serious play in any format. There are better ways to deal with Storm that don't require holding up 1UUR.
 
Ripped from Adam Prosak on Facebook:

"Is anyone else worried about the high number of cards in RTR that are rare solely because they are good? Oblivion Ring and Detention Sphere should probably be the same rarity. The most basic Overload cards (Mizzium Mortars and Cyclonic Rift) are rare. Rarity shouldn't be determined by how good the card is. If the card is too good for limited on effect alone, change the card!"

Glad to see I'm not the only one who feels this way. Beast Within makes for a much better rare candidate than Dreadbore. At least they've revealed some dumb limited bombs now. It was looking for a while like every pack would have a dual or a Vindicate in it.
 
Dissipate works 100% of the time, has a much more relevant extra and doesn't need any red. And no decks are even going to play 4 Dissipates so why would you need copies 5-8? 3 mana counterspells aren't that great unless they are Cryptic Command.

Azorious does seem to be shacking up OK, but I take issue with 'abundance' of detain given there are no control relevant sources of it spoiled yet except maybe the 7 drop which probably isn't good enough. The new O-Ring is pretty sweet, but Abrupt Decay makes it awkward against Zombies. I've played against Zombies with Pillar of Flame, and it's often a case of you have it or you're in big trouble. With O-Ring / Detention Sphere it's the same thing except even if you have it you have to hope they don't have their perfect answer in hand as well.

I've only seen the 4-mana version of Cryptic Command. Where do you get this 3 mana version? ;)
 
Magic design has to be a really hard thing to do.

Shock is too weak. Lightning Bolt is too strong.
Cancel is too weak. Counterspell is too strong.

I don't envy their job.
I'm lying - I would totally love to do what they do.
 
That Izzet counter spell almost looks like it was made specifically to deal with the Izzet Epic Exeriment. I can't think of any other scenario, in standard, that you'd want to overload it on. I suppose in Ginormous multiplayer games the stack might get clogged up with a bunch of stuff. I generally avoid playing with more than 3 people at a time, so I wouldn't know.
 
Magic design has to be a really hard thing to do.

Shock is too weak. Lightning Bolt is too strong.
Cancel is too weak. Counterspell is too strong.

I don't envy their job.
I'm lying - I would totally love to do what they do.
Yeah, reading about this stuff is always fascinating to me. One thing they try and do these days is take a weak effect like a Shock and give it some utility rider to try and make it slightly better without reaching Bolt levels.
 
Ripped from Adam Prosak on Facebook:

"Is anyone else worried about the high number of cards in RTR that are rare solely because they are good? Oblivion Ring and Detention Sphere should probably be the same rarity. The most basic Overload cards (Mizzium Mortars and Cyclonic Rift) are rare. Rarity shouldn't be determined by how good the card is. If the card is too good for limited on effect alone, change the card!"

Glad to see I'm not the only one who feels this way. Beast Within makes for a much better rare candidate than Dreadbore. At least they've revealed some dumb limited bombs now. It was looking for a while like every pack would have a dual or a Vindicate in it.
Making them all rare helps drive the price of the individual cards down over time.

Also, many of these are more complicated than they now allow at Uncommon or Common.
 
Magic design has to be a really hard thing to do.

Shock is too weak. Lightning Bolt is too strong.
Cancel is too weak. Counterspell is too strong.

I don't envy their job.
I'm lying - I would totally love to do what they do.


I think that if Bolt and Counterspell were printed only at the same exact time it would balance them out.
 
Magic design has to be a really hard thing to do.

Shock is too weak. Lightning Bolt is too strong.
Cancel is too weak. Counterspell is too strong.

I don't envy their job.
I'm lying - I would totally love to do what they do.

Its all about context. Counterspell would probably be too good today because of all the mana fixing we have today. When counterspell was legal, it was pretty much just the Painlands as far as strong fixing- Mirage block had the slow fetchlands (enter the battlefield tapped), Tempest had "Untaps every other turn" duals, Urza's block had no dual lands, Masques had no duals, Invasion had CIP tapped duals, Odyssey had crappy filter lands (only ability being 1c tap to ad UB for example), and finally we got good fetchlands in Onslaught. Now? We are leaving a format that many people had poor fixing, where we had Evolving Wilds, the M10 duals, and the Scars fastlands! A casting cost of UU would be a disadvantage in all but mono blue decks back in the day. Today, it would be too easy to cast.
 
Azorious is really getting some fun toys. I've never wanted to play UW ever before, but that may change with this block.

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Goddammit, now I also want to play Izzet. What's wrong with this set? Why does it have to look so damn fun :(
 
I forget, did we lose our shit over the new Isperia? I just looked at her again and I forgot how jaw-droppingly insane her ability looks.

She was spoiled before I began to be intrigued by the prospect of playing Azorious. But yeah, in retrospect and looking at her now... I want to make a deck for each guild...

I love flavor in magic. It's just so tasty.
 
I suspect the Mythic X spells won't be a cycle in GTC and we'll have a different Mythic cycle instead.

I think the cycles are actually a little different. It looks to me that we have 5 guild leaders, 5 other guild-colored mythics, and 5 mono-colored mythics.

5 Guild Leaders: Trostani, Rakdos, Niv-Mizzet, Jarad, Isperia.
5 Other Guild-Colored Mythics: Rakdos' Return, Sphinx's Revelation, Epic Experiment, Vraska, [Selesnya goes here]
5 Mono-Colored Mythics: Jace, Worldspine Wurm, Angel of Serenity, Necropolis Regent, [Red mythic here]
 
Is Sphinx's Revelation that good? It seems most of the time they best you're going to be able to hope for is paying six mana to draw three cards and gain three life. Efficient card advantage it is not. Now if it gained you 2X life then we'd be talking

EDIT: Wait, its an instant? Okay, there we go
 
Is Sphinx's Revelation that good? It seems most of the time they best you're going to be able to hope for is paying six mana to draw three cards and gain three life. Efficient card advantage it is not. Now if it gained you 2X life then we'd be talking

EDIT: Wait, its an instant? Okay, there we go

It's a nice replacement for Blue Sun's Zenith.
 
There's just something about 1GW manacost that I love. Maybe it's this boss that I thought was a good creature back when I started to play.

Noble%20Panther.jpg
 
Interestingly similar to a card from OG Ravnica. You gain two points of toughness at the expense of being forced into GW instead of having the Hybrid option.
 
If I go for less of a token build and more of an aggro-y build with Selesnya then I'll be running that centaur alongside Loxodon Smiter. If I end up playing more tokens, I probably wouldn't run the Centaur and instead Wayfaring Temple. But I really do like that Centaur.

With Trostani out you gain 6 life from playing him. 6 life and a 3/3. Not shabby at all.
 
LOL THAT FLAVOR TEXT.

Also, every guild symbol there shares a color with the guild neighboring it. And the colors are split into a pair of pairs, in the order that they appear on the back of cards. Lots of nice thouches.

Golgari is also at the bottom, I wonder if that was intentional?
 
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