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GOD DAMN IT THIS IS TAKING TOO LONG I'LL FINISH IT LATER


Limited analysis 1 for RTR draft: 10/28/2012 - 26 drafts played, limited rating 1815


General format analysis:


RTR limited has a wide array of relevant decks and archtypes to choose from; "forcing" a certain color combination, shard, or archtype is likely possible, but due to mana concerns and the viability of cards like Trostani's Judgment in multiple decks, it's best to choose what comes naturally to you with an archtype in mind as you make every pick.

There are a TON of playables at common and uncommon. I would honestly say that nearly every common in the set is playable. This is not Avacyn Restored where you have to stick to the color of your first three picks or wind up with 18 playables. Getting 14 on-color playables out of a single pack is not impossible.

What does this mean for you?

With the ease of splashing a third color (if not going straight-up three color) in the control decks of the format, the absurd number of playable cards in the format makes taking risks the best decision. If you notice in pack one cards of a certain color are being taken extremely late, take them. Noticing strong signals is what gets you your QPs.


An example from my previous draft:

p1p1, the most powerful card was undoubtedly Jarad, Golgari Lich Lord; this card is playable in straight up Golgari, Junk, and even Jund with a bit of manafixing. It does not require a certain archtype to be good (a wonderful sign a card is first pick worthy,) and is a strong sign I'm going to end up in Golgari colors.

Second pick, however, the most powerful card I see in said colors is Drudge Beetle; while this would admittedly be a powerful card in a deck with access to Jarad often, there's a Vhitu-Ghazi Guildmage in the pack; we're talking about a de facto bomb here, and one I might be able to keep Jarad (who is on a fairly equal level of power) in a deck with.

Third pick, green and black are both bone dry; a very strong sign that the person to my right is in the same colors, and picking very aggressively. There is, however, a Skymark Roc in the only uncommon slot left in the pack, along with a few other fliers of similar levels of power. If I had already passed a few powerful flyers in my first two picks, I may have reconsidered, but I had not. Skymark Roc is a snap first pick almost one hundred percent of the time, and not taking it would have been a massive mistake.

The next few picks I am passed a wild assortment of powerful white and blue fliers, and I ended up with an obscenely powerful deck when all was said and done; one that did not run Jarad, or even the Guildmage (was far too slow for a 16-land flier deck with no other token producers; fliers doesn't want to splash.)

There's a good mixture of aggro and control in this format, and while I personally prefer grinding my opponent out with slower decks, there are many reasons to play aggressively in RTR. You should never be stuck in the trap of playing a three-color aggressive deck, however; the best creatures in the format tend to have CC in their cost, and consistency wins games. Splashing is acceptable, but I still vastly prefer to be in two colors when I'm in aggro.



GOLGARI

I initially avoided Golgari, writing it off as clunky and slow; after quite a bit of practice with it, I realize I was wrong to do so. While a strict GB deck will often have trouble dealing with Azorius and Selesnya due to the guilds' ridiculous uncommon bombs and GB's lack of strong fliers and removal, Golgari is easily the easiest guild to splash another color (or even two if you're feeling cocky) into.

Golgari archtypes are almost strictly control, and include:




DEFENDERS.DEC


This is my personal favorite deck in the format, and although it is not often poised to go 3-0, it's absurdly fun to play around with.

Your game plan should be to land an Axebane Guardian, preferably with other defenders out, and ramp into Golgari's large assortment of fat. It's fast when it performs correctly and generates a number of blockers to stall with when it doesn't, and can produce an overwhelming number of creatures faster than any other deck in the format.

I only will play this archtype when handed an obvious sign in pack one that large Golgari creatures are not going to be picked high; they often aren't, and few decks have a valid way to deal with a turn four 5/4 beating them down.

The following cards should be picked significantly higher than normal to ensure this deck runs smoothly:

Guildgates

You're in three, if not four colors. Pick these in the first half of the pack unless there's an Axebane Guardian in there for you to take, as you are extremely unlikely to ever see them again. Guildgates don't table unless you're drafting with terrible players... in which case I don't exactly approve of following online guides to win :P

Axebane Guardian

This is the card that makes your deck utterly absurd. This monstrosity hitting the field on turn 3 can make all sorts of wild plays possible. Unfortunately, you are unlikely to be able to reliably ramp without two or more, so plan accordingly. Three is the magic number.


Ogre Jailbreaker

I'm honestly inclined to start first picking this card when I don't see any bombs in a pack. While jailbreaker may not be the most powerful common in the format, it's easily one of the most powerful monocolored commons, and very easily the best common creature in an assortment of archtypes. It's even better here, as it makes your Axebane Guardian tap for an additional mana regardless of how many guildgates you control.

Trestle Troll

While you can rely on this card to table, it's still worth a mention due to being incredibly underrated in this format. While it's a shame it can't attack, Giant Tortise is good enough on its own to not need to be able to block fliers and regenerate. The tradeoff is more than worth it, and you should almost always have two or more of these in your deck; you are otherwise hilariously likely to be blown out by azorius.

Golgari Longlegs

One of the most underrated cards in the format. 5 is insanely clogged with unplayables; why aren't people prioritizing a card that is so obviously over the curve in such a slow format?

My 5-drop slot in this deck is empty enough that I'll often double up on 4 drops to keep my curve looking presentable. Axebane Guardian ramping into this, the most powerful common 5-drop available to your deck, is going to put your opponent in a terrible position.


Gatecreeper Vine

Fixes your mana, makes your deck work, lets you run fewer lands. There's nothing else that needs to be said here.


Grisly Salvage

This card is likely a 1-of as the deck doesn't interact much on earlier turns, and it can easily lead to you milling yourself to death against control. Still, it digs for your bombs and helps fix mana if you seriously still need that.

Centaur Healer

There's a number of good reasons this deck should be considered to be base selesnya as opposed to base golgari, and this is certainly one of them. It's ahead of the curve -and- it buys you time against the tricky aggro matchups.

Aerial Predation

You have more trouble against flying than any other archtype.


Terrible fatties: Terrus Wurm, Axebane Stag, Rubbleback Rhino

You don't want these in your deck much, but if you're having trouble finding better playable fat, you should undoubtedly be taking these. Grab them late.


UNCOMMONS:

Zanikev Locust

Without this card, I will strongly consider not running Grisly Savage in my main, as it's the main reason I want to dump cards in my graveyard. 2BB for three +1/+1 counters is just fantastic, and it's very easy to overlook how fantastic this card is.


Rogue's Passage

You are going to have trouble winning against other control decks or Selesnya without a card like this or Kozorda Guildmage. You most certainly do not want more than one of these in your main, but it's very close to being a staple. Luckily enough, it's picked very late, so you shouldn't worry much about being able to grab one.
 
Don't know why I keep doing RTR 4322 drafts when I lose the first round to aggro golgari/rakdos every single time. At least when I do swiss I win the 2nd and 3rd round to come out with two packs.

I've had the most success going with selesnya with a third color splash. The commons in that color provide mana fixing so you don't have to get guildgates that seem to be drafted pretty early in the queues I've been in.

I ran into a r/u defender deck once that seemed pretty good. Lots of walls and some high cc flyers or mill as a win condition. Probably fragile if the aggressive deck gets the right draw, but I like the occasional format where mill is viable.
 
wait, I played someone yesterday who was really confused when I had Jarad out.


We played :3

Probably not; I was in Swiss this weekend. I had a terrible first weekend in 8-4, so I decided to play Swiss because I wanted to be able to play 3 games with the decks I drafted to be able to understand if I had just been finding bad matchups or if my decks were actually just not good.

I had a much better weekend, partially because I was playing worse players I'm sure, but because I also changed my strategy. I actually came to the conclusion you said during the week: I had been comitting to colors far too early and letting strong off color cards go because I was trying to force a guild because I first picked its guildmage or something like that.

Speaking of guildmasters: am I correct in my assessment that the Izzet Guildmage is just okay? I was drafting the aforementioned UWr deck and passed it P3P3, taking a Knightly Valor over it. I'm pretty sure that was the right pick at the time, but maybe I'm underestimating the Izzet mage?
 
Izzet is good only if you have enough defensive power to leverage its looting across a long game. Of course, you'll still need a powerful deck to dig through, as it won't win you game by itself like the Selesnya Guildmage can. It's just an enabler.
 
Izzet is good only if you have enough defensive power to leverage its looting across a long game. Of course, you'll still need a powerful deck to dig through, as it won't win you game by itself like the Selesnya Guildmage can. It's just an enabler.
Yeah, it's not good in the tempo-driven version of the deck.
 
Got second on gameday. Winner had a superfriends deck and couldn't get through that many planeswalkers.

Bit myself in the ass at gameday, ended up coming in fifth.
Ended up twice taking hands that I should not have taken, took a one lander in game 3 of one match and then took a hand with two plains in game three of the last round.
In game two of the last round I ended up mulling to 5 and still won against text book black/red zombie and did not want to do it again. Was the only match all day I got land screwed.
 
Bit myself in the ass at gameday, ended up coming in fifth.
Ended up twice taking hands that I should not have taken, took a one lander in game 3 of one match and then took a hand with two plains in game three of the last round.
In game two of the last round I ended up mulling to 5 and still won against text book black/red zombie and did not want to do it again. Was the only match all day I got land screwed.

Ya, I'm not shy about having to mulligan anymore. I hated that match though because I was undefeated until that point and got him to 3 and 5 respectively the two games I lost.
 
Got second place at my game day draft.

Drafted an aggro golgari deck (with 3 stab wounds LOL) that went undefeated except for the last round. My opponent drafted izzet when everyone else didn't and he managed to stockpile all the red unleash creatures and I wasn't able to keep up with them.

Drafting the three stab wounds was amazing. The guy next to me passed them to me p1p3 and p1p4 and directly afterward he's like "I'm a fucking idiot for not taking the first stab wound. Got suckered into selesnya". Ended up getting both that he passed and opened a third one. Felt so good.

Got 10 prize packs, and the best card out of all of them was a supreme verdict . No playmat, no money prize packs =(
 
Japanese Noble Hierarch came in today, some things just look better pimped. Foil would look even better of course.
Armada Wurm #2 is putzing around Tampa somewhere.
Finally at 4 Tamiyo and 4 Geist again.

Really should have gone on this hard core acquiring binge sooner, but I want to be totally stocked with everything I need long before Gatecrash.
 
Figure if you were paying $100 a box that's $300 right there. The Fat Pack is what, about $35? Then you have the five decks for about $10 a piece, so that's 50. We're at $385. The rest of the stuff would definitely push you over $400. Not a bad deal.
 
Yeah. I guess so. I guess it just sucks for me because judging by RTR, the intro packs will contain the 5 prerelease guild cards which will be crappy. So gotta put more hope in the second rare inside being good.
 
Yeah. I guess so. I guess it just sucks for me because judging by RTR, the intro packs will contain the 5 prerelease guild cards which will be crappy. So gotta put more hope in the second rare inside being good.
The intro packs have 2 more boosters besides the pre-con deck.
 
Yo, wtf is up with the prices of fetches now? Kicking myself so hard for trading away most of mine several months ago.

edit: well, at least misty and scalding are over $30. Of course garbage catacombs, the only one I have extras of, is hanging low.
 
Yo, wtf is up with the prices of fetches now? Kicking myself so hard for trading away most of mine several months ago.

edit: well, at least misty and scalding are over $30. Of course garbage catacombs, the only one I have extras of, is hanging low.

Pro-tour syndrome. Happens every time there is a pro-tour. I think original shocks hit like 100 each or something right before a pro-tour.

Afterward, they will drop back to reasonable levels.
 
Pro-tour syndrome. Happens every time there is a pro-tour. I think original shocks hit like 100 each or something right before a pro-tour.

Afterward, they will drop back to reasonable levels.

It is also people speculating hard on interest in Modern with the MM release next year.
Fetches will be in heavy use, so they are being eaten up by those who want to make sure they have theirs and also those who know that other people will be wanting to pick them up.
 
Yo, wtf is up with the prices of fetches now? Kicking myself so hard for trading away most of mine several months ago.

edit: well, at least misty and scalding are over $30. Of course garbage catacombs, the only one I have extras of, is hanging low.

Misty and Scalding were probably a little undervalued. Annoyingly, I traded 1 of each at 20 just before they shot up 2 weeks ago, so now I'm 1 short of a playset of each.

They'll come back down, but I'm expecting them to be stable at around 25.

I don't know why Catacombs is so low, because even though it was in an Event deck, it's one of the most heavily played in Modern.
 
I got four of Misty Rainforest and two Scalding Tarn about a year ago simply for the purpose of having some deck-thinning in my mono-blue casual deck and I think I got them for about 10 or 11 each. Can't believe they are shooting up that much. I really hope they reprint them or substitutes soon like they did with the shocklands.
 
http://en.wikipedia.org/wiki/Wyvern_(card_game)

Looking through my bros old magic cards and I find these cards

So who wants to start a Wyvern OT since it's clearly the better card game

Wyvern was so terrible.
I remember we got some starters to beta test, because our group was pretty known at the time.
Legend of the Five Rings is the superior card game.
Jyhad was fantastic when it first came out, but like L5R it was best with multi-player.
 
That's pretty awesome.


Modern has way less of an influence on demand than people think it does.

Modern is why Bob hit $45 from ~$15 (not really played in Legacy for over a year, even before that was pretty niche) and why Goyf hit astronomical prices despite falling out of favor in Legacy (played by one big deck, RUG, but nowhere near as much as he was 2 years ago when he was only $60). It's also why some filters jumped from $4 to $12, why Finks is now an $8 uncommon (higher than he was in Standard where he was heavily played), why Deathrite Shaman is > $10 (only big in Modern at the moment) Etc. etc.
 
I will make this a true Daily Double and go with "What is delusional?" Alex

Agreed- I don't think we will see fetchlands in standard as long as the shocks are legal- they don't want to make manabases THAT easy. Plus, all 10 fetches in standard? You could run a mono colored, low curve deck with something like 16 fetchlands and 5 basics. That's not something they want.
 
The Dangers of Durdle Drafting!

Khp12.jpg

That was game one. I won the match in two games with about 2 1/2 minutes left on the clock for me. I had to win game two or time out (I chose to play slowly/carefully because it was clear that his defender-durdle deck was worse than my populate-durdle deck).

I don't have a screencap for match two, but I lost 2-1 to an aggressive red deck with loads of burn spells and Splatter Thugs. I would have lost 2-0 if he hadn't accidentally burned one of his Splatter Thugs in game one. :)

And here's the result of match three:


Notice the match timer. My opponent actually wiped my board with a Cyclonic Rift and should (probably) have been able to kill me (there wasn't enough time to really evaluate board state; I just slammed my Trostani and a Skywatch back down to make him have to think before attacking), except I had such a high life total from Growing Ranks paired with Trostani that he couldn't actually take the time to attack me over enough turns without his timer running out. In the end, my connection was better than his and my F6s were enough faster than his to "win."

I actually felt really bad about it. I was going to message him and offer him 2 tix as a virtual split for the game (since we were playing swiss), but he must have rage quit. His loss.
 
I have found a way to destroy thragtusk

in fact, I have found a way with Conjurer's Closet

2X Sunpetal Grove
4X Temple Garden
4X Clifftop Retreat
2X Rootbound Crag
4X Mountain
4X Forest
4X Plains

4X Traitorous Instinct
4X Traitorous Blood
4X Zealous Conscripts
4X Cloudshift
4X Conjurers Closet
4X Restoration Angel
4X Thragtusk
4X Azorious Arrester


I unfortunately don't have enough money to test out this deck (I only have 2 restos, and 1 thrag, and not nearly enough dual lands) but if you can take control of their thagtusk with conjurers closet, you basically have won the game

Also, cloudshifting the zealous conscripts to take control of their planeswalkers is always good fun
 
Ebay is pretty awesome for magic auctions. With a little patience and a sniping site you can grab some awesome deals. Prices on certain things also regularly go for well under even TCG (which is a great site for immediate buys or buying lots of separate cards).

Basically if it's not a hot card right now or a perennial staple (read: mostly lands), you can usually get a good amount off. Even some "hot" cards can be relatively good deals, like Geist regularly going for $21-22.
 
Yeah, eBay is where it's at for that kind of stuff. You just have to be willing to play the eBay game. It's totally worth it.

I was playing on my friends MODO account last night and we sleeved up against a WOTC employee with a weird Search The City/Turbo Fog/Superfriends deck. He misplayed game one and tried to "go off" short one mana, which kind of sucked because I was curious about what he was doing. Jace, Vraska, Grisly Salvage, Fog... it was quite the set-up do-nothing situation, but it was interesting to watch at the very least.

He kind of locked me into a Fog loop game 2, but we ended up getting past him anyway. Still, I'm super curious about the deck, as it was quite different.
 
ibzexy2IZT2kD0.jpg


That was tonight's draft deck. Managed to get to the finals with it before getting blown out by a mono giant growth golgari deck. Seriously, the guy had at least 4 giant growths in there. Ah well, I got 4 packs out of it so no complaints.

Teleportal is sooooooooooooo good. Seriously.
 
That was tonight's draft deck. Managed to get to the finals with it before getting blown out by a mono giant growth golgari deck. Seriously, the guy had at least 4 giant growths in there. Ah well, I got 4 packs out of it so no complaints.

Teleportal is sooooooooooooo good. Seriously.

That looks eerily similar to what I drafted last night. I too went Grixis with a Mercurial Chemister, except I had three (!!) Stab Wounds, Mizzium Mortars, Explosive Impact, Lobber Crew and Inspiration maindeck, Hypersonic Dragon, and Underworld Connections. Only one Voidwielder, no Jailbreakers, Charms, Keyrunes, or Annihilating Fires, and I had Teleportal in the side.

I too lost in the finals. To one of the strongest Populate decks I've seen so far. Drew like shit game one, and got blown out game two when he responded to my overloaded Mortars with Rootborn Defenses.
 
Drafted RTR tonight, so far I think I like RTR limited better then what I played of Inn block Limited, RTR so far seems more flexible, whereas I always felt pressured into some kind of tribal in Inn

Ended up taking a Jarad and a Temple Garden from the rare redraft at the end after rocking things with my U/W/g deck. Passed up a Supreme Verdict for Jarad; though the Verdict was worth more money I've been wanting Jarad for an EDH deck so it worked out for me
 
So I had selesnya mid range and azorious aggro built, took azorious to fnm. Bad call lol, I tanked like the Hindenburg! Def running g/w next week.
 
Why isn't the Modern format the most used tournament type? It might just be me, but I think the Standard format is silly. Some of my friends and I just got into Magic and find it to be really fun and thought about trying a couple of local tournaments, but all of the ones nearby only do Standard.

I don't like the idea that you can only use cards from recent sets and that it rotates. I much rather use any cards I like and not having to worry about keeping up with every set. You can make so many more different decks that way and constantly see a more variety of cards. In yugioh, you could use cards you want from every set ever released with only small number of cards being restricted or banned. This style I think would be much better. I am new to the game so maybe there is something I'm missing or don't know about.
 
Why isn't the Modern format the most used tournament type? It might just be me, but I think the Standard format is silly. Some of my friends and I just got into Magic and find it to be really fun and thought about trying a couple of local tournaments, but all of the ones nearby only do Standard.

I don't like the idea that you can only use cards from recent sets and that it rotates. I much rather use any cards I like and not having to worry about keeping up with every set. You can make so many more different decks that way and constantly see a more variety of cards. In yugioh, you could use cards you want from every set ever released with only small number of cards being restricted or banned. This style I think would be much better. I am new to the game so maybe there is something I'm missing or don't know about.

Legacy is the format that you're looking for. The problem with that is those decks generally cost hundreds upon hundreds of dollars due to a stupid little thing called the reserved list. Standard is a way for he game to continually update itself and keep itself fresh. Otherwise, it would only be legacy decks played and the game would die out fairly quickly
 
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