SigmasonicX
Member
Pretty neat, even though there's a decent possibility of decking yourself.
Jesus Christ those Simic commanders are like everything stupid about that color combo. Absurd mana acceleration and a mana sink that draws cards and looks for combos.
Meanwhile Rakdos gets fucking Vial Smasher the Fierce.
WotC does not understand what effects are powerful in Commander. At all.
Grand Prix Promo
What? The controlled version? What the hell is that?
What? The controlled version? What the hell is that?
Basically they've continued to confirm:
Red: It's like blue, but worse
Thanks WotC!
Totally Fake Card said:Animate Artifact 2R
Enchantment-Aura
Enchant Artifact
Enchanted Artifact is a creature with base toughness 4/4 and can't Block.
Coming soon:
What? The controlled version? What the hell is that?
Basically they've continued to confirm:
Red: It's like blue, but worse
Thanks WotC!
I don't know what platform you're playing on, but on Steam it updates at 0:00 UTC (8pm EST). Back when the game first released, when quests would refresh was based on the time that you logged in for the very first time, so it was different for each player. One of the updates changed it to a global reset for everyone at the same time at 0:00 UTC.The "Quest" system on Magic Duels is one of the worst implementation of daily tasks I have ever interacted with. It honestly feels random with when it updates your list with a new quest.
Each slot says "Come back tomorrow" - But you can wait a full 24h and not have it update. Almost any F2P game has a better implementation... It does not instill me with confidence in any sort of "Magic Digital Next" if neither Wizards nor their outsourced developers can do the most basic of modern retention systems in their current games.
The system which is supposed to encourage me to log in every day makes me annoyed and, as a result, NOT want to log in because it's legit indecipherable.
Solution:
* Timer
* Known Refresh Time (War Thunder does this, it's like 3AM Moscow time)
* 24h from last completion in that slot
* Anything else from what they are doing
They're straight-up adding something that's a perfect fit to the red color pie and your reaction is to complain about blue? That's silly. The game is not automatically well-served by taking away blue abilities. And in this case it's actually two different things anyway; find-a-guy-in-the-library polymorph and replace-guy-with-a-token polymorph are two very different mechanics, and red doesn't really have any use for the latter.
I'd bitch about no new art on Progenitus, but because the art is so Iconic, I'll instead bitch about the fact that it isn't a modern playable card anymore
How about chaotic land destruction?They're straight-up adding something that's a perfect fit to the red color pie and your reaction is to complain about blue? That's silly. The game is not automatically well-served by taking away blue abilities. And in this case it's actually two different things anyway; find-a-guy-in-the-library polymorph and replace-guy-with-a-token polymorph are two very different mechanics, and red doesn't really have any use for the latter.
I don't know what platform you're playing on, but on Steam it updates at 0:00 UTC (8pm EST). Back when the game first released, when quests would refresh was based on the time that you logged in for the very first time, so it was different for each player. One of the updates changed it to a global reset for everyone at the same time at 0:00 UTC.
There was a bug where certain players would not receive new quests, but I've never personally had that issue. Supposedly, it was fixed at the same time that the global quest change patch happened.
You only get 1 quest per day; up to a max of 3 at a time. That's what the slots are for.
https://www.reddit.com/r/magicduels/comments/54wa1a/kaladesh_bugs_megathread/
yESSSSSSSSSSSS dARETTI FLIP DECK GET IN THERE
thornthallid asked: Whilst not all legends should be a top-down design, would you agree that not making Ludevic top-down was a mistake?
Heres the problem. We made the Partner mechanic which required a lot of mechanical structure. That meant the cards were designed bottom up and not top down.
The cards had to be legendary because of the requirement to be commanders, so we had two options: Make up completely new characters or try to see if we could find existing characters that hadnt yet gotten a card that made some sense with the existing designs.
Previous Commander products told us players really like when we reference existing characters, so we set out to try and match characters to the designed cards. This is tricky as you dont have the fine control you have with top down designs.
Should we have saved any characters until we could have done them as top down designs? Maybe. Theres a strong case that Ludevic might have been one in that category.
But I imagine a parallel world where we chose to do less existing characters so we could save them for a future top down design, and people are complaining that we didnt have enough known legendary characters.
Why havent you done __________ ? Is a very common question here. If we had saved Ludevic for a future time, that might be many years from now.
Designing Magic is hard because so many people want different things and trying to juggle them all so you make as many people as happy as you can is difficult.
I hear that many of you Imagined Ludevic as being a top down design and maybe with 20/20 hindsight, that would have been the correct call, but we didnt have that hindsight when were making things.
Players had said they wanted a Ludevic card and we had an opportunity to make one, and we knew another chance was most likely years away, so we took the opportunity.
The reason I constantly seek feedback is so we can learn. If we did something differently than you wanted us to, tell me, so I can get a sense when we made a mistake (or did something correct) and can adjust accordingly in the future.
Why doesn't he just admit they fucked up
Why doesn't he just admit they fucked up
Heh RIP Brushland buyersLooks like the rare dual lands revealed before are the only ones. They decided it wasn't a priority to print complete land cycles for this product.
Looks like the rare dual lands revealed before are the only ones. They decided it wasn't a priority to print complete land cycles for this product.
I...wait, a Daretti, Scrap Savant reprint? Does that mean all five Commander 2014 walkers are getting reprinted in the decks?
Interesting, will it be in Foil?
It's not. You can tell the foils by the little star in the bottom between C16 and EN, this has a dot.
Looks like the rare dual lands revealed before are the only ones. They decided it wasn't a priority to print complete land cycles for this product.
I know, right? Because they seriously fucked up. At some point someone should have said "there's nothing Ludevic about this card" and put another name on it. Easy peasy lemon squeezy.
I am sure there will be a third return to innistrad planned out why not intend to make a top down design there.
Some of these mistakes seem so obvious to players that I don't get how R&D missed these things.
Let's remember that just as recently as EMN they gave us a generic legendary werewolf and then we're surprised when players said that they wanted the werewolf Legend to be tribal.
Thank you.
Daretti is an awesome Commander / Planeswalker and it would be nice to get him in foil one of these days (for those that are into foils)
Why doesn't he just admit they fucked up
Looks like the rare dual lands revealed before are the only ones. They decided it wasn't a priority to print complete land cycles for this product.
A shame that Tinker is banned in Commander, it would be a great reprint in C16.
Two reasons, I imagine.Why doesn't he just admit they fucked up
It is? 👀
It wouldn't be banworthy at all. It's 8 mana and entirely dependent on your opponents' mana bases, and direct damage against opponents is a lot less powerful when they have 40 life.
At first I thought it was nonbasic lands, but it's actually lands in general. This seems good. I suspect potentially banworthy, but I'm not too knowledgeable about Commander.
I don't mind it outside of Ludevic. Most of old lore characters fit. I'd rather have a bunch of cards of old characters with a flavor dud or two than no cards of those characters.I think in general they went too far in the "named lore characters" direction, even where it didn't make sense. Just like how early commanders were a bit too "generic forgettable dudes" without any real story. They'll get the right balance eventually.
It is? 👀