Stop focusing on the top 50 cards, it's a very narrow view.
Reserved List
I feel like there should be a line between regeneration and indestructability.also, they have phased out regeneration, no?
also, they have phased out regeneration, no?
I feel like there should be a line between regeneration and indestructability.
Maybe some sort of "Regeneration" Shield? Something more like Kytheon's "Indestructable" ability, where it's less a permanent effect.
Peregrine Drake EMERGENCY BANNED in Pauper
http://magic.wizards.com/en/articles/archive/magic-online/pauper-banned-list-change-2016-11-03
Article said:However, since Pauper is only a format on Magic Online
If you mean activated indestructible, that's what they're already doing to replace regeneration.
They've done lands and artifacts, creatures would be a good one to do next. They could make Mother of Runes, Stoneforge Mystic, Tarmogoyf, True-Name, Voice of Resurgence, etc, work with this as an idea.
Is there actually a creature with unconditional shock stapled on it that doesn't cost five or more mana including echo?
also, they have phased out regeneration, no?
I totally blanked on this existing outside of Kytheon.If you mean activated indestructible, that's what they're already doing to replace regeneration.
I've actually seen people play Fire Imp in legacy. It's surprisingly effective. It can't hit players, though.Is there actually a creature with unconditional shock stapled on it that doesn't cost five or more mana including echo?
Yup. It's a clean ban because it kills zero decks.I recently "bought in" on Infect, which is something like $50 if you already own Nexus and Noble. I fully expect it to survive a Become Immense banning, because it was already a high tier deck before the printing
Yep, it's a lot less flavorful but mechanically much more sound.
Back in my day it was all about the FTK.I've actually seen people play Fire Imp in legacy. It's surprisingly effective. It can't hit players, though.
People are bad.attn kirblar: "Don't ban SSG" is currently winning LSV's twitter poll 53-47.
attn kirblar: "Don't ban SSG" is currently winning LSV's twitter poll 53-47.
Players* like broken shit!
*(Casual)
I agree(Planeswalkers have become such a part of the game that it's wierd how they're rarely mentioned on rules text), but I wonder if part of this is tied to NWO and complexity or if it's just a result of Wizards developing new ideas. Of a quick gatherer search, the cards that to reference Planeswalkers or creatures tend to be more recent(To the Slaughter, the Red 3 Mana Bounce a land deal 5 from Oath)I've been hoping for some time for PWs to get more common interaction spells with creatures akin to despise. In the hopes of being more constructed playable and PWs being less obnoxious in Limited.
If you could counter a PW with Remove Soul for instance or a lightning strike for creature or PW, etc.
Right now the type is somewhat aloof either being hit by cards from before they were a thing or almost not being referenced at all.
I think that second ability has to be reveal their hand. Reveal hand and look at hand have different rules meaning and you can't make something happen that is conditional based on a player's hand without revealing the hand to all players so they can verify the condition was met. Clique works like that but all players see the card that goes to the bottom.After some hiatus to deal with real life stuff / Kaladesh / other stuff, I'm back on the Riptide Project Laboratory train again
Today's Legendrule, Wu Scout
->
Just an upgrade of her ability (can be used more than once!) and better stats overall.
Dredge really fucked modern up. Making it so that the best way to combat it is to play equally unfair decks like infect and affinity.So just how bad of a shape is Modern in right now? And when will Wizards throw control players a bone?
The rarity makes sense in so far that you hardly ever play against PWs in limited so printing more interaction just complicates cards for little actual use. This does result is in rather lopsided matches whenever you do end up facing them in limited though and only ends up giving red and black clean answers to them.I agree(Planeswalkers have become such a part of the game that it's wierd how they're rarely mentioned on rules text), but I wonder if part of this is tied to NWO and complexity or if it's just a result of Wizards developing new ideas. Of a quick gatherer search, the cards that to reference Planeswalkers or creatures tend to be more recent(To the Slaughter, the Red 3 Mana Bounce a land deal 5 from Oath)
Modern's in a bad shape, as the rise of Dredge has killed two of the more, for lack of a better term, "fair" decks in the form of Abzan Company/Jeskai Harbinger. The most played cards against Dredge is Relic of Progenitus and Grafdigger's Cage, both of which have the added benefit of killing off the ways these decks win. So the only viable options to beat Dredge is go under it(Infect, Burn, affinity, and suicide zoo), outrace it in terms of efficiency(Bant Eldrazi, Valakut based decks using Primetime/aiming to kill fast), or prepare about 5+ slots of your sideboard to beat it game 2/3, while still having room in that remaining 10 slots for the other big decks. It's reaching a semi cyclical metagame where if you own Affinity, Dredge, Infect, and Bant Eldrazi you could probably do whatever Modern SCG events there are and do well based on what everyone's shaving for the most recent issues.So just how bad of a shape is Modern in right now? And when will Wizards throw control players a bone?
Honestly, I think one could make the argument for Planeswalkers getting errata'd into being able to hit by Creature targeting spells. I know Rosewater/R&D don't like having functional errata, but Planeswalker's are more like creatures then players in terms of the role they play. I mean, giving a way to deal with Planeswalkers to each color should be on the list of things to handle. Granted, from comments made by Wizard's staff there's nothing wrong with Grixis being unable to deal with Enchantments so I'm not quite sure they agree.Dredge really fucked modern up. Making it so that the best way to combat it is to play equally unfair decks like infect and affinity.
The rarity makes sense in so far that you hardly ever play against PWs in limited so printing more interaction just complicates cards for little actual use. This does result is in rather lopsided matches whenever you do end up facing them in limited though and only ends up giving red and black clean answers to them.
Become Immense is also just Splinter Twin for Infect and Aggro. It's so dumb.
I agree with you expect with effects affecting them being rare and up. PWs are bomb enough as is and bombs tend to make limited miserable.
Honestly, I think one could make the argument for Planeswalkers getting errata'd into being able to hit by Creature targeting spells.
Reserved List
All in the Family: Each class belongs to one of the city's three factions. Your class cards and neutral minions all fall into that faction's theme. The affiliations are:
Grimy Goons: Hunter, Paladin, Warrior
Kabal: Mage, Priest, Warlock
Jade Lotus: Druid, Rogue, Shaman
Grimy Goons?Hearthstone's new expansion just got announced;
It's basically Ravnica
Grimy Goons?
Lol come on.
Hearthstone's new expansion just got announced;
It's basically Ravnica
I have to legitimately wonder how much of this is homage and how much is Blizzard mimicking Magic. I mean, from Blackrock Mountain being "Dragons!!" a month after DtK to Whispers of the Old Gods launching right as Shadows over Innistrad came out to this being Ravnica light it just feels.. wierd.
I'm not saying it's Ravnica-Light, because that's probably just a coincidence..Each "triclass card" or "faction card" has the faction's logo on it too, so it's very much very similar to Ravnica. Gangs are trying to control the streets and stuff, each with their own "ideals" and "motives".
Hearthstone's new expansion just got announced;
It's basically Ravnica