And we have our first public trying to kill a non-creature vehicle with sorcery-speed black removal.
Also,
And we have our first public trying to kill a non-creature vehicle with sorcery-speed black removal.
Also,
The concept of pre-cons with new cards being played is fine, they just need to cover it normally and get rid of this cringey comedy crap.
There's your lightning strike.
Red instants just officially don't go to the face anymore?
Voltaic Brawler feels constructed playable. It kills Sylvan Advocates on the attack and tramples over them.
The cat is amazing if you skulk it
How come that boat don't got islandwalk
How come that boat don't got islandwalk
why do people today keep thinking they didn't get rid of landwalk
That card is four years old though.
They haven't used landwalk since Khans of Tarkir. Mechanic is retired.
Voltaic Brawler feels constructed playable. It kills Sylvan Advocates on the attack and tramples over them.
lmao lighting strike is too goodI think the problem with burn is just its either too good or just bad, the same with counterspell. There is literally no way that red ever has any room for growth if they just print bolt/lightning strike every set then people would get bored with the game and move on. They tried printing shock in its place and its "not good enough" and neither is 3 mana deal 3 damage to target creature / player. Why does red need lightning strike/bolt, but blue can't get counterspell at uu and green cant get 1 mana mana dorks anymore.
Every color has things they dont get anymore so why should red get lightning strike ?
It's too bad. I get why they did this from a design perspective, but I felt like landwalk was a nice, flavorful ability that wasn't too strong. Perhaps it's just something I'm holding onto from the ABUR cards, but landwalk just always worked for me from a flavor perspective.
Landwalk is a bad mechanic for limited, because sometimes you just loose the game because you had the audiacity to play a color.
Looking at Gatherer, landwalk wasn't a very prominent ability. There are only 33 modern legal cards that have Islandwalk, for example, and less than 20 of them are creatures with the ability
Restoration Angel got nerfed badly.
It sucks that Harness Lightning can't hit players but I can easily imagine scenarios where you could store up like 10-15 energy all at once for a big burst and cards with ceilings like that tend to spook WOTC so they always make them hit creatures only. As an side, I can assume that every instant/sorcery that uses energy will only expend energy if the spell resolves correct? You don't have to actually choose to expend energy during the casting portion only the resolution portion right?
Crazy I know, no idea why they thought Lord of Atlantis needed a functional reprint when it already had one in modern and merrow having an overabundance of lords. It pushed the deck over the edge though so I'm happy.
As an side, I can assume that every instant/sorcery that uses energy will only expend energy if the spell resolves correct? You don't have to actually choose to expend energy during the casting portion only the resolution portion right?
Harness Lightning would be regularly hitting faces for 4 or more, that's way too good for 1R instant.
you don't know thatHarness Lightning would be regularly hitting faces for 4 or more, that's way too good for 1R instant.