Any Chandra in T8?
Hm Pia is in the top deck.
Interesting.
We've actually seen her sac ability put to good use, someone played a copter and sacd it and a clue to stop the opponent's blockers.Hm Pia is in the top deck.
Interesting.
lol smug copter is back up to $10
Mainboard:
Creatures:
4x Spell Queller
1x Avacyn
4x Torrential Gearhulk
Spells:
4x Anticipate
1x Horribly Awry
2x Immolating Glare
2x Negate
2x Revolutionary Rebuff
3x Scatter to the Winds
1x Skywhaler's Shot
2x Stasis Snare
1x Void Shatter
3x Glimmer of Genius
1x Summary Dismissal
1x Confirm Suspicions
2x Fumigate
Lands:
11x Islands
5x Plains
4x Port Town
4x Prairie Stream
2x Blighted Cataract
Sideboard:
2x Fragmentize
2x Dispel
2x Negate
2x Declaration in Stone
1x Immolating Glare
1x Stasis Snare
2x Summary Dismissal
1x Fumigate
1x Linvala, the Preserver
1x Quaratine Field
Deck I'm currently messing around with and leaning towards:
Only problem matchups are ones with a lot of graveyard recursion. Not sure if it's worth putting in any more exile effects or just accepting the matchup for what it is. Pretty much every other deck though gets buried in card disadvantage if they slip up at all. Still deciding if I want the 4th glimmer. Confirm Suspicions kind of fills that role.
Spell Queller is performing better than I expected. Blocks small creatures when you need a blocker, punishes them hard if they're mana screwed, finishes the game quickly in multiples, etc.
I've opened 9 packs of Kaladesh and gotten 2 planeswalkers. Neither of them was Chandra tho.
Among other things, this seems like it's asking to be destroyed by Turn 1 one drop, Turn 2 copter, especially on the draw and/or pre-board. Manlands and Abbey also seem like they'd be a big issue. There just don't seem to be enough ways to interact with the board once your opponent inevitably gets through your counter wall. Additionally, instant removal will likely be very effective in response to your flashing in a creature. And yes, graveyard recursion is a problem as well.
Overall, going ultra permission heavy is just super fragile and also a great way to make sure no one wants to play with you anymore.
What creatures with '~ETB Destroy target artifact' do we have in Standard right now?
Me and a friend are interested in trying out Magic, would buying these new Kaladesh Planeswalker decks be a good place to start with the game?
I'm not going super permission heavy for the trolololz. I think control is decent especially with no duress. If people don't want to play with me they're welcome to have their own home games with custom rules I guess lol.
As far as the aggressive matchups, goal is to prioritize removal on vehicles that slip past negates/other counters and either clean up creatures with fumigate or gearhulk to stonewall the ground while popping cataracts or casting glimmers to keep them from resolving anything relevant. I could try to put another immolating glare or skywhaler's shot main to hedge a bit against aggro.
Decks now just don't feel as aggressive as they used to be. Mono white humans last season was brutal and really punished any deck like this. Now at worst you're getting hit for like 5-6 by T3 which is a lot more manageable.
Me and a friend are interested in trying out Magic, would buying these new Kaladesh Planeswalker decks be a good place to start with the game?
I mean the obvious problem is that you're threatened by vehicles, creatures and lands and both your removal and permission spells only conditionally address any of them.
vehicles - negate, snare, glare, skywhaler's, every non-rebuff counter, spell queller
creatures - every non-negate counter, snare, glare, skywhaler's, fumigate, spell queller
lands - every creature, glare, snare
Dunno, thought I covered everything about as well as I could without splashing a 3rd color and going mono terminates. Like I said before, I could cut a little from the top end to hedge for aggressive decks but I don't think it'd be a whole lot different.
The problem is that most of those are only conditional and don't do anything once it resolves.
what's your plan for emrakul?
Typically counters aren't effective against resolved spells, I agree lol.
Summary Dismissal is the most ideal and usually I'd have a lot of looks for it before emrakul is castable. If not Stasis Snare or one of the other counters and hope they can't do too much damage with my hand.
I mean, yeah, I know that, but that obvious weakness seems like a serious problem when you need a specific counterspell to counter the various threats against you and some of the threats against you.
I mean, you've got 5 unconditional counters, but 4 of them are 3 mana with a completely marginal upside and one of them costs 5 mana. The rest of them might or might not be useful in any given matchup, but in any case they're not Dissolve-tier, which leads to the next issue, which is that even if the strategy is working, you're playing too few lands. This is a 28 land deck; it might be 27 if you had Dissolve, but you're running 26 - I don't think you can shave 2 lands just because you play Anticipate and Glimmer. I'd be a little uncomfortable with Glimmer and Anticipate as my "card draw."
I could easily see that deck just straight running out of cards (which is really bad in a deck where you have lots of conditional answers); its a situation where I think you'd actually want to play Dovin Baan, but would be happier if he was Jace, Architect of Thought. Hell, Detective Jace might be better.
I wasn't confused.
Something else we disagree on. ;D
Uh no? You posted a deck and apparently wanted no comments on it. That's you being confused, not everyone else.
Just posting what I'm working on for the PT in case anybody gave a shit. Didn't really ask for general comments that question the entire strategy since I don't really have time to scrap it and get quality testing on a different deck.
One issue I ran with a reactive deck is that stasis snare gets fragmentized, in the worst case by your own, and that having too many answers wrecks your hand hard and spell queller works much better in tempo than in control.Just posting what I'm working on for the PT in case anybody gave a shit. Didn't really ask for general comments that question the entire strategy since I don't really have time to scrap it and get quality testing on a different deck.
Nice that Chandra is starting to drop already, CSI has them for $50. Then again Smug Copter is soaring.