paragonpro
Banned
They have a point, performance has becoming an increasingly important part of gaming. And they are no longer acting in some niche videogame thing, as games have become one of the biggest entertainment mediums in the world.
If you love your job, why would you want to find a new one? When you love your job it's practically not a job. Voice actors are very under appreciated and yet they continue to do the job because they love it.
So more silent protagonists incoming?
More power to them if they get everything they want. I just know I'd rather hire the hungry folk that will do just as good a job, and ask for less.
I'm probably alone in this, but I'm getting tired of hearing the same 5-6 voice actors in everything, from my daughters cartoons to my games. It's like they don't care they have so many different characters sound exactly the same.
The #PerformanceMatters hashtag has been gaining steam on Twitter today, with several prominent voice over actors (belonging to SGA-AFTRA, a division of the Screen Actor's Guild) in the gaming industry voting to initiate a potential strike. This is in the effort of contract negotiations, where many VO artists are looking to earn more compensation for their craft.
Using hollywood as a reference doesnt help their cause. Hollywood actors are criminally overpaid. Same goes for athletes.
People who risk their lives to run into fire and save other peoples lives may take in $100,000 a year if theyre lucky, while someone who pretends to be a secret agent gets $16,000,000 for 6 months of work and an extra $5,000,000 for holding a cell phone.
I support them, but I'm not a fan of co-opting terms from other social movements.
Especially since this is essentially a labor dispute and not at the magnitude of dead young men.
I support them, but I'm not a fan of co-opting terms from other social movements.
Especially since this is essentially a labor dispute and not at the magnitude of dead young men.
They didn't co-opt anything, the hashtag has actually been around for years.
Sounds great. Make those AAA console devs/pubs bleed for all I care. I absolutely despise this inexorable push to voiced protag and shitty VA in general throughout the industry. Fuck those self indulgent, talentless D-Bag devs and make them pay for the crap dialogue, shitty narrative and execrable plots they've foisted on gamers for years now. Make them cough up blood and stop this endless downward spiral of craptastic game design. I couldn't care less since I don't play AAA console shit and I hope that this would result in less VA crap and more gameplay focused design going forward. Thanks.
Really hard to side on labor disputes without seeing actual payrolls, some things make sense, but really I have zero knowledge on the subject so "picking a side" seems weird.
I can’t speak to the fairness or unfairness of residuals or lack of residuals for programmers, artists, composers, and others who game developers and publishers, because that’s not my job, and I don’t know what, precisely, their contracts are. I certainly don’t believe that there is some sort of feud or lack of shared interest between us (the actors) and them, and I fully support all the people who work on games — especially the huge blockbuster games that pull in profits that are in line with the biggest blockbuster movies — getting the very best contract, with the best compensation and best working conditions that they possibly can.
But I did not give my union authorization to call a strike on my behalf because of this issue. I voted to authorize a strike because our employers in the games industry refuse to negotiate with us at all about some very, very important issues surrounding our working conditions.
Let me share some excerpts from an email I got from SAG-AFTRA recently (emphasis mine):
You may have heard that billion-dollar companies like Activision, Warner Bros., Disney and Rockstar Games are against sharing any of their record-setting profits with the performers who help make their games awesome. But…
DID YOU KNOW…
Our employers have rejected every proposal that we’ve put on the table? That includes the community’s proposals to reduce vocally stressful sessions to two hours, […]
This, right here, is reason enough to strike, as far as I am concerned. I fully realize that for anyone who doesn’t work as a voice actor it sounds insane to care about vocally stressful sessions. I realize that when you hear that actors want to reduce those sessions to two hours or less, it can easily create an impression that actors are lazy and entitled, and don’t want to work as hard as other people do.
I’ve made you a sample of a few lines from a military game I made up, to help you get started:
You’re going to do each of those three times, sometimes four times. You’re also going to do this for three more hours. Don’t worry, you can take a couple of short breaks — and you’ll need them — to drink some more of that tea you’re getting sick of.
If you’ve done this as I asked, it’s now six or seven hours after you started. Don’t talk at all for the rest of the day, and don’t make any plans to go audition for any other voice work for the rest of the week, because your voice is wrecked. Don’t go to any kind of day job that requires you to talk with anyone, either, because you’re not going to be able to do that. Oh, and over years and years of this, it’s going to build up into serious and permanent damage … and then you’re not going to be able to work with your voice anymore.
Come to Canada, there's plenty of room.
They should be happy with having a job and being part of this unique art form. If they want to be greedy, the door is right next to them. They can take that so-called "talent" somewhere else. I play games to PLAY--not to listen to some B-tier wanna be who couldn't make it in Hollywood.
"[Video] games are more like cars or books or comics. The creators aren't the focus. The creation is." --Danny O'Dwyer
A post from Wil Wheaton.
This is why I support a SAG-AFTRA strike authorization for video games and it isnt about money.
http://wilwheaton.net/2015/09/this-i...t-about-money/
Far more at the link but I wanted to emphasize his part on vocal stress and how the industry doesn't even care about VA's very much.
I agree with the strike, but I hope voice actors realize how replaceable they are.
Heck, fans of Japanese games don't even like English voice acting, so if ATLUS uses Japanese voices it'll probably make them even more popular.
I agree with the strike, but I hope voice actors realize how replaceable they are.
Heck, fans of Japanese games don't even like English voice acting, so if ATLUS uses Japanese voices it'll probably make them even more popular.
Says you. You'd be surprised just how many people don't give a shit about JP voices, it's a much, much bigger crowd than the hardcore jrpg crowd likes to make people think. They wouldn't do English voices if their fanbase as a whole hated them, just like anime dubs wouldn't still exist if people actually hated dubs as much as the hardcore "fans" try to make people think.
In the modern gaming landscape, VAs aren't as replaceable as people think, particularly if it's a recurring role.
There's so much sad truth to this that I can even agree to. :/
Star Ocean: The Last Hope being the worst offender of me quickly changing to the Japanese language just because of how bad the English voice acting was.
Heck, fans of Japanese games don't even like English voice acting
Pretty great article from one who's moved from one side to the other:
http://frydawolff.com/2015/09/23/sag-aftra-interactive-media-agreement-aka-the-games-contract/
The only thing that worries me about a potential shift to non-union work is the recent surge in production companies pulling non-union "voice talent" with minimal acting experience from anime conventions and internet fan projects. I'm not sure if this practice is due to an influx of previously non-union people joining SAG or a if it's just a method of diversifying the talent pool, but I'm finding the performances of these new hires to be... not good (and that's putting it lightly). Plenty of great actors are willing to do non-union work, but I'm worried that the above hiring practice is indicative of things to come. You need to make sure you're hiring actual actors. A lot of my favorite games are narrative driven, and nothing sucks you out of a story like voice acting that isn't up to par.
Yea that seems more than fair. As games start getting more advanced these issues will only get worse.
EDIT: Did I miss the part where the VOs were asking for a pay raise? Residuals is likely a bargaining chip and probably won't happen. So I don't get where all the "greed" talk is coming from.
A post from Wil Wheaton.
This is why I support a SAG-AFTRA strike authorization for video games and it isnt about money.
http://wilwheaton.net/2015/09/this-...tion-for-video-games-and-it-isnt-about-money/
Far more at the link but I wanted to emphasize his part on vocal stress and how the industry doesn't even care about VA's very much.
You guys... are not going to like what happens next...
There are dozens of usI agree with the strike, but I hope voice actors realize how replaceable they are.
Heck, fans of Japanese games don't even like English voice acting, so if ATLUS uses Japanese voices it'll probably make them even more popular.
publishers don't want to cave on voice actors because they feel it would lead to demands for better working conditions from developers:
time for devs to step up and support this, everyone would benefit
I'm all for Unions but I never bought a game because of a Voice Actor, while I watched many a film for an actor or actress.
I'm all for Unions but I never bought a game because of a Voice Actor, while I watched many a film for an actor or actress.
I'm all for Unions but I never bought a game because of a Voice Actor, while I watched many a film for an actor or actress.